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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Model swapping?  (Read 1322 times)

Offline beretta

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Model swapping?
« on: September 02, 2012, 01:08:35 am »

I was wanting to swap Christof's sp model, Which files would i need to edit to achieve this?

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Offline _Master_

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Re: Model swapping?
« Reply #1 on: September 02, 2012, 03:41:37 am »
It depends what you want to achieve. What do you want to achieve?
For a total model change you should swap out the model files (.nod), the motions files (.nms), the sounds files (.nag) and there are files if you want to change the face in the bottom left as well.

The base model files might be christof.nod, Christof.nms and playerChristofHuman.nag. Be carefull when youre swapping models, if you change it to one that doesnt share christofs skeleton type (Skel_0 I think) when the game plays a cutscene and makes christof do motions specific to his skel type itll crash or hang.
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Offline Javokis

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Re: Model swapping?
« Reply #2 on: September 08, 2012, 08:11:25 pm »
The cut scenes are scripted to also change the model so that might be a bit difficult if you don't know anything about Java and the single player java scripts. If the skeleton was changed (along with animations) then the model changes in the cut scenes will fail. So that's one work around.
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