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Offline Worldofdakness94

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My Idea's
« Reply #15 on: May 14, 2014, 02:11:30 AM »
1.private chat cellphone UI
2.retrieving or taking money from quest givers or NPC'S that die.
3.Pickpocket system
4. Map HUD
5. after watching someone kill Heather on accident I would like to see a mechanic that allows you to create your own ghouls. Ghouls should also be a lot more important then what they are in the base game.
6. The Companion Quest mod was interesting due to you being able to have followers, but it also somewhat broke the masquerade when you just were able to turn one of your humanoid followers into a vampire. Would be interesting if you were granted permission from Lacroix to turn one of your followers into vampires.


« Last Edit: May 24, 2014, 09:54:19 PM by Worldofdakness94 »

Offline Aquinas

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Re: My Idea's
« Reply #16 on: May 14, 2014, 04:24:48 AM »
Excuse me for posting, I understand this is your topic with your personal opinions and you're simply suggesting what you think is best...
however I loathe the idea of a pick-pocketing system and a map HUD.

Pick-pocketing is adding in something we don't need that will only cheapen the vampire experience. You're supposed to be a vampire not some common crook - but that's not the biggest turn-off. The biggest turn-off is that it is totally immersion breaking to see players sniffing NPC's butts to get money everywhere you go in multiplayer areas.
Vampires are about persuasion, intimidation, seduction and big-time heists. Vampires are about gigantic, impenetrable computer networks that can hack into your bank account. Vampires are not about crouching behind you to steal wallets.

A map HUD is also adding in something that is not required and thus becomes more of a hindrance / immersion breaker than anything else. Pretty much each and every person who knows of project Vaulderie also knows the entire VtM:B map layouts by heart - but that's not the issue. The issue is that the areas are not big enough to require maps and an extra HUD just makes the screen look more cluttered than it has to be. Healthpool, Bloodpool, and Chat is enough.

I know I have no say whatsoever in the Vaulderie project and it's not for me to decide what gets implemented and what doesn't, I just felt that I should add my two cents in. It's all just my personal opinion and I totally agree to disagree if you think otherwise. Peace.

Torea! Torea! Torea! Toreador HOOOOO!

Offline Mermaid

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Re: My Idea's
« Reply #17 on: May 14, 2014, 07:52:59 AM »
I don't know if commenting on other people's suggestions is a welcomed behaviour but I've also been doing it... Mostly because this project is like a dream come true and so I guess I care a little too much. =P

I don't know where else to talk about it so I come here to read other people's hopes for the project and respond, hopefully it's not detrimental and helps the people working on the mod to see different points of view? Please just let me know if posts like mine are unwelcome because I've commented on a few suggestions thus far.

I have to agree with everything Aquinas said, I think a pickpocketing mechanic would feel rather cheap. Also a bit out of character... I guess it would make sense for the Nosferatu, but then again it'd be a wasted effort because they can't quite appear in public, so why risk doing so just for the sake of pickpocketing someone...

I loved that Bloodlines had no map. Things are more immersive that way. The areas already each have a map, just need to check a bus stop. Feels more realistic for it to be like this.

I have to say though, a cellphone UI with private messages would be neat. I guess it's a bit of a neat feature for roleplay, but then again, things like that can just be roleplayed without having mechanics in place for it.

Offline Mermaid

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A few thoughts
« Reply #18 on: May 14, 2014, 08:39:27 AM »
Figured I'd throw down a few suggestions, since I've been following the project closely.
Multiplayer suggestions:

1 - Having different channels for communication, each with their own range. For example, /whisper would be audible to those standing very close to you, /talk to those in the vicinity, /shout for those around the area. A radius sort of thing. Maybe 1 meter for whispers, 5 meters for talk, 25 meters for shout? I suppose global chat and other stuff would be handy, plus with the option of being toggled off by the server in the case of roleplay servers.

2 - Something built into the client that allows for the download of custom content directly from the server and into the correct folders, rather than scavenging around the Internet for the required files to enter every server. Not sure if this would have unwanted repercussions on the stability of the servers, but if it does then perhaps these auto-downloads could be something the servers choose to enable/disable?

