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Author Topic: Age of Redemption FAQ - Ask Thy Questions...  (Read 3433 times)

Offline Javokis

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Age of Redemption FAQ - Ask Thy Questions...
« on: February 12, 2015, 05:59:58 AM »
Here's an Age of Redemption FAQ thus far. I wanted to post this here not just to inform individuals about Age of Redemption, but get some feedback for more questions that should be answered about Age of Redemption Mod.

-Is it a good idea to play Age of Redemption on the first playthrough?

Two years ago I would have said no, because Age of Redemption made things a bit more difficult. Now Age of Redemption has a lot more polish to it in regards to the flow of the story and the control the player has over the difficulty of the game. The vanilla game is riddled with some simplistic design flaws that Age of Redemption has always aimed to correct. Age of Redemption is not for the purist of players, but as far as I'm concerned, that's a good thing. Don't get me wrong, I really loved the original game, but I loved modding it more. The official SDK is a powerful tool, though without it, I would have been disinterested in Redemption after the first playthrough. And there lies the calculated risk. By not using Age of Redemption, you could have your experience ruined by design decisions you don't agree with and vanilla game bugs. But if you do use Age of Redemption, you could have your experience ruined by design decisions you don't agree with and mod game bugs. The difference is that Age of Redemption is a supported mod by its creator while Vampire the Masquerade - Redemption is not. You can expect a patch for Age of Redemption by Javokis (or at least a response), but not a patch for Vampire the Masquerade - Redemption by Nihilistic.

-Do people still play Redemption in multiplayer?

Yes. We play through Tunngle these days in the Vampire the Masquerade - Redemption lobby. Google "Tunngle".

-How do I play as Christof and other cast members in multiplayer?

You must choose the Christof character from the character model list when creating your character in multiplayer. You can choose either the modern or the dark age version and both will be accepted as Christof in the AoR chronicle. This is also true when players want to fill the roles of the other cast members. If no one is playing as Christof then the AoR chronicle will spawn an NPC version of Christof so the cutscenes will still advance as normal. There is no need to control the NPC version of Christof since the NPC version is setup to automatically spawn at key points for a scene. The NPC version was setup to allow players to play as anyone they want and still progress the story in the third person. If players in MP intend to fill the main cast roles of the single player campaign consisting of Wilhem, Serena, Erik, and so on then AI coterie control must be turned OFF. Players wont be able to play as the cast members if an AI version is walking around due to a limitation setup in the cast system by Nihilistic - "There can be only ONE."

-Why does the custom Josef quest keeps breaking?

It is highly recommended to have Vanilla Quests and Vanilla Discipline Durations turned off together. Joseph's quest is altered when Vanilla Quests is turned off and requires that a discipline be used and maintained during a scene. Vanilla Discipline Durations truly gimp the required discipline(s) and causes them to end within seconds of casting.
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Offline Acleacius

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Re: Age of Redemption FAQ - Ask Thy Questions...
« Reply #1 on: November 09, 2015, 09:18:21 PM »
Thanks for your work on this great mod!   :rock:

Do we need to do a fresh install before installing v 2015 or can we just upgrade from our previous version?

Thanks
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