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Recent Posts

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91
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by Wesp5 on January 10, 2018, 06:46:13 PM »
Is there any way to fix it at all?

No, this is a very old issue...
92
If you use the latest 9.9 patch try the following. Load a save outside the map, open the console and type G.Copper_Nines = 0.
93
Bloodlines Tech Support / Re: Errors in console, seems like vamputil is not loaded
« Last post by simion314 on January 10, 2018, 05:09:08 PM »
Have a variable G.Test_Linux set to 1 in setBase() and setPlus(), then call the pythoncheck on mapload and have it fire the warning popup if the variable is 0

Hm, this could work. I'll try it if I have the time, anyone on Linux willing to test it?

I can test, let me know what code to add where and I can tell you if the warring appears or not in the both cases (with and without the override)
94
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by J3ster on January 10, 2018, 03:56:42 PM »
Oh gently caress this loving game, I've figured out why it crashes at Zhao's warehouse.

It's because I've listened to loving audio files of Tong asshole shouting at Zhao. Goddamn, are you serious, game?

Is there any way to fix it at all?
95
Bloodlines Tech Support / Re: 3 issues, NPC conversations, dancing and Patty
« Last post by PaleHorseBinky on January 10, 2018, 03:27:19 PM »
One problem I've come across very, very frequently is with the NPC conversations. I click on someone to talk to them (or sometimes don't even click; the game starts a conversation because my cursor goes over them, even if I'm just turning around to go out the door), go through the conversation, and when I choose the option to end it and leave, I get stuck in a new convo with them. "Anything else?" "What's up?" and no matter how many times I choose the leave option, the conversation starts over again and my only option is to reload the game and hope I don't get sucked in the next time. I've also noticed that the subtitles sometimes don't come on, but it's not consistant with convo crashes. Has anyone else had this problem?

Hi, I've been having this problem as well. All i can do is look away and not look at them again as I leave the area. Can be annoying. Any solutions?
96
Hello, I am playing the Non-Steam version of VTMB with unofficial patch 9.7 and upon entering the sarcophagus room with the Chang brothers my character becomes frozen in place. I tried using console commands (noclip, camera_kill followed by frenzy_player) and Alt-Tabbing but nothing seems to work. I've also tried reinstalling the game with new saves (clicking yes when prompted to remove old saves and configurations within the uninstaller) yet I still end up with the same issue at this exact point in the quest. I would greatly appreciate any advice that can be offered regarding this issue, thanks.

This is the same thing that happened to me. As of now I'm stuck and can't progress forward. :(
97
Bloodlines Tech Support / Re: Errors in console, seems like vamputil is not loaded
« Last post by Wesp5 on January 10, 2018, 01:57:02 PM »
Have a variable G.Test_Linux set to 1 in setBase() and setPlus(), then call the pythoncheck on mapload and have it fire the warning popup if the variable is 0

Hm, this could work. I'll try it if I have the time, anyone on Linux willing to test it?
98
Bloodlines Tech Support / Re: Errors in console, seems like vamputil is not loaded
« Last post by Malkav on January 10, 2018, 11:57:04 AM »
If only the python scripts are affected by this problem and not the map you can use a logic_pythoncheck on the tutorial map.
Have a variable G.Test_Linux set to 1 in setBase() and setPlus(), then call the pythoncheck on mapload and have it fire the warning popup if the variable is 0
99
Bloodlines Tech Support / Re: Play a sound on event...
« Last post by argikt on January 10, 2018, 08:50:51 AM »
I don't know if this is possible out of a Python script. Just call a relay with Python and put both unhiding and sound in the map.

Very good idea! Thanks!!
100
Bloodlines Tech Support / Re: Errors in console, seems like vamputil is not loaded
« Last post by Wesp5 on January 10, 2018, 08:36:36 AM »
I agree early failing with a warning would be best.

The only way I could think to this was to do a popup appear like in the tutorial, but how would I make that work from a Python script when the Python code is already broken?
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