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Author Topic: "Diablerie" a vampire the masquerade fangame  (Read 2657 times)

Offline Mamita

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #30 on: May 12, 2018, 02:45:43 AM »
This is frankly amazing and quite heartening to see.
I hope for the love of god Paradox doesn't slap ya with a C&D, and I look forward very eagerly to whatever you post next.

Just one question: How many clans?

Offline atrblizzard

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #31 on: May 13, 2018, 09:47:04 PM »
Apparently I have been summoned here. From what I see, things are looking quite promising!

Either that, or it is some kind of spam protection and user can only post links like that after they were around for some time here. Anyway, it looks cool, but here comes the usual warning: already the menu looks quite close to Bloodlines which is copyrighted by Activision as the whole WoD is by White Wolf. So unless you cleared your game with them, sooner or later a C&D might get to you, as happened with Project Vaulderie. Read more in the thread below yours, or at least join forces with them ;)...

As long as you are using Bloodlines as a placeholder or inspiration, it should be fine. Bloodlines is more Activision's gig than White Wolf, but for a new WoD game you should definitely clear it out with them, but they are really cool about things, and I'm certain they would be glad to hear about it.

Okay, I didn't know this. Project Vaulderie was started on Unity too, so you should talk with atrblizzard, whom you can PM here, about it! He actually got to talk with WW about making a new WoD game, but it never went anywhere. Maybe you could join forces and create something new together?

Project Vaulderie was always a Unity project. Only Resurgence was on Source and briefly on UDK. But since I know my ways around Unity the most, I'm sure joining forces would bring this project forth a lot faster. So consider this as me being very interested in helping.

Here is an update to quench your thirst:



Nice use of ProBuilder. It's really helpful to prototype and create placeholder assets fast. Oh and I appreciate what I see on the screen there. ;)

Let me know what needs to be done. You could add me over Steam or Discord.  :rock:

Offline lhide

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #32 on: May 15, 2018, 04:11:29 AM »
This is frankly amazing and quite heartening to see.
I hope for the love of god Paradox doesn't slap ya with a C&D, and I look forward very eagerly to whatever you post next.

Just one question: How many clans?
Thanks Mamita, maybe with some help Paradox will even greenlight us, who knows?
As of now the game will feature the same clans from bloodlines,(i've posted a picture of the clan selection screen earlier in the thread) because i'm using how they build their code to concept things like disciplines and such, but maybe more will be added later.

Next video will be a discipline showcase. Take at look at how i've set the hacking/character sheet interaction:

link: https://youtu.be /N7ZasTfgX1s    (delete the spaces)


Apparently I have been summoned here. From what I see, things are looking quite promising!

Project Vaulderie was always a Unity project. Only Resurgence was on Source and briefly on UDK. But since I know my ways around Unity the most, I'm sure joining forces would bring this project forth a lot faster. So consider this as me being very interested in helping.

Nice use of ProBuilder. It's really helpful to prototype and create placeholder assets fast. Oh and I appreciate what I see on the screen there. ;)

Hi atrblizzard, the virgin sacrifices and sigils seems to have finally worked! :cometome:
The easter egg on the screen was meant for quite a few people and you are one of them, so thanks for noticing.

Let me know what needs to be done. You could add me over Steam or Discord.  :rock:

It is my great pleasure and honor to welcome you to the team atrblizzard and darkgodslair, so here are my profiles so we can discuss it further:

Steam: steamcommunity.com/id/luanmakeshahas
Discord: lhide #1599

And here is another video to showcase the armor prefabs:

Link: https://youtu.be /K3aedjZOyGE  (delete the spaces)
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Offline lhide

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #33 on: June 15, 2018, 02:57:58 PM »
Hi everyone, long time no see, eh?

