Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Project Vaulderie - Introduction  (Read 21778 times)

Offline atrblizzard

  • Administratrix
  • Ancillus
  • *****
  • Posts: 207
  • Reputation: 223
Project Vaulderie - Introduction
« on: April 14, 2014, 09:36:08 PM »

Project Vaulderie is a project that aims to recreate the Vampire the Masquerade: Bloodlines game to Unity. The goals we try to achieve with this tremendous effort are many. First and foremost is fixing a lot of bugs and glitches which can’t be fixed by normal fan made patches simply because they are caused by the protected executables and the Alpha state of Source Engine used by the game. Secondly, taking advantage of new features available in Unity engine as well of the new development toolkit planned along with it that allows anyone to mod it. Third, updating the game to up to date graphics and technology.

Bloodlines Resurgence was originally the project that aimed to recreate the game in Source engine. Due to the nature on how Source works the attempt of porting to Source was tremendous and strenuous for our team. After seeing the incident with Dear Esther with porting their game to Unity, gave us enough reason to remove the skepticism regarding Unity not being the perfect substitute engine. The source port, Bloodlines Resurgence, has been discontinued regarding the recent communication with White Wolf and in favor for the switch to Unity.

Our intention is to bring the best possible version of Bloodlines that many have dreamed for a very long time now. We've chosen Unity for a lot of reason, both benefiting for our production needs and to deliver the expectations for this rather ambitious project. We're be focusing on the single player aspect of the game, but in the mean time we also implement multiplayer support from the beginning as we go, to remove any issues that would appear later on. It will have modding support but any current mod will require to be converted to properly work (including maps).

Current plans for the project:
  • Windows, Mac and Linux builds, including 64-bit support
  • Improved graphical assets, shaders and DX11 support
  • Implement proper real-time shadow rendering and deferred lighting
  • Storyteller mode, in the spirit of Redemption
  • Revamped disciplines system
  • Multiple character profiles, meaning you can play between characters without interfering with each other
  • Each hub map now have the building interiors integrated, eliminating waiting time
  • Proper dialog system, with more in-depth facial expression
  • Level editor and other modding tools to create new mods or alter the current game

Long term plans:
  • Multiplayer between Camarilla, Society of Leopold, Kuei-Jin and the Sabbat
  • Integrated with Steamworks for achievements and storing contents online
  • Full character customization, from customizing outfits to body parts
  • Full co-op support for single player campaigns

Be sure to check out the following links for more information:

We don't have any release date specified yet, but we're working hard to get a functional demo as soon as possible. Expect more to come on from us soon enough.

Sincerely, the Vaulderie Team.
« Last Edit: June 16, 2014, 10:47:21 PM by atrblizzard »



Offline terror13

  • Fledgling
  • *
  • Posts: 3
  • Reputation: 0
Re: Project Vaulderie - Introduction
« Reply #1 on: January 02, 2016, 10:59:17 PM »
Good luck =)

Its a shame world of darkness never got made because they're scummy company was just using them to promote their utterly garbage game.

Offline Michael

  • Methuselah
  • ****
  • Posts: 443
  • Reputation: 44
Re: Project Vaulderie - Introduction
« Reply #2 on: January 12, 2016, 04:27:01 PM »
Good luck =)

This is a little outdated. Project Vaulderie team was sent a Cease and Desist letter by CCP in 2014. Development was cancelled.
There's no such thing as darkness, just the absence of light.

Offline NightRevolt

  • Fledgling
  • *
  • Posts: 9
  • Reputation: 1
  • 'I may be dead, but i feel more alive than ever.'
Re: Project Vaulderie - Introduction
« Reply #3 on: January 13, 2016, 03:27:15 AM »
It is a shame, i expect an official game to make up for this, at least.

Offline Bohemian Toreador

  • Fledgling
  • *
  • Posts: 29
  • Reputation: 1
  • Only Beauty redeems...
Re: Project Vaulderie - Introduction
« Reply #4 on: January 15, 2016, 09:24:13 PM »
With the IP in new hands, perhaps things might change. I for one would love, even if a new official cWoD game comes out this year (which it most probably won't), VTMB on an updated engine. It could also serve as a kind of a promo for an upcoming official cWoD game.

Offline atrblizzard

  • Administratrix
  • Ancillus
  • *****
  • Posts: 207
  • Reputation: 223
Re: Project Vaulderie - Introduction
« Reply #5 on: January 18, 2016, 04:02:42 PM »
Certainly would fill the gap, let alone breath a fresh new life into the franchise in the meantime, and while "things seem positive" with them, it's worth noting companies as feared as Konami is, appears to have gone through the lengths of lettting a remake project to be the very first to have permission granted by them to continue development on it.

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 3500
  • Reputation: 782
  • Unofficial Patcher
Re: Project Vaulderie - Introduction
« Reply #6 on: January 18, 2016, 04:53:05 PM »
Now I don't get the connection to Konami above, so are they allowing you to continue or are you still talking ;)?

Offline Sabbat_stalker

  • Fledgling
  • *
  • Posts: 29
  • Reputation: -1
Re: Project Vaulderie - Introduction
« Reply #7 on: January 21, 2016, 11:36:27 AM »
Have you been in contact with them and if so what has been said  :haw:

Offline Radical21

  • Antediluvian
  • *****
  • Posts: 2911
  • Reputation: -1399
Re: Project Vaulderie - Introduction
« Reply #8 on: January 21, 2016, 07:30:42 PM »
Now I don't get the connection to Konami above, so are they allowing you to continue or are you still talking ;)?

I think he means to say that Konami were more forthcoming towards giving permission to a none-commercial remake project. Although that is a different case entirely so I wouldn't say its relevant here.

The main thing that company has to worry about when allowing someone else to make a free remake is that they potentially lose money from the product they released, due to people preferring the remake, regardless if the remake earns money or not, their project becomes largely discarded as outdated.
So I think that is why they did not give permission.

The other possibility is that they fear a bad product would harm the prestige franchise.

And you can be the nicest guy in the world but business people and lawyers are usually cut-throat so they assume you are too, so they won't just take your word for it.  And I don't mean any offence by that, I think Paradox seem pretty cool but you got to remember that for them giving the ok is not that simple.

Offline Signothorn

  • God Hates Fangs
  • Administratrix
  • Antediluvian
  • *****
  • Posts: 14931
  • Reputation: 1134
Re: Project Vaulderie - Introduction
« Reply #9 on: January 23, 2016, 12:41:02 AM »
Have you been in contact with them and if so what has been said  :haw:

During Tenebrae Noctis, Tobias said he had just begun talks with the Vaulderie team, so there's your confirmation that some words have been exchanged. As for what has been said, I doubt AtrBlizzard will state it publicly because the discussion isn't over. If there is a yes or no answer, we'll be sure to let you know right away. Sorry, no time frame for a yes or no response either. Please understand that at Tenebrae Noctis, Tobias also said White Wolf only really consisted of himself and Martin Ericsson, and he went on to talk about staffing and partnerships ect. It can't be Tobias' top priority to get a free mod/remake approved from Activision, he has a brand to restore and grow. Without betraying AtrBlizzard's trust,I do think it's safe for me to say he is eagerly waiting for some responses. I just don't want to get people's hopes up with speculation, based on what has been said between WW and AtrBlizzard. It only takes one person misinterpreting something, then spreading a rumor to make a mess for all parties. The project is still dead for now.

tl;dr It's not as simple as Tobias saying yes. It may take some time before there is a definite yes or no because of various parties involved, and WW's priorities and challenges atm.