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Author Topic: Layoffs at CCP Atlanta HQ, WOD MMO Affected  (Read 11613 times)

Offline PANZERBUNNY

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #30 on: January 06, 2014, 12:28:22 PM »
I think the zombie craze and Walking Dead are helping that out a bunch. Probably a good reason why WOD shouldn't be kicking an empty can around the office. If zombie infatuation and hardcore game play did that for Day Z, it can do that for WOD.....if they move on it and take advantage of the market. I watched some videos of DAy Z. It looks okay, but the replay factor looks staggering low.

Pander to the zombie craze and make one of the main PVE game plots around the Giovanni trying to fulfill some crazy plan of Augustus and raising the dead. Let people run around with their vamps massacring zombie hordes and greasy gangster ginos and their Setite mercenaries. Would make a nice tie in for introducing the Independent clans as eventually playable, though I wager Sabbat would get that treatment before the indies.

I wouldn't mind realistic damage models in WOD. Get a crit on their arms, they drop what weapon they hold or their leg makes them slower and hobble until healed.

Whether merits/flaws make it in would be another discussion.

Been putting more thought into diablerie and Generation. I think the only way to make it work in an MMO is to import Blood potency. Find in game reasons to also expend it. Perhaps permanently losing blood potency while fighting in certain zones or while a city is under attack if you die? Allow a mercy command which lets your victim live without blood potency loss or final death which strips him of a point. That would be interesting. Limiting the zerg rushing and injecting some thought into fights would go a long way.

Offline Nosferatu Numbers Station

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #31 on: January 06, 2014, 10:43:19 PM »
The Secret War turned out to be fairly cartoonish, no ammo. Seemed very theme park. ie follow the yellow brick road and don't put much thought into it.

Yeah it kinda struck me as being a lot like ToonTown (a Disney children's "MMO" that I played with my daughter when she was wee). Actually I think ToonTown was better.


Ha, I remember that game, been a long time.  Was grounded for a month from my own computer so I used my mom's instead, and found toontown.  What was a month's grounding lasted only 2 weeks, because I was repeating one liners for every gag I used, drove her nuts.  Got back my own computer, and didn't go back to that game since.

Bro Team Pill - Fate of Entropia  I was surprised it still existed.

As for the topic at hand, the MMO market still works but it's being a bit bland with the microtransactions because they don't want to risk rocking the boat.  They are successful on one thing and only one thing, and that is the human brain's urge for going with what's worse for them.  Which in this case means how much money they spend initially.  People will play a game if it's free by illusion, and only the frugal can ever achieve the patience and self restraint to resist the allure of convenience.

But the more pressing subject is what we all think CCP can do what's right for the WoD MMO: Fear.  The fear in Eve is the kind where battles can be lost before they start (sorry guys, we can't win this battle because there are only 350 of us), and all the time spent to make a giant ship is not rewarded out of fear of the community...not so much for the loss of the ship but more for being a laughingstock when the channels are suddenly rife with schadenfreude (the nastiest of all shame).  But that doesn't translate well into a city in comparison to the vast emptiness of space (where people headbang to Slam - Pendulum) since cities have venues and many eyes walking around with cellphone cameras, as well as more limits on it's accomplishments thanks to it's graphical and gameplay limitations.

In order to apply Fear right into the WoD MMO, it must be where your only really at risk if you actually have something worth taking.  But it's unlikely to be something where a gang or alliance can share the spoils unless they trust a seller to distribute the goods evenly.  And if that is possible than they as well start pulling heists instead of whacking off people walking into alleyways.  Permadeath would be best applied when someone has everything to lose, and not when they are not even close to achieving a means to support themselves reliably.  That said, dying in a fight where your trying to defeat someone who is liable for permadeath may get locked out from fighting him/her for a period of time so as to balance out the respawn advantage.

