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Offline atrblizzard

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Suggestions and ideas
« on: May 09, 2014, 08:29:29 PM »
We wanted to have a special place, where your ideas for Project Vaulderie could be posted. We want you, the community, to have your ideas involved: what would you include into the project?

We want to make sure that this is a community game, to have the community involved within this project, not just with ideas, but with more than that. We're working on various ways to deliver this option and open as many as possible as time goes.

We have our ears open for any and all ideas, and we believe the community has the power to shape it, but such suggestions as "I have such and such idea for the game" should be followed up by, "Here's why I think it would be a good addition". Why certain elements should be put into place? These are the few important questions to keep in mind when considering an idea.

Hopefully with the community, we can create the best possible experience that the Vampire the Masquerade community truly deserves.


Note: we've merged all the old threads into a single one to keep this place cleaner.
« Last Edit: June 25, 2014, 02:44:46 PM by atrblizzard »



Offline Wesp5

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Re: Suggesting ideas properly
« Reply #1 on: May 09, 2014, 10:38:00 PM »
My first suggestion is to get rid of all the child boards! Maybe keep the external homepage and FAQ, but this board and the album board should better be pinned threads on the normal board. Otherwise they are just more clicks for nothing and also with the mechanism of board high-lighting right now, you never know if something new has been posted on the main board because it lights up when a child board has something new too. Another tab wasted!
« Last Edit: May 12, 2014, 11:31:54 AM by Wesp5 »

Offline Stephen_Webb

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Re: My Ideas
« Reply #2 on: May 10, 2014, 09:29:00 PM »
Thank you for the link, I'll be sure to peruse the doc to see whats what. MP is something we are really excited about, and a lot of thought has gone into how we can make the MP game fun, more than just a simple death match. Cooperative play is something we are considering, but Coop is one of the hardest game types to design for when the original game was not designed with coop in mind. One thing we want to incorporate is a social setting where players can RP and a game master can govern. One of my favorite tool sets for any video game is neverwinter nights tool set and Dungeon Master system. People should have that kind of access and control to MP experiences. At the very least, if coop proves to change the core game too much that it either easily breaks, OR just isn't fun, we will still have all sorts of MP tools and game mode control. If you want to just shoot out, go right ahead, if you want to RP, then you can do that too. 

Offline ngppgn

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Some ideas about new stats and abilities
« Reply #3 on: May 11, 2014, 05:48:43 AM »
1) A little think that I would like to see is the variety of uses that the obfuscate discipline has in the PnP ported tu the game, particularly the ability to temporary conceal your appearance, allowing you to walk unnoticd to the streets and speak to characters normally, at the cost of blood points, of course.

2) Also, it would be neat if new stats are added to the character sheet. For example: a Generation stat that would only be improvable at character creation, on a willpower and Röttschreck system, for when in contact with fire and possibly gunfire (more fun for the end of the Grout quest!). In general, ability for modders to ad custom stats would be nice.

3) A more far-fetched one, on the balance side of things: make the character creation more like the one in the PnP, with more points at creation, and less improvements along the game. It would increase the feeling of a personal character, reduce the pression for min/maxing (since you will be stuck with the same stats for part of the early game, you will be less inclined to put all your physical points in strenght, all your mental on wits, and so on), and make the evolution more realistic -if we maintain the PnP interpretation of the dots as 1: poor. 2: average, 3: good, 4 excelent, 5: the best in the city [sic]

4) Removing the hardcoded limit on histories and clans would be cool, at would be the implementation of the clans added by the bloodlines mod. Also, a merit/flaw system replacing histories would be a cool touch. (Reintroducing by the window the min/maxing you have expelled by the door LoL).

That's all, for now.

Offline Wesp5

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Re: Some ideas about new stats and abilities
« Reply #4 on: May 11, 2014, 01:03:32 PM »
2) Also, it would be neat if new stats are added to the character sheet. For example: a Generation stat that would only be improvable at character creation...

