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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013  (Read 4002 times)

Offline Radical21

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #15 on: March 10, 2013, 07:33:27 am »
"Following Queen Mary's permanent docking in California, the ship became a subject of haunting rumors. Since the 1980s, the supposed "haunting" has figured significantly into the marketing and promotion of the ship, with various attractions and tours presenting the theme for visitors.

Anecdotal reports of paranormal activity have included children crying in the nursery room, used as the third-class playroom, and a mysterious splashing noise in the drained first-class swimming pool.
In 1966, 18-year-old engineer John Pedder was crushed by a watertight door in the engine room during a fire drill, and his ghost is said to haunt the ship. There is also said to be the spirit of a young girl named Jackie Korin who drowned in the second class pool and continues to haunt the first class pool room on board the ship. A young woman by the name of Sarah was said to have been murdered in the first class women's changing rooms by an unknown man and haunts the first class pool with Jackie. Some visitors say they have seen women wearing early 1930s bathing suits in the pool areas. It is also said that men screaming and the sound of metal crushing against metal can be heard below decks at the extreme front end of the bow. Those who have heard this believe it to be the screams of the sailors aboard HMS Curacoa (D41) at the moment the light cruiser was split in half by the liner.

The ship and its disturbances, including those thought to be related to the Curacoa collision, were detailed in an episode of Unsolved Mysteries. In 2005 TAPS (The Atlantic Paranormal Society) investigated the ship for the TV series Ghost Hunters, the case was covered in the eleventh episode of the second season."

Nigama
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What I don't get is why would Jackie Korin continue to haunt the first class pool if she was killed in the second class pool? and how does she contend with Sarah who also haunts the first class pool?

Offline Nigama

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #16 on: March 10, 2013, 12:40:11 pm »
"Following Queen Mary's permanent docking in California, the ship became a subject of haunting rumors. Since the 1980s, the supposed "haunting" has figured significantly into the marketing and promotion of the ship, with various attractions and tours presenting the theme for visitors.

Anecdotal reports of paranormal activity have included children crying in the nursery room, used as the third-class playroom, and a mysterious splashing noise in the drained first-class swimming pool.
In 1966, 18-year-old engineer John Pedder was crushed by a watertight door in the engine room during a fire drill, and his ghost is said to haunt the ship. There is also said to be the spirit of a young girl named Jackie Korin who drowned in the second class pool and continues to haunt the first class pool room on board the ship. A young woman by the name of Sarah was said to have been murdered in the first class women's changing rooms by an unknown man and haunts the first class pool with Jackie. Some visitors say they have seen women wearing early 1930s bathing suits in the pool areas. It is also said that men screaming and the sound of metal crushing against metal can be heard below decks at the extreme front end of the bow. Those who have heard this believe it to be the screams of the sailors aboard HMS Curacoa (D41) at the moment the light cruiser was split in half by the liner.

The ship and its disturbances, including those thought to be related to the Curacoa collision, were detailed in an episode of Unsolved Mysteries. In 2005 TAPS (The Atlantic Paranormal Society) investigated the ship for the TV series Ghost Hunters, the case was covered in the eleventh episode of the second season."

Nigama
gettin' threads on track and doin' free promo

What I don't get is why would Jackie Korin continue to haunt the first class pool if she was killed in the second class pool? and how does she contend with Sarah who also haunts the first class pool?

Um...  I actually think they drained the second class pool, so it's prolly less fun to think about that ghost in that room.  The first class pool, I think, is still there.  No idea how they work out their ghostly problems.  The older one probably runs things.

Nigama
"You may not remember us, but we may be responsible for your lack of memory."

Offline VampireBill

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #17 on: March 13, 2013, 04:47:34 am »
Or maybe they pull the jealousy/revenge angle. "I wasn't good enough for the 1st class pool?! Boooooooooo!"

Offline Valamyr

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #18 on: May 06, 2013, 10:17:04 pm »
MMO 'Neverwinter' will launch in a few months and comes with a Foundry to create side adventures, though itll likely be more constrained than what NWN offered

To Clarify I believe its the same Foundry from Star Trek Online(STO) dressed up for the NWN settings, made by Cryptic Studios who are owned by Perfect World: In the other words its nice but limited , unmodable and not as versatile as VTMR's or NWN's multiplayer mod.

