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Author Topic: Layoffs at CCP Atlanta HQ, WOD MMO Affected  (Read 11616 times)

Offline Signothorn

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Offline Rick Gentle

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #1 on: December 12, 2013, 01:38:41 AM »
Right before the holidays, too.
Ouch, man, ouch.
That's something you'd hear from Ebenezer Scrooge, man. Man, dude. I'm starting to lose serious faith here, man. Again.
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Offline Leorgrium

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #2 on: December 12, 2013, 11:24:31 AM »
Right before the holidays, too.
Ouch, man, ouch.
That's something you'd hear from Ebenezer Scrooge, man. Man, dude. I'm starting to lose serious faith here, man. Again.

My faith is lost already  :(((((

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Offline Cahalith

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #3 on: December 12, 2013, 12:05:11 PM »
Hmm, I'm going to explain you guys first what probably happened here and then I'm going to give my opinion about all this, ok?

Christmas layoffs are a normal thing that happens when a company's financial year coincides with the natural year. The CCP PR statement is a load of crap (and I'm sorry Ned Coker had to be the one to step up to "excuse" his bosses' incompetence in this way), this was all about balancing this quarter's budget. As simple as that. It sucks, but I have no doubt the former employees will soon find a better job where they can work on a project without worrying about having to drop it every time somebody from another office screws up and they are expected to step up and fix it.

By the way, does somebody know if the fired people in CCP Shanghai? (I know CCP FlyingScotsman, who worked on Dust 514, is gone but I'm not sure if he got fired or not).

And here's my opinion:

I think CCP realised some years ago that they have bitten more than they can chew, and I'm not only talking about WoD but also about Dust 514. I know Dust 514 is still new and has to grow up into its own thing, kind of like Eve did, but I'm sure CCP expected to have better numbers by now (I sure did). They were probably hoping that Dust success would fund WoD into full development, but that didn't happen (yet, who knows). What are they going to do now? They can't possibly keep WoD in a limbo forever, either they stop wasting WoD resources in Eve emergencies and let WoD devs work in their damn game or they should just close CCP Atlanta and put WoD on hold till they get their shit together.

It can't be that whenever Reykjavik or Shanghai mess up it's Atlanta that gets hurt.

Maybe at the beginning we were just five crazy dudes following this game's development, but nowadays there are thousands of potential players across several communities keeping a close eye on WoD. Despite the attempt at keeping this game in the down low CCP knows every small WoD news is HUGE news. And what do those news talk about? They talk about a game that has been in development hell for over 5 years (with no end in sight) and that has suffered from mass layoffs not once but twice now.

The Duke Nukem Forever jokes have stopped being funny long ago since this game looks like it's slowly going that way: a decade-long development that results in a bad game because the project kept changing devs every few years and so. The "it'll be done when it's done" mantra is now over. Gone. You can't expect me to believe you care about a product when you keep firing people working on it and have the remaining devs patching Eve whenever there's a hiccup.

The "bright" side to this whole situation is that next Fanfest there will be another WoD panel and this time they'll show gameplay videos and discuss actual game mechanics in a not-so-vague way. They can no longer afford not to. They just can't. Hell, I wouldn't be surprised if there are concrete WoD news in the following weeks because right now there are a lot of people wondering what the hell is going on with CCP NA (for not fault of the devs working there!), from Eve players and WoD fans to industry journalists and probably a few shareholders and investors (potential or not).

TL;DR CCP needs to get its shit together. WoD gameplay videos next Fanfest if not earlier, mark my words.

My faith is lost already  :(((((
Oh, come on guys, stop complaining! I'm still waiting for this game even when they are using the obviously inferior and totally not cool Masquerade clans (ugh, I feel dirty just typing that game's name) instead of the vastly superior and interesting Requiem ones!  :razz:

If I can get over that, you guys can forgive CCP for being fairly inept at almost everyting that hasn't to do with having cool, kickass ideas. If anything, the fact that we're discussing this here to the depth that we're discussing it shows how transparent CCP is. Any other company? We wouldn't even know or care, and that's a great thing.

Keep the faith, guys. It's getting closer!
« Last Edit: December 12, 2013, 12:08:51 PM by Cahalith »
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Offline Claudia Vonigner

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #4 on: December 12, 2013, 12:40:27 PM »
Hiring, firing, hiring again, firing again. Stupidity, plain and simple stupidity.

Offline Cahalith

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #5 on: December 12, 2013, 02:31:17 PM »
According to Gamebreaker.tv:
Quote
"We have been told that every World of Darkness Level Designer has been laid off as well as a mix of Designers and Producers on the project."
Wow. Just wow.
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Offline Valamyr

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #6 on: December 12, 2013, 04:33:44 PM »
Hah, Black October 2.0.