Me and Darkgod have been really busy the last few weeks, and after finishing Vampyr we are adressing some key points that we think they did wrong(character progression, dialogue, combat, movement etc).
Right now Darkgod will be finishing some models and animations and i'm working on the AI and dialogue, so the next update will be full of new stuff.
Now let me show you some movement and discipline prototypes(And as always let me know what you think):


















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Offline The Shadow Man

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #34 on: June 16, 2018, 11:39:42 AM »
Reposted from my own thread as requested:

Don't get me wrong there are parts of Vampyr I love but it just dosen't entirely hit the spot if you know what I mean.

Well that does sound appealing but I've been hurt before namely by Dogma. So let me ask a few questions.

Do you have an overall plan? Is there a storyline?

Do you plan to make modding easy? If so how?

Is this going to be a VtM Game? If so how much of VtM will be included? 5 clans? 13 clans? Any bloodlines? Any other creatures?

Do you plan to sell the game?

How will it be disturbed?

Who gets finally say on what happens with the game? Who owns it?

If I was to be involved what sort of thing would I end up doing?

How will it differ from the games I mentioned? Lets not forget that Bloodlines already exists, an aim would be a modern vampire game not a 2004 vampire game and as good as Bloodlines is, its not perfect.

Finally do you plan to make clothing customisable not just set outfits? I say this as a player who will play male characters given the option and they often get less thought clothing wise than female characters.
« Last Edit: June 16, 2018, 09:53:54 PM by The Shadow Man »

Offline lhide

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #35 on: June 16, 2018, 11:10:52 PM »
Do you have an overall plan? Is there a storyline?

The game starts in modern day Los Angeles soon after the prince of the city has been murdered. The main character, whom may or may not be related to the main protagonist of bloodlines, *wink* *wink* is caught in the fight between the Sabbat, Camarilla, Kuei-Jin and the Anarchs. The main character tries to investigate, whatever happened to his/her sire, whom has been killed by the camarilla... A childe without sire.
The Camarilla is trying to impose a new prince and the Sabbat roam the streets as they see this might be their chance to cease control over the city and maybe dine on antedilluvian blood. Every single clan is embrancing more vampires so they can conspire and scheme to further their own mysterious goals.

Do you plan to make modding easy? If so how?
Cosmetics and haven customization will play a big part in the immersion for the players that want that experience. The plan is that players could easily add custom textures and models and we may expand on this further in development.

Is this going to be a VtM Game? If so how much of VtM will be included? 5 clans? 13 clans? Any bloodlines? Any other creatures?
Yeah, we're using the World of Darkness setting and we want to feature atleast an appearance/easter egg with every major creature in the setting (werewolf, changeling, hunter, etc). The main story will feature at least the following clans: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere and Ventrue. More may be added through updates, MODs etc. Only vampires, atleast until someone create a spider man MOD or something like that. :razz:

Do you plan to sell the game?

If we ever get approval and permission from White Wolf, we will probably work something out, but i can't sell something that technically isn't mine. So until they tell us we have to sell the game for 5 bucks of something, no, the game will be free.

Nothing stopping anyone from donating though... It would be much appreciated!

How will it be disturbed?
I don't get what you mean by that. Could you elaborate?

Who gets finally say on what happens with the game? Who owns it?
That depends on, what you mean by that. WW owns the setting, I own the code, darkgod own his animations and models and whoever joins the effort will own the assets made by them, which will be used in the game with their permission. Whatever happens to the game, is agreed by the whole team.

If I was to be involved what sort of thing would I end up doing?

What are your particular set of skills?