The Foundry mod in STO is aimed at people who want to make custom missions, it doesn't have Storyteller tools and entering the custom mission instance is limited to a team of 4-5 players, so while it is better than nothing, don't expect too much of it.

And you were... right  :smile:

Not only is the Foundry quite limited but the game is a superb example of why I hate quasi-P2W "F2P" games. Its a perfect HOW-TO-NOT tutorial for CCP, and the very kind of shit I started fearing when reading Fearless. They've added P2W high end enchants that make lv60 PvP totally lopsided, charging the price of full expansions for good mounts and pets, made the auction house quasi "RMT only" by tying it exclusively to diamonds, which you can earn in game at tiny rates at best, but that everyone who wants to be in the game RMT in hundreds of thousands. And it works; plenty of people are riding around in the unique mount that was only given to 200$ top founder pack buyers.

Full details of their RMT system from Reddit. Put it in a spoiler tag because its alot of text;
Spoiler for Hiden:
Just like in any other F2P MMORPG, there has been a lot of controversy surrounding Neverwinter's Zen shop. I will try to shed some light on the current state of Neverwinter's F2P model by assuming a neutral stance. I hope this helps when you formulate some of your own opinions about this game.

1. Introduction

There are three immediate currency types in Neverwinter: Gold, Astral Diamonds, and Zen. Gold is obatained through normal means and buys the general necessities to play this game such as potions, basic profession items, basic mounts, and basic companions. Astral Diamonds are obtained through special tasks such as special daily quests, skirmish events, invoking your deity, and the Leadership profession. It buys a wide variety items ranging from Identify Scrolls to rare companions to mid-level gear. It is also the only currency usable in the Auction House. Zen is obtained through paying money. It buys many luxuries that helps give paying players a better experience overall. It may also be traded for Astral Diamonds and vice versa. For simplicity's sake, I will list the price of items in terms of USD instead of Zen.

2. Mounts

As a non-paying player of Neverwinter, you get three tokens at level 20 for a standard 50% speed horse that lasts for 5 hours. These horses can also be bought for 5 gold which is entirely manageable. To get a faster mount, you can buy Mount Training which upgrades any horse you own to 80% for 768,000 Astral Diamonds and 110% for 2,064,000 Astral Diamonds. This is progressive so you must buy them in order.

If you decide to drop some Zen for some fancier mounts, a standard 50% mount goes for 5-8 dollars, a rare 80% mount goes for 20-30 dollars, and an epic 110% mount goes for 30-40 dollars. The more expensive mounts of their respective tier has a unique model, such as the Worg and the Howler.

3. Inventory Space

You get a free bag at approximately level 10 and 30. They are 18 and 12 slots respectively. There are no craftable bags. For a free player, that means spending Astral Diamonds to buy extra inventory space. A 12 slot bag costs 6 dollars and a 24 slot bag costs 10 dollars.

A player starts out with 16 bank space. An extra 16 slots of bank space can be bought for 6 dollars.


4. Companions

Starting at level 16, a player is rewarded a free basic companion. These companions have two skills and have a rank cap of 15. An additional companion costs 2 gold each and may be switched anytime out of combat. All companions are disabled in PvP.

Zen buys a couple of companions which have a completely unique aesthetic. 15 dollars nets you an animal of your choice which have a rank cap of 15. 20 dollars hires a friend which has a rank cap of 20. 30-35 dollars gets you an epic quality pet that has a rank cap of 30 and three unique skills.

5. Professions

In Neverwinter, you gain Assets (workers) to do the work for you. Every profession starts you off with the most basic type of worker. You can have them do various amount of tasks on top of hiring more workers. Eventually you can combine 4 workers into an upgraded worker which allows you to tackle harder tasks. On top of these worker Assets, there are also tools Assets. These can be bought for 50s-1g each and have an 8% quality boost. Crafted items have a total of 4 slots for tools and 3 tiers for bonuses that is reached at 100% each.

In the Zen Shop, two different Profession packs exist: Professions Booster Pack and Professions Assets Pack. In the Booster Pack, there is 1 random (both quality and type) worker and random assortments of crafting items. In the Asset pack, there are 1 Purple or Blue Asset, 2 Purple Blue or Green Asset, 1 blue or green Asset and 1 green Asset (for a total of 5 guaranteed Assets). Any player may make any item, but paying customers will get an upwards of 20% stat increase on their crafted equipment.