The reason behind market pandering is simple: Compromise.  That is how the market works, especially MMO markets where even the bright ideas aren't always the most sustainable.  For it is flawed, as is our ideas and theirs.  And no matter how hard you try to stay true, there's a chance it won't get the crowd your yearning for...and at the same time give you too much and thus be forced into the cancer that is popularity entitlement, which screams CONVENIENCE.

In short, for a WoD MMO to succeed, they must tone down the fear that is more accustomed to a game like Eve, but not ever be rid of it or lose the soul of the World of Darkness.  And to be wary of the seduction of convenience, which works well when properly balanced but rips out immersion if relied upon.
If you put your head to a pipe, you can always hear ringing.  But whether it's the pipe or your head that's ringing is the question.

Offline PANZERBUNNY

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #32 on: January 07, 2014, 11:41:11 AM »
I wouldn't mind full loot on death.

The option to "Diablerize" a blood potency away from your victim. Obviously in the heat of Battle this may be difficult. Again, there should always be the expected cost for gaining easy power. Loss of humanity etc. Perhaps a Princes coterie is immune to the negative effects of diablerie for blood potency. Another reason to be associated with the ruling class or taking it for yourselves.

Blood being discussed as one of the currencies. They've hinted at blood being fairly important.
This opens up the door for Ghouls etc in your haven that you can visit and tap them out of blood for the games day cycle.

I hope blood isn't simply your HP's. Just like in Fallout 3, blood should act as stimpacks, being applied to crippled or injured sections of your body.


For things to work, as their player base, people will have to accept a certain amount of suspension of disbelief for concepts that work well for the RPG to be transferred to the game.

I expect a full month in people crying about "This works like this so you suck, this works like that so you suck, this isn't "Vampire".

Offline Nosferatu Numbers Station

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #33 on: January 08, 2014, 02:46:00 AM »
I expect a full month in people crying about "This works like this so you suck, this works like that so you suck, this isn't "Vampire".

Story of the MMORPG's life.  Though it really started because some concepts don't translate well on another frontier, the whole defining down craze the stupid people started adopting has applied it to 'This isn't WoW'.

Fact is, you just can't win.
If you put your head to a pipe, you can always hear ringing.  But whether it's the pipe or your head that's ringing is the question.

Offline PANZERBUNNY

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #34 on: January 08, 2014, 04:00:24 PM »
Though, I'm not sure how I feel about the game if it had an auto target feature like most generic mmo's. Curious if they'll go the road of skill with a free target system. The general populace love Fallout and Skyrim. I don't think it's a risk anymore.

Offline phonixor

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #35 on: January 09, 2014, 07:21:02 AM »
The risk is if they can implement it well enough
Lag being the primary concern

They did say they would have a very liberal movement system like assassin's creed... though that game has auto aim... mmmh ... but its 3rd person. ... guess they could go both ways. ..
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Offline PANZERBUNNY

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #36 on: January 10, 2014, 01:26:59 PM »
I think some disciplines would need a target lock system. The more mental disciplines etc, but if we're bunny hoping while tossing fire at each other....*cringe*

Offline Signothorn

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #37 on: January 11, 2014, 05:30:10 PM »

Offline VampireBill

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #38 on: January 12, 2014, 03:19:01 AM »
Good thing for them the job market sucks so much, or I'd think anyone who did any research on the project would be awfully leery about applying, ha.
But as it is... at least a few months pay and some work experience to pad the resume? Ok!

Offline Claudia Vonigner

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #39 on: January 13, 2014, 03:45:38 PM »
They need to rethink their whole thing, before firing in december and hiring in january is like, veeeeery bad management of human resources.