3 - Some sort of anti-cheating measures? Or perhaps the ability for servers to run custom scripts in each game-mode, that could serve as ways to assist in preventing people from cheating.

Gameplay suggestions:

1 - I'm sure this is controversial, but perhaps making the game less like a PnP game during combat could make it feel smoother and more immersive. I don't know if this is possible at all, but since Bloodlines plays in real-time and feels like an action game, perhaps hitboxes could be added? I always felt silly shooting cops in the head and still see them standing. Guns felt very very underwhelming in the original game and melee combat felt clunky, perhaps improve the lethality of guns aswell?

2 - Melee combat felt very unpolished and unengaging in the original Bloodlines, so perhaps making it less button-mashy could make it more memorable? I don't known what people think but removing the "combos" and basing the combat on single aimed strikes might be more fun? Something like Mount and Blade, really, you have control over which direction you swing from and of whether you Parry horizontally or vertically.
Just more engaging if you ask me. I know there's a difficulty mod out there that greatly enhances the AI in combat, made melee combat more challenging and intense, but it had its glaring flaws, which could be fixed in something like Vaulderie.

3 - Expanded character costumization. Being able to select different models? I would like to say heads to pick would be nice, but that's probably too optimistic. There are a few unused models in the game, perhaps allow them as player characters? Implementing quality mods and reskins could be neat aswell. Even if one has to pick from popular NPCs like Lacroix or Jeanette. If anyone finds it unimmersive, they can just pick unused or PC models for their character and nobody's enjoyment of the storyline is compromised. In multiplayer however, where we're likely to see clones of our characters about, I think it'd be preferable to have Gary, Tung and a Nosferatu in the sewers together, then 3 generic PC Nosferatu models. Chances are that people will only meet a lot of these characters during co-op play anyway, which isn't something that I think people will attempt to play with lots of players at the same time, so NPC skins can easily be avoided there.
Furthermore, I think model appearances don't need to be clan-specific, I'd say every vampire has their own style. Technically nothing would stop a Toreador from wearing the same suit as a Ventrue, so appearances could repeat themselves between clans without harm. Also would discourage metagame when it comes to knowing everyone's clan on sight during MP sessions.

And yeah, these are my ideas thus far. Sorry if the post got long. =P


Offline Darkfury

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Re: A few thoughts
« Reply #19 on: May 14, 2014, 06:11:38 PM »
Well About not a clan specific look of characters and use of Bloodline's figures as players ------  I totally, totally and without doubt's ,absolutely  disagree with that idea.

Offline Darkfury

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Re: Some Ideas.
« Reply #20 on: May 14, 2014, 06:29:47 PM »
Another Suggestions :

- I'm totally against cellphones in game mechanics.

  Reason for that is, more better immersion, time specific settings,
  Bloodlines has no cellphones as i can fell is set in time before cell phones era, please live it like that. 

- I was thinking today about bloodlust. It would be nice - to have a facial animation for this so - when you character has less blood your face will be more alive and dull , closer to a white with visible wains.

So now having this implemented in multiplayer we can see clearly who is hungry - so another feature will be like to have an option to direct cops in to suspect. So we can follow hungry Vamps and set them up when they are feeding.

- well another idea is to expand a little existing maps so we can have fun exploring same areas with some fresh trill.
Good example would be to be able to walk whole pier in SM,
or to get to some rooftops.


 

Offline Wesp5

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Re: Some Ideas.
« Reply #21 on: May 14, 2014, 09:11:54 PM »
I'm totally against cellphones in game mechanics.

If you mean like smartphones, I agree. But cellphones are already used in the game as cellphones :)...

Quote
Good example would be to be able to walk whole pier in SM, or to get to some rooftops.

This should indeed be an option as the maps are recreated. With the original maps this is not possible.

Offline Darkfury

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Re: Some Ideas.
« Reply #22 on: May 14, 2014, 10:20:16 PM »
Yes indeed there are cellphones and laptops of course :)
I was trying to trigger some arguments :)

but seriously i just worry about this game to became another GTA.

anyway it's really fantastic project.
 

