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1
Bloodlines Modding / Re: World War 2 Mod
« Last post by Avadonica on Today at 08:37:59 am »
In any case, thank all of you guys and gals for this epic mod  :smiley:  I hope you will continue making such great stories   :wink:
Thanks! I'm was very awesome to participate in this project, too!
P.S. As always I'll be waiting for reports from the people about a new version of the crypt... If you've free time, please, try it and tell me, work it or not. Beforehand, thanks! =)   
2
Bloodlines Modding / Re: World War 2 Mod
« Last post by SCO on January 24, 2021, 11:03:39 pm »
The zone in the nazi base where the wall breaks also has a gap on one of the sides the breaking wall meets the other wall.
3
Bloodlines Modding / Re: World War 2 Mod
« Last post by argikt on January 24, 2021, 06:11:11 pm »
last bug reports
- screenshot 1: the recruiting nazi give you another phantomas note
- screenshot 2: another map hole, this time in the exterior of the poland map
- screenshot 4: in the nazi bunker there are those guys, killing them results in a humanity loss
- the more I progressed in the game the more crashing areas started to pop out (like the Paris magazines or the Berlin car rental station) but on previous savings the problems weren't there....   :chinscratch:
- where is the 5th demonic artifact?   :tongue:

In any case, thank all of you guys and gals for this epic mod  :smiley:  I hope you will continue making such great stories   :wink:
Thanks for the report Barabbah! I will try to take care of them in a future patch.
I suppose that if you're now in the nazi base, you're about to finish the game. The 5th artifact, I suppose you have the louvre one and the 3 of the logia missions, then the last is held by the ocultist nazi division in the Poland mine, inside a chest, the chest is near the stairs!
4
Bloodlines Modding / Re: World War 2 Mod
« Last post by Barabbah on January 24, 2021, 05:57:03 pm »
last bug reports
- screenshot 1: the recruiting nazi give you another phantomas note
- screenshot 2: another map hole, this time in the exterior of the poland map
- screenshot 4: in the nazi bunker there are those guys, killing them results in a humanity loss
- the more I progressed in the game the more crashing areas started to pop out (like the Paris magazines or the Berlin car rental station) but on previous savings the problems weren't there....   :chinscratch:
- where is the 5th demonic artifact?   :tongue:

In any case, thank all of you guys and gals for this epic mod  :smiley:  I hope you will continue making such great stories   :wink:
5
I can imagine that he gave Mitsoda and HSL too much free space because he was a huge fan, and that someone at Paradox looking at the costs decided to go the cheap road and hire the Assassins Creed guy...
And this is just stupid. Of course i get the money argument (you can´t hardly say anything it) but this is still foolish. If Bloodlines 2 was an one and only game maybe a quality product doesn´t matter that much, but Bloodlines 2 should be the jewel of Paradox and let's not forget other publisher's World of Darkness series. If the biggest game which is without any doubt Bloodlines 2 sucks, why should  anyone care about and buy the other games? Edit: Or Bloodlines 3?

Bloodlines 2 should be a premium AA (sorry it isn´t AAA) game and not something cheap.
HLS has no real experience with a project of this type and size
Besides the former HSL developer which have been removed, the leads have no experience with RPGs. Also they have never made a good game before, even as former Zombie Studios. Just mediocre at best. I bet without Mitsoda's involvment Paradox wouldn´t have given them the job.

Quote
But whatever, he's just one guy in this.
I disagree strongly here. Mitsoda isn´t just one guy you can easily replace. The biggest mistake that HSL and also Paradox have made is making Mitsoda the face of Bloodlines 2. "Look everybody, we have the man who wrote Bloodlines 1 so its a legit sequel." Mitsoda on the other hand never really wanted this attention because of his "social anxiety" but he did it anyway because of the Bloodlines 1 fans. Also Bloodlines 2 was his baby. "The story and main cast was initially conceived in my living room."

My point is that you can´t fire this man and let made him his own statement. Maybe Mitsoda deserved the termination (i highly doubt this but who knows?) because for some unknown reason/s. But why couldn´t all of them made a secret deal which still has Mitsoda as the marketing face of the product?

