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Author Topic: Raven's Call Discussion and Kickoff  (Read 23873 times)

Offline [archive] Miyo34949332

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Re: Raven's Call Discussion and Kickoff
« Reply #15 on: March 06, 2005, 06:35:00 AM »
                In Reply To #14
 
 Thank you Roman K.                        

 

                                                  

Offline [archive] RomanK28488471

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Re: Raven's Call Discussion and Kickoff
« Reply #16 on: March 06, 2005, 10:09:00 AM »
                In Reply To #15
 
 Actually, your particular interference was okay. I didn't approve Jion's char before, but did approve archy_bold's. Your comment, I believe, was to Jion. So you're in the clear. wink
 
 In Reply To #16
 
 No prob'. happy                        

 

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Offline [archive] archy_bold

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Re: Raven's Call Discussion and Kickoff
« Reply #17 on: March 06, 2005, 10:12:00 AM »
                In Reply To #14
 
Roman K posted:

 Nice multiple-personality writing, if I may say so myself. wink
 </quote>
 
 Thanks, I thought it best to write in the first person, so that I could convey the confusion my character goes through.
 
 In Reply To #15
 <quote by="Hellwolve">
 Whoops...I hope you don't mind my intervention, then...
 

 
 No problem.                        

 

                                                  

Offline [archive] Hellwolve

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Re: Raven's Call Discussion and Kickoff
« Reply #18 on: March 07, 2005, 07:42:00 AM »
               
Roman K posted:
Actually, your particular interference was okay. I didn't approve Jion's char before, but did approve archy_bold's. Your comment, I believe, was to Jion. So you're in the clear. wink

 
 Phew ;-)
 
 I'll type my intro post ASAP...still consedering an "Assassin for Hire" sign in/on Khalid's Haven ;-)                        

 

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Offline [archive] Year_of_the_Scarab

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Re: Raven's Call Discussion and Kickoff
« Reply #19 on: March 07, 2005, 10:29:00 AM »
               
Hellwolve posted:

 still consedering an "Assassin for Hire" sign in/on Khalid's Haven ;-)

 
 Heh, you should have it written in large blinking neon letters. Maybe with a Las Vegas-style animated neon cowboy sign? What you also definitely need is a catchy slogan. Like: "Your enemies - our problem", or "Have gun, will travel". Or simply "Will kill for blood". :]
 
 peace                        

 

                                                  

Offline [archive] Hellwolve

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Re: Raven's Call Discussion and Kickoff
« Reply #20 on: March 07, 2005, 01:09:00 PM »
               
Lancea Sanctum posted:

 
Hellwolve posted:

 still consedering an "Assassin for Hire" sign in/on Khalid's Haven ;-)

 
 Heh, you should have it written in large blinking neon letters. Maybe with a Las Vegas-style animated neon cowboy sign? What you also definitely need is a catchy slogan. Like: "Your enemies - our problem", or "Have gun, will travel". Or simply "Will kill for blood". :]
 
 peace

 
 Lol!
 
 Yeah, good ideas ;-)                        

 

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Offline [archive] Grendel8101

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Re: Raven's Call Discussion and Kickoff
« Reply #21 on: March 08, 2005, 12:42:00 AM »
                Dammit, I can't stop editing my character.  Every time I read through I want to take something out or add something in.  (eye twitches involuntarily)                        

 

                                                  

Offline [archive] Year_of_the_Scarab

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Re: Raven's Call Discussion and Kickoff
« Reply #22 on: March 08, 2005, 07:17:00 AM »
                In Reply To #22
 
 :] Chill, that's usually how it goes. You can always add things to the character as the story progresses, covering every aspect at once is nigh impossibile.
 
 Removing things on the other hand is trickier tongue
 
 peace
 
 ps. oh, one more thing - Roman K - what's the current date in the story?                        

 

                                                  

Offline [archive] RomanK28488471

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Re: Raven's Call Discussion and Kickoff
« Reply #23 on: March 08, 2005, 10:01:00 AM »
                In Reply To #23
 
 Date? Oh... say 2005, other time to be decided at your leasure? wink
 
 I know a few might not like the date, because of the Gehenna novels, but quite frankly I prefer, like several other ST's I know, to simply postpone Gehenna indefinitely.
 
 Otherwise, the old WoD is barely usable.
 
 Just a small note, though. Please don't post the time of day (or night, in this particular case). It causes too many limitations on a night's duration.                        

 

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Offline [archive] Year_of_the_Scarab

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Re: Raven's Call Discussion and Kickoff
« Reply #24 on: March 08, 2005, 01:36:00 PM »
               
Roman K posted:

 I prefer, like several other ST's I know, to simply postpone Gehenna indefinitely.
 
 Otherwise, the old WoD is barely usable.
 </quote>
 
 Ah, yes. You understand. Allow me to welcome you to the ranks of the enlightened.
 
 <quote by="Roman K">
 Just a small note, though. Please don't post the time of day (or night, in this particular case). It causes to many limitations on a night's duration.

 
 Sure thing. However seeing as no interaction between characters took place as of yet I don't think my first post can cause any problems, can it? I mean he could've been up there sparring even a few days ago from the story's standpoint :] I got you loud and clear though. No dates from now on. :]
 
 peace                        

 

                                                  

Offline [archive] RomanK28488471

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Re: Raven's Call Discussion and Kickoff
« Reply #25 on: March 09, 2005, 06:24:00 AM »
                In Reply To #25
 
 No problem, but usually when one writes something that has happened in the past, it is best to make note of it. wink                        

 

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Offline [archive] archy_bold

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Re: Raven's Call Discussion and Kickoff
« Reply #26 on: March 10, 2005, 04:10:00 PM »
               
Roman K posted:

 Just a small note, though. Please don't post the time of day (or night, in this particular case). It causes too many limitations on a night's duration.

 
 Oh that'll be me then, sorry about that I won't do it again in future.
 
 Oh and when will the story be continued, it doesn't look like anyone else will be joining any time soon. I don't want to post in case I may end up doing something that might disrupt your idea for the next night and stuff.                        

 

                                                  

Offline [archive] Miyo34949332

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Re: Raven's Call Discussion and Kickoff
« Reply #27 on: March 11, 2005, 03:47:00 AM »
                Yes, pls..  let the story go on                        

 

                                                  

Offline [archive] Grendel8101

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Re: Raven's Call Discussion and Kickoff
« Reply #28 on: March 11, 2005, 10:33:00 AM »
                I second that motion.                        

 

                                                  

Offline [archive] Miyo34949332

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Re: Raven's Call Discussion and Kickoff
« Reply #29 on: March 11, 2005, 07:47:00 PM »
                I third.