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31
Bloodlines Tech Support / Re: Unofficial Patch 11.2 has been released!
« Last post by Barabbah on July 25, 2022, 09:33:17 am »
If it can help I've encountered this bug by making a fresh install and using the code "map la_library_1"
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Bloodlines Tech Support / Re: Unofficial Patch 11.2 has been released!
« Last post by Wesp5 on July 25, 2022, 09:17:27 am »
The Lasombra is fine on my system, can anybody confirm Barabbah's problem?
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Bloodlines Tech Support / Re: Unofficial Patch 11.2 has been released!
« Last post by Barabbah on July 25, 2022, 08:43:40 am »
The Library Lasombra has a nasty bug in the latest RC....
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I hope they change the name


then I feel much better
35
Seriously, how much more time do they need?  :facepalm:
Well this said it all: "Wester implied in October 2021 that everything Hardsuit had come up with was being scrapped, saying that Bloodlines 2 was almost cancelled outright  until "we got a pitch that we thought was convincing enough to run"."
So of course it takes much longer to make a complete new game (version) rather than finishing the parts that Hardsuit Labs had made.
I am not sure if this comparison is right but this is more Bloodlines 3 than Bloodlines 2.
Bloodlines 2.2 Take 2: Return Of The Electric-Boogaloo. It's kind of weird knowing that there was a game which (I assume) was almost finished, but we'll never see, I guess I'll just wish this one is good and comes out before I die of old age.
36
Bloodlines Modding / Re: Some questions
« Last post by Barabbah on July 22, 2022, 01:25:08 pm »
New day, new problem.  :shocked:


I've recently discovered that in the Companion Mod for The Final Nights adds a tiny but problematic bug. Unpossession from a companion causes a loss of one Humanity point. How can I prevent that? Otherwise can the python files gift one Humanity point at unpossession to counter effect the issue? Thank you guys and gals  :smiley:


EDIT: nevermind, I've already found a solution  :rofl: :rofl: :rofl:  hotfix to be released soon
37
Bloodlines Modding / Re: Some questions related to modding
« Last post by Barabbah on July 21, 2022, 03:43:54 pm »
Take the time you need ;)
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Bloodlines Modding / Re: Some questions related to modding
« Last post by Wallit on July 21, 2022, 03:24:31 pm »
Quote
A small suggestion for your next release: on Moddb, upload your mod on the Mods page instead of the Files section, it will be easier for people to find your mod  :wink:
Thanks a lot I will do it this way, well I always used files for the upload, I will give it a try.
I have found for the light, so it is less dark and more bright , I have also implemented the different changes and corection, I will add more quest for the next release, I don't know when it will happen.
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Bloodlines Modding / Re: Some questions related to modding
« Last post by Barabbah on July 21, 2022, 07:04:49 am »
A small suggestion for your next release: on Moddb, upload your mod on the Mods page instead of the Files section, it will be easier for people to find your mod  :wink:
40
Seriously, how much more time do they need?  :facepalm:
Well this said it all: "Wester implied in October 2021 that everything Hardsuit had come up with was being scrapped, saying that Bloodlines 2 was almost cancelled outright  until "we got a pitch that we thought was convincing enough to run"."
So of course it takes much longer to make a complete new game (version) rather than finishing the parts that Hardsuit Labs had made.
I am not sure if this comparison is right but this is more Bloodlines 3 than Bloodlines 2.
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