There are indeed unused stats mentioned in the game files. These are Encumbrance, willpower, Generation and blood pools. Also Animal Ken, Athletics and Occult abilities and Jumping, Throwing and Animal Friendship feats.

Quote
3) A more far-fetched one, on the balance side of things: make the character creation more like the one in the PnP, with more points at creation, and less improvements along the game.

As you already recognized, this would unbalance the game probably beyond repair...

Offline Stephen_Webb

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Re: Some ideas about new stats and abilities
« Reply #5 on: May 11, 2014, 01:06:10 PM »
1) A little think that I would like to see is the variety of uses that the obfuscate discipline has in the PnP ported tu the game, particularly the ability to temporary conceal your appearance, allowing you to walk unnoticd to the streets and speak to characters normally, at the cost of blood points, of course.

-One interesting ability, being Mask of a Thousand faces should allow for players to assume the visage of a targeted NPC, or even another PC. This isn't too hard to pull off, we would simply instantiate another characters model in place of the players. This would be a rather powerful ability in MP and could cause some real chaos, might be fun.

2) Also, it would be neat if new stats are added to the character sheet. For example: a Generation stat that would only be improvable at character creation, on a willpower and Röttschreck system, for when in contact with fire and possibly gunfire (more fun for the end of the Grout quest!). In general, ability for modders to ad custom stats would be nice.

Yeah, we are adding new stats like Politics and Etiquette to increase Dialog options, and it is our goal to also add in the merits, flaws, derangement's and the like. Some of the items from the PnP list don't translate well to computer games for various reasons, where we can make a character property work from the original list without destroying the core game, we will do so.

3) A more far-fetched one, on the balance side of things: make the character creation more like the one in the PnP, with more points at creation, and less improvements along the game. It would increase the feeling of a personal character, reduce the pression for min/maxing (since you will be stuck with the same stats for part of the early game, you will be less inclined to put all your physical points in strenght, all your mental on wits, and so on), and make the evolution more realistic -if we maintain the PnP interpretation of the dots as 1: poor. 2: average, 3: good, 4 excelent, 5: the best in the city [sic]

-Again, these are things we would do well to implement to stay true to the WoD, but once again it could easily destroy the core game. With all the changes we would like to see, we still will need to do ample testing to be sure we can effectively pull it off without a complete rewrite of the story etc. The original Bloodlines game is a pretty good GDD for us, but there are certainly things in there we would have done differently, and this is the area where we can pool our thoughts together 8)

4) Removing the hardcoded limit on histories and clans would be cool, at would be the implementation of the clans added by the bloodlines mod. Also, a merit/flaw system replacing histories would be a cool touch. (Reintroducing by the window the min/maxing you have expelled by the door LoL).

-Agreed, the editor I am creating for you modders will have some features that allow you to add all sorts of new goodies. With that said, we will need to setup MP such that people will be able to see modded game instances with the authors descriptions on whats been changed to help players choose the right game for them.

-Stephen Malkavian Mastermind...only on Sundays and Rainy Tuesdays though...

Offline Darkfury

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Some Ideas.
« Reply #6 on: May 11, 2014, 04:20:18 PM »
Hi All. First i must say I'm looking forward to this project and wish the best for Bloodlines and WoD.

Right..... I was wondering about multiplayer which is allways risky somehow.
First i think it can easily brake imersion with all players doing strange things. :)

So my idea is to restrict somehow multiplayer. I wish that Vaulderie will be much diffrent than other games. So as i see this.

Idea is quite simple i think.
I would divide this game on 3 parts.
1 single player.
So - single player maps will stay as personal experience for each player.
Please do not make them available for multi use.

