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Author Topic: Tempest Coast By Night  (Read 1956 times)

Offline Rick Gentle

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Tempest Coast By Night
« on: August 26, 2011, 04:13:20 AM »
A.k.a., the infamous "Sabbat Chronicle" I have been referencing on this forum since I joined. It's been more than a year in the making, mostly because I've had issues getting together a group of people that can show up at the proper time and place. Therefore, I'm opening up the Chronicle to anybody who's interesting in playing and meets the following criteria:

1) This Chronicle will be conducted over the MicroSoft Network Live Messenger. If you don't know what that is, it's basically Yahoo! or AOL Messenger, only better and slightly less annoying.

2) You must have the free time and inclination to meet regularly, roughly once a week. At this point, it's most likely going to be a Saturday or a Sunday, when people have the most free time. Daily time isn't scheduled yet, and will be dependent on peoples' availability.

3) You must be a fairly mature player. While you don't have to have played a Sabbat character before, or even played Vampire: The Masquerade before, it would most certainly be helpful. I can teach people the rules if necessary, but chances are if you're reading this post, you're already familiar enough with the tabletop rules. The key quality is being able to treat the (Old) World of Darkness with the respect it deserves, and to treat your character like a person. (Treating other characters like people is optional; this IS the Sabbat.)

4) Along with your application, please submit at least the general idea for a character concept, such as name, Clan, and proposed Generation. I'll tell you right now I'm limiting generation to 11+, because 9th Generation or less has the potential to break the difficulty level. The Chronicle was designed to be friendly to neonate-class characters, not elders or Methuselahs. Along with your character concept, I will also need a broad concept of your character's Sabbat sire. Any Sabbat or antitribu Clan is fine, so long as you have a good reason; I'm mostly just worried about the relative power levels of characters.

5) Play to have fun, not to powergame. However your characters feel about each other in-game, having a good relationship with the other players is mandatory. (Or at least, no actual antagonism.) I, the Storyteller, will be tyranically interpreting the rules in my own way to settle disputes, so you can get angry at me all you want. If you don't like what I've said about interpreting the rules on other threads of this forum, you probably won't like how I'm running the Chronicle.

6) The Chronicle isn't fully completed or polished, so I ask that you be patient if I haven't fully fleshed-out a scene and take a few moments to get the plot in order, especially as I will be encouraging characters to take things in their own directions and inject as much of their own content as they like.

If none of these requirements upsets you, then please feel free to respond below. I'd like to get this Chronicle up and running within a month, two at the latest. This story has been postponed long enough, and I'd really like to sit down and play some Vampire: The Masquerade for once in my life. Oh, and in case it wasn't obvious, this is a Vampire: The Masquerade game, set by the perspective of the Sabbat sect, in the fictional city of Tempest Coast (my World of Darkness version of Miami, Florida), and set in the Modern Nights, 2011+.
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Rick Gentle

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Re: Tempest Coast By Night
« Reply #1 on: August 26, 2011, 04:17:31 AM »
If it helps to formulate your concept, and to wrap your mind around the introductory politics of the Chronicle, here is a synopsis of Tempest Coast By Night:

Tempest Coast – The City
A city of international renown, Tempest Coast is located on the south-eastern beaches of Florida, which makes it an excellent stopping point for both rich business traffic and criminal cartels seeking a gateway into the United States. The city, given its position on the warm, sunny waters of the Atlantic, is also a popular tourist destination, and a large part of the city’s industry is devoted to taking care of visitors from the rest of the United States and far beyond. Of the foreign population, German- and Spanish-speaking nationals are most numerous, making Tempest Coast a prime location for business meetings conducted with Mexico and South America, and continental Europe. The city and its environs house mortals who number in the low millions, not including illegal immigrants, visiting tourists, or international delegations. These numbers, as well as the economic leanings of the city, make it extremely popular to vampires.
The Sabbat has a strong presence in Tempest Coast, but so too does the Camarilla. None of the city’s resident Sabbat are much more than one-hundred years old, with the notable exception of the newly-arrived Dontien a’Constino. They make up for in numbers and Cainite traffic what other cities possess in age and potency; many nomadic packs are sure to have Tempest City as one of their stops as they range up and down the East Coast. The Camarilla, whose members are fewer yet more powerful, enjoy a high number of Ventrue, Brujah, and Nosferatu vampires, and it is the latter two of these Clans that are largely responsible for the stalling of Sabbat aggression, with the Ventrue funding their efforts from a safe distance.
Given this conflict, the streets of Tempest Coast after nightfall are more dangerous and worrisome than other cities of similar size – on the vampiric battlefield, only New York and London compare in frequency of conflict and number of Cainite deaths. Only the young, stupid, and/or dangerous mortals are abroad after 10:00 p.m., when the more sedate tourists leave the closing storefronts and public attractions and go to bed. However, the city also has an active club scene, which thrives on the business of the young and reckless. This success has also attracted business of a darker sort: drug trafficking, money laundering, muggings, even arms deals and the odd kidnapping ring. Such a high level of crime and violence has also driven the mortals to create and maintain a strong police force, but such is the degree of criminal activity and the sheer breadth of the city that even their numbers are spread thin on the ground. The Camarilla enjoys a strong control over the police force, which the Sabbat has tried to overthrow by sponsoring drug trafficking, human smuggling, robbery, and violent crime.
In spite of all this, Tempest Coast, unlike its companion to the north, Gotham City/New York, is not a place where people end up, but rather where they choose to go. The city enjoys an almost-unmatched popularity, its reputation for wild parties, high-culture dining, and financial clout only serving to draw in more mortals, who want to live on the shiver-inducing edge of danger, or capitalize on the same.

