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Offline atrblizzard

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Half-Life 2: Epistle 3
« on: August 25, 2017, 08:16:48 am »
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I hope this letter finds you well. I can hear your complaint already, “Gordon Freeman, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous game (referred to herewith as Episode 2).

Wesp, looks like your prays have been answered, at last. This isn't an official game, but a closure to the series from the former head writer of Half-Life. The overall brief synopsis has been posted on his blog but due to the high amount of traffic (which of course makes sense), can be found on different links: https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md

It's a shame it never came out in form of an episodic game, even with the current Half-Life 2 episodic style/content, but this is the closest we will ever get to the plot. I don't know if this was released because of Valve's 21th birthday and knowing the direction that they head in with Artifact, that this would be the only way they can dig themselves out a little.

Half-Life franchise, as we know it, is officially dead. The closure has arrived and the cliffhanger has been resolved. Now you may finally find peace, Gordon Freeman.

Offline Wesp5

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Re: Half-Life 2: Epistle 3
« Reply #1 on: August 25, 2017, 05:39:51 pm »
Wesp, looks like your prays have been answered, at last. This isn't an official game, but a closure to the series from the former head writer of Half-Life.

I just discovered it myself reading my daily Blues News ;). I bet Marc Laidlaw was just fed up with Valve moving away from Half-Life and single player games!

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It's a shame it never came out in form of an episodic game, even with the current Half-Life 2 episodic style/content, but this is the closest we will ever get to the plot.

Maybe some mod team will go ahead and make that final episode! The Borealis is already in the leaked alpha maps and there are certainly modders who could do it.

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I don't know if this was released because of Valve's 21th birthday and knowing the direction that they head in with Artifact, that this would be the only way they can dig themselves out a little.

Artifact? What do we already know about this? Is it a MP only game, probably for VR, to get the most money out of the less amount of work, as usual with Valve nowadays :(?
« Last Edit: August 25, 2017, 05:43:08 pm by Wesp5 »

Offline atrblizzard

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Re: Half-Life 2: Epistle 3
« Reply #2 on: August 25, 2017, 07:15:54 pm »
I just discovered it myself reading my daily Blues News ;). I bet Marc Laidlaw was just fed up with Valve moving away from Half-Life and single player games!

I wouldn't doubt that, being the head writer for the two biggest franchise at Valve, along with many other writers leaving the company because it doesn't share the same goals as it once did. Valve pretty much died in 2013 during the huge clensing.

Maybe some mod team will go ahead and make that final episode! The Borealis is already in the leaked alpha maps and there are certainly modders who could do it.

There are already a few mods being planned to be developed on that basis right now, only issue is how the voice acting would be handled?

Artifact? What do we already know about this? Is it a MP only game, probably for VR, to get the most money out of the less amount of work, as usual with Valve nowadays :(?

It's much worse than that. It's a fucking card game based on Dota 2. Valve went from being the industry that created new experiences and formulas to one that just copies them blatantly.


Offline Wesp5

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Re: Half-Life 2: Epistle 3
« Reply #3 on: August 26, 2017, 05:50:45 pm »
There are already a few mods being planned to be developed on that basis right now, only issue is how the voice acting would be handled?

This would only be about Alyx and Dr. Mossman, right? Burgermeister showed us with the CQM that some voices can be imitated pretty well! Where did you read about the planned mods? I only hope that they work together, otherwise I fear several half-finished ego-trips with no end result. And I hope they honor Valve's style, because there already was a mod called Episode 3, but it was completely off and got a lot of people angry. If this mod had been called anything else, it would have been fine, but calling it Episode 3 was an insult!

It's much worse than that. It's a fucking card game based on Dota 2.

Meh. I hope they crash and burn with this like with their Steam machines!
« Last Edit: August 26, 2017, 05:53:42 pm by Wesp5 »

Offline InTech

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Re: Half-Life 2: Epistle 3
« Reply #4 on: August 26, 2017, 11:48:17 pm »
This is a mod project Reddit page if anybody is interested:

https://www.reddit.com/r/dreamsofhalflife3/

Things are moving very fast.

