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Offline Signothorn

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Re: Eve FanFest - WoD
« Reply #15 on: April 27, 2013, 06:41:44 AM »
Looks like someone got a camera in there, someone just posted this link in the WOD MMO Facebook page, I also posted it on ours: http://wodgame.ru/gallery/?gallery=10

Offline Serazahr

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Re: Eve FanFest - WoD
« Reply #16 on: April 27, 2013, 11:43:56 AM »
Not sure how trustworthy though (found on twitter)
Spoiler for Hiden:
         Harlequin @WoD_News

        @wwchrism I see the WoD presentation isn't on the posted schedule, that mean we shouldn't get our hopes up?

    Chris McDonough @wwchrism

    @WoD_News Looks like it is going to be recorded and released after.
    11:28 PM - 25 Apr 2013

Offline Claudia Vonigner

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Offline Nigama

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Re: Eve FanFest - WoD
« Reply #18 on: April 27, 2013, 01:02:37 PM »
interesting pic with the coffeeshop and themepark bubbles.... some people thought those were out of the game because CCP and Chris had stopped talking about them.  Good to see the focus is still there.

Nigama
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Offline Claudia Vonigner

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Re: Eve FanFest - WoD
« Reply #19 on: April 27, 2013, 05:41:45 PM »

Offline Claudia Vonigner

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Offline Nigama

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Re: Eve FanFest - WoD
« Reply #21 on: April 28, 2013, 01:21:18 AM »
I don't think we need to wait any longer, we should just get those drawings animated and in game right now!  I'm ready to play!

 :cometome:

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Offline VampireBill

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Re: Eve FanFest - WoD
« Reply #22 on: April 28, 2013, 05:25:14 AM »
"World of Darkness isn’t coming out this year. It’s not coming out next year. It may take longer than that."

/Dreams crushed.  :facepalm:

Fawk, I'm going to have to be around to finally actually being like, an adult by the time this ever comes out (29 now...)..........

Offline Radical21

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Re: Eve FanFest - WoD
« Reply #23 on: April 28, 2013, 09:21:18 AM »
"World of Darkness isn’t coming out this year. It’s not coming out next year. It may take longer than that."

/Dreams crushed.  :facepalm:

Fawk, I'm going to have to be around to finally actually being like, an adult by the time this ever comes out (29 now...)..........

Welcome to reality Bill, if you are not yet an old married guy with kids and a time consuming job, by then you will be and remaining a gamer will really be a tough choice...  :justabite:

Of course there are many people who enter that sort of life even long before they hit 30, so in the end, if you think there is an expiration date on gaming , what really changed?

Offline Valamyr

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Re: Eve FanFest - WoD
« Reply #24 on: April 28, 2013, 12:38:08 PM »
interesting pic with the coffeeshop and themepark bubbles.... some people thought those were out of the game because CCP and Chris had stopped talking about them.  Good to see the focus is still there.

Nigama

Knew this was still there, coffeeshop is trivial to implement. What has been scaled back or changed was the concept of three relatively equivalent spheres of play, in which theme park was initially as important as sandbox; theyre clearly taken a hard shift towards sandbox first. Still there have been some promising elements here. I liked the Eurogamer coverage; http://www.eurogamer.net/articles/2013-04-27-shining-a-light-on-ccps-world-of-darkness

On crafting;

"Elsewhere, there will be crafting and similar elements, though your character specifically won't do them personally - "You're a powerful, immortal lord of the night - you don't want to sew a shirt!" Instead, you have a network of lesser beings to do that kind of chore for you, maintaining narrative cohesion even if the practical mechanics aren't that different to other MMOs. Also, by 'shirt', think 'ridiculously stylish outfits spanning the full gamut from gothic finery to insane streetwear'. " Thats fine with me.

Also on PVE content;

"80 per cent of players in Eve run missions. It's absolutely a staple of gameplay, even if it's not an aspirational one," explains McDonough. "What we're making is not traditional PvE content - it's not 'talk to an NPC and consume this' content'. There have to be hazards in the environment or you just have a PvP game, which isn't what we're doing. But it has to be player driven. We're looking to have PvE content that maximises player interaction." In short, we're not looking at a fixed personal quest type structure - and hurrah for that.

I think that's a promising way to put it.

"Each large city in World of Darkness will be seamless, with cities located in geographically dispersed servers, all networked together as a single shard." ... "The procedural texturing allows for things like city districts to shift look depending on ownership, though that might not actually make it into the game at launch"

All signs pointing, according to me, at my theory where every server will be a copy of the same core city, simply linked in a single economy with some limitations on travel. Sure they ideally will want to let player actions have some impact on how the city looks, and thats feasible, but if they're already whipping out the 'may not be in by launch', its pretty clear that they realize the hurdles. What I like with this model is that if there's say, 50 positions of power per city ranking from Prince to Under-Sherrif or whatever, at least if there's 20 cities, it means 1000 titles for players to fight over. If the whole game happened in one big single metropolis, there would be a coup every two hours. Also if your city becomes unliveable, you can move, though hopefully much of your influence and assets will be 'tied down' in your place of residence, making exile as unsavory an option than it ought to be for Kindred. If you run Club Confession and are Sheriff of LA, you should be more or less nobody outside LA.

As for release, I don't think dates earlier than 2016 are very likely. 2014 was possible before black October, but however they try to spin in, they fired half the staff and reassigned half the rest to other projects for quite awhile. They're still not anywhere pre-BO numbers (120ish) even if they're at least all back working on WOD. I estimate the impact on the timeline is a 3 years delay, while the impact on the product may be even greater, as they let go of all the ex-WW people. Now they have a team that can probably deliver an acceptable technical product, but I'm afraid they fired those who could ensure the soul of the game is whole. Hopefully I'm wrong; time will tell.

