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Nah I don't think the Masquerade would be doomed in the future.  i think it would be mostly Toreadors on social media and there is a lot they can do to normalize themselves anyway lol I think a lot of the rules would still be effective. Vampires aren't supposed to be out in public doing crazy shit. If someone did capture something on a smartphone and lived to upload it, everyone would think it was a hoax.
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Off Topic / Re: If this is what I think it is...
« Last post by Candy Narwhal on Today at 04:20:22 PM »
I think all of what's been said sounds cool - but calling the choice of clan "an informed decision" is weird to me, like they're redressing a game mechanic to seem progressive. It doesn't make a lot of sense, but I could very well be overinterpreting this...

People who worry about the game being political are kind of missing the point of Vampire, I think, besides.

Bloodlines itself was progressive enough for its time, in my opinion - aside from making every non-white character a racial stereotype, and the "being mentally ill is so quirky" vibe of the Malkavian PC, which is an attitude that none of the other Malkavians in the game reflect, anyway.

It was at least inclusive, and made these characters more than just gags by nature of their (sub)plot involvement and the fantastic dialogue. You interacted with them, which gave them depth, and the PC typically didn't treat anything as an outright joke.

I'm sure Bloodlines 2 is going to be as progressive as the original was by simple inclusion of these characters and themes, but by today's standards, meaning they'll be a bit less caricatured. There's nothing really scary about that.
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Bloodlines 2 General discussion / Re: New Bloodlines Sequel Teased?
« Last post by Mond_Blutgut on Today at 03:58:54 PM »
I couldn't really tell if it was an open world type style either, or more linear.

Considering that they mentioned a regular playthrough taking about 30-40 hours I assume it's structured like the original Bloodlines, with each district being much larger and more (vertically) spacious (but still confined in one way or another) than the LA ones of course.

(And yes, it means you can get a weird case like your actual sire being a Brujah but you yourself are a Ventrue.)

Which only makes the concept even more intriguing.
Not to mention providing probably THE incentive for multiple playthroughs. And that's not even taking into account the different backgrounds (police officer, criminal, etc) to choose from at the beginning.
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  • Thin bloods are occasionally rewarded with the opportunity to diablerize another vampire: this thickens the blood enough that they lose thin-blood status and behave like a normal vampire. It also means they gain the clan of whoever they just diablerized.
So that's how you'd get to be able to choose your clan: you gain the clan of whoever you diablerize to escape being a thin-blood.


I admit I am not completely up to date with V5, but this seems...weird to me. The Camarilla generally frowns on diablerie quite a lot, so it would be strange, to me, for them to offer it as a reward. Unless this isn't exactly "on the books" or perhaps not even done with the Camarilla's knowledge, that's also possible.

It would also rather put a damper on certain character concepts, like high humanity vamps who avoid violence, if you are forced to be a diablerist. But I guess this can be worked around somehow, invoke the Beast etc. Still...
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Bloodlines Games General Discussion / Re: Clans To Play Question
« Last post by Porphyria on Today at 03:55:10 PM »
I mean, my documented failure at playing Bloodlines was pretty legendary way back, but just don't play Ventrue. Yeah Dominate is fun, but it makes things waaaay less annoying later playing something with Celerity. Not to mention I don't think there is any special Ventrue dialogue at all with Lacroix, which there should be. I got NO love from homeboy, and in fact got the WORST scenario possible because if he feels you snuggled up to Nines at all, he'll be pissy with you for most of the game and banish you to that Santa Monica shit-hole apartment forever. I hate Lacroix lol
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Bloodlines Modding / Re: Modding help needed
« Last post by Wesp5 on Today at 03:48:14 PM »
I have change the exporter with a nice pup_block  so you can choose what you  want  to  save in the MDL By default the normals are not checked.

Thanks, I'll add this to your other scripts in the Unofficial Patch!
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Bloodlines 2 General discussion / Re: New Bloodlines Sequel Teased?
« Last post by IanW on Today at 03:42:15 PM »
Canonically:

  • Thin bloods have been described as "inceptors" (i.e. able to create their own Disciplines) since 1999. In V5 this takes the form of "thin-blood alchemy," a pseudo-Discipline where they can use their vitae to sort of alchemically draw out the essence of other mixtures or objects, drink the resulting formula, and gain powers. Unlike regular Disciplines, it's not permanent: when you run out of formula, you'll have to make a new batch or come up with something new. This is probably the source of the telekinesis and mist powers that have been described so far.
  • Thin bloods don't have any clan characteristics; the curse is too weak in them. No clan advantages or weaknesses. V5 effectively treats thin-bloods like their own clan, because they have a lot more in common with each other than they do with the clan that may have sired them. Incidentally this is why I get irked when people insist that Rosa in VTMB1 must be a Malkavian because she has precognitive abilities. That's something common to many thin-bloods, and it's more likely she has it because she's a thin-blood than because of her clan. There's no way to tell what her clan is.
  • Thin bloods are occasionally rewarded with the opportunity to diablerize another vampire: this thickens the blood enough that they lose thin-blood status and behave like a normal vampire. It also means they gain the clan of whoever they just diablerized.
So that's how you'd get to be able to choose your clan: you gain the clan of whoever you diablerize to escape being a thin-blood.

(And yes, it means you can get a weird case like your actual sire being a Brujah but you yourself are a Ventrue.)
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Bloodlines 2 General discussion / Re: New Bloodlines Sequel Teased?
« Last post by Porphyria on Today at 03:35:49 PM »
Well. I guess it's good there's a sequel game coming. I wanted to be excited for this for a long time, but unless I'm proven wrong, which I could be, MEH.

I really like the thin-blood idea, or whatever they are going for there story-wise. I'm sure that would be interesting. I personally don't want to play a first-person perspective game. I know I'm in the minority since many new games are going that way, but a large part of my enjoyment in these games is seeing what my character is doing, how I can customize them, etc. I couldn't really tell if it was an open world type style either, or more linear.

Also, it looked suspiciously like Lacroix was in that trailer, probably trying to sell his flavoured water. Douche.  :irritated:
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Bloodlines Modding / Re: Clan Quest Mod
« Last post by IanW on Today at 03:16:00 PM »
Also I would like to know if it is possible to use texture mods alongside with CQM and if yes if they have to be installed after CQM or before.

The X20 Mod is included in the CQM installer, and it's a texture mod, so yes. Optimally any texture mods should be added after CQM.
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Bloodlines Modding / Re: Modding help needed
« Last post by Jenya on Today at 03:10:14 PM »
I have change the exporter with a nice pup_block  so you can choose what you  want  to  save in the MDL By default the normals are not checked.

You should be able to make a nice seem with the new exporter if you choose the right things to export.
Thanks a lot! It finally works as it should.
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