6. Character

You can make up to 2 characters. Two additional character slots may be purchased for 5 dollars. You may also rename your character for 4 dollars.

Respeccing your skills costs 6 dollars. Respeccing your Feats costs Astral Diamonds determined by your current level.

7. Runes

If nothing else, please read this part. This is potentially their biggest cash grab scheme and everyone should know how it works.

Players are given the option to add additional stats/effects to their equipment in Neverwinter. These come in the forms of Runestones (pets) and Enchantments (Armor/Weapon). For pets, the Runestones are split into Offense and Defense. For Enchantments, they are split into Offense, Utility, and Defense. A single Runestone/Enchantment provides different bonuses depending on which slot there are equipped to. These also have ranks and start from 1 and ends at 9. Four of the same kind may also fuse to move up a tier. The chance of success starts at 95% at rank 1 and 10% at rank 8. You will lose a single Runestone/Enchantment upon failure.

There are two ways to circumvent failure: Preservation Ward and Coalescent Ward. Preservation Wards cost 10 cents each and prevent the loss of materials upon failure. They are also only consumed upon failure. Coalescent Wards cost 10 dollars and guarantees success of fusion. Both these wards may also be obtained on a weekly basis through Celestial Coins (the latter being rarer). Now you may be wondering why there's a huge discrepancy between the two Wards. I was wondering for a while too until I stepped my foot into endgame and found out there was an entirely different type of Enchantments: The Armor/Weapon Enchantments.

Armor/Weapon Enchantments are for specific slots in your weapon/chest and grant special effects. They come in shards and have a chance to drop from Epic Dungeon bosses. You must combine 4 shards to create a Lesser version of the Enchantment. However, the success chance of fusion is at a staggeringly low 1%. To compensate, they have very strong effects. An example would be the Thunderhead Enchantment. However, the real kicker here is that these "Lesser" versions may be fused again to gain a stronger version. Those may also be fused again to create the strongest version. Ultimately, the Greater Thunderhead Enchantment will have a 30% on crit to damage and stun foes. To create the strongest Enchantment possible, it will cost 160 dollars and 64 shards. Unlike companions, these can be used in PvP.

8. Conclusion

Cryptic wasn't lying when they said this game was 100% F2P. I have done all content on a GF and a DC without fancy Enchantments or Scrolls of Mass Life. However, I fear that a few weeks down the road, players who have paid vast amounts of money will have an incredibly unfair advantage in PvP, including the Gauntlgrym content they have yet to release. And while it is true that you can always buy Zen with Astral Diamonds, simply doing quests/professions/skirmishes is nowhere enough to realistically sustain yourself. I have tried and it is far too difficult to reach 24,000 rough astral diamonds on a daily basis. On Mindflayer, it currently costs 435,000 Astral Diamonds for 10 dollars worth of Zen. I'm sure the market will stabilize soon, but even then it will take non-paying players to take upwards of two weeks to upgrade a single Enchantment.

Any complaints/advice/death threats are welcome. Hope this helps.
« Last Edit: May 06, 2013, 10:24:27 pm by Valamyr »

Offline Radical21

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #19 on: May 06, 2013, 10:44:29 pm »
MMO 'Neverwinter' will launch in a few months and comes with a Foundry to create side adventures, though itll likely be more constrained than what NWN offered

To Clarify I believe its the same Foundry from Star Trek Online(STO) dressed up for the NWN settings, made by Cryptic Studios who are owned by Perfect World: In the other words its nice but limited , unmodable and not as versatile as VTMR's or NWN's multiplayer mod.

The Foundry mod in STO is aimed at people who want to make custom missions, it doesn't have Storyteller tools and entering the custom mission instance is limited to a team of 4-5 players, so while it is better than nothing, don't expect too much of it.

And you were... right  :smile:

Not only is the Foundry quite limited but the game is a superb example of why I hate quasi-P2W "F2P" games. Its a perfect HOW-TO-NOT tutorial for CCP, and the very kind of shit I started fearing when reading Fearless. They've added P2W high end enchants that make lv60 PvP totally lopsided, charging the price of full expansions for good mounts and pets, made the auction house quasi "RMT only" by tying it exclusively to diamonds, which you can earn in game at tiny rates at best, but that everyone who wants to be in the game RMT in hundreds of thousands. And it works; plenty of people are riding around in the unique mount that was only given to 200$ top founder pack buyers.

