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Update number two, likely the final update until someone replies.

I got out of Santa Monica, four hours in. Did all the side quests there and leveled my Brujah. Now that I'm in downtown, the game never drops under 45FPS and usually stays in the 75-80FPS range so the game has became LOADS more smooth, not sure why as a lot of the same stuff is going on in the game and on screen.

Hopefully it stays like this, I'm having a much better time now.
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Bloodlines Modding / Re: DDS plugin?
« Last post by FleshArtist on Today at 04:22:25 AM »
No problem, check your messages, Malkav.
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Bit of an update. In a fit of desperation I.. restarted my PC. I leave both on, all the time basically. Both run idle at very cool temps, though I do give them breaks once or twice a week for 12-24 hours.

I didn't.. fix it, per say. It did seem to improve it slightly though, I figure it's because I haven't restarted either PC since install, but it did not stop the issues outright.
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Bloodlines Tech Support / Varied, jumpy FPS on a VERY capable PC.
« Last post by Mikhail Naumov on Today at 01:57:03 AM »
First of all..

I'm sorry.

I know just from my MANY, vast searches of Google and this forum, this topic has been discussed to death. Believe me, had I found an answer, I wouldn't be here now.

I absolutely LOVE this game, I'm an RPG fanatic and my favorite game of all time is Fallout 2. So when I heard about the same minds making several other RPG's, I had to play them all. Planetscape had.. that story, mm. Arcanum was a very fun game with a fairly unique setting that gave off a lot of Fallout-esque vibes in terms of how the story was written, you could tell the same people made it and the same love and care was passed down.

So then, finally, after years of procrastination, I picked this game up off of GOG (Good Old Games) and installed the 9.8 UP.

The tutorial got me hooked immediately. The character creation, while definitely not the best (I would've liked to have control over the appearance of my character, the Male Malkavian looks absolutely ridiculous and I planned to play a Malkavian prior to THAT, which made me go Brujah instead.) was fun and just the way the game plays, the dialogue, everything drew me in. I'll admit, it was the title of this game that made me wait so long. I've heard a lot of... things, about VtM. Mostly bad, so I'll admit to a certain about of unjustified bias toward the franchise/series. But, I got over it, and now not only do I love this game I'm curious about the whole shebang and do plan to explore the franchise more.

ANYWAY.. this is not why I came here or made this account. Just getting that out of the way as this is my first post here.

The game, sometimes, runs north of 250-300FPS+. Indoors, some areas outdoors, it runs butter smooth. Then some areas, like the streets of Santa Monica (drops to 25-40FPS), the beach was especially bad (dropped to 15-25FPS, was at its worst when looking out past the water where E likes to stand.), the sewers took a BIT of a hit (45-50FPS, not bad) and the area outside the haunted hotel was a good 20-25FPS as well.

I have, a good enough computer, I'll put it that way. On both my PC's, one running a GTX 1070, an i5 quad core, 16GB's of DDR4 and other things, the other a laptop with some form of 1GB radeon APU graphics with a dual core processor running north of 3Ghz and it has 6GB's of RAM. Both of these computers smash the system requirements. Both run Windows 7.

So how is it a modern gaming PC that can run AAA 2017 games in 1440P on max at 60-80FPS+ and a fairly damned decent laptop both get choppy as hell when playing VtM:B? I've tried various fixes, which include:

1. Playing the vanilla game with no patches

2. Uninstalling the UP and reinstalling it with the graphical updates removed / not included.

3. Adding various commands to the .exe, compatibility modes, etc.

4. Tinkering with the limited in-game visual AND sound options. The sound options improved the FPS a bit in some areas, but not by much.

5. This has helped the most but by no means fixed the issue, and that was disabling the rain entirely.

6. Various other minor, half-baked ideas.


So.. yeah. Does the game just run like this for everyone? It's by NO means ever unplayable, the worst offenses are usually around 20FPS and they're in limited areas for brief times, most of the time I stay in the 35-50FPS range. But god, every time I go indoors or in a certain area and get that butter 60-300FPS+ I just.. long for it in the entire game. I'm an FPS snob, I won't even lie, I need my smooth frames. I'm not gonna stop playing this game but I would REALLY like it if I could either A. Fix the issue (ideal) or at least B. Find out this is the boat everyone in so I can at least stop banging my head against the table.

I love this game, I just wish it ran as well as it should in some areas and it definitely is hurting (Though by NO means killing.) my experience of the game. Does anyone have ANY insight here? I know I haven't tried EVERYTHING, but I've tried everything various google searches can bring up in the first 2-3 pages of results, and nothing has helped beyond a minor 3-5FPS boost.

