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Recent Posts

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Bloodlines Tech Support / Re: bug with unofficial patch and clan quest!
« Last post by SCO on Today at 08:10:40 AM »
Uh. That alt thing explains the times where i was stuck on transitions to talks or during game play itself walking or stopped.

Whatever was the idea with this anyway? I find this a dumb 'feature', what's it for, cinematic walking while you move the camera around your character?
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Tremere all the way!
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Bloodlines Modding / Re: Play after credits mod, how to?
« Last post by AlienVampire on January 20, 2018, 07:04:09 AM »
Unless your planning for the characters to return to their previous places like nothing happened and allowing you to complete quests you haden't already.
Yep that's what i meant!
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Bloodlines Modding / Re: Play after credits mod, how to?
« Last post by The Shadow Man on January 19, 2018, 11:14:40 PM »
What i want is that game teleport me back to for example my apartments in Santa Monica after i killed La Croix(thus after the last quest), and i would be able to play the game, just like when i finished regular quest, and game continues!
That doesn't really answer my question. Unless your planning for the characters to return to their previous places like nothing happened and allowing you to complete quests you haden't already; in which case I wouldn't see the incentive but each to their own.
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Bloodlines Tech Support / Re: bug with unofficial patch and clan quest!
« Last post by argikt on January 19, 2018, 02:10:27 PM »
@wesp5 doesnt a bug consist in a playthrough right when I first start it?

No, random bugs can appear for other reasons, like you played too long in one session.

Like skybug apartments... a bizarre place
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Bloodlines Modding / Re: Play after credits mod, how to?
« Last post by Wesp5 on January 19, 2018, 11:38:38 AM »
For this to be possible you'll need a landmark entity added to the haven to come in from a connected one in the ending map.
I tried that already but the game just crashed when haven was almost loaded up!

Then there probably was a name mismatch, both landmarks need to have the same name!
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Bloodlines Modding / Re: Play after credits mod, how to?
« Last post by AlienVampire on January 19, 2018, 11:19:51 AM »
For this to be possible you'll need a landmark entity added to the haven to come in from a connected one in the ending map.
I tried that already but the game just crashed when haven was almost loaded up!
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Bloodlines Modding / Re: Play after credits mod, how to?
« Last post by argikt on January 19, 2018, 08:57:14 AM »
If you manage to do it. I will be interested in knowing how...

Would be interesting adding post-ending content in a future. In my mod I created a subway in the hollywood hub that takes you to promenade.
Could be possible create a subway-station-hub that connect all hubs and new hubs that only can be accessible in post-ending state... Creating a post-ending main plot...

All of this would be a considerable effort and community people must join to do it. (why not dream?)
But first, we must discovery how to keep playing after ending....
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Bloodlines Modding / Re: Play after credits mod, how to?
« Last post by Wesp5 on January 19, 2018, 08:51:57 AM »
For this to be possible you'll need a landmark entity added to the haven to come in from a connected one in the ending map.
10
Bloodlines Games General Discussion / MOVED: bug with unofficial patch and clan quest!
« Last post by Wesp5 on January 19, 2018, 08:50:14 AM »
This topic has been moved to to the tech support board.
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