Offline Signothorn

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Re: Some Ideas.
« Reply #23 on: May 15, 2014, 04:30:53 PM »
I'm totally against cellphones in game mechanics.

If you mean like smartphones, I agree. But cellphones are already used in the game as cellphones :)...

Quote
Good example would be to be able to walk whole pier in SM, or to get to some rooftops.

This should indeed be an option as the maps are recreated. With the original maps this is not possible.

I tend to agree about the smart phones. In 2004, how many smart phones were there really? HP Ipaq's were phasing out the palm pilots back then and PDA's hadn't really integrated with phones just yet. Unless there is a real functional need for smart phones in the game, I don't really see the point.

Offline Darkfury

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Re: Some Ideas.
« Reply #24 on: May 16, 2014, 02:31:23 PM »
Right finally i sorted out -

this is my concept art for Project Vaulderie,
but is not official and made more alike a fan art ,
hope you enjoy , it will be updated sometimes.
tell me what you think.

 http://efreephoto.com/gallery.php?id=6218248135375357c40d13

And one more idea crossed my mind (well i hope i got some) anyway -
   
    - about ghouls, 
      it might be interesting to have ghouls made as  NPC. And they will be alike a bonuses for some social skills, if they will be dominate by player they will
give you specific bonus for some actions. example:

a cop ghoul will give you quicker "give up " time when
escaping police,
a trader ghoul will give you less cost for equipment,
some ghouls can give some powers like occultist,
maybe acces for some not common and rare item.
As well as acces to some areas of the map.

Now - number of this ghouls will be just a few in a map, so when many player met on the map there will be possibility to fight for dominance over specific ghoul.

I think that is good idea - we can have a illusion of real influence on people lives and politics of mortals.

 - right another one is that when you maskarade level reaches zero - each map will have executor.
And he will be after You.




 
« Last Edit: May 16, 2014, 03:38:46 PM by Darkfury »

Offline Darkfury

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Re: Some Ideas.
« Reply #25 on: May 24, 2014, 10:34:26 PM »
Latest thoughts about WoD make me think in old categories.

Don't know if its possible in todays technology but the core idea about WoD,
Imo was like to keep the beast inside you not to take a control over.
So as i concern new possibilities of new game engines, i think that restoring
a Willpower to its glory might be the key to succeed.

Also latest thoughts about multiplayer or co-op makes me think somehow that some areas and quest should be restricted as single player only, like Ocean's House.

Maybe it's just me but i just could not imagine that i co-op in this stage.
 
right - there is some update to my bunch of Vamps as fan art for WoD.

http://efreephoto.com/gallery.php?id=6218248135375357c40d13

« Last Edit: May 25, 2014, 05:10:28 AM by Darkfury »

Offline Ansset

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Some Ideas
« Reply #26 on: May 29, 2014, 05:26:26 PM »
Hello!

I would like to suggest some ideas for the project Vaulderie:

1. extension of maps or news maps (forest, city,maps rp; etc.)

2. The ability to climb walls like in Wodo

3. Various interactions with other players (RP)

4.The possibility to create coteries with other players

Thanks :)

Offline atrblizzard

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Re: Some Ideas
« Reply #27 on: June 16, 2014, 11:04:02 PM »
Hello there Ia_Lockly,

Time to take a look at your request there:

1. Extensions of maps are planned out where it makes sense, but for new contents we probably won't see them until the main game has been released. There's a lot of work as it is, but we'd be glad enough if other modders are interested into that.

2. The maps themselves aren't as big as for example World of Darkness to have such a feature. Not to mention seeing everyone doing it in the city might've been kind of weird too.

3. Yes, those are also planned for our storyteller-like system that brings such options too, but there's not enough information about it as of yet.

4. If I recall correctly something similar was also discussed over, especially if we tend to implement Cloak the Gathering ability.

Hope these will answer your questions, if you have anything else to ask around, don't hesitate to ask.