Full details of their RMT system from Reddit. Put it in a spoiler tag because its alot of text;
Spoiler for Hiden:
Just like in any other F2P MMORPG, there has been a lot of controversy surrounding Neverwinter's Zen shop. I will try to shed some light on the current state of Neverwinter's F2P model by assuming a neutral stance. I hope this helps when you formulate some of your own opinions about this game.

1. Introduction

There are three immediate currency types in Neverwinter: Gold, Astral Diamonds, and Zen. Gold is obatained through normal means and buys the general necessities to play this game such as potions, basic profession items, basic mounts, and basic companions. Astral Diamonds are obtained through special tasks such as special daily quests, skirmish events, invoking your deity, and the Leadership profession. It buys a wide variety items ranging from Identify Scrolls to rare companions to mid-level gear. It is also the only currency usable in the Auction House. Zen is obtained through paying money. It buys many luxuries that helps give paying players a better experience overall. It may also be traded for Astral Diamonds and vice versa. For simplicity's sake, I will list the price of items in terms of USD instead of Zen.

2. Mounts

As a non-paying player of Neverwinter, you get three tokens at level 20 for a standard 50% speed horse that lasts for 5 hours. These horses can also be bought for 5 gold which is entirely manageable. To get a faster mount, you can buy Mount Training which upgrades any horse you own to 80% for 768,000 Astral Diamonds and 110% for 2,064,000 Astral Diamonds. This is progressive so you must buy them in order.

If you decide to drop some Zen for some fancier mounts, a standard 50% mount goes for 5-8 dollars, a rare 80% mount goes for 20-30 dollars, and an epic 110% mount goes for 30-40 dollars. The more expensive mounts of their respective tier has a unique model, such as the Worg and the Howler.

3. Inventory Space

You get a free bag at approximately level 10 and 30. They are 18 and 12 slots respectively. There are no craftable bags. For a free player, that means spending Astral Diamonds to buy extra inventory space. A 12 slot bag costs 6 dollars and a 24 slot bag costs 10 dollars.

A player starts out with 16 bank space. An extra 16 slots of bank space can be bought for 6 dollars.


4. Companions

Starting at level 16, a player is rewarded a free basic companion. These companions have two skills and have a rank cap of 15. An additional companion costs 2 gold each and may be switched anytime out of combat. All companions are disabled in PvP.

Zen buys a couple of companions which have a completely unique aesthetic. 15 dollars nets you an animal of your choice which have a rank cap of 15. 20 dollars hires a friend which has a rank cap of 20. 30-35 dollars gets you an epic quality pet that has a rank cap of 30 and three unique skills.

5. Professions

In Neverwinter, you gain Assets (workers) to do the work for you. Every profession starts you off with the most basic type of worker. You can have them do various amount of tasks on top of hiring more workers. Eventually you can combine 4 workers into an upgraded worker which allows you to tackle harder tasks. On top of these worker Assets, there are also tools Assets. These can be bought for 50s-1g each and have an 8% quality boost. Crafted items have a total of 4 slots for tools and 3 tiers for bonuses that is reached at 100% each.

In the Zen Shop, two different Profession packs exist: Professions Booster Pack and Professions Assets Pack. In the Booster Pack, there is 1 random (both quality and type) worker and random assortments of crafting items. In the Asset pack, there are 1 Purple or Blue Asset, 2 Purple Blue or Green Asset, 1 blue or green Asset and 1 green Asset (for a total of 5 guaranteed Assets). Any player may make any item, but paying customers will get an upwards of 20% stat increase on their crafted equipment.

6. Character

You can make up to 2 characters. Two additional character slots may be purchased for 5 dollars. You may also rename your character for 4 dollars.

Respeccing your skills costs 6 dollars. Respeccing your Feats costs Astral Diamonds determined by your current level.

7. Runes

If nothing else, please read this part. This is potentially their biggest cash grab scheme and everyone should know how it works.

Players are given the option to add additional stats/effects to their equipment in Neverwinter. These come in the forms of Runestones (pets) and Enchantments (Armor/Weapon). For pets, the Runestones are split into Offense and Defense. For Enchantments, they are split into Offense, Utility, and Defense. A single Runestone/Enchantment provides different bonuses depending on which slot there are equipped to. These also have ranks and start from 1 and ends at 9. Four of the same kind may also fuse to move up a tier. The chance of success starts at 95% at rank 1 and 10% at rank 8. You will lose a single Runestone/Enchantment upon failure.