It's much worse than that. It's a fucking card game based on Dota 2.

Meh. I hope they crash and burn with this like with their Steam machines!

Steam machines were a cool idea that lacked a bold concept to sell the devices that didn't only appeal to affluent Gen-Xers'.
That's the basic problem at Valve they make stuff largely for themselves and their own interests.

So VR hardware and games because they're fascinated by the Technology, more Dota because they play Dota in the office as do all their friends.
« Last Edit: August 27, 2017, 12:04:35 am by InTech »

Offline Wesp5

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Re: Half-Life 2: Epistle 3
« Reply #5 on: August 27, 2017, 09:20:43 am »
This is a mod project Reddit page if anybody is interested:

Amazing! I see they already know about the failed attempt that I wrote about here too :)! But then they also decided to use the Unreal engine which is a bad idea. They'll never get it finished that way. They should stick to source and use as much assets as possible from the leaked HL2 alpha and the other games!

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Steam machines were a cool idea that lacked a bold concept to sell the devices that didn't only appeal to affluent Gen-Xers'.

Steam machines were only a grab for money in the hardware area to cement the monopoly of Steam! After all in the unlikely event that Steam looses the monopoly to other services Valve will go broke very fast...

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That's the basic problem at Valve they make stuff largely for themselves and their own interests.

Not really. Since Gabe Newell is in charge they only make stuff to get more money and the easiest way to do this is to get other people to create it, think of the multiple tries to get people to even pay for mods, and then either just sell it on Steam or mod it to continue proven success. Like with CS, Portal, DOTA and basically every game after Half-Life 2! You can't tell me nobody there had any interest in making HL2:E3. Certainly Laidlaw had this.
« Last Edit: August 27, 2017, 09:39:23 am by Wesp5 »

Offline InTech

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Re: Half-Life 2: Epistle 3
« Reply #6 on: August 27, 2017, 01:05:19 pm »
My largely uninformed (and probably wrong) opinion:

Steam machines were only a grab for money in the hardware area to cement the monopoly of Steam! After all in the unlikely event that Steam looses the monopoly to other services Valve will go broke very fast...
The thing is from a business perspective you're right, Steam OS should have been the move that completely monopolised the games world and in the medium term the software world as whole.

But it didn't, instead we get a bunch of console machines in permanent Alpha/Beta connected to a Virtual Reality device, a figurative vehicle that's really limited outside a large affluent minority that wants cool bleeding edge tech.

Sure it sold but most businesses don't want a product to just 'sell well', they want all the money not some of it.
And why didn't they aim to get all the money? They believe it will get them all the money because they live in a bubble (not a bad thing in the past) where Dota is insanely popular (Yes it is but not among Valves own core fans) and the world is aching for virtual reality (which is true for a certain subset) when in reality most people want more practical stuff based on existing Technology.

Not really. Since Gabe Newell is in charge they only make stuff to get more money and the easiest way to do this is to get other people to create it, think of the multiple tries to get people to even pay for mods, and then either just sell it on Steam or mod it to continue proven success. Like with CS, Portal, DOTA and basically every game after Half-Life 2! You can't tell me nobody there had any interest in making HL2:E3. Certainly Laidlaw had this.

The organisational structure at Valve puts Gabe at the top but it's a much more egalitarian situation where members tend to be able to 'work on projects that interest them', I'm not saying there weren't people who revisited HL2E3 and did work on the project.
But chances are the general thrust was towards games they play together and discuss regularly and of course are considered current and popular.
Which DOTA is... at PAX, among thousands of Blizzard fans who they interact with on a regular basis and are often friends with.

Also given the way people kept asking about HL3 and booed the project they'd been working hard on I wouldn't be surprised if it had become a 'square' topic at Valve which more than likely resulted in Laidlaw's dismissal.

Honestly I'm not sure I blame them for wanting to kill HL3.
Although the conspiracy theorist in me wonders if there's more to this.
« Last Edit: October 08, 2017, 02:06:02 am by InTech »

 

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