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Bloodlines Games General Discussion / Re: Extension of the Favorite Quest
« Last post by Raving_Neonate on May 15, 2018, 12:56:22 PM »
And "Carnival of Death" takes the lead by a single vote... thought that "LaCroix Must Die!" would at least get a single vote with its flamboyant action and a Hollywood finish, but sadly no.  :chinscratch:
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Off Topic / Re: "Diablerie" a vampire the masquerade fangame
« Last post by lhide on May 15, 2018, 04:11:29 AM »
This is frankly amazing and quite heartening to see.
I hope for the love of god Paradox doesn't slap ya with a C&D, and I look forward very eagerly to whatever you post next.

Just one question: How many clans?
Thanks Mamita, maybe with some help Paradox will even greenlight us, who knows?
As of now the game will feature the same clans from bloodlines,(i've posted a picture of the clan selection screen earlier in the thread) because i'm using how they build their code to concept things like disciplines and such, but maybe more will be added later.

Next video will be a discipline showcase. Take at look at how i've set the hacking/character sheet interaction:
link: https://youtu.be /N7ZasTfgX1s    (delete the spaces)


Apparently I have been summoned here. From what I see, things are looking quite promising!

Project Vaulderie was always a Unity project. Only Resurgence was on Source and briefly on UDK. But since I know my ways around Unity the most, I'm sure joining forces would bring this project forth a lot faster. So consider this as me being very interested in helping.

Nice use of ProBuilder. It's really helpful to prototype and create placeholder assets fast. Oh and I appreciate what I see on the screen there. ;)

Hi atrblizzard, the virgin sacrifices and sigils seems to have finally worked! :cometome:
The easter egg on the screen was meant for quite a few people and you are one of them, so thanks for noticing.

Let me know what needs to be done. You could add me over Steam or Discord.  :rock:

It is my great pleasure and honor to welcome you to the team atrblizzard and darkgodslair, so here are my profiles so we can discuss it further:

Steam: steamcommunity.com/id/luanmakeshahas
Discord: lhide #1599

And here is another video to showcase the armor prefabs:
Link: https://youtu.be /K3aedjZOyGE  (delete the spaces)
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Bloodlines Games General Discussion / Re: Multiplayer Plot/Mechanics?
« Last post by deicide on May 15, 2018, 03:46:20 AM »
...a refreshing change of pace from the masquerade mechanic and the struggles against the beast, especially the redundant OP principle of inevitable degradation of humanity in a vampire.
Is it neccessary to go as far as playing a hunter just for that? The campaign could easily be about anynthing else than humanity loss and all... In fact, I consider making "the obligatory succumbing to the Beast in the end" the focus point of a story a bad taste and the sign of incompetent ST. Just change the mechanics, make checks sparingly or dump them at all and focus or RP, problem solved.
VtM, as seditious as it may sound, is not a survival horror game like The Call of Cthulhu, it's a game about politics and intrigue in gothic horror setting. Sure, it includes similar mechanics of Path rating, but latter serves an auxiliary role of character development meter rather than a bomb timer.
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Off Topic / Re: Sonny Toussaint Kindred: the Embraced
« Last post by deicide on May 15, 2018, 01:45:34 AM »
There was no reason for the Police detective, if anything he was just a nuisance, but as far as I can work out Americans are obsessed with cop shows for some reason so I guess that explains that.
Cops and fags / Make good-looking models (c). Should apologize for quoting a top notch one, but just couldn't resist.
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Bloodlines Games General Discussion / Re: Multiplayer Plot/Mechanics?
« Last post by The Shadow Man on May 15, 2018, 12:36:43 AM »
Well Raving Neonate your answer doesn't really address hunters, all it does is say what you don't like about VTM and there are other game-lines in the World of Darkness other than the Masquerade and the Reckoning. There are lots of games you can play the Monster Hunter but in World of Darkness its about playing the Monster, its as simple as that, that's literally the premise. Being the Monster dosen't necerasily mean completely Monstrous but it means your Dracula not Van Helsing, a Demon not an Angel etc.
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Off Topic / Re: Sonny Toussaint Kindred: the Embraced
« Last post by The Shadow Man on May 15, 2018, 12:28:30 AM »
Well it was a bit soap opera-y to start with, thankfully it became less so as it went along. Some more moral ambiguity would have been appreciated.

The whole Clan wars bit kinda fell flat because as you said most of the Clans didn't have much in the way of identity nor the right identity. The Nosfeartu primogen Daedalus really stands out, though if he looked more disfigured/inhuman that would have made his great performance more convincing.

