Recent Posts

Pages: [1] 2 3 ... 10
1
Bloodlines Modding / Re: World War 2 Mod
« Last post by bigbadwolf on Today at 07:00:01 AM »
Hello!
I finished the mod (I arrived to Zurich).
I'm impressed, amazing work for all the team.
I really like the animated mill in the gas robbers' , and Marseille quest. (I won't spoil the quest plot here).
Can I expect the mod will be finished in release 2?
2
Bloodlines Modding / Re: [WIP] X20 Mod
« Last post by IanW on August 19, 2018, 11:34:56 PM »
Realized in-game, based on the design in the illustration above:


With Erg Cola, with its "familiar bright yellow and green label":



(might have to tweak that a bit; there's no indication in the source files where the edges of the button are, so some of the Erg logo skews over to the top and bottom of the button)

Hey Ian!

Long time no see. How you been buddy? I ran across your project and I wanted to say "Great job!". I love the new billboards as not only does it expand on the WoD but it also brings some new eye candy to an otherwise static 14 year old game.

Thanks! That's the hope. :)

Quote
Kudos bro. After your done with this project, and with your permission, perhaps TCI could incorporate your work into the latest version of TFN so others can admire your efforts. (Giving proper credit of course).  :rock:

Certainly, feel free! I don't know that I'll ever be done, per se; this is mostly a side project, an excuse to scratch an occasional itch I have to tweak Bloodlines. I'll post my progress periodically, though (see attached), so feel free to use whatever bits you like best for TFN.
3
Bloodlines Modding / Re: [WIP] X20 Mod
« Last post by Zer0Morph on August 19, 2018, 09:09:44 PM »
Hey Ian!

Long time no see. How you been buddy? I ran across your project and I wanted to say "Great job!". I love the new billboards as not only does it expand on the WoD but it also brings some new eye candy to an otherwise static 14 year old game.

Kudos bro. After your done with this project, and with your permission, perhaps TCI could incorporate your work into the latest version of TFN so others can admire your efforts. (Giving proper credit of course).  :rock:
4
Bloodlines Modding / Re: [WIP] X20 Mod
« Last post by argikt on August 19, 2018, 07:42:14 PM »
LOL...

We can retexture several cans...
5
Off Topic / Re: There is a Song/Video in Your Head...
« Last post by deicide on August 19, 2018, 07:28:21 PM »
Autumn - Gallery of Reality. And the story had written itself once more...
https://www.youtube.com/watch?v=9KBQ25m_KH0
Lyrics inculded.
6
Bloodlines Games General Discussion / Re: Is the masquerade doomed in the future?
« Last post by deicide on August 19, 2018, 06:11:07 PM »
And Ventrue would gamble on cryptocurrencies, own companies that develop mining hardware and sell drugs over darknet marketplaces (screw you, damn snakes), something in that vein. I think I understood what are you aiming at.
My point was that most of internet security techiques does not require a hacker's knowledge, I think 2-3 points in modern Computers (advanced user) will be enough in order to use the most.
7
Bloodlines Modding / Re: [WIP] X20 Mod
« Last post by IanW on August 19, 2018, 02:17:16 PM »
Probably what I'll be working on next.

From Mage's Dragons of the East:



Related, from Mage's Technomancer's Toybox:



Better than 13 stimulants in every bottle.
8
Bloodlines Modding / Re: Bloodlines HD project phase 1
« Last post by MasterVampire on August 18, 2018, 11:03:27 PM »
🎵 Baby come back, any kind of fool could see
There was something in everything about you
Baby come back, you can blame it all on me
I was wrong, and I just can't live without you 🎵
9
Bloodlines Modding / Re: World War 2 Mod
« Last post by Malkav on August 17, 2018, 09:14:17 PM »
Done! Link is in the first post...
Thanks.

Quote
I will use this post to explain a common question that I received in private messages and in a comment in moddb: "NPCs and quests don't work in Zurich".

Yes, this is not a bug, simply the game has not yet been developed so far... when you arrive to Zurich, the content present in release 0.1 is over.

Also I have good news. Yesterday I was talking with Marco Meireles, a 3d modeller, he's very busy with other projects but is a fan of bloodlines, he will do several ww2 weapons that will be present in release 0.2, like colt 1911 and german mauser.

(all help is welcome)
Good news about the weapons. But even if you don't have new models, you can at least change the description texts for the weapons to colt 1911, Mauser etc.

I have just started a new game and already compiled a long list of suggestions. PM will follow sometime tomorrow afternoon.
10
Bloodlines Modding / Re: World War 2 Mod
« Last post by argikt on August 17, 2018, 06:59:44 PM »
Done! Link is in the first post...

I will use this post to explain a common question that I received in private messages and in a comment in moddb: "NPCs and quests don't work in Zurich".

Yes, this is not a bug, simply the game has not yet been developed so far... when you arrive to Zurich, the content present in release 0.1 is over.

Also I have good news. Yesterday I was talking with Marco Meireles, a 3d modeller, he's very busy with other projects but is a fan of bloodlines, he will do several ww2 weapons that will be present in release 0.2, like colt 1911 and german mauser.

(all help is welcome)


Pages: [1] 2 3 ... 10