It's harsh that i say this but the truth is unfortunately that the Bloodlines 2 customers don´t care what happened to Cluney, Schlütter or Schwarzer.
To a lesser degree even Ellison which they also used heavily for marketing mainly as support for Mitsoda. But Mitsoda is a huge loss for Bloodlines 2. And the irony in all this is that HSL and Paradox made Mitsoda into this "star". Before the Bloodlines 2 announcement only a few people like us hardcore fans have known who Mitsoda is.
6
Bloodlines 2 General discussion / Re: Any news / hope for 2021 (release)?
« Last post by mdqp on January 24, 2021, 12:24:15 pm »
I don't know if that's what they are going for, but the Werewolf game seems like it could be a decent adventure in the same vein as the recent Deus Ex games, if they have some good level design and extra abilities for the human/wolf forms. I wouldn't know about the RPG part, though, since they seem more focused on the action.
This game is going to come out before Bloodlines 2, which stings a little, but what can you do?
7
If we're going by wild speculations let me add mine ...


Cluney and Mitsoda pitch Bloodlines 2 to PDX, making a number of promises. PDX agrees, and delegates some people to supervise the project. HLS has no real experience with a project of this type and size, so while they're desperately reorganizing to make the development of the game possible, PDX more or less let's them get on with business.
As things begin to drag, Cluney keeps making promises that everything is OK, that deadlines will be met, that the game will meet PDX expectations and so on. Schwarzer/Schlutter fail to dig too deeply into this and more or less accept what he tells them.
Then first gameplay gets revealed, and the reactions are at best lukewarm. PDX now takes a closer look - and doesn't like what it sees at all. It becomes obvious that the game is far from ready, that it definitely won't make the release date in a good shape, that key elements that were promised are still missing, that some gameplay elements the studio has fiddled around with for ages without making progress, etc.
Higherups take charge of the situation. As there's no trust in Cluney anymore, he gets the axe, and Schwarzer/Schlutter justifiable get a similar treatment as it was their job to precisely prevent such a situation in the first place; or at least have the knowledge to forewarn PDX that such a situation was developing.
After that they bring in some new people, obviously.


Obviously in all that I still think Mitsoda's firing is a bit of mystery; I don't see the advantage there. Could be any number of reasons though - maybe he just was on some premium salary and with the writing mostly done someone needed to save money. Or he was too close to Cluney. Who knows. But whatever, he's just one guy in this.


8
Schwarzer told in several interviews what his job with Bloodlines 2 was. He was the connection between Hardsuit Labs and Paradox who made sure that Bloodlines 2 becomes a success and simplified speaking that a Bloodlines 3 would be a possibility.

I met Florian Schwarzer in person once to discuss how we Bloodlines modders can be involved with beta testing Bloodlines 2 and he is a really nice guy! As can be seen from him wearing LARP costumes in the clan videos or partaking in the marketing PnP sessions, he is a real nerd coming from the modding community who knew what made Bloodlines a classic. I can imagine that he gave Mitsoda and HSL too much free space because he was a huge fan, and that someone at Paradox looking at the costs decided to go the cheap road and hire the Assassins Creed guy...
9
Bloodlines 2 General discussion / Re: Any news / hope for 2021 (release)?
« Last post by Happydeathclaw on January 23, 2021, 10:05:21 pm »
Not a fan of fleabags
10
Bloodlines Modding / Re: World War 2 Mod
« Last post by Barabbah on January 23, 2021, 08:04:20 pm »
Thanks!I cannot identify the first screenshot map.
The locked door of the third screen is not a bug, can be open with a switch under reception door.

1) Sorry, that's where you can find the 3rd jade animal
2) Perfect then


Hello to all! I once again changed the crypt map and you can try to play it again if you wish. As in the past version you need to begin from the first part of the castle to enter in the new crypt map for better testing. I hope no crashes will happen here. Yes, I wanna fix it so everyone can play it and enjoy the athmosfera and don't get angry for more crashes!https://yadi.sk/d/dEYSUT9eclfIhwIf this map works for y'all, I send it to Argikt for a future patch! Before it's happening you can always download fixed map here =)


Thanky!
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