There was no reason for the Police detective, if anything he was just a nuisance, but as far as I can work out Americans are obsessed with cop shows for some reason so I guess that explains that. The whole supernatural cop combo works much better in Lucifer but then again Frank isn't in the vampire world, he's just an outsider complaining about it and winning about the law.

The whole sunlight thing bothers, ok letting vampires go out in sunlight is fine but then using it as an excuse to kill them sometimes? I know they couldn't always do night shoots because of money but the excuse being that blood protects them is just lazy and implies they don't really have to feed which is naff.
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Off Topic / Re: "Diablerie" a vampire the masquerade fangame
« Last post by atrblizzard on May 13, 2018, 09:47:04 PM »
Apparently I have been summoned here. From what I see, things are looking quite promising!

Either that, or it is some kind of spam protection and user can only post links like that after they were around for some time here. Anyway, it looks cool, but here comes the usual warning: already the menu looks quite close to Bloodlines which is copyrighted by Activision as the whole WoD is by White Wolf. So unless you cleared your game with them, sooner or later a C&D might get to you, as happened with Project Vaulderie. Read more in the thread below yours, or at least join forces with them ;)...

As long as you are using Bloodlines as a placeholder or inspiration, it should be fine. Bloodlines is more Activision's gig than White Wolf, but for a new WoD game you should definitely clear it out with them, but they are really cool about things, and I'm certain they would be glad to hear about it.

Okay, I didn't know this. Project Vaulderie was started on Unity too, so you should talk with atrblizzard, whom you can PM here, about it! He actually got to talk with WW about making a new WoD game, but it never went anywhere. Maybe you could join forces and create something new together?

Project Vaulderie was always a Unity project. Only Resurgence was on Source and briefly on UDK. But since I know my ways around Unity the most, I'm sure joining forces would bring this project forth a lot faster. So consider this as me being very interested in helping.

Here is an update to quench your thirst:


Nice use of ProBuilder. It's really helpful to prototype and create placeholder assets fast. Oh and I appreciate what I see on the screen there. ;)

Let me know what needs to be done. You could add me over Steam or Discord.  :rock:
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Bloodlines Games General Discussion / Re: Extension of the Favorite Quest
« Last post by Raving_Neonate on May 13, 2018, 08:49:01 PM »
I find that quest only possible if I play either a celerity oriented Toreador with considerable melee skill or a max-out potence Brujah with celerity. In other scenarios, I consider the alternative, "Pimpin for Romero".
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Bloodlines Games General Discussion / Re: Multiplayer Plot/Mechanics?
« Last post by Raving_Neonate on May 13, 2018, 08:42:08 PM »
Well, I like to have an open mind on the matter.
I would like to experience WoD from a hunter's perspective also (the local hunter advocate here): more reliance on both conventional and unconventional weaponry, faith powers and hunting in packs would certainly provide a refreshing change of pace from the masquerade mechanic and the struggles against the beast, especially the redundant OP principle of inevitable degradation of humanity in a vampire. I mean, that "withering" has no sense in my opinion - witnessing loss is hard and this goes for all beings, not only kindred. One should grow stronger with years and experience, not more fragile... also, why the witnessing of loss would not ignite a feeling of remorse or sympathy (for a skilled GM this would be an excellent incentive to create a more engaging and unorthodox storyline), why it always has to be rage, cruelty and debauchery is beyond me. Some would argue that the beast drives this forward, but c'mon, does it have to be dark for dark's sake?
It seems superficial and intended also - the Galconda has been purposely obscured and made misleading just to discourage the creation of kindred characters that would retain high humanity or lean towards a more diplomatic approach to a problem in my opinion. Why would I bother retaining my humanity or creating a, let's say, Salubri with high humanity if I know that I will falter in the end no matter what I do with the possibility of Galconda being utterly removed/suspended/occluded?
Perhaps I am alone in my opinion, but that is the way I experience Vampire or at least the way I want to. No, I am not a Twilight sucker or a supporter of shining vamps, but I have a thing for kindred like Christof, Julian and the like who do not see conflict or casualties as a necessity to keep the gears turning. I know that some people (one of my friends in fact) play vampire precisely because of that dismal and tight frame when dealing with loss, they enjoy a quality sort of a psychological thriller ride when they play. I on the other hand prefer to find the light on the end of the tunnel. 
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Bloodlines Games General Discussion / Re: Multiplayer Plot/Mechanics?
« Last post by deicide on May 13, 2018, 06:20:09 PM »
Could not agree more. Playing a hunter is a something that goes against the whole original idea of VtM and WoD as a whole. Hunter rulebooks are, quite probably, the worst of the series, forced and contradicting nearly the everything else. That's worse than Pentex-related stuff. I think that says something about the viablility of the idea of playing any sort of hunter in this setting.
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