Personally, I'd like to focus on playing the game (roleplaying and affecting/changing the world) and not repairing broken items, but maybe that's just me.Nigama
Quote from: Nigama on June 03, 2013, 01:17:27 amPersonally, I'd like to focus on playing the game (roleplaying and affecting/changing the world) and not repairing broken items, but maybe that's just me.NigamaRepairing broken items IS part of the game; requires planning, pre-thougtht, etc. Besides, it could be handled abstractly with the push of o button.
I don't doubt that gear will have some importance in the game. More than you like? Maybe - but CCP needs to go with what most players will like and players want to be able to improve their character. Once the stat sheet is maxed out, gear is the only way to keep doing this.
You've got to keep the timesinks going or people simply stop playing (and stop paying).
But I want to play the game, not waste time.Nigama
In a game like this, isn't winning surviving and thriving? Couldn't permadeath work if, upon death, a new vampire moves into town at the same level (perhaps with some player tweaking) with a new name and contacts gone? Perhaps some sort of severe penalty for revealing that you are the same player as before? Maybe not, but I'd play a game like that.