Recent Posts

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21
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by Wesp5 on February 16, 2019, 03:19:03 PM »
He is supposed to leave and go for a soft drink and I have now fixed that :)!
22
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by deicide on February 16, 2019, 02:56:29 PM »
Damn, never noticed that he's trying to leave, thought it was supposed to be like that for some extra realism and challenge, to hack the computer right behind his back. Why should he leave his post in the first place?
23
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by Wesp5 on February 16, 2019, 02:53:17 PM »
The guard in the first security room (where you can hack the cameras and turn them off) never actually leaves, because each time he tries, he steps out and bumps into the door which opens outwards into the hallway, blocking his way.

I might take a look at this but I don't know if this is fixable.

Quote
So he just goes back in, making it pretty much impossible to get to the computer without killing him.

Even if you don't have Disciplines for that, just feeding a bit on him should send him into a trance...
24
Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by Ghanima_Atreides on February 16, 2019, 02:34:05 PM »
I discovered an annoying bug in the Museum, the basement area with all the cameras and guards. The guard in the first security room (where you can hack the cameras and turn them off) never actually leaves, because each time he tries, he steps out and bumps into the door which opens outwards into the hallway, blocking his way. So he just goes back in, making it pretty much impossible to get to the computer without killing him. This happened consistently in several playthroughs both when I and my boyfriend tried it.
25
Bloodlines Tech Support / Re: Load and Save Screen Lockup
« Last post by Barabbah on February 16, 2019, 10:06:54 AM »
I would also suggest to prompt the installer on doing a backup archive (rar or zip) of those files (or disabling winzozz media player :rofl:), but I don't know if it's possible (or worth the effort....)

However I have vlc, I can run a test if it does the same damages.
26
Bloodlines Antitribu Mod / Re: Armors for Clans
« Last post by Barabbah on February 16, 2019, 09:59:29 AM »
There is also the command impulse 101, this will add to the inventory all the armors, tons of weapons, bloodbags and cash
27
Bloodlines Modding / Re: My skins!!
« Last post by Barabbah on February 16, 2019, 09:47:53 AM »
Jesus fuck!

I haven't yet tried bumpmapping  (it's in the to-do list) but try to attach also the bumpmapped texture
28
Bloodlines Tech Support / Re: Load and Save Screen Lockup
« Last post by Malkav on February 16, 2019, 09:01:24 AM »
If you have no intention to open them with anything outside the game, it isn't necessary. My suggestion was only a precaution for people who want to listen to the music outside the game.
29
Bloodlines Antitribu Mod / Re: Armors for Clans
« Last post by Malkav on February 16, 2019, 08:51:21 AM »
You can start a game and then add the armors via console. The command is : give item_a_lt_cloth for the first one you already have. once you have typed give item_a you will see a list of possible commands to select from.
Other than that, only if the creator of the armor set has provided screenshots...
And the SDK has a model viewer tool.
30
Bloodlines Antitribu Mod / Re: Noclip Santa Monica Easter Egg
« Last post by Wesp5 on February 16, 2019, 08:18:23 AM »
Anyway! Kind of excited to know the meaning behind these, or if they were just dev/modder fun.

It could be that they are real easter eggs, or Lenuska placed them there to be teleported in somewhere.
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