Offline Rick Gentle

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #7 on: December 12, 2013, 08:12:50 PM »
I don't think it counts as an explanation if it's "probably" what happened..

This is a continuing situation of "Hope for the best, but brace for the worst".

And supplementary to that: "Hope is the first step on the road to disappointment."
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Offline Radical21

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #8 on: December 12, 2013, 09:24:14 PM »
Quote
"CCP today made strategic adjustments to the staffing on the team working on the World of Darkness project in Atlanta that resulted in the elimination of approximately 15 positions at the company. The change was due to our evaluation of the game's design and ongoing development needs. While this was a difficult decision, CCP remains committed to the franchise and our promise to make a compelling, rich, and deep World of Darkness experience."

As in they finally advanced to another stage in their production and realized what they are moving towards, yet people spin it as a bad thing instead of looking at the big picture.

Sure I'm sorry for people who got laid off and won't see the game to its finish but it was bound to happen with the game being in concept for so long and the industry largely working in freelance mode.

Offline Radical21

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #9 on: December 12, 2013, 09:27:55 PM »
According to Gamebreaker.tv:
Quote
"We have been told that every World of Darkness Level Designer has been laid off as well as a mix of Designers and Producers on the project."
Wow. Just wow.

That is surely an exaggeration, there is no way that project is past the Level Design stage and Every level designer has been laid off.

Offline Cahalith

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #10 on: December 13, 2013, 10:32:34 AM »
I'm thinking that if I really wanted to spin this into positive news I'd comment that the reason they fired all level designers is because they no longer needed them since the sandbox part of WoD (what according to Chris they've been working on during most of 2012 and probably a bit of 2013) is finished and they are finally moving on to other stuff.

But nah, I still stick to my "end of year financials" theory, it happens all the time in the industry. Still, be sure to keep an eye in Glassdoor, I'm sure we'll see one or two new reviews there that'll shed some light on what's going on.

By the way, is Chris still in CCP?
- Cahalith.

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Offline Radical21

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #11 on: December 13, 2013, 05:50:19 PM »
https://twitter.com/wwchrism

He still holds the title of senior producer according to LinkedIn and his Twitter so I don't see why not, you are probably wrong by claiming that its budget cuts , chances are they didn't need these positions staffed anymore so they downscaled and would probably hire more when their next project is initiated.

Another evidence of this is that at the moment they are not hiring people for the Atlanta branch... which means they don't need more people at the moment. Although even if they suddenly realized they can downscale they could have given more of a notice in that case.

If you look at Glass Door ( thanks for the link btw) the only recent disgruntled former worker is from Atlanta(Aug 20- 4 months ago) and it sounds like they had a fight with the manager since he questions the qualification of the people in charge.(which is not very smart even if its true)
it could also be a typical branch off syndrome where a successful company branches out then the new branch get someone to act as a middle-man between the executive management and the workers at the new branch which causes alienation since the managers of the main branch do not get to know the new branch workers so they can just make whatever demands from these branches since they probably know little  about the inner workings there.

 

« Last Edit: December 13, 2013, 05:52:39 PM by Radical21 »

Offline Claudia Vonigner

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #12 on: December 13, 2013, 07:49:07 PM »
About three weeks ago they were still trying to hire someone...

CCP is actively searching for a Technical Game Designer to work on the upcoming World of Darkness MMO. The successful candidate will be a self-motivated, talented game designer who would also qualify as a software engineer. If you are a highly motivated programmer with a leaning towards game design or a designer with an engineering background wanting to work on one of the most innovative upcoming MMO titles, CCP is the place to be.

http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=470

(link is down now, obvously)

Offline Radical21

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #13 on: December 13, 2013, 08:17:51 PM »
so  they were looking for a programmer who is also a designer, that makes sense  since it means they either don't need more full time game-designers or they are looking for someone to do interdisciplinary tasks

Offline Signothorn

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Re: Layoffs at CCP Atlanta HQ, WOD MMO Affected
« Reply #14 on: December 13, 2013, 08:54:21 PM »
About three weeks ago they were still trying to hire someone...

CCP is actively searching for a Technical Game Designer to work on the upcoming World of Darkness MMO. The successful candidate will be a self-motivated, talented game designer who would also qualify as a software engineer. If you are a highly motivated programmer with a leaning towards game design or a designer with an engineering background wanting to work on one of the most innovative upcoming MMO titles, CCP is the place to be.

http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=470

(link is down now, obvously)

https://web.archive.org/web/20130820121500/http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=470