2 hiding area.
It would be nice to have opportunity to build players place where he lives,
with some surrounding area - basicly an indyvidual map with people, streets so on. This place will not be part of multiplayer map, it will be part of a players profile. And so forth it can upgrade with player, that means players
skills will influence hideout's functions.
Better locks, more police on the street or ghouls who defend player, some battle dogs, etc.
Now - every player can try to find other player and attack him in his hideout.
But to do this he needs success in stalking him or her.  Get this?
It will be something similar to Browser games. But with possibility to build and make players hideouts. Hideout can have as well some disadvantages like some unwanted quests (some zobies living next to you :) )

3 multiplayer game.
Don't have any suggestions but for sure just a war zone is not which is good for this game IMO, anyway in case of a warzone type i would make this as in the Bloodlines streets - with high level of police attencion and maskarade levels penalties. Please do not make this as a massive killing stage with
some common killing boards.

Ok im finished, hope you understand my english.

Offline Stephen_Webb

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Re: Some Ideas.
« Reply #7 on: May 11, 2014, 11:40:26 PM »
No worries about turning it into a warzone. That won't happen. Vampires fight their battles from behind the scenes, so to preserve that, a lot of attention is being paid to how we can encourage players to NOT behave certain ways.

Offline Mermaid

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Re: Some Ideas.
« Reply #8 on: May 12, 2014, 07:09:09 AM »
I'm sorry but... why exactly must "single-player maps stay a personal experience for each player"? If you want to play alone, then you can. If other people want to co-op, why shouldn't they?

I've seen this arguement a lot in games like Fallout 3 or Morrowind/Oblivion/Skyrim, some non-sense about the world being so "immersive" that you "have to take it in on your own"... I'm sorry but it makes no sense to me. Why would anyone want to dictate how others should play the game? I like playing games with other people, co-op is great and enhances my experience... I don't like MMOs but I like playing with another person or two... if I'm alone in a vast world it just feels generic to me, because NPCs only go so far to make it feel alive. I was so bored playing through Fallout 3, Oblivion or Fallout: New Vegas... I know those games have a lot of fans but to me the lore isn't anything special and walking around a universe that I find generic, performing menial tasks for mostly drab NPC's felt a little dull to me. Now, having someone next to me to cause mischief would have made those games way more fun... I'd be more invested into my character than I was and the world wouldn't feel dead. Their sandboxy open-world "do whatever you want" gameplay is perfect for multiplayer, a great place to escape to with your friends and just wreak havoc in. It's funny people keep making "MMOs" but nobody ever thought adding multiplayer to these games would be a good idea... :facepalm:

Vampire's an exception in that the atmosphere's great and since the game's quests are more streamlined, the quests always felt pertinent and not mundane chores. Elder Scrolls I just regard as a now-bastardized setting that was already rather generic from the start, and Fallout is neat/interesting but the atmosphere's rather repetitive... wastelands and doo-wop.

Still, I'd love for Vampire to have multiplayer... would make it so much more fun. I don't care for competitive multiplayer modes, but just a co-op campaign... been trying to get my ex-boyfriend into the game but because he doesn't like "vampire themes" (guess the Twilight hatred that's become so widespread scared him), he keeps on putting it off. I know he'd love the game though and multiplayer might just be the push he needs to try it.

Dunno, seems rather pointless to beg for people to not be allowed to cooperate through a great campaign, possibly even roleplaying through it... If you don't wanna co-op... then don't? Play by yourself if that's what you find immersive.

Furthermore, the "hideout" thing seems so complicated and unnecessary, possibly a waste of time and effort... How many maps do you expect would need to be created for this kind of thing to be possible?

I'd rather something simple... being dumped into Santa Monica with your buddies and wreak havoc around town. How neat would it be to have like 10 or 20 vampires in there, each hanging out in their own preferred spots, possibly forming different groups and alliances, then intrigue... then evil stuff! That's what'd be awesome! Roleplay in the Bloodlines environment!

