My groups have sort of collapsed on me (especially since I got kicked off WoDNews.net), so I have plenty of time to join a game.
Option 2 intrigues me the most, but I like Option 1 as well (but they don't have formal rules for Abyss Mysticism in V20, even though they have Koldunic[/I[ Sorcery this time... I was a bit disappointed on that aspect.)I can getcha neonate character concepts for either, so it depends on which others would like to play.
I hate House rules, especially twinked up disciplines and imbalance that typically follows these things.I can't say I care much for abyss mysticism, the core Lasombra has plenty to work with as it is.I'm not that much of a fan of the theme of Kindred of the Easy vs Kindred of the West.But that's probably me crossing my fingers for a Vampire sandbox simulator game again with minimum rule lawyering if possible(all rules declared so no one can challenge them).No real interest in plot because chances are I will end up going against it as a point of this being a Role-playing game and not a book or a film. I prefer scenario as background settings a character can exploit or ignore at their own peril and for the rest carve up a character story into the settings and the Storyteller is more of an Arbiter that advocate the rules for the rest, 'tis how I should have started with my game at the time but I thought the players wouldn't like it so I went with Story-driven crap.
I'd be up for option 2, personally. I like campaigns that involve stealth and manipulation, making and breaking alliances, and so forth. I'd be down for option 1 as well, but that wouldn't be my first choice. Unfortunately, I simply do not know enough about Wraith to make an informed decision about option 3.
But the last thing I want is the players thinking they are the center of the universe and that NPC's wait to take action based on what they do.
Quote from: Nigama on June 04, 2013, 02:44:10 pmBut the last thing I want is the players thinking they are the center of the universe and that NPC's wait to take action based on what they do.I'll just say that regardless of the structure of the game a character sees themselves as the center of the universe or at least as the POV of their own evolving story (same goes for NPCs and their POV).
Some house rules are ok but it really depends, even some stuff by White-wolf can make me *facepalm* sometimes, for example some of the absurd powers in Guide to the Camarilla or the somewhat unreliable VTM to VTR conversion guide. Generally I've been scarred by games that turned VTM to high fantasy or highly unbalanced or both.
Sure, I'd agree with that, with that caveat of stressing *from their own perspective*. PC's shouldn't be surprised that NPC's continue their lives without the PC's. But that doesn't mean the game isn't focused on the PC's and their choices. It absolutely is, and their choices dictate where the game goes. If they wanna head to France and avoid the plot altogether, that's completely an option. If they ever return, tho, they will find the area changed. So I guess it's a balance.
Essentially a group of powerful American Kindred hatch a plan to form a coterie in Tokyo.
Oh... I thought we had freedom for ethnicity:Quote from: Nigama on June 03, 2013, 04:52:28 pmEssentially a group of powerful American Kindred hatch a plan to form a coterie in Tokyo.So this group of "powerful American Kindred" are our bosses, not our characters, then?
I don't know so much about Japanese culture "from the inside"... I guess Japanese and Japanese-American characters would fit in a hell of a lot better (I can always dye my character's hair bright pink... On that note, don't the Kuei-Jin HATE Nosferatu and Gangrel?) Just don't expect me to actually speak Japanese.
I don't have any characters that would fit this in my repertoire already... I will have to ponder this. All I have so far is Clan: Brujah... I first thought Malkavian, but then I thought that would just get incredibly goofy.
I don't know so much about Japanese culture "from the inside"