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Author Topic: how active is this game?  (Read 739 times)

Offline Apocalypse

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how active is this game?
« on: December 18, 2018, 04:30:43 PM »
How active is this game anymore? Do people still play? Is it worth modding for again?? Just curious if people actually play it much still? ITs a shame because i thought this game had such potential and they should have tried to kept it going least online

Offline samspin

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Re: how active is this game?
« Reply #1 on: December 26, 2018, 06:52:53 AM »
There's still some groups lingering on (myself included, though sporadically as of late due to injuring myself). Getting this game to work online has been patchy since Tunngle closed back in May. What really sucks about that is that Tunngle provided an easy go-to channel for new and old players to meet. Nowadays people wanting to play have to know each other in advance and arrange to connect with each other using ZeroTier, on a network I have set up in advance and do my best to inform people about (see https://www.planetvampire.com/2018/10/news-about-vtmr-online-and-a-one-off-prop-update-for-dark-realm/ ) You will see in that above post that someone still does create content for this game for use in multiplayer. E-mods.net also continues to be the home of Age of Redemption mod.
I spotted your other post: it is possible someone might remember your clan member. If you email Lenora (at belladonnamortis@hotmail.com) it may be possible to get you joined up into a group Facebook chat with other players. I'll PM you with a little more information, please stand by.

Offline Nanaloma

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Re: how active is this game?
« Reply #2 on: December 27, 2018, 05:48:18 AM »
What happened to the one prior to Tungle?  Isn't that still available? 

Offline samspin

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Re: how active is this game?
« Reply #3 on: December 27, 2018, 06:21:01 AM »
Prior to Tunngle? Little history lesson follows:
Originally this game had an officially supported online service provided by WON.NET when it launched around 2000. One would get access to this by first registering an account online, and then choosing "multiplayer> internet" within the game. After many complicated mergers and de-mergers (involving Valve, Activision and Sierra, etc) the original service finally closed around 2006, probably due to the age of the original code that could not be updated to fix security bugs. Activision retained custody of the original "won.net" domain name but does not use it. Many other games lost official online connectivity at this time too. At this point, anybody still wishing to play had to go their separate ways. In other words, everything became decentralized with no official means to play online. This led to many great roleplayers and storytellers quitting for good, while only people with either technical know-how or patience (some with both!) would remain in contact to find solutions. It is only because the game developers had the forethought to add a LAN option with the intention to allow multiple people to roleplay in the same building... that it is possible to play online via VPNs. This of course requires people to already know each other in advance in order to play, since each player has to establish a connection to one another in advance. Several VPNs existed at the time. For example, at first people used "Hamachi" but it's performance was hit and miss at best. Some people found that they could join other people's hosted chronicles yet their own chronicles would be invisible to everyone else. Tunngle came along around four years later (interestingly around the same time Evolve began development) and this became the de-facto replacement for a central place to play. The reason for this is because it had a virtual lobby one could join to meet other potential players. This came to an end in May 2018 due to problems with GDPR laws. Although I circulated information on how to use Evolve as a suitable replacement, this also closed in October 2018 (technically Evolve's gaming stats merged with Player.me, which does not support VPN functionality). This has created quite a considerable vacuum, as no other VPN service is specifically designed with online LAN gaming in mind! Evolve's makers have since launched a Kickstarter campaign to create "Bowstring VPN"
https://www.kickstarter.com/projects/bowstring/bowstring-virtual-lan-for-gaming/description
I personally feel it is a very poor choice on their part to launch such a campaign at this time of year with a deadline for end of January. Nobody usually has money right after Christmas, but that's just my opinion. Hopefully they *might* be successful!
Anyway, ZeroTier is now the only practical option for this game, and is still hit and miss, but not nearly as bad as Hamachi.
There is a third party project to re-create the original WON.NET service, albeit using a different domain name and source code acquired by unknown means: https://neuwon.com/
This project requires that each game be patched to edit the domain it looks for from "won.net" to "neuwon.com" to find servers to connect to. Although Vampire has had a patch created by this NeuWon project for download, the login functionality does not appear to work even with a correctly created account. I am not sure the reason for this, and this situation has been the same for around two years. Nonetheless, I will keep an eye on it to see if anything changes. I hope that clears things up a little. I'm sorry it's a bit of a ramble! I also apologize in advance if you already know most of this information Nanaloma, with a quick glance I can see you have been registered on here since 2010. But I hope it helps to know that there's still people out there who still want to play this game.
« Last Edit: December 27, 2018, 06:27:41 AM by samspin »

Offline Nanaloma

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Re: how active is this game?
« Reply #4 on: January 04, 2019, 01:53:37 AM »
Hamatchi was the one I was thinking of.  Since my satellite I-net is not compatible with on-line gaming of any sort,  I'm at a disadvantage on the details.  My understanding was that, while not good, playing on Hamatchi was possible but Tungle was better.  I thought perhaps Hamatchi might be better then nothing.  Anyway, I'm not in the loop so my apologies if this wasn't such a good idea.  BTW, thanks for the history - cleared up a lot.