Offline Darkfury

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Re: Some Ideas.
« Reply #28 on: June 24, 2014, 10:32:24 AM »
Few more concepts for Vaulderie.

 http://efreephoto.com/gallery.php?id=6218248135375357c40d13

and actually i was dreaming yesterday about hunters who gonna kill my vampire in his haven.
Yeah i have heard that not much chances there for day and night circle but you know ....... it was a dream :)


Offline atrblizzard

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Re: Suggestions and ideas
« Reply #29 on: June 25, 2014, 03:03:55 PM »
Figured I'd throw down a few suggestions, since I've been following the project closely.

Hello Mermaid, and apologies for the late reply. Let's get down to business, shall we?

1. That's an idea we already had in mind to implement from day one. The chatbox for instance will be broken into global and player specific or group. Depending on what game type you play will be fit accordingly.

2. Yes, that's something we're planning to do, similar to Workshop, where you can browse and download the custom contents and just drop it into a folder within the game and have the ability to toggle which ones to activate. There's a lot to add to it but the servers shouldn't have too much issues to handle that.

3. There are various ways to obfuscate the game for stopping the game from being hacked and as for the custom scripts, that's something we'd like to experiment in the near future.

As for the gameplay suggestions:

1. The main reason why the guns feel under-powered is due to your stats and skills level, you won't do too much damage until you increase them for the ranged feats. Not sure how well it would play out for Bloodlines to behave like a regular shooter because it is an RPG that follows the PnP game play.

2. Again this is more to follow the classic PnP style, combos are part of that. There isn't a lot of discussion made over this topic within the team but we'll get back to it and see what will happen.

3. Character customization lies mostly in having a few selections of models and being able to improvise from there. For example from various base meshes to buffed up blendshapes, since blendshapes enables us to easily create different shapes based on that specific model and blend between them. Stuff like hair and glasses can be attached as a separate model to create a new look, same for outfits. But the catch is, they have to fit the base mesh. Any modifications you do on the model itself in-game will also reflect the changes on the outfit meshes, so you don't have to worry about clothes not fitting or anything similar. To avoid seeing clones of our characters all the materials on the characters and clothing can also have their colors tweaked, even the patters or anything they have on the given texture. There are a lot of ways to achieve that, but they also have to be optimized enough to reduce drawcalls. About the clan specific outfit, I have to agree on that, but there are specific rules of thumb for various clans to mostly go for their specific clothing type, like the Nosferatu for their undergarment clothing style or the Malkavians from outfits to seductive clothing.

Thanks for the suggestions, if you have questions, please don't hesitate to ask.



Don't know if its possible in todays technology but the core idea about WoD,
Imo was like to keep the beast inside you not to take a control over.
So as i concern new possibilities of new game engines, i think that restoring
a Willpower to its glory might be the key to succeed.

Hello Darkfury, hopefully I'll be able to respond to all of your suggestions.

That is more likely to be implemented easily and from what I remember we did have this discussion, for WoD it would make sense to not only have something of a frenzy but to have to struggle for the beast to not take control over you. Of course this has to be carefully investigated before implementing.
Quote
Also latest thoughts about multiplayer or co-op makes me think somehow that some areas and quest should be restricted as single player only, like Ocean's House.

Multiplayer is going to be goal specific, which means you'll get a certain types of maps with various game modes that make sense. Co-op however will have all the single player maps embedded, and our ideas would be to even enable co-op while you play single player seamlessly, similar to Borderlands. So whenever a friend of your drops into the game, difficulty gets changed immediately to balance the game.
Quote
about ghouls, it might be interesting to have ghouls made as  NPC. And they will be alike a bonuses for some social skills, if they will be dominate by player they will give you specific bonus for some actions. example: a cop ghoul will give you quicker "give up " time when escaping police, a trader ghoul will give you less cost for equipment, some ghouls can give some powers like occultist, maybe acces for some not common and rare item. As well as acces to some areas of the map.

Ghouls don't serve much purpose other than being a feedbag and since we are planning on improving the AI for the NPCs to do various tasks it would be a nice addition for the ghouls to do even more than just easing up the current situation if they are under Dominate. Depending on the ghoul you've embraced, following you around should be an option to the player as well.

As for your gallery, I really like all the concepts so far, and I also like the variety there, not only on the clothes but also on the body types. Great work there!