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Offline Yosiel

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Old Frequently Asked Questions Thread
« on: April 14, 2014, 10:00:28 PM »
I got to tell you that after the news today, this is gleam of hopefor the future of VTMB. You have my full support!



Offline SundaysInSeptember

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Re: Re: Project Vaulderie - Introduction
« Reply #1 on: April 15, 2014, 12:54:32 AM »
I'm so excited for this! If there's any way I can help, having absolutely zero know-how when it comes to programming/3D modeling(I only really do some digital art here and there), please let me know. Best of luck to you. I will be following this project closely now that I know it exists!

Offline Wesp5

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Old Frequently Asked Questions Thread
« Reply #2 on: April 15, 2014, 09:41:12 AM »
We’ll get in contact with Wesp for his permission on the further inclusion of Unofficial Patch.

I would be honored if this project could be based on the Unofficial patch! In fact I would recommend to use the bsp files of the UP to convert the entities over to Unity, if this is already possible, because a lot of minor issues like placement or similar have been fixed that would otherwise have to be done all over again.

Offline Leorgrium

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Re: Re: Project Vaulderie - Introduction
« Reply #3 on: April 15, 2014, 11:30:32 AM »
I look forward to playing new vtmb version based on Unity and new material related  :rock:

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Offline atrblizzard

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Re: Old Frequently Asked Questions Thread
« Reply #4 on: April 15, 2014, 01:33:59 PM »
I'm more than humbled to hear the approval for the inclusion of your Unofficial patches, since it makes sense to base the changes upon what is basically the already fixed and balanced version of the game. Should I wait for the 9.0 patch for that or apply the chances from the 8.9 instead? I'll be sure to update the FAQ regarding the permission, thanks! Hope to see your involvement increased as we progress, to shape the best possible version that is not likely possible on the current engine.

Offline Wesp5

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Re: Old Frequently Asked Questions Thread
« Reply #5 on: April 15, 2014, 09:37:22 PM »
Should I wait for the 9.0 patch for that or apply the chances from the 8.9 instead?

As the release of 9.0 is planned after Easter I would wait for that. Quite some stuff has been fixed and improved!

Offline Ansset

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Re: Old Frequently Asked Questions Thread
« Reply #6 on: April 16, 2014, 12:54:17 PM »
In fact I was wondering if you add gay options such seduce a man for have blood or  slept with him (like jeanette.) Because in the original game there is a little to straight, bi (woman) and lesbians

Offline Rick Gentle

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Re: Old Frequently Asked Questions Thread
« Reply #7 on: April 16, 2014, 04:16:54 PM »
If you want to wiggle your eyebrows at man-meat, get Seduction 6 and talk to the guy outside the Cavoletti Café in Hollywood.
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline ngppgn

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Re: Old Frequently Asked Questions Thread
« Reply #8 on: April 16, 2014, 06:02:27 PM »
First off, I wish you luck for this new project!

That said, let me ask: which specs do you think that the actualised game would require? I ask that because I have a very low-end computer, and although the original Bloodlines runs like a charm, I fear that I could not get to enjoy this upgraded version....

Offline Ansset

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Re: Old Frequently Asked Questions Thread
« Reply #9 on: April 16, 2014, 06:18:10 PM »
If you want to wiggle your eyebrows at man-meat, get Seduction 6 and talk to the guy outside the Cavoletti Café in Hollywood.
Yes, but it's small compared to the number of girls you can seduce

Offline atrblizzard

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Re: Old Frequently Asked Questions Thread
« Reply #10 on: April 17, 2014, 03:24:58 PM »
As the release of 9.0 is planned after Easter I would wait for that. Quite some stuff has been fixed and improved!

Great to hear! Are there any particular maps that weren't updated from 8.9, to get started them incorporated until 9.0 is out? Either way, good work as always!

In fact I was wondering if you add gay options such seduce a man for have blood or  slept with him (like jeanette.) Because in the original game there is a little to straight, bi (woman) and lesbians

That hasn't been fully thought out yet, but we will sure to take this option into consideration once we're at that part.

First off, I wish you luck for this new project!
That said, let me ask: which specs do you think that the actualised game would require? I ask that because I have a very low-end computer, and although the original Bloodlines runs like a charm, I fear that I could not get to enjoy this upgraded version....

Thank you kindly! I can't give you a proper answer just yet, but the usual minimum requirement Unity has for the engine is any graphics card with DirectX 9 level, so any card basically made since 2004 should work. But it should run fine with lowest settings, that is with AA turned off, no real time shadow enabled or any high post processing effects.

Offline Ansset

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Re: Old Frequently Asked Questions Thread
« Reply #11 on: April 17, 2014, 05:42:10 PM »
Ok and you think  created a guild system for mode multiplayer? :)

Offline atrblizzard

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Re: Old Frequently Asked Questions Thread
« Reply #12 on: April 17, 2014, 09:28:35 PM »
A guild would make more sense on an MMO and on a bigger scale than the actual maps than on this, unless you had something different on mind.

Offline atrblizzard

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Re: Re: Project Vaulderie - Introduction
« Reply #13 on: April 17, 2014, 09:33:19 PM »
Thank you for the kind words. And here's a small teaser on behalf of Stephen, please note it's still an early WIP. But here's a bit of experimentation on the dynamic weather system and bloom: http://puu.sh/8cH3L/85444db941.PNG

Offline Radical21

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Re: Re: Project Vaulderie - Introduction
« Reply #14 on: April 17, 2014, 10:17:36 PM »
How many times must I say this until you guys learn: Multiplayer first or it won't ever pick up. I know its harsh but its the truth.