There are two ways to circumvent failure: Preservation Ward and Coalescent Ward. Preservation Wards cost 10 cents each and prevent the loss of materials upon failure. They are also only consumed upon failure. Coalescent Wards cost 10 dollars and guarantees success of fusion. Both these wards may also be obtained on a weekly basis through Celestial Coins (the latter being rarer). Now you may be wondering why there's a huge discrepancy between the two Wards. I was wondering for a while too until I stepped my foot into endgame and found out there was an entirely different type of Enchantments: The Armor/Weapon Enchantments.

Armor/Weapon Enchantments are for specific slots in your weapon/chest and grant special effects. They come in shards and have a chance to drop from Epic Dungeon bosses. You must combine 4 shards to create a Lesser version of the Enchantment. However, the success chance of fusion is at a staggeringly low 1%. To compensate, they have very strong effects. An example would be the Thunderhead Enchantment. However, the real kicker here is that these "Lesser" versions may be fused again to gain a stronger version. Those may also be fused again to create the strongest version. Ultimately, the Greater Thunderhead Enchantment will have a 30% on crit to damage and stun foes. To create the strongest Enchantment possible, it will cost 160 dollars and 64 shards. Unlike companions, these can be used in PvP.

8. Conclusion

Cryptic wasn't lying when they said this game was 100% F2P. I have done all content on a GF and a DC without fancy Enchantments or Scrolls of Mass Life. However, I fear that a few weeks down the road, players who have paid vast amounts of money will have an incredibly unfair advantage in PvP, including the Gauntlgrym content they have yet to release. And while it is true that you can always buy Zen with Astral Diamonds, simply doing quests/professions/skirmishes is nowhere enough to realistically sustain yourself. I have tried and it is far too difficult to reach 24,000 rough astral diamonds on a daily basis. On Mindflayer, it currently costs 435,000 Astral Diamonds for 10 dollars worth of Zen. I'm sure the market will stabilize soon, but even then it will take non-paying players to take upwards of two weeks to upgrade a single Enchantment.

Any complaints/advice/death threats are welcome. Hope this helps.

Ill save you another spoiler and say that all games owned by Perfect World that I've seen are like that (yes that includes Perfect World game that allowed that company to grow and buyout STO and make Neverwinter).

Also every F2P game I tried fit the P2W bill in one form or another, from Firefall to Wizardry Online. though some of them are more XP-centered than Star Trek Online so the RMT is more about XP and Resources than items.
( the so-called "True F2P" simply balances things a little different while maintaining the same ratio of P2W).

Games like Mortal Online may be an exception but there they are very upfront about the fact that a free account is crippled.

Offline Valamyr

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #20 on: May 06, 2013, 11:18:03 pm »
Ill save you another spoiler and say that all games owned by Perfect World that I've seen are like that (yes that includes Perfect World game that allowed that company to grow and buyout STO and make Neverwinter).

Also every F2P game I tried fit the P2W bill in one form or another, from Firefall to Wizardry Online. though some of them are more XP-centered than Star Trek Online so the RMT is more about XP and Resources than items.
( the so-called "True F2P" simply balances things a little different while maintaining the same ratio of P2W).

Games like Mortal Online may be an exception but there they are very upfront about the fact that a free account is crippled.

And considering we know that CCP is aiming to make WOD F2P, and giving the early signs of greed (70$ monocles, Fearless, "items of power") ... surely you understand why I find this worrying.

It's not that I don't have money. But it's not the kind of environment I find clean and fun, at all. I'd also feel pretty bad about buying power instead of earning it. That's how the real world works, but I like my fantasy gaming to be a little more fantastic in that regards.

Perhaps CCP will surprise us, but if they ship something like this, I'll feel like a fool for following the project for so long. Maybe if they sell the box they'll be substantially less greedy. I don't feel really taken advantage of at all in Guild Wars 2 where the RMT system is much better designed, and focuses on cosmetics and conveniences rather than selling raw power. I'd still rather have an old-school subscription with no RMT, but if we accept that won't happen and are talking degrees of ridiculous, I sure hope they don't sink to such depths as Perfect World.

