Recent Posts

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21
Bloodlines Tech Support / Re: Unofficial Patch 10.1 released!
« Last post by Wesp5 on October 20, 2018, 01:29:23 PM »
Well, anyway.. if there is no trick available I think it is far more elegant and believable that the doll on the floor is not killed (if humanity loss is not involved) and just passed out.

This change was suggested by Psycho-A and I'll probably wait what the consensus will be...
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Bloodlines Tech Support / Re: About translations
« Last post by miracle.flame on October 20, 2018, 07:26:47 AM »
Here you can have a peek at files containing localization.

That includes textures and even some models carved into letters. Some dll files also contain a few items to translate but not that much to be a pain to do them all via hexedits.

We also have ruby script for mass-updating all the thousands of lip files.
Another script for mass-conversion of the accented characters to be viewable in game. I've made some article on the topic of accented characters way back, should be searchable by keyword accented.
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Bloodlines Tech Support / Re: Unofficial Patch 10.1 released!
« Last post by miracle.flame on October 20, 2018, 07:18:38 AM »
Well, anyway.. if there is no trick available I think it is far more elegant and believable that the doll on the floor is not killed (if humanity loss is not involved) and just passed out. Even better if they get revived after a while but with almost empty blood pool.
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Bloodlines Games General Discussion / Re: How many vampires dwell in L.A.?
« Last post by Nanaloma on October 20, 2018, 03:01:12 AM »
Bull fighters end up killing the bulls after tormenting them for a while. 
25
Bloodlines Tech Support / Re: Unofficial Patch 10.1 released!
« Last post by Malkav on October 19, 2018, 11:07:34 PM »
Is it really not possible to have some trap trigger destroy the corpse after specified countdown? Sounds like a simple thing, there are far more complicated scripts on the maps.
You're right, hiding a map entity at a certain time after an event is easy. The problem here is that the corpse is no longer a map entity, so it's not possibe to target it with a script.
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Bloodlines Tech Support / Re: Unofficial Patch 10.1 released!
« Last post by miracle.flame on October 19, 2018, 10:13:24 PM »
Is it really not possible to have some trap trigger destroy the corpse after specified countdown? Sounds like a simple thing, there are far more complicated scripts on the maps.
27
Bloodlines Tech Support / Re: Unofficial Patch 10.1 released!
« Last post by Malkav on October 19, 2018, 10:06:25 PM »
Please don't casualize the game further than it is already. Npcs that are bitten to death should stay dead and not return to the blood dispenser place. It's your own fault they died so you should be mildly inconvenienced.

The problem is that the corpses stay around the clubs and nobody cares which really kills the immersion big time. Sadly I have found no way to remove them once they were killed...
So you have to resurrect them because you can't remove the corpse. Then set "OnDeath" a variable G.ClubnameDoll_Dead, and if the variable is set, hide her OnMapload.
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Bloodlines Tech Support / Re: Unofficial Patch 10.1 released!
« Last post by tarulu on October 19, 2018, 08:54:44 PM »
Quote
+Removed plus and extras installer sub-options to avoid confusion.
no basic version anymore?

Quote
The problem is that the corpses stay around the clubs and nobody cares which really kills the immersion big time. Sadly I have found no way to remove them once they were killed..
can you change the new ones from another club location?
29
Bloodlines Tech Support / Re: Unofficial Patch 10.1 released!
« Last post by Wesp5 on October 19, 2018, 08:12:06 PM »
Please don't casualize the game further than it is already. Npcs that are bitten to death should stay dead and not return to the blood dispenser place. It's your own fault they died so you should be mildly inconvenienced.

The problem is that the corpses stay around the clubs and nobody cares which really kills the immersion big time. Sadly I have found no way to remove them once they were killed...
30
Bloodlines Tech Support / Re: Unofficial Patch 10.1 released!
« Last post by SCO on October 19, 2018, 06:47:50 PM »
Please don't casualize the game further than it is already. Npcs that are bitten to death should stay dead and not return to the blood dispenser place. It's your own fault they died so you should be mildly inconvenienced.

Don't they refill blood  on leaving the hub map and re-entering anyway?
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