We currently need the following skills:
*Concept artist
*Landscaping/Level designer
*Writer
*Sound design
*Voice actor/actress
*UI designer


How will it differ from the games I mentioned? Lets not forget that Bloodlines already exists, an aim would be a modern vampire game not a 2004 vampire game and as good as Bloodlines is, its not perfect.
*Freedom of movement. We are developing a playground, so you can feel like a vampire. You can use fast travel if you want, but the model design will enable the player to freely explore the city, jumping from rooftops, climbing buildings, grabing ledges etc.
*Stealth will play a big role for the players, who choose this approach, making the experience seems like a different game.
*Conversations play a big part in the outcome, granted you have the right skills. You will be able to finish the game without killing a single soul or you can kill important NPCs that annoy you for instance.
*You can become the prince of the city, liberate the city for the anarchs or even enable the sabbat to bring an archbishop to power. If you choose to enable one faction, you will also have access to their questlines.
*Faction reputation can make all the difference, ranging from things like being hunted by the camarilla or becoming a bishop of the sabbat.
*You can acquire havens throughout the city  by questlines, money, coersion or clan specific quests. They will be customizable and things like bloodolls and crafting stations can be found.
*The streets will feel more alive by night. This will happen through encounters, lots of NPCs with their own questlines and human cattle to dine upon.
*The world is being build with interaction in mind, but don't expect the game to tell you, what to press next. If you see something that caught your attention, maybe you should check it out.
*Crafting will not be necessary to finish the game, but it will enable a different experience for those players, who choose that path, which ranges from equipment to quest specific items.
*Character progression will play a big part on everything, from your appearance and game style to how the world expresses the choices you've made.
*Combat will be dynamic, improving as your character progresses. This involves acquiring new skills and getting access to better equipment.
*Disciplines abound, there will be a wide array of them. It will range from thaumaturgy to vicissitude, since we are building the diablerie as a mechanic into the game. The player will be able to acquire disciplines from other clans, but some characters might know, what you did and react to your misdeeds.

Finally do you plan to make clothing customisable not just set outfits? I say this as a player who will play male characters given the option and they often get less thought clothing wise than female characters.

You will be able to buy or craft equipment, if you have the right skills and all the equipment will have their own models and textures. The game will feature a lot of equipment, ranging from armor to artifacts (like the eye of alamuth). We will put your comment to good use. Women and Men will have the same amount of clothing options.
« Last Edit: June 16, 2018, 11:20:43 PM by lhide »
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Offline The Shadow Man

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #36 on: June 17, 2018, 11:42:59 PM »
So basically you plan a sequel to Bloodlines, this could be interesting.

Lots of customisation, this is good. I was mainly ask about the opportunity for mods for the game.

So its a VtM game with at least the playable Clans that appeared in Bloodlines may others. While there will be other creatures from WoD, they won't be playable.

By disruption I mean how will people get? Like via Steam, a website etc.

I could provide a voice or two, I don't want to blow my own trumpet but I think I'm a decent writer and at a push I could do a little graphical work though not much.

Quote
That depends on, what you mean by that. WW owns the setting, I own the code, darkgod own his animations and models and whoever joins the effort will own the assets made by them, which will be used in the game with their permission. Whatever happens to the game, is agreed by the whole team.
Ok that sounds good.

Quote
*Freedom of movement. We are developing a playground, so you can feel like a vampire. You can use fast travel if you want, but the model design will enable the player to freely explore the city, jumping from rooftops, climbing buildings, grabing ledges etc.
*Stealth will play a big role for the players, who choose this approach, making the experience seems like a different game.
*Conversations play a big part in the outcome, granted you have the right skills. You will be able to finish the game without killing a single soul or you can kill important NPCs that annoy you for instance.
*You can become the prince of the city, liberate the city for the anarchs or even enable the sabbat to bring an archbishop to power. If you choose to enable one faction, you will also have access to their questlines.
*Faction reputation can make all the difference, ranging from things like being hunted by the camarilla or becoming a bishop of the sabbat.
*You can acquire havens throughout the city  by questlines, money, coersion or clan specific quests. They will be customizable and things like bloodolls and crafting stations can be found.
*The streets will feel more alive by night. This will happen through encounters, lots of NPCs with their own questlines and human cattle to dine upon.
*The world is being build with interaction in mind, but don't expect the game to tell you, what to press next. If you see something that caught your attention, maybe you should check it out.
*Crafting will not be necessary to finish the game, but it will enable a different experience for those players, who choose that path, which ranges from equipment to quest specific items.
*Character progression will play a big part on everything, from your appearance and game style to how the world expresses the choices you've made.
*Combat will be dynamic, improving as your character progresses. This involves acquiring new skills and getting access to better equipment.
*Disciplines abound, there will be a wide array of them. It will range from thaumaturgy to vicissitude, since we are building the diablerie as a mechanic into the game. The player will be able to acquire disciplines from other clans, but some characters might know, what you did and react to your misdeeds.
This all sounds great. I like your ambition but I'm worried too much way mean that the game would never be released. I have been burned before.

