Author Topic: Old Frequently Asked Questions Thread  (Read 10797 times)

Offline Nosferatu Numbers Station

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Re: Re: Project Vaulderie - Introduction
« Reply #75 on: May 08, 2014, 04:38:25 AM »
And get rid of all those maps that you can find trailing the streets and sewer walls?  Plus I think modding may screw up the potential for that anyways.  The hubs really aren't hard to traverse, and sometimes it feels more rewarding to explore than it is to rely on a minimap to tell you that Bach is sitting on a cliff with target dummies littered about below him.
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Offline Radical21

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Re: Re: Project Vaulderie - Introduction
« Reply #76 on: May 08, 2014, 04:52:14 AM »
I actually hate minimaps, especially the ones that tell you where everyone are or where all the secret rooms are at.

Offline Thanatos144

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Re: Re: Project Vaulderie - Introduction
« Reply #77 on: May 08, 2014, 11:23:16 AM »
I actually hate minimaps, especially the ones that tell you where everyone are or where all the secret rooms are at.
Personal preference I guess. I hate not knowing where I am in a game. Even one with maps as small as this one. 

Offline Stephen_Webb

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Re: Re: Project Vaulderie - Introduction
« Reply #78 on: May 08, 2014, 06:27:12 PM »
The only time they are really worthwhile is when you have a special skill in an mmo like tracking that allows you get a rough gestimation of where said target is....Mount and Blade did something really cool on the world map where they had all parties that traveled on the map leave behind little tracks that, depending on your tracking ability, would tell you approximately how many people where in the party and about how long ago it had been since they left the tracks...
Other than that, a dedicated minimap does not belong in a game like this

Offline Radical21

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Re: Re: Project Vaulderie - Introduction
« Reply #79 on: May 08, 2014, 08:18:08 PM »
The only time they are really worthwhile is when you have a special skill in an mmo like tracking that allows you get a rough gestimation of where said target is....Mount and Blade did something really cool on the world map where they had all parties that traveled on the map leave behind little tracks that, depending on your tracking ability, would tell you approximately how many people where in the party and about how long ago it had been since they left the tracks...

I think I've seen something like that also in an RPG based on Game of Thrones but unlike Mount&Blade the tracks appear in the realtime 3ps/fps perspective to simulate tracking so it could be a pretty cool addon for Auspex/Serpentis/Protean users in the future.(although come to think of it , it really depends how big the gameworld is, I don't think it was that big in bloodlines)
« Last Edit: May 08, 2014, 08:28:14 PM by Radical21 »

Offline Bateluer

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Re: Old Frequently Asked Questions Thread
« Reply #80 on: May 09, 2014, 03:50:55 AM »
I had a question about the licensing done for Unity3D. I noticed that the licensing terms for Unity3D 5 were rather expensive, 1500 USD or 75/month, compared to Unreal Engine 4 which is 20/month and 5% royalties. From what I understand, UE4 is also incredibly easy and very community driven.

Have the project leaders already secured licensing for Unity, and if so, what version?

Offline Stephen_Webb

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Re: Re: Project Vaulderie - Introduction
« Reply #81 on: May 09, 2014, 04:11:13 AM »
Yeah, I like the idea of tracking using a vampiric discipline. Might be cool to just test some effects in a non-bloodlines map to see if it'd be worth while for Project Vaulderie. Small maps kinda defeats the purpose as you've noted, but if the map is extended to all the maps in MP mode...it could be useful.

Offline Stephen_Webb

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Re: Old Frequently Asked Questions Thread
« Reply #82 on: May 09, 2014, 04:30:01 AM »
Unity is amazing, and it is our hopes to upgrade to unity 5 when it arrives, but funds are currently very limited. There are a few other things we need in order to make some more large scale MP work out, such as PUN+. I currently have a Unity 4 pro license. We are looking at team licence for the asset server as well, as working together with more people becomes cumbersome and mistakes easily made without proper asset management system. We use BITBUCKET for out code repository, but thats about where that stops. Things are looking pretty good for the project too, we are very excited about some new features being added to the original game too, all while still remaining within the WoD and right in stride with Bloodlines spirit. Stealth, Lighting, AI, and MP stuff are among the biggest changes -- not to mention the clans for MP.
Also, Bateleur, yeah, Unity is great for its commUNITY lol. There are very little complaints from me over the past 3 years of use - everything that was weak about the original product was quickly fixed by user made plugins that can be monetized through unity. I recommend it to anyone and everyone that wants to get into game development. While Unreal 4 is Amazing, it also has a very steep learning curve. I know C++, but not nearly as well as C# or JS. Unreal 4s Blueprint system is a little convoluted and cumbersome. The interfaces are cluttered with settings and doodads making it difficult to get acclimated. From what I've seen in my short use of Unreal 4, the rendering engine is quite a bit more powerful than Unity 4's, but appearance isn't everything. Unity 5 is around the corner 8)

Offline Bateluer

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Re: Old Frequently Asked Questions Thread
« Reply #83 on: May 09, 2014, 05:05:36 AM »
Unity is amazing, and it is our hopes to upgrade to unity 5 when it arrives, but funds are currently very limited. There are a few other things we need in order to make some more large scale MP work out, such as PUN+. I currently have a Unity 4 pro license. We are looking at team licence for the asset server as well, as working together with more people becomes cumbersome and mistakes easily made without proper asset management system. We use BITBUCKET for out code repository, but thats about where that stops. Things are looking pretty good for the project too, we are very excited about some new features being added to the original game too, all while still remaining within the WoD and right in stride with Bloodlines spirit. Stealth, Lighting, AI, and MP stuff are among the biggest changes -- not to mention the clans for MP.