I'm 30 years old too, but I, for one, have no plans on ever letting life get in the way of my gaming hobby. Between no kids and teleworking I have plenty of free time and I like it that way. :)
« Last Edit: April 28, 2013, 01:08:21 PM by Valamyr »

Offline Radical21

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Re: Eve FanFest - WoD
« Reply #25 on: April 28, 2013, 02:25:55 PM »

"80 per cent of players in Eve run missions. It's absolutely a staple of gameplay, even if it's not an aspirational one," explains McDonough. "What we're making is not traditional PvE content - it's not 'talk to an NPC and consume this' content'. There have to be hazards in the environment or you just have a PvP game, which isn't what we're doing. But it has to be player driven. We're looking to have PvE content that maximises player interaction." In short, we're not looking at a fixed personal quest type structure - and hurrah for that.


It sounds promising indeed, I often like PvP in the context of an adventure or story because it breaks the pattern of the predictable and boring and provide emergent storytelling along with in-depth thinking about tactics which is a good way to increase immersion: but lately I noticed a trend in MMORPG where PvP exists as arena type with no real purpose other than to encourage users to buy XP boosts and P2W stuff, so its nice to know WoD is trying to bring the best of both world.

On a related off-topic note, I'm also starting to question XP progression vs creative progression, especially in respect of PvP and combat where Balance is required to maintain the fun. I don't think its fun/interesting to win/lose a battle mostly because someone has higher base stats and more often than not it makes for a poor story so I wonder if there may be more demand to rid RPGs of that irrational component(or tone it down to where it falls more under the 'minor/ok advantage' category rather than the 'I-win' ) ...

Offline Valamyr

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Re: Eve FanFest - WoD
« Reply #26 on: April 28, 2013, 04:36:11 PM »
Quote
It sounds promising indeed, I often like PvP in the context of an adventure or story because it breaks the pattern of the predictable and boring and provide emergent storytelling along with in-depth thinking about tactics which is a good way to increase immersion: but lately I noticed a trend in MMORPG where PvP exists as arena type with no real purpose other than to encourage users to buy XP boosts and P2W stuff, so its nice to know WoD is trying to bring the best of both world.

On this its nice that we agree! Yes, absolutely, the more external parameters you have to take into account in your conflict with anoter player, the more beliveable it tends to be. Plus, the more you can contribute to a conflict indirectly, the better, also :)
Quote
On a related off-topic note, I'm also starting to question XP progression vs creative progression, especially in respect of PvP and combat where Balance is required to maintain the fun. I don't think its fun/interesting to win/lose a battle mostly because someone has higher base stats and more often than not it makes for a poor story so I wonder if there may be more demand to rid RPGs of that irrational component(or tone it down to where it falls more under the 'minor/ok advantage' category rather than the 'I-win' ) ...
Annnnd now you lose me completely ;) Its not wrong mind you, I know we have some ideological gaps and I'm fine with them, but I feel you're throwing out the baby with the bathwater. Statistics must have a considerable impact on PVP because otherwise we might as well all be playing Quake 3. That 'irrational component' inherently defines the multiplayer RPG genre! Mind you, its okay to raise the question, but as far as Im concerned the answer is always going to be that effort ought to pay off and that power differentials are both fine and unavoidable..

Offline Radical21

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Re: Eve FanFest - WoD
« Reply #27 on: April 28, 2013, 06:17:37 PM »
Annnnd now you lose me completely ;) Its not wrong mind you, I know we have some ideological gaps and I'm fine with them, but I feel you're throwing out the baby with the bathwater. Statistics must have a considerable impact on PVP because otherwise we might as well all be playing Quake 3. That 'irrational component' inherently defines the multiplayer RPG genre! Mind you, its okay to raise the question, but as far as Im concerned the answer is always going to be that effort ought to pay off and that power differentials are both fine and unavoidable..

Not really, Quake 3 relies heavily on Mouse/keyboard muscle-memory, what I'm talking about is closer to what you see in chess or even some CCG games where any gap in stats , randomness or resources takes a back seat compared to ability and tactics.

VTM has that to some extent in the PnP game(subject to ST discretion) where under the right circumstances and use of gambits a creative neonate can defeat an ancilla or elder, but it is kind of ruined by rolling and the fact that progression emphasizes XP too much rather than variance in how characters evolve.

I don't think it has anything to do with the Role-playing genre specifically, since it is not really something related to the role you play. I will grant you that nowadays it is the popular way of symbolizing the evolution of characters in the genre but it tends to setup precedence to boring aspects of game-play that are in no way immersible or realistic (I'm talking about the grind), you could claim that there is no way to do things differently but that is where we always think different because I am more interested in exploring a new way than recognize it as a good thing.

Offline Valamyr

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Re: Eve FanFest - WoD
« Reply #28 on: April 28, 2013, 10:48:06 PM »
Sure, there's ways to do things differently, always.

But I fundamentally love character progression and i want it to be a big part of the game. In fact, if there was a thing I'd change about how it's typically handled, it would be to remove the notion of caps or growth ceilings, and allow more or less unlimited growth, with diminishing returns. Much like a VTM character.

Hell, I play Diablo 3 these days. Thats grinding for the sake of grinding, and its fun to me.
« Last Edit: April 28, 2013, 11:23:24 PM by Valamyr »

Offline Nigama

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Re: Eve FanFest - WoD
« Reply #29 on: April 29, 2013, 04:29:26 AM »
But I fundamentally love character progression and i want it to be a big part of the game. In fact, if there was a thing I'd change about how it's typically handled, it would be to remove the notion of caps or growth ceilings, and allow more or less unlimited growth, with diminishing returns. Much like a VTM character.

Seconded. I'm also fine with increasing cost and not just diminishing returns.


Nigama
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