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Recent Posts

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21
Bloodlines German Board / Re: Inoffizieller Fanpatch 9.2
« Last post by nevermind on February 20, 2018, 12:18:21 PM »
Hallo,

gibt es denn schon Neuigkeiten zur deutschen √úbersetzung vom Patch 9.9?
22
Bloodlines Modding / Re: Removing hats
« Last post by LasomBro on February 20, 2018, 10:16:48 AM »
I started looking around with the vpk tool, but I can't seem to locate anything named armor1 head or hat. However I did found a few files like armor1body, which indicates to me the hat might be part of that afterall, so it's impossible to remove without going into modelling.
I also tried putting files like armor0 head/bands/tail into a pc/f/malk/armor1 folder, which unsirprisingly didn't change anything.
So I guess the simplest way is going to be my original idea, to kinda just rename the armor0 parts to armor1 and do some textures to differentiate it. Is this doable? Any tips?

(I know there are a fair amount of model packs floating around for malk females, but I find them either too subtle, too obnoxious, or they still have the hat for armor1. So I'd rather just create my own, even if meddling with files or textures is not something I do on the regular.)
23
Bloodlines Tech Support / Re: Saves are gone?
« Last post by Malkav on February 20, 2018, 09:51:57 AM »
Afaik they are moved to a backup folder by the patch installer. Anyway you can't continue using old saves after installing the patch, you have to start a new game.
24
Bloodlines Tech Support / Saves are gone?
« Last post by _Loud_Lord_ on February 19, 2018, 08:08:13 PM »
I played the game for like 2 months, then I installed the unofficial patch aaaaaaand now my saves are gone. Any help?
25
Same as title, I lose humanity when I feed on them and kill them. I tried letting them know I'm there before I engage them but I get a masquerade violation if I do that. Any help? I'm a nos btw.
26
Bloodlines Modding / Re: Clan Quest Mod
« Last post by Mamita on February 19, 2018, 06:21:44 PM »
Three questions:
Are you going to implement a newer version of the UP?
Are you going to iron out conflicts like the chewing gum not appearing?
And will there be a new haven?
27
Bloodlines Modding / Removing hats
« Last post by LasomBro on February 19, 2018, 12:07:07 PM »
Hi!

I just started replaying VtMB and I wanna ask if there's a simple way of removing the hats of certain pc models. I'm specifically talking about tha Malf female cowgirl hat from her armor1 model.
The first time I played trough the game(around 2008 I think) with a Ventrue male, I used the vtmb tool to unpack and recolor the armor3 texture, but I remember it being a fairly tedious process, which I might end up having to do again anyways.

In the mean time though, I noticed all the developer tools that comes with Wesp's latest Unofficial Patch and figured it's worth asking. Is there a fairly simple way to remove hats?
It looks like they are a separate model, so possibly I'll just need to delete a file after extraction(again, I'm not so sure how that works anymore.)
I looked around and haven't found anything conclusive on the issue, and to be honest I'm a bit lazy to read trough modding manuals, so I'd really appreciate it if someone in the loop could just point me in the right direction.
28
Bloodlines Tech Support / Re: Unofficial Patch 9.9 released!
« Last post by Wesp5 on February 17, 2018, 03:11:15 PM »
1. On the character creation sheet, if you spend some points then change character's history, your invested points will stay there while the amount of the remaining ones reset, allowing you to get new points infinite amount of times by just changing history around.

This is a known hard-coded bug that we can't fix, but I made Jack comment on this if you use it to cheat :)!

Quote
2. Npcs can't seem to be able to get through the doors that are locked (hasn't been picked or opened with a key).

Both of these issues will be fixed in 10.0, although the Milligan might be another random bug as well.
29
Bloodlines Tech Support / Re: Unofficial Patch 9.9 released!
« Last post by shept on February 17, 2018, 08:59:02 AM »
I played through the game twice with the latest iteration of the patch. Here are some bugs that I was able to find.
1. On the character creation sheet, if you spend some points then change character's history, your invested points will stay there while the amount of the remaining ones reset, allowing you to get new points infinite amount of times by just changing history around.
2. Npcs can't seem to be able to get through the doors that are locked (hasn't been picked or opened with a key). It happens in the main quest always during Come Into My Parlor: when you break free from the testing grounds Mandarin can't get through the door leading down to the warehousy area and Barabus' cell. So you can easily kill him, he doesn't even respond to your attacks trying to get through that door.
And it happens during the cutscene in Necromantic but it's more specific: if you get to Simon's apartment through the vents (i.e. you won't pick that door) AND if you choose not to kill him meaning he will try to get through his door (either to go back to his doom or flee the city), he will be stuck in front of his own door and you will be stuck in a cutscene and have to reload and pick that door for him.
30
Bloodlines Games General Discussion / Re: What aspect of VTMB did you disliked?
« Last post by Nanaloma on February 17, 2018, 01:33:29 AM »
-----   but, Messerach was dead for centuries and is just a mummy.  All the rest was a hoax to feed on superstitions - a typical Jackism.   Likely a ghoul in his day but, no more. 
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