(I am however trying to talk Burgermeister into applying :D heb had applied before but they didn't notice the awesomeness, it seemed...)
« Last Edit: January 13, 2014, 04:58:39 PM by Claudia Vonigner »

Offline Leorgrium

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #40 on: January 13, 2014, 07:30:24 PM »
Chris McDonough comments on World of Darkness at EVE Fanfest:



 :rock: :rock:


Source: http://newsbynight.net/2014/01/12/chris-mcdonough-comments-world-darkness-eve-fanfest/
« Last Edit: January 13, 2014, 07:35:36 PM by Leorgrium »

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Offline Claudia Vonigner

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #41 on: January 14, 2014, 09:10:14 AM »
Still waiting for pics and proof, rather than people saying "it's great, it's great", and the only shit we get is stupid, badly dressed LARPish interpretative dance, fancy artwork (not even as badass as Bloodlines' !) and a trailer that shows just about nothing. Okay the "in game footage" looks nice, but the quality of it and the textures look as good as my old Abe's World' intro scenes. (well to be fair that video with the empty, dead city was way too clean to be Darkness-ish, but I'm not being objective ; and both girls walking and clothing textures, it's nice, but it's FIVE YEARS OLD).

I'm still waiting for the REAL shit. Like, code, gameplay, mechanics, clans, sects, use of disciplines in game, in dialogues, STs, NPCs, AI, Campaigns, sandboxish for me to play with my players as a tool for DMing, mortals, how to treat influence points, Masquerade, one city, many cities, parralel cities, true cities, invented cities, politics, what's censored, what's not...
The only shit we have had since 2008 was "We aren't ready to announce that" or "That is still in review". Oh, and "there's going to be a Z Axis" (considering what AC has brought to the table, they better be DAMN GOOD at making the Z axis.. and what if I want to play non physical characters ?)




Offline Nigama

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #42 on: January 14, 2014, 06:39:49 PM »
Hmm.  So basically it's the same situation as last year.  Chris doesn't want to do an Eve Fanfest presentation and maybe CCP will make him put something together anyway. 

On the other hand, Chris is still promising the game is coming along, being tested and looks good. 

Maybe Fanfest, maybe this fall, or maybe next year we hear more something of substance.


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Offline PANZERBUNNY

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #43 on: January 14, 2014, 06:42:19 PM »
Bullshit It's a CCP product. Technically Dust isn't EVE.

Whoever makes these decisions or even enters lengthly debates about whether to show WOD stuff or not at the fanfest, seems to be spinning his wheels to justify his job.

They need to stop fucking around and get things in gear. Get an official site up. Get people interacting with other. Have monthly dev blog updates. Act like a game company and not some vaporware porn scheme.

Offline dbs

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #44 on: January 15, 2014, 01:20:13 PM »
Bullshit It's a CCP product. Technically Dust isn't EVE.

It is however set in the EVE universe. I'm hoping that's not the case for WoD as well. :rofl:

There's a lot of things to be genuinely upset about, but Chris does make a very valid point - It's the EVE fanfest. There's obviously bias among us as fans, but the vast majority of the people attending fanfest not only don't care about WoD and it's progress, but a significant amount of them feel that the project is eating away at resources that could've (and has as we are sadly aware of) been used towards furthering EVE. Have you heard the questions that get asked at the Fanfest presentations?

Obviously the solution is easy - just start doing Grand Masquerades again, right? And I assume they would if the project wasn't currently stuck at the bottom of dev hell, iirc Pokethulhu said in that recent German interview that they intend to bring the GM's back as soon as they have anything relevant to reveal.

It's frustrating and really easy to start throwing your toys about, but if they say they are still working on it I'm inclined to believe them - The problem for me is just a case of how serious the project is being taken in general. Saying 'we are currently working on it and doing internal playtests' is great, but if the extent of that is still largely irrelevant it doesn't mean much. They've shown that the WoD project (and team) is seen as largely expendable which isn't really a healthy environment for developing a game.

I'm not expecting a big reveal this Fanfest (assuming it even happens), just based off of where they were previously and how they seemed to have progressed, but I am at least expecting to see some concrete proof that amounts to 'we take this project seriously'. I also think the coy act has gotten old, if you string a dedicated fanbase along for a year under complete information lockdown throw something meaningful into the fray - The dry jokes and self deprecating humour has gotten a bit stale Chris.
« Last Edit: January 15, 2014, 01:37:45 PM by dbs »