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Bloodlines Games General Discussion / Re: Timeframe of the Plot
« Last post by InTech on Today at 10:23:29 AM »
And when you wake up in the morgue remeber to to delete the John/Jane Doe entry in the records or you incur a masquerade violation. After all, corpses are not in the habit of walking out of the morgue at sunset...
Also destroy any photo evidence/fingerprinting which is probably onsite (probably in one of the offices upstairs).
Don't do it to often or someone will recognise you and you won't be able to avoid a Masquerade violation.
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While the "hidden sire" theory isn't too far fetched, it still doesn't explain the rapid power growth of the pc. Even a 4th generation vampire needs time to lern how to use their powers.

But if there was a hidden real sire and the one executed by the prince was just a patsy, that would shed new light on the question who the mysterious e-mail sending "friend" is.
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Bloodlines Games General Discussion / Re: Timeframe of the Plot
« Last post by Malkav on Today at 09:32:44 AM »
And when you wake up in the morgue remeber to to delete the John/Jane Doe entry in the records or you incur a masquerade violation. After all, corpses are not in the habit of walking out of the morgue at sunset...

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Bloodlines Games General Discussion / Re: Multiplayer Plot/Mechanics?
« Last post by Wesp5 on Today at 09:16:23 AM »
So it sort-of works but needs a dedicated modding and coding team to smooth things to point where it would be slick enough for future Unofficial Patch viability?

Yes. And I don't know if this could be part of the Unofficial Patch or should better be a completely seperate standalone Bloodlines: Multiplayer Mod.
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Bloodlines Tech Support / Re: Suddenly Graphics issues in Skyline
« Last post by Wesp5 on Today at 09:09:14 AM »
What I've done recently is reinstall the game and apply the 9.8 patch. I'm still using a save created with the 9.4 patch. Could that be why?

Yes. The Skyeline map was changed in 9.8 so the save state of your 9.4 save isn't correct anymore and it gets messed up!
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Bloodlines Tech Support / Re: Gay intro and other stuff
« Last post by Satanu Reeves on Today at 06:41:52 AM »
So, did you make any progress editing the opening cut scene? I'm curious, I didn't think that was easy. Also, despite the multiple used condoms, panties, jostling, tipped champagne glasses, giggling, heavy breathing, and whispering into the ears, the opening sequence isn't necessarily sexual. They could just be eating nachos.
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Bloodlines Tech Support / Suddenly Graphics issues in Skyline
« Last post by Satanu Reeves on Today at 02:50:27 AM »
Hello, I'm having some graphics problems in Skyline. What I've done recently is reinstall the game and apply the 9.8 patch. I'm still using a save created with the 9.4 patch. Could that be why? I'm only using it to test a mod. This is with the basic patch.

Embedding images doesn't seem to be working. Here's a link to the gallery -  http://imgur.com/a/tjTM1

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Bloodlines Games General Discussion / Re: Multiplayer Plot/Mechanics?
« Last post by InTech on August 21, 2017, 11:18:53 PM »
I would prefer an open world, where you can go around finishing missions and earning xp. The idea of having limited space is not something that I would prefer, but something like WOW or Guild Wars I guess. Just give me my vamp and let me roam around.

However, I can't help but notice several concepts or mechanics that cannot be easily implemented: frenzy and the whole beast concept; bloodloss that would make the game more interesting; difference between masquarade and non-masquarade areas; introduction of non-vampire beings (werewolves, wraiths etc) and their role. Due these reasons alone I cannot perceive a multiplayer game.

A true Monster Mash MMO (or MMMMO if you will) sounds cool!  :vampsmile: But also ultimately sounds more like a completely new game rather than an extension of Bloodlines. (Also not sure how Wraith/Changeling interaction would work.)

However, since this topic is about a multiplayer segment of the original game, maybe that Left for Dead mechanic could be implemented. Still, the original game is focused on story and detailed narrative, so the shift into the hardcore multiplayer would be difficult to imagine/realize in my humble opinion.

One of the main advantage of the Left4Dead style of story-telling is that you can show off and hint at a larger plot without being the focus of it.
(Through Newspapers, Radio, TV's playing, Propaganda, Adverts and the like.)

I remember that video, its great. Anyone know how to do that?

The info has been in the Unofficial Patch readme for years, as the Bloodlines MP has always been working with some limitations, the first being that the server player mustn't touch the ground (make it dedicated and place the player of the server somewhere invisible using noclip), second that players can't hurt each others (so basically only coop is possible) and third that some maps crash (which might be fixable). I'm not at all into MP myself, but I've even created some different clan starting loadouts. It would be cool if someone would build a real MP mod out of this, like have hunters attack the Venture Tower or have vampires attack the Society of Leopold base...

So it sort-of works but needs a dedicated modding and coding team to smooth things to point where it would be slick enough for future Unofficial Patch viability?
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Bloodlines Games General Discussion / Re: Caine model missing?
« Last post by FleshArtist on August 21, 2017, 04:07:47 PM »
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Agreed. As much fun as it was in the beginning, I'm more worried about creating more glitches in the game and having to uninstall/reinstall again. I did, however, get a picture when I did get the WRONG VERSION working initially. So here is it, just for
Since "WRONG VERSION" is green, I might guess "ERROR" would be red. If you're able to trigger "ERROR", that's pretty much the sign your install's screwed and you'll need to reinstall. I'm not sure how to make it happen though, you might need to corrupt some python data or use the VPK tool to corrupt models, and fill them with invalid data.  :vampwink:
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Bloodlines Games General Discussion / Re: Timeframe of the Plot
« Last post by FleshArtist on August 21, 2017, 04:03:06 PM »
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I wish Troika had used the black out some more to teleport you back into your haven and imply that you spent a day sleeping. Are there other occasions like with Griffith park, that I could add to the plus patch?
I honestly thought it quite odd you'd teleport straight to LaCroix's tower after the Giovanni mansion quest, and the reason being is because I assume that quest would have took the entire night, and the drive seemed pretty far back to downtown, so the PC could just drop it off and leave it to the ghouls, then go back to their haven and sleep and come back the next night, instead of Beckett magically being there as soon as you bring the sarcophagus back all in one night.

Other than that, I can't think of any other instances, it might be an interesting plus patch idea to use the coffin feature from the Antitribu mod but for all clans instead of just one, although it would primarily be for roleplay purposes. It might also give players reasons to return to their havens and check emails (since in 9.8 you have added extra emails from Gary and such). Maybe the coffin might also regenerate health?

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Also if you fall 'asleep' on a mission in a random corridor and they don't immediately kill you or stake you how about turning up in the City Morgue?

Finding random corpses is more common than you'd think.
That might be an interesting and hilarious idea, especially if you're playing as clan Nosferatu! I
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