Thanks for the reply. Are you soliciting funds any where to move to Unity 5 when its released?

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While Unreal 4 is Amazing, it also has a very steep learning curve. I know C++, but not nearly as well as C# or JS. Unreal 4s Blueprint system is a little convoluted and cumbersome. The interfaces are cluttered with settings and doodads making it difficult to get acclimated. From what I've seen in my short use of Unreal 4, the rendering engine is quite a bit more powerful than Unity 4's, but appearance isn't everything. Unity 5 is around the corner 8)

I'd expect UE4 to be significantly more powerful than Unity's, its a flagship next generation engine. :P I don't have much experience with these, but a co worker of mine is paying the 20/month license for UE4 and raves every day about how stupidity easy it is to use and how awesome its community is.

Offline Leorgrium

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Re: Re: Project Vaulderie - Introduction
« Reply #84 on: May 09, 2014, 12:00:34 PM »
does project vauderie aim to get this goal as UI? It would be pretty cool in multiplayer mode and interact with other players on mission by instant messanger  :)

« Last Edit: May 09, 2014, 12:03:15 PM by Leorgrium »

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Offline Stephen_Webb

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Re: Re: Project Vaulderie - Introduction
« Reply #85 on: May 09, 2014, 12:17:18 PM »
We don't need instant messanger, I already created a text chat box for communication, I am also looking into codecs for voice chat in game. nothing insane, but we'll be opening a thread dedicated to ideas for game elements that everybody would like to see, so instead of posting in one of the already existing, You can focus your attention to a new thread dedicated to game ideas. Feel free to add anything you'd like no matter what it is, if we can't do it, we will describe why, if we think its a great idea, we'll also tell you why, if we think its no good, we won't be mean. Promise.  :justabite:

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Offline Stephen_Webb

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Re: Old Frequently Asked Questions Thread
« Reply #86 on: May 09, 2014, 12:25:35 PM »
Quote
Thanks for the reply. Are you soliciting funds any where to move to Unity 5 when its released?

Yes, we do have a donation page setup http://vaulderie.bloodlinesresurgencemod.com/donate/

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I'd expect UE4 to be significantly more powerful than Unity's, its a flagship next generation engine. :P I don't have much experience with these, but a co worker of mine is paying the 20/month license for UE4 and raves every day about how stupidity easy it is to use and how awesome its community is.

Ha, stupidly easy to use. My opinion, its no where near as easy to use as Unity. No where near. I've worked in Unreal 3, UE4 and Unity, and I prefer Unity Hands Down above the rest, and my second choice of Game Engine is DXStudio. Its a shame that one hasn't gotten much attention and now the commercial version is free -- the big draw back with that is JS is the core scripting language, no visual scripting system for prototyping either. And the BETA has native Double Precision Floating Point capability. Essential for games with super massive worlds where you need to render miles of distance in one scene...
« Last Edit: May 09, 2014, 02:46:32 PM by Wesp5 »

Offline Leorgrium

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Re: Re: Project Vaulderie - Introduction
« Reply #87 on: May 09, 2014, 02:36:56 PM »
We don't need instant messanger, I already created a text chat box for communication, I am also looking into codecs for voice chat in game. nothing insane, but we'll be opening a thread dedicated to ideas for game elements that everybody would like to see, so instead of posting in one of the already existing, You can focus your attention to a new thread dedicated to game ideas. Feel free to add anything you'd like no matter what it is, if we can't do it, we will describe why, if we think its a great idea, we'll also tell you why, if we think its no good, we won't be mean. Promise.  :justabite:

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Sorry, I meant the text chat.. ;)
My idea is you guys might build a "little" wodmmo into bloodlines;)
I don't know whether you can make the thing possible or not, but I hope for. ;)
Anyway, There's some idea of gameplay that you might do for  the multiplayer here: http://yadi.sk/d/t_O3gC6wMuBNZ
« Last Edit: May 09, 2014, 02:40:05 PM by Leorgrium »

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Offline Signothorn

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Re: Old Frequently Asked Questions Thread
« Reply #88 on: May 09, 2014, 08:09:44 PM »
Locking this thread. Feel free to post separate threads on specific subjects that haven't been discussed yet. Be sure to read the FAQ before you post or make a new topic, to save AtrBlizzard and Stephen Webb time.