Tempest Coast owns up to several permanent packs of Sabbat vampires, as well as its resident Bishop, Paul “Drumsticks” Shendricks. Of these packs, two stand out: the Bone Chains and the Cellar Shadows. Both packs have a decades-long history in the city, and have proven themselves in combat with the Camarilla. Both packs have earned the personal emnity of the city’s Sheriff, and either party would give a great deal to see the other brought down. Other packs, Embraced and indoctrinated in the city or rolling in from the rest of the country, find the fast-paced, hard-living, hard-dying conflict unnervingly constant. Unfortunately, from the local Sabbat’s point of view, the Regent and the Consistory have not seen fit to invest too much into the conflict, preferring the status quo of Sabbat-checks-Camarilla-checks-Sabbat until the Crusade further north is resolved. Bishop Shendricks has been making noise recently regarding the creation of a Crusade under his own direction, and several nomadic packs who would otherwise contribute to the Eastern Territories Crusade under Cardinal Polonia have expressed interest in joining. If successful, this coup could potentially rocket Shendricks to the position of Archbishop, and solidify the southern reaches of Sabbat territory. Such a drastic move in the Jyhad would have many and far-reaching consequences.
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline cadmiumcadamium

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Re: Tempest Coast By Night
« Reply #2 on: August 26, 2011, 08:26:35 AM »
So if i understand it correcly its set in around the same time as the Clan Novels? The Tremere Antitribu are gone but Moncada is still "alive"? How far along in the metaplot is it? What metaplot elements have you chosen to incorporate in your game?

Offline Rick Gentle

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Re: Tempest Coast By Night
« Reply #3 on: August 26, 2011, 08:45:17 AM »
Nope. Current in-game time is real time; that is to say, 2011. No Gehenna, but there's still the fear that it may happen someday soon. The Sabbat is in an uproar about the legendary "2012" apocalypse, especially those in Mexico City. The prevailing attitude is that it's time to make one last big impression before the Antediluvians wake up and devour everybody. Thusly, the Eastern Territories Crusade is of major focus to the higher-ups in the Sabbat, like the "Regent" and obviously Cardinal Polonia. Other than Gehenna not happening, though, it's pretty same ol', same ol' as far as the setting is concerned. Re-check the last paragraph of the original post.

Tempest Coast is a fictional city, mostly because I didn't want to bother looking up maps for Miami and using real landmarks. (Though if you stick around, I can tell you there may be vague promises about including canonical characters in the future.) The Chronicle is pretty independent of meta-plot stuff. At least on the surface.

To put this in a little more context:
The Week of Nightmares did happen. A lot of Ravnos have decided the Sabbat is a better option that going it totally alone, so there's no reason you couldn't play a Ravnos antitribu, if such a term is even applicable now that the Clan is down to their dozens.
Cardinal Moncada was assassinated, and the power vacuum is still trying to be filled by Clan Lasombra and the Amici Noctis. Be prepared for a lot of Lasombra-on-Lasombra action.
The Tremere antitribu were all but totally exterminated in 1998, which means you better have a damn good reason to want to play one in this Chronicle. They are an extremely rare and dying breed, and the rest are either on the Red List or soon will be. Making a Tremere antitribu character is a good way to make yourself a target from both the Camarilla and your erstwhile Tzimisce allies.
The Gangrel have left the Camarilla - officially. There's nothing stopping you from making a Gangrel antitribu. However, there are still a lot of Outlanders left in the Camarilla, and plenty who have gone Independent. With places like the Everglades and other protected natural sites in the state of Florida, there are more Gangrel around than you might think... and they're getting organized...
Cardinal Polonia did technically lose New York twelve years ago, but the city's been in contention since. The Eastern Territories Crusade is largely stalled (see "Tempest Coast - The City" above), which means there's a little political wiggle room for those who want to take Polonia's place as the new poster childe for Sabbat aggression.
« Last Edit: August 26, 2011, 09:42:03 AM by Rick Gentle »
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline cadmiumcadamium

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Re: Tempest Coast By Night
« Reply #4 on: August 26, 2011, 12:56:14 PM »
Thank you. That really helped me to come up with a concept. Will pm you about that soon enough.

Offline Rick Gentle

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Re: Tempest Coast By Night
« Reply #5 on: September 01, 2011, 06:06:44 AM »
If neither of these options excite any of you, I also have a Dark Ages Tzimisce Chronicle and a Nosferatu Chronicle set in Las Vegas. I'd be restricting characters to those two Clans, though, respectively.
Remember: It's not the size of your fangs that matters; it's what you stick them in.