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New Game?

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Nigama:
So... I noticed this place was kinda inactive, and I was also kinda thinking I'd like to try to run a PbP game.

So I'm thinking pretty small group of people (max 3 or 4), that can post regularly on M/W/F's.  I'm open to debate about weekends because I work on them and for others it's their day off and they make plans to go do things, but, like I said, I'm open.

So I was brainstorming ideas and this is what seems like it could be interesting for me to run:

1) A Neonate Lasombra game - Vampire 20th - There's a great thread on Abyssal Mysticism over on the White Wolf forums.  Lot of great ideas and concepts and I'd love to do a game centered around this.  The magic systems have been flushed out so it's nearly as robust as Thaumaturgy.  New Paths.  New everything viewed through the twisted looking glass of Abyssal Mysticism.

2) A Neonate Vampire game - Vampire 20th - I've always liked the idea of turning the tables on the Kuei-jin and doing back to them what they have done to us... namely, get a foothold in their territory. Essentially a group of powerful American Kindred hatch a plan to form a coterie in Tokyo.  The name of the game is to stay hidden.  Enemies are everywhere.  You have few "friends."  But if you survive long enough, one of you may be the first Prince of Tokyo.

3) A Wraith Game - Wraith (Revised) - A group of rebels have managed to take over Stygia and crown a new ruler.  Now they plot to weaken the Shroud and have declared that contact with the Quick is no longer a crime.  Long forgotten guilds return.  Where will the players stand?  Will they help or hinder the new ruler of Stygia?  A new threat to the rebels rises from the land of the living.  What side will the players take?


If enough people show interest, I'm down to run it.

Nigama

Rick Gentle:
My groups have sort of collapsed on me (especially since I got kicked off WoDNews.net), so I have plenty of time to join a game.
Option 2 intrigues me the most, but I like Option 1 as well (but they don't have formal rules for Abyss Mysticism in V20, even though they have Koldunic Sorcery this time... I was a bit disappointed on that aspect.)
I can getcha neonate character concepts for either, so it depends on which others would like to play.

Nigama:

--- Quote from: Rick Gentle on June 03, 2013, 07:12:01 pm ---My groups have sort of collapsed on me (especially since I got kicked off WoDNews.net), so I have plenty of time to join a game.
--- End quote ---

lol what you get kicked for?


--- Quote ---Option 2 intrigues me the most, but I like Option 1 as well (but they don't have formal rules for Abyss Mysticism in V20, even though they have Koldunic[/I[ Sorcery this time... I was a bit disappointed on that aspect.)
I can getcha neonate character concepts for either, so it depends on which others would like to play.

--- End quote ---

I'll count that as a vote for 1 or 2, then.  I guess I should really list #1 as more of a Homerules Vampire game than V20 since Abyss Mysticism isn't in V20, but for the most part we'll be using the V20 rulesets.

Nigama

Rick Gentle:
I talked back to Donovan three or four times too many. (To be honest, I didn't lose much, since there's little solid news to report on. I did like writing the weekly blogs, though.)

I'm fine with home-rules for things not covered in the books. I've had to do that for Abyss Mysticism before, and a few other things like Setite Sorcery and more esoteric Koldunic Ways. I even made up a Native American Medicine Discipline that's basically Thaumaturgy for New World Gangrel. (I'm also now taking a lot of inspiration from Gifts in W20.)

Radical21:
I hate House rules, especially twinked up disciplines and imbalance that typically follows these things.
I can't say I care much for abyss mysticism, the core Lasombra has plenty to work with as it is.

I'm not that much of a fan of the theme of Kindred of the Easy vs Kindred of the West.

But that's probably me crossing my fingers for a Vampire sandbox simulator game again with minimum rule lawyering if possible(all rules declared so no one can challenge them).

No real interest in plot because chances are I will end up going against it as a point of this being a Role-playing game and not a book or a film. I prefer scenario as background settings a character can exploit or ignore at their own peril and for the rest carve up a character story into the settings and the Storyteller is more of an Arbiter that advocate the rules for the rest, 'tis how I should have started with my game at the time but I thought the players wouldn't like it so I went with Story-driven crap.

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