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Recent Posts

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91
Bloodlines Tech Support / Re: Errors in console, seems like vamputil is not loaded
« Last post by simion314 on January 10, 2018, 08:34:51 PM »
I can test, let me know what code to add where and I can tell you if the warring appears or not in the both cases (with and without the override)

Okay, find all needed files attached! The sp_tutorial_1.bsp file goes into the maps folder, the vamputily.py file into the python folder and the tutorial_popup.txt file into the vdata/signs folder of the Unofficial_Patch directory. I will also make sure for the UP 10.0 that the script itself ends up in the main folder in case the Extras were not installed!

I tested and it worked, I first started a new game without using the loader script and I got the new message you added. http://pix.toile-libre.org/upload/original/1515615931.png
Then I started a new game with the loader script and I did not got the message.

Some suggestions, the loader script I found it in Patch_Extras/Player Mods/ not in main folder
. maybe we can add something like "IMPORTANT  WINEDLLOVERRIDES="dbghelp=n,b" is ESENTIAL" in the linux loader as a comment and in the readme,
for some reason I  did not see that,  I only noticed the prefix setup that I ignored.
Thank you for your response and for doing this for wine users.
92
Bloodlines Modding / Re: New mod release this month
« Last post by argikt on January 10, 2018, 07:13:06 PM »
Hello guys! This is the last video of the mod (coming last week)... and probably this map won't be included because need more work already...

I hope you like the "underway concept"

https://www.youtube.com/watch?v=gIyHTlp7uCM
93
Bloodlines Tech Support / Re: Errors in console, seems like vamputil is not loaded
« Last post by Wesp5 on January 10, 2018, 06:53:30 PM »
I can test, let me know what code to add where and I can tell you if the warring appears or not in the both cases (with and without the override)

Okay, find all needed files attached! The sp_tutorial_1.bsp file goes into the maps folder, the vamputily.py file into the python folder and the tutorial_popup.txt file into the vdata/signs folder of the Unofficial_Patch directory. I will also make sure for the UP 10.0 that the script itself ends up in the main folder in case the Extras were not installed!
94
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by Wesp5 on January 10, 2018, 06:47:42 PM »
Is there any way to fix it at all?

No, this is a very old issue and the problem is that some media players add DRM stuff or similar to the sounds that Bloodlines can't handle. Just copy some other unlistened sound over it or reinstall...
95
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by Wesp5 on January 10, 2018, 06:46:13 PM »
Is there any way to fix it at all?

No, this is a very old issue...
96
If you use the latest 9.9 patch try the following. Load a save outside the map, open the console and type G.Copper_Nines = 0.
97
Bloodlines Tech Support / Re: Errors in console, seems like vamputil is not loaded
« Last post by simion314 on January 10, 2018, 05:09:08 PM »
Have a variable G.Test_Linux set to 1 in setBase() and setPlus(), then call the pythoncheck on mapload and have it fire the warning popup if the variable is 0

Hm, this could work. I'll try it if I have the time, anyone on Linux willing to test it?

I can test, let me know what code to add where and I can tell you if the warring appears or not in the both cases (with and without the override)
98
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by J3ster on January 10, 2018, 03:56:42 PM »
Oh gently caress this loving game, I've figured out why it crashes at Zhao's warehouse.

It's because I've listened to loving audio files of Tong asshole shouting at Zhao. Goddamn, are you serious, game?

Is there any way to fix it at all?
99
Bloodlines Tech Support / Re: 3 issues, NPC conversations, dancing and Patty
« Last post by PaleHorseBinky on January 10, 2018, 03:27:19 PM »
One problem I've come across very, very frequently is with the NPC conversations. I click on someone to talk to them (or sometimes don't even click; the game starts a conversation because my cursor goes over them, even if I'm just turning around to go out the door), go through the conversation, and when I choose the option to end it and leave, I get stuck in a new convo with them. "Anything else?" "What's up?" and no matter how many times I choose the leave option, the conversation starts over again and my only option is to reload the game and hope I don't get sucked in the next time. I've also noticed that the subtitles sometimes don't come on, but it's not consistant with convo crashes. Has anyone else had this problem?

Hi, I've been having this problem as well. All i can do is look away and not look at them again as I leave the area. Can be annoying. Any solutions?
100
Hello, I am playing the Non-Steam version of VTMB with unofficial patch 9.7 and upon entering the sarcophagus room with the Chang brothers my character becomes frozen in place. I tried using console commands (noclip, camera_kill followed by frenzy_player) and Alt-Tabbing but nothing seems to work. I've also tried reinstalling the game with new saves (clicking yes when prompted to remove old saves and configurations within the uninstaller) yet I still end up with the same issue at this exact point in the quest. I would greatly appreciate any advice that can be offered regarding this issue, thanks.

This is the same thing that happened to me. As of now I'm stuck and can't progress forward. :(
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