Quote
You will be able to buy or craft equipment, if you have the right skills and all the equipment will have their own models and textures. The game will feature a lot of equipment, ranging from armor to artifacts (like the eye of alamuth). We will put your comment to good use. Women and Men will have the same amount of clothing options.
This is good news.

A final thing, I've had a look at some of the stuff you've been showing, its not bad but I feel it could do with some work in a few places. 

Offline lhide

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #37 on: June 18, 2018, 02:03:25 PM »
Lots of customisation, this is good. I was mainly ask about the opportunity for mods for the game.

What i meant by that was that'll be easy for you as a player to create at least model and texture mods, and that maybe in the future we can expand on this further(e.g. creating a modding tool).

Quote
By disruption I mean how will people get? Like via Steam, a website etc.

Oh You mean distribution. We'll realease it via torrent and direct download on our website and social media. Steam though is another story since they ask for cash to register a game there, so this will need a little help from the community.

Quote
This all sounds great. I like your ambition but I'm worried too much way mean that the game would never be released. I have been burned before.

Soon you'll see the stuff we're not ready to show, like dialogue, quest, combat, etc. and maybe then you'll see we've come a long way with no donations or help of any kind and in my humble opinion this is a good example of why we are not the same species as say the dogma "developers". I'm not trying to shit on these guys but we are doing this out of love, and trying to build a community with the same goals and interests, sure donations would be good but support is so much more important. And by support i mean following us, telling us what you like or dont, sharing ideas, sharing our content, showing that you want this to happen.
"together we stand, divided we fall." :rock:

Quote
I could provide a voice or two, I don't want to blow my own trumpet but I think I'm a decent writer and at a push I could do a little graphical work though not much.

A final thing, I've had a look at some of the stuff you've been showing, its not bad but I feel it could do with some work in a few places.

i've sent you an invite to our discord channel so we can discuss this further. ok?
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Offline helostryker

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #38 on: July 03, 2018, 10:30:46 AM »
What are the close and long-range combat improvements/additions (besides the animations, those are good though) from VtMB we are going to see in the near future, can we still change the camera point of view from: 3rd person to 1st pov (or the other way around like VtMB), over the shoulder cam, behind the protagonist, and can these change dynamically? BTW keep up with the awesome as work though!

Offline lhide

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #39 on: July 04, 2018, 08:07:04 AM »
What are the close and long-range combat improvements/additions (besides the animations, those are good though) from VtMB we are going to see in the near future, can we still change the camera point of view from: 3rd person to 1st pov (or the other way around like VtMB), over the shoulder cam, behind the protagonist, and can these change dynamically? BTW keep up with the awesome as work though!

Hey helostryker, thanks for the compliment. The game feature 1st and 3rd person view and you will be able to use firearms in 3rd person this time, when aiming with a firearm on 3rd person your character will change to over the shoulder but you'll still be able to shoot without aiming. (if the game gets enough donations we'll buy VR equipment and give suport for those who have it and are hungry for a little more immersion)
The combat will be similar to bloodlines yet feel like a modern game, we're adding things like combat reactions, finishing moves, assassination, and a more effective feeding mechanic where your character will be able to diablerize other vampires aquiring skills, disciplines, experience and even quest and/or quest related information from the soul of the unlucky vampire.(provided that your character knows about diablerie and how to do it, he'll have to learn it first.)
But even though combat is a option it'll not be mandatory, we're doing our best to give every quest a variety of options on how to finish them so it can enable a variety of playing styles and character builds.