Thank you,

Mikhail.
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All those disciplines on Wesp's list weren't just concepts. They were in the game until Troika decided to change the discipline system in order to make the game easier.
The targeted disciplines worked like ranged weapons and players could not wield a weapon and activate a targeted discipline at the same time. Probably a bit inconvenient at times, but the animations were really cool. Passive disciplines worked differently, as well. Each level of a passive discipline needed to be activated seperately, so in order to use a level five passive discipline, players needed to activate that discipline five times. However, the cost of activation was one blood point each time and, btw the costs for targeted disciplines were the same (lvl 1 -> 1bp, level 2 -> 2 bp,...) Personally, I think this is the main reason Troika went for a blood pool of 15 for the PC.


There are three Numina powers that are implemented: shield of Faith, Divine Vision, and Holy Light. Holy Light is supposed to be a semi-targeted discipline, but it's broken since Troika changed the discipline system. Bach still uses it, though, and I was once able to activate the effect after some time of heavy experimenting, but I've never been able to do it a second time, unfortunately.
Mind Shield is the fourth Numina power, but it's completely broken and I'm not even sure if it worked at some point.
Numina powers were supposed to be used by hunters in the multiplayer mode. We don't know much about the  multiplayer mode, but I think I read somewhere that it wasn't meant to be just simple deathmatches, but rather a series of objectives with a story behind it and it was chopped up into turns. If an objective was completed exp points were earned that could be spent at the end of a turn.
Now for generation, I think that the generation stat was used for multiplayer only, because it influences the max blood pool and the number of blood points a player is given at the start of a turn. It's also possible that Diablerie was supposed to be a part of multiplayer gameplay, since there're visual effects for Auspex meant for Diablerists, there're rules for upgrading out-of-clan disciplines, and there's no other way to lower a player's generation.
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I don't know if there were plans for others that never made it in the files.

Here is all the info we found about somewhere in the files:

Disciplines:
* Auspex giving enhanced FOV (info found).
* Seperate Command disciplines (info found).
* Dementation Passion discipline (info found).
* Blood Malady as level one Thaumaturgy (info found).
* Shield of Faith hunter Numina (icon and info found).
* Presence Awe, General and Daze 1/2 levels (info found).
* Serpents Succumbre as level three Animalism (info found).
* Discipline and Numina levels shown in HUD (graphics found).
* Bloodbuff-Dexterity/Stamina/Strength disciplines (info found).
* Protean five Wolf warform (info, textures and animations found).

Wow, they planned this much... maybe Troika did not implement them due time constraints or maybe balancing...
According to that information we are left with only speculations, since there are Numina disciplines that were not implemented at all: maybe they were planned to be used in a potential expansion pack or in a limited chronicles system like in Redemption?
Also the separate physical buffs suggest a more complicated system than realized in the game, maybe Troika needed to cut on experimentation due time issues or simply to rush it. A ton of presumptions here....
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Thank you Wesp, I'd be interested to know more about it,
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Bloodlines Games General Discussion / Re: Who was the PC sire? And why are we so powerful?
« Last post by Wesp5 on September 24, 2017, 05:49:12 PM »
I don't know if there were plans for others that never made it in the files.

Here is all the info we found about somewhere in the files:

Disciplines:
* Auspex giving enhanced FOV (info found).
* Seperate Command disciplines (info found).
* Dementation Passion discipline (info found).
* Blood Malady as level one Thaumaturgy (info found).
* Shield of Faith hunter Numina (icon and info found).
* Presence Awe, General and Daze 1/2 levels (info found).
* Serpents Succumbre as level three Animalism (info found).
* Discipline and Numina levels shown in HUD (graphics found).
* Bloodbuff-Dexterity/Stamina/Strength disciplines (info found).
* Protean five Wolf warform (info, textures and animations found).
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Bloodlines Modding / Re: DDS plugin?
« Last post by Malkav on September 24, 2017, 08:12:42 AM »
Thanks for the offer, FleshArtist. Please send it.
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Bloodlines Games General Discussion / Re: Who was the PC sire? And why are we so powerful?
« Last post by Malkav on September 24, 2017, 08:04:08 AM »
Wesp restored bloodheal for the plus patch and they originally intended to make three buff disciplines, one for each physical attribute instead of the generic one in the game.
I don't know if there were plans for others that never made it in the files.
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