Sorry if I made this post too long, just my 2 cents. I never understood why people would refuse to have co-op features... like, I've seen it in other forums before... "Oh I hope Elder Scrolls: <insert title> doesn't have multiplayer, that would ruin it! Need to experience the game by yourself, other people would ruin the amazing atmosphere!" ...honestly, people who don't want multiplayer should just play single-player. What's bad with the ones who find your favourite fantasy worlds boring and generic having the option to play with their friends? Appeals to a bigger crowd and everyone gets more bang for their buck.

Neverwinter Nights is a great example of how much time a good multiplayer mode can add to a game's lifespan. The account services and server browser have been discontinued by GameSpy, but thousands of people are still scattered across multiple servers, playing daily. The game's over a decade old, yet I bet you there's at least 6 times more people playing it right now than Fallout 3 or whatever.
« Last Edit: May 12, 2014, 07:13:42 AM by Mermaid »

Offline Mermaid

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Re: My Ideas
« Reply #9 on: May 12, 2014, 07:16:45 AM »
One of my favorite tool sets for any video game is neverwinter nights tool set and Dungeon Master system. People should have that kind of access and control to MP experiences. At the very least, if coop proves to change the core game too much that it either easily breaks, OR just isn't fun, we will still have all sorts of MP tools and game mode control. If you want to just shoot out, go right ahead, if you want to RP, then you can do that too.

Love your vision for the project, just had to say it. The MP in NWN should be the standard for most games nowadays, but I get that it's heavy on a company's budget to just make a toolset like that... Still, it gives you so much freedom and lets you play the game how you want to...

Very excited for Project Vaulderie!

Offline Leorgrium

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Re: My Ideas
« Reply #10 on: May 12, 2014, 07:35:29 AM »
Thank you for the link, I'll be sure to peruse the doc to see whats what. MP is something we are really excited about, and a lot of thought has gone into how we can make the MP game fun, more than just a simple death match. Cooperative play is something we are considering, but Coop is one of the hardest game types to design for when the original game was not designed with coop in mind. One thing we want to incorporate is a social setting where players can RP and a game master can govern. One of my favorite tool sets for any video game is neverwinter nights tool set and Dungeon Master system. People should have that kind of access and control to MP experiences. At the very least, if coop proves to change the core game too much that it either easily breaks, OR just isn't fun, we will still have all sorts of MP tools and game mode control. If you want to just shoot out, go right ahead, if you want to RP, then you can do that too.

do you mean Neverwinter Foundry?, the creation tool that allow to create custon missions in neverwinter mmo?? :D

Neverwinter Online foundry demonstration

That's great tool and it would be nice if there was a creation tool like that in Bloodlines. :)
Anyway I would like to see  something like  "domination mode", where players take control part of the city and  defend it against other sets (ex: sabbat vs camarilla),but without violating the masquerade. :)
This system allow to make a new kind of gampleplay in Bloodlines MP and improve the social skill  and interect each other players, making new strategy to take the control of the city. :)
All we need is a huge map where sets the gamplay and extend the masquerade system that is already in Bloodlines. :)
« Last Edit: May 12, 2014, 08:01:06 AM by Leorgrium »

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Offline Mermaid

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Re: My Ideas
« Reply #11 on: May 12, 2014, 07:55:50 AM »
He means Neverwinter Nights. =P

It's an old game, based on DnD. It brought a toolset for players to craft their own worlds. You could create your own campaigns for example... You can create your own NPCs, pick their head, write their dialogue, determine their behaviour, costumize their clothes, create areas and decorate them, link those areas... Literally everything is possible! It's like creating your own game, but you use the races, faces, monsters and models that exist within Neverwinter Nights. Chairs, carpets, roads, doors, trash... You could place anything anywhere. Super easy to use and very versatile.

