* Notice

Important notice: From 20/12/2017 (after a server change) Microsoft had been blocking email from PlanetVampire.com. If you have a Hotmail, Outlook, or Live.com email address (or have been trying to message a member with such an email address) your messages might not have got through. You may also have been unable to receive password reset/activation emails. As of 31/01/2018: our server's new IP address, previously used by a spammer, has been unblocked. You may wish to try again if you have been having problems.

Recent Posts

Pages: [1] 2 3 ... 10
1
Bloodlines Modding / Re: Argikt mod final version...
« Last post by Mamita on Today at 09:03:42 AM »
Not exactly a problematic bug, but I get the feeling it's an intended encounter since it always starts automatically in every other mod.
And I'm doing my first Ventrue run.

Downtown had no problems. Santa Monica was missing the chewing gum item, but apparently that's due to a clash between UP and CQM- hope that gets resolved.

Hollywood though... Right off the bat there's some rather heavy lag upon entering for the first time. Seems perfectly fine for you though.

Oh, and the skybox weather clouds are still much higher than they should be. This also has the unfortunate side effect of creating two moons. You should probably fix this.
2
Bloodlines Antitribu Mod / Re: Helping me understand DLG
« Last post by morton on February 24, 2018, 02:28:20 PM »
Hey.. first thank you for your fast answer. The &/and part now seems clearer to me.

The syntax seems fine to me and the dialog editor doesn't show weird things too. (Also there are 598 { and 598 })

The test functions is from the companion mod to make sure u don't already have a companion with the same model
Quote
Also notice how the example above has the condition companion.Test(pc,npc) in the 5th column. This means it will only show up if the PC has the Animus Constupro. A handle to the npc is passed as a second parameter to the check so that the Companion Mod can make sure that you do not already have the NPC's model in your collection. (Many prostitutes for example share the same model). The compmod only allows 1 instance of each model in your party.
https://sites.google.com/site/vtmbcompmodhome/adding-a-new-companion

The only information i found on limitSet(?,?) is this
Quote
LimitSet returns true for the first line item that hits it and then all other lines items return false. The second parameter of LimitSet is a set ID. So if you have lots of similar responses linked to the same Set Id, only one of them will show up.
https://forums.planetvampire.com/bloodlines-modding/using-presence-in-conversations/msg32682/#msg32682
which doesn't sound like it is connected to line numbers.

But even if it all works as intended. The second line (56) couldn't ever be reached because u cant have Animalism 2 without passing the first check can u?
3
Bloodlines Antitribu Mod / Re: Helping me understand DLG
« Last post by Malkav on February 24, 2018, 01:59:57 PM »
If you never get line 56 I'd guess there is a syntax error. Check if all the {} are at the right place and see if there is something in the condition field that doesn't belong there.

For the & and "and", that is a peculiarity of the dialog engine. After a discipline/attribute/feat check, the only possible further condition is "and" and in this case you need to use the &. Furthermore this check has to be the first. For any other check you can use normal logic (and, or, not...) written in regular text.

From the context I'd say the "test()" function determines if your disciplines alone are sufficient to get a companion (animalism 2, presence 3 and probably dominate 1) or if you have to give them ypour blood. But that's just an educated guess since I don't have antitribu installed.

If I understand Dheus manual right, limitset works similar to OneOfSet that is part of the dialog engine. In that case the second number is the number of choices in the set. So in your example line 55 is LimitSet (1,6) line 57 would be LimitSet (3,6) and line 60 (6,6).
If the lines 57 and 58 are missing in the dlg file and you didn't just omit them in your post that might explain the problem.

Hope this helps. As I said I don't have Antitribu so I can't go into details.
4
Bloodlines Antitribu Mod / Helping me understand DLG
« Last post by morton on February 24, 2018, 12:35:39 PM »
Hello everyone.

I started playing Antitribu again a few Days ago and started to wonder, why a friend of mine had an option in the Carson-dialog i had not.

She had Animalism 1
I had Animalism 2

I found these lines



Probably wanted behaviour:
She gets line 55, I get line 56.

Expected behaviour:
She gets line 55, I get 55 too, since the conditions match for me too and the first LimitSet is supposed to make all other LimitSet(?,6) functions return false.

Observed behaviour:
She gets line 55, i get none of the options.

Which raises several questions for me:

  • Why dont i see the Line 56 ever? (Even if i remove all conditions except the disciplines)
  • Why is it somtimes "&" and sometimes "and"?
  • Why would you only test if Carson is a possible companion [companion.Test(pc,npc)] in 2/4 cases?
  • If i understood right, in LimitSet(?,6), the 6 serves as an ID. I am not sure if the ID needs to be unique in game or just in the dialog file (where no other LimitSet() functions are. Weirdly all tutorials i found did LimitSet(1,2) and LimitSet(2,2). Why not use 1 as an ID it would be less confusing?
  • Why not use LimitSet(3,?) and LimitSet(4,?) on lines 59 and 60?

I hope u can help me with my confusion there.
5
Why do the textures seem so ratchet without your patch?

Probably because of the greater than 2 GB RAM bug the patch fixes. The original game couldn't handle more than 2 GB of RAM and assumed if you had more that you had less thus scaling the textures down to look very ugly...

Wow, well thank goodness for your patch!
6
Redemption General Discussion / –°an't be embraced
« Last post by Deiadora on February 21, 2018, 09:18:15 PM »
Guys please help me if you can, i cant be embraced in single game in VTMR Age of Redemption, after silver mines i can see how Ecaterina try to turn me, but after dialoge i still human, i dont know what to do in this situation. And sorry for my English, I tried as best I can. Thank you
7
Bloodlines Tech Support / Re: Can you install the patch without getting the new graphics?
« Last post by Wesp5 on February 21, 2018, 11:57:44 AM »
Why do the textures seem so ratchet without your patch?

Probably because of the greater than 2 GB RAM bug the patch fixes. The original game couldn't handle more than 2 GB of RAM and assumed if you had more that you had less thus scaling the textures down to look very ugly...
8
Bloodlines Modding / Re: Removing hats
« Last post by argikt on February 21, 2018, 10:34:59 AM »
I think the easy way it do it yourself. You can open armor0 with blender copy the head par of the texture and replace it in armor1.
9
Bloodlines Modding / Re: Clan Quest Mod
« Last post by argikt on February 21, 2018, 10:23:03 AM »
Eager to play both patches together!! :cometome:
10
There are no new graphics included with the patch. Only some addtional particles could slow old computers down and there is a tipp in the patch readme on how to disable those...

Why do the textures seem so ratchet without your patch?  I realize it doesn't add new ones except for perhaps the eyes, but it does seem to improve the overall look of the game. 
Pages: [1] 2 3 ... 10