Offline Radical21

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #21 on: May 07, 2013, 12:48:54 am »
Ill save you another spoiler and say that all games owned by Perfect World that I've seen are like that (yes that includes Perfect World game that allowed that company to grow and buyout STO and make Neverwinter).

Also every F2P game I tried fit the P2W bill in one form or another, from Firefall to Wizardry Online. though some of them are more XP-centered than Star Trek Online so the RMT is more about XP and Resources than items.
( the so-called "True F2P" simply balances things a little different while maintaining the same ratio of P2W).

Games like Mortal Online may be an exception but there they are very upfront about the fact that a free account is crippled.

And considering we know that CCP is aiming to make WOD F2P, and giving the early signs of greed (70$ monocles, Fearless, "items of power") ... surely you understand why I find this worrying.

It's not that I don't have money. But it's not the kind of environment I find clean and fun, at all. I'd also feel pretty bad about buying power instead of earning it. That's how the real world works, but I like my fantasy gaming to be a little more fantastic in that regards.

Perhaps CCP will surprise us, but if they ship something like this, I'll feel like a fool for following the project for so long. Maybe if they sell the box they'll be substantially less greedy. I don't feel really taken advantage of at all in Guild Wars 2 where the RMT system is much better designed, and focuses on cosmetics and conveniences rather than selling raw power. I'd still rather have an old-school subscription with no RMT, but if we accept that won't happen and are talking degrees of ridiculous, I sure hope they don't sink to such depths as Perfect World.

The 'If I have the money' is not really the issue, even if I was to hypothetically pay enough to win in the P2W race, it would be a hollow win because the whole experience would be tailored around the concept that power is a commodity and once you have that commodity and you are powerful, you are powerful.... yes I already said that.. now what? meaningless PvP where nothing is at stake because everything was paid for and victory is rigged by which side paid more money? make up even more meaningless 'power' that has 0 lasting effect on the game environment and cannot be lost?
In the end however you look at it the real outcome is the same: After realizing the end-game can only be composed of recycled inconsequential narrative to sustain the model, you would say 'this game is stupid' and quit.

That is why the TV series called Defiance that is based on a F2P MMORPG by Trion Worlds will always be extremely limited in its writing and subject matters to mirror the MMORPG model by the same name.

I think that if anyone can break the mold its CCP, that said it means that they would have to think of an innovative compromise in their financial model(like Only selling Cosmetics) or risk going with P2P to accomplish anything...

Then you also have the fundamental problem of today's offensive marketing approach where the client is cornered into buying things in order to overcome intentionally manufactured flaws in the user-experience.(I.e having to pay extra to play a gangrel with a proper haircut or something like that) will CCP sink to that level? I know Perfect world has

DUST is already F2P, can anyone testify about its P2W qualities?
« Last Edit: May 07, 2013, 01:01:38 am by Radical21 »

Offline PANZERBUNNY

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #22 on: May 13, 2013, 09:51:19 pm »
The amount of cosmetics or store specific items they could have for this game has amazing potential instead of the usual, new cloaks, new hats etc.

Something I would love to see would be a system like LOTRO where you have your equipped avatar and a cosmetic tab, where you can equip items that don't effect your stats, you simply use the visual.

This opens up the store for visual enhancements of a bestial nature.

-Gangrel with sporadic dripping claws.
-The amount of different Nosferatu heads, hands and hunched shoulders should keep the game fed with income.
-Unique store only character models that you can switch back and forth like skins you choose when you log in. Something that can be used for any monstrous looking Clan. Mainly Gangrel and Nosferatu at launch, but there are others they could cash in on with an idea like that.

Offline Frothy

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #23 on: May 13, 2013, 10:48:27 pm »
I'm fine with cosmetic RMT items.
I consider those things "bling".

They are things that don't influence gameplay, and as far as I'm concerned they could charge $1000 for unique character models if they so chose.
I wouldn't buy 'em.

Offline Nigama

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Re: CCP's "The Grey Ghost Masquerade" - Los Angeles by Night 2013
« Reply #24 on: May 15, 2013, 04:39:16 am »
Tabletop games that will be at LA by Night 2013:

http://www.labynight2013.com/events/table-top/tabletop-games/

I'd like to play the Wraith game.

Nigama
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