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Bloodlines Modding / Discipline image transparency
« Last post by The Shadow Man on Today at 04:20:27 PM »
Hey is there a way to entirely remove the partial transparency on the Discipline images in game? I've tried altering discipline image notecards but that does no good.
Off Topic / Re: Hey antediluvians and such!
« Last post by El_Gostro on Today at 04:10:38 PM »
I left New York with no clear direction and became an adventuring hobo drifting around the USA and Europe for quite a few years until I  found a bonnie bird who trimmed my facial hair and proved to be a much better artist  than my selves.
Havent really had much interest in videogames since then, but I've had a lot of odd professions! :rofl:
Bloodlines Games General Discussion / Ventrue Combat Build
« Last post by Prometheus on Today at 01:44:42 PM »
Haven't seen one. I bet someone already has a superb one. This is my entry after I got hooked to this game. Might need tweaks or might require some adjustments.

VTB: Bloodlines Ventrue
Juvenile Hall Disciplinarian
254 XP

Strength 5
Stamina 3
Charisma 3
Appearance 3
Intelligence 4
Wits 4
Dodge 5
Subterfuge 3
Melee 5
Security 4
Stealth 2
Computer 5
Finance 4
Scolarship 5
Fortitude 5
Presence 5

Seduction. Because it's better for the Ventrue overall. It's easier to find 'good' blood in the clubs from the blood dolls.

Fortitude+Presence. Holy crap. Talk about overkill. The complete opposite of running a Brujah Melee combatant. With Presence being ran -alone- most attacks are laughable. With Fortitude and Presence? Yeah... you are like invincible and nothing seems to put a dent on you. Specially fighting multiple enemies.
Bloodlines Modding / Re: Icicle's MOON MOD Thread.
« Last post by Icicle-Baphomet on Today at 02:30:25 AM »
last bump for the Asylum for a while. I'm going to work on another one of the clubs next, not sure which at the moment.

Recolored the tables purple instead of red.
A little more art behind the DJ.
A little more blinky lights.

here's the vid:

if it doesn't work in the forum, click here to watch it

also I changed the intro screen to have skulls and bones and stuff falling, pardon the horrible frame rate:

if it doesn't work in the forum, click here to watch it
Bloodlines Modding / Re: Clan Quest Mod
« Last post by Malkav on November 17, 2017, 09:36:34 PM »
I've just checked the Christopher dialog in cqm. All the usual conditions are there. Maybe your persuasion isn't high enough.
And you don't get the poster quest because burgermeister had to use the item slots from those things to make quest items for the clan specific quests. In bloodliens modding you can't create new items, just redefine existing ones.
Bloodlines Modding / Re: Clan Quest Mod
« Last post by Fawkes on November 17, 2017, 08:05:18 PM »
Hello! I've recently installed Clan Quest Mod and have been enjoying it quite a bit, however, at the Giovanni level, I ran into a problem with the Dirty Dishes quest. The dialogue option that would allow me to get Christopher to open up (something like "you look troubled") is nowhere to be found. Is there a pre-requisite to make the line available? I've acquired the invitation of the right gender to get in. I'd also like to add I haven't gotten Gary's missions at all. Is it because I selected the "posters" option when installing?
Thanks in advance!
Bloodlines Modding / Re: Gay intro and other stuff
« Last post by wszczebrzeszyn on November 17, 2017, 08:03:55 PM »
(...) I don't see why they would complain about you adding the homosexuality history, and histories being as small an aspect of a game as it is, when they're silent toward what BioWare usually puts in their games. (...)
Go to Bioware theads on RPG Codex to see how stupid your post is. As for me personally, I haven't played any Bioware games besides Baldur's Gate (mediocre), Baldur's Gate 2 (mediocre/bad) and Neverwinter Nights 1 (terrible). I wouldn't touch their newer games even with a stick.
Bloodlines Modding / Re: Gay intro and other stuff
« Last post by Candy Narwhal on November 16, 2017, 04:44:46 PM »
Good grief. This amount of drama -- or should I say autistic screeching -- over a minor addition to a game that already ticks all the other boxes for "morally questionable content", as far as other sexual encounters go, never mind the excessive violence and other mature themes. Don't tire yourselves out, you guys.

I honestly didn't expect the WOD community, of all places, to be so tight-arsed (no pun intended, of course) about something like this, but I suppose VTMB with its cult status must have amassed quite the boys' club over the years -- as video games do...

I for one thank you, Wesp! You brought us yet another step closer to the L.A. that Troika wanted to depict, certainly -- which, if you actually think about it for a second longer than it takes you to uninstall the game and rush to the doctor for gay cooties, can never fairly be construed as a political bid, when really, if anything, it is merely a truer reflection of the depravity of the setting.

WOD is all about the uncomfortable aspects of human existence, magnified under the lens of a questionable unlife. I don't understand how you can find yourself freely politicizing the existence of LGBT people in an imaginary world, while giving things like the snuff film sub-plot no such hard time, when at the end of the day, they could be seen as equally degenerate subjects to depict.

If you're gonna be mad, at least be consistent about it, is what I'm saying. In a context so heavily laden with dubious ideas to explore, you really don't get to pick and choose what to get offended by, without looking like an idiot anyway.
Bloodlines Games General Discussion / Re: VTM Bloodlines' 13th Anniversary
« Last post by The Shadow Man on November 16, 2017, 11:13:33 AM »
Thirteen years wow that's amazing. I agree with your sentiments Ian, I'm glad for everyone who has kept the game alive or should I say undead  :vampwink: for this long.
Bloodlines Games General Discussion / VTM Bloodlines' 13th Anniversary
« Last post by IanW on November 16, 2017, 08:31:10 AM »
Thirteen years ago today, on November 16th, 2004, Vampire: The Masquerade - Bloodlines was first released to the public.

I'd like to take this opportunity to thank all of you for helping to keep it alive during those 13 years. Everyone who contributed to Wesp5's unofficial patch, which keeps the game viable over a decade past release. Everyone who created a mod, which helps keep the game fresh for even long-time players. All of you who play the game and keep the discussion going. All of you who stream the game and gather more followers for our incredible community.

Vampire: The Masquerade had itself just turned 13 when Bloodlines was released. Now Bloodlines itself is the same age, having existed for half the lifetime of the property.

Thank you all for doing what you do, and I hope our weird little community can continue for years to come.
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