I hope i've answered your questions, if that's not the case let me know. Also check our website where we post all updates and subscribe to our youtube:

https://houseintheskygames.tumblr.com

https://www.youtube.com/channel/UCpCWKkvtOSHcsScIQbHjXkQ

« Last Edit: July 04, 2018, 08:14:08 AM by lhide »
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Offline helostryker

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #40 on: July 04, 2018, 11:49:29 AM »
All goods. Take the time you need! i'm just hoping for the combat to be a massive improvement from bloodlines as I found it way too repetitive (despite comboing with disciplines) as I often play with an assassin's creed like play-style (in terms of stealth or if getting caught go full-on melee) or The Witcher 3 in terms of trying to combo melee and magic. Otherwise, You do what all have to do. If possible, and I hope it's not wasting resources but you should take inspirations from The Witcher 3's combat (https://www.youtube.com/watch?v=iGJWFVyTIcI&t w3ee version https://www.youtube.com/watch?v=x0AkCP2XVxo not the vanilla). If you guys want to go further a simple yet in-depth combat from Nioh (https://www.youtube.com/watch?v=7g8xNA1hxKQ) with combos from different weapons. Are we able to dodge, block, and parry within long/close-range combat? You could add a choice option to use feeding as a counter attack (for parrying). Would combat be frantic and visceral? Dual wielding? I know these examples are close combat heavy and a bit too much at this stage of development but These are suggestions. I'm not trying to tell you to tell to follow these, as this is your game after all.
« Last Edit: July 04, 2018, 10:50:48 PM by helostryker »

Offline deicide

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #41 on: July 04, 2018, 12:46:09 PM »
Hope you weren't going to do it anyway, but I think these mainstream titles mentioned aren't worth looking back at, AC series and Wither 2/3 are tedious bore-fest to me combat-wise, despite myself being the sort of player who genuinely liked Zombie Apocalypse quest.
If looking for the inspiration, I would recommend checking out Severance: Blade of Darkness and Dark Messiah, the both are good examples of elaborate and challenging, but absolutely filler-free melee+ranged+magic+stealth combat systems.
« Last Edit: July 04, 2018, 12:56:43 PM by deicide »
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Offline helostryker

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #42 on: July 05, 2018, 12:55:58 AM »
Those are good as examples you've put them decide. Would you think taking inspirations from Nioh (combat only, the switching weapons, combo weapons, dark souls like) be a bit too much for Vampire? I like your ideas for the game.

Offline helostryker

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #43 on: July 05, 2018, 12:57:29 AM »
For shooting aspects: you should check out Warframe (shooting, comboing disciplines, manoeuvrability), Max Payne (dual-wielding different fire-arms e.g. a sawn-off shotgun and an SMG etc, shoot and dodge at the same time, final kill cam), inFamous (parkour + shooting at the same time, Vertically in terms of movement), or F.E.A.R. (the atmosphere, and the sound design aspect)
« Last Edit: July 05, 2018, 03:43:46 AM by helostryker »

Offline deicide

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Re: "Diablerie" a vampire the masquerade fangame
« Reply #44 on: July 05, 2018, 01:56:05 AM »
Unfamiliar with Nioh, but I suppose if it's Dark Souls like so it's too much nu school console (while I'm into classic 2d / PS1 like). Was so disappointed with REDProject for jumping the similar boat. VtM:B primary appeal were PC guys, so, I guess, Max Payne would be a better source to borrow from, unless I've missed something in the past years.
Make no mistake, these two titles from PC era I've mentioned are just examples as they're are quite techy, so I would not expect an indie title getting closer in that department.
« Last Edit: July 05, 2018, 02:11:08 AM by deicide »
The patient was a young lady whom I was loath to disfigure (c)