I suppose the Neverwinter foundry was the way to appeal to NWN fans, but the games are totally different. Neverwinter Nights is my favourite multiplayer game of all time. Even NWN2, I have 1000 hours invested on that.  =P

Offline Leorgrium

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Re: My Ideas
« Reply #12 on: May 12, 2014, 08:10:04 AM »
He means Neverwinter Nights. =P

It's an old game, based on DnD. It brought a toolset for players to craft their own worlds. You could create your own campaigns for example... You can create your own NPCs, pick their head, write their dialogue, determine their behaviour, costumize their clothes, create areas and decorate them, link those areas... Literally everything is possible! It's like creating your own game, but you use the races, faces, monsters and models that exist within Neverwinter Nights. Chairs, carpets, roads, doors, trash... You could place anything anywhere. Super easy to use and very versatile.

I suppose the Neverwinter foundry was the way to appeal to NWN fans, but the games are totally different. Neverwinter Nights is my favourite multiplayer game of all time. Even NWN2, I have 1000 hours invested on that.  =P

I've never played the old Neverwinter unfortunally, I was playing Ultima Online when it came out :(
Anyway, let's check it out...I just edited the post and I added the Foundry video demostration . ;)

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Offline Darkfury

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Re: Some Ideas.
« Reply #13 on: May 12, 2014, 08:30:59 AM »
Stephen web - well that's good to know. thanks for answering.
   
Mermaid         - well i can agree that co-op is fun and
     actually I'm quite looking forward to it.  Doing missions    with a friends is allways fun.
                     
What i disagree is to have hack and slash type of  multiplayer,
                     
For simple reason , you have so many games which let you               
          have  this kind of fun.
  I think that WoD was allways (well PnP main idea )  about RPG and even beyond as close to theater as possible in every house.
   I allways loved this game for this and from my point of view (BTW that's why Bloodlines is brilliant ) it would be profanation to have just a H&Slash multi in it.
   I do agree that interraction of players is real engine of a game, but to have this Theater feel attached to it I actually would be closer to accept the idea of restricted multi somehow. That's why i was writing about Browser games structure. Having structure like this will let the game have some space for a Theater.
 
So I was thinking even of something like Clan Meetings which you have to do in order to gain something like , Maskarade Points and a Political Points -  some currency which will not be a gold or some worst idea ever - blood.
In other words If your Clan is more active than other is more wealthy obviously.
And more important you have to meet on the Map, as on real life. So others can disrupt, spy or something on you.

     

Profile will let you have statistics which will be upgraded as you play.
Same with your place of existance. Adds deep to your'e Character.
And give you some starting point for building a maps. It can have some prefabs or ( for lazy people) standard ones.
Your hideout is good idea as others can try to kill you in it. It doesn't has to be big as  a whole map , it might be just a hotel room, one street, or a cementary. It will be  your personal quest for others , something to be proud of.  :)

     " Look people that's my part of Severs, Only my,my own,            F****ers "

It will be like place somewere in the city, where nobody can find you . And that's another interesting point of it.
How to find somebody. That's why i would dissconect hideouts from main Sandbox map.

Got me now ?

I do not think about just next boring MMO, I think about WoD,
About great game.


   
 
« Last Edit: May 12, 2014, 09:12:43 AM by Darkfury »

Offline Darkfury

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Re: Some Ideas.
« Reply #14 on: May 12, 2014, 09:06:06 AM »
And one more actually i catch my brain just miute ago.
:)
:)
 
 It would be awsome to have profile like Standing allways in chosen place
your character and give something like NPC-s give in Bloodlines.
Yes icluding some face acting. And custom text (voice acting  will fail)
 some basic conversation, and one mission (custom made).

But i suppose it's for WoD mmo-s which CCP has dropped unfortunetlly for fans like myself. Or maybe i'm wrong.

And about this political points during the meetings of a Clans .
They can be spend by a Prince or other leaders for maskarade cover  like :
to influence some Leopold Society
to make Police less active on the streets,
to open some areas of the city,
or foremost to track some powerful artefacts or maybe even matusalems.

Well easy to say hard to make .