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Bloodlines Tech Support / Re: Unofficial Patch 9.8 released!
« Last post by Acleacius on Today at 08:11:02 PM »
Any suggestion what I should be looking for, that would break other Stages?

No. Why did you remove him in the first place? If this is about humanity, just let him go...

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I don't think so, the zombies can be seen below with Auspex and in Aggro/Combat. As I mentioned, there's no reason in the world for them to be spawned before opening the door down stairs, from the Morgue.

The zombies must be there because you can ride the elevator down without Nadia. Also I see both blue and red auras and they don't react until they actually see me, but then without changing their colour. Weird!

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Strange, all the other popups in the Tutorial worked fine, in Wide Screen mode.

That's because Psycho-A forgot that one and we added it in later...

Nah, it's been awhile but we talked about it before. McFly shouldn't ever be there, at least in the case of the Malkavian. Heather is specifically told "not to do anything and keep quiet" (sorry that's not an exact quote). I haven't used McFly since before the version 8 patches, certainly not 9+. I don't think it has anything to do with Heather's dialog file. To test it, I didn't edit her dlg until after I heard the initial dialog, by saving each time before I spoke to her. The problem seems to be, something with the way the Haven recognition was changed, for spawning Heather. In the past, I only needed to edit out in one spot on the Vampire.py and it always worked. Since the change to 4 different Havens several quest stages do not fire. One of my favorite Stages is returning her College money and telling her to stay in school, hasn't worked the last couple of games. The Double Entendres I use for my Malkavian dialogs were pretty good, even if you don't choose to use them.   :vampwink:

Oh, you had me freaked out there, when you said Elevator! Thought you were losing your mind, but it was me! :taunt:
 I never use the elevator and forgot about it, because you can't with Nadia quest/path. Those spawners down there that each respawn about 4 times. There's some problem causing them to spawn when the zone loads. Instead it should not start spawning till the Door opens or Elevator switched. This is the only Scripted Event still not working in the game, afaik. You could even delete the 1 or 2 zombies that are spawning at zone load, if changing the Script Triggers is too much trouble.

Ok, I'll try to figure out what I'm missing on the Tutorial popup, thanks!


Edit: Forgot to mention, great work synchronizing the Beach House view with the Pier (i.e. seeing Lily, if you have rescued her).
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Bloodlines Tech Support / Re: Unofficial Patch 9.8 released!
« Last post by Wesp5 on Today at 07:05:44 PM »
Any suggestion what I should be looking for, that would break other Stages?

No. Why did you remove him in the first place? If this is about humanity, just let him go...

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I don't think so, the zombies can be seen below with Auspex and in Aggro/Combat. As I mentioned, there's no reason in the world for them to be spawned before opening the door down stairs, from the Morgue.

The zombies must be there because you can ride the elevator down without Nadia. Also I see both blue and red auras and they don't react until they actually see me, but then without changing their colour. Weird!

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Strange, all the other popups in the Tutorial worked fine, in Wide Screen mode.

That's because Psycho-A forgot that one and we added it in later...
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Bloodlines Tech Support / Re: Unofficial Patch 9.8 released!
« Last post by Acleacius on Today at 06:40:49 PM »
Did you fix her dialogue file too? Could be stages get skipped because she waits for McFly to trigger.
The dlg file didn't prevent Stages from firing in the past, but I'll check it. Any suggestion what I should be looking for, that would break other Stages?
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I think this is another stupid random bug, caused by the Nadia AI and not those of the zombies...
I don't think so, the zombies can be seen below with Auspex and in Aggro/Combat. As I mentioned, there's no reason in the world for them to be spawned before opening the door down stairs, from the Morgue. Also, iirc Nadia can walk in there while the player is in Obfuscated and not trigger Combat. The point is, Scripted Dialog is being prevented, because Combat is started when the player enters the level. Afaik, this is due to Zombies being spawned before Scripted Dialog and seeing through floors, neither of which should be happening.
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As for the tutorial dialogue options popupt, this has been fixed for widescreen support and you probably didn't copy the needed graphics file over into your setup yet!
Strange, all the other popups in the Tutorial worked fine, in Wide Screen mode.
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Bloodlines Tech Support / Re: Unofficial Patch 9.8 released!
« Last post by Wesp5 on Today at 04:48:30 PM »
Thanks, maybe I just need to organize my mods to make it more convenient to reinstall them each time.

I think some of the translators use tools that find files that have been changed. To me the way with comparing their date should work fine. I rarely change texture and sound files, but Psycho-A does!

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Thought Mass Hallucination had been removed, guess I was thinking of Plus patch.

I never touched Mass Hallucination before I think...

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Ooc, am I editing out too much 'code' here to stop McFly?

Did you fix her dialogue file too? Could be stages get skipped because she waits for McFly to trigger.

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Additionally, forgot to mention last patch (9.7 final) there still seems to be an issue with zombies in the basement of the Giovanni Mansion. When with Nadia, it prevents conversations from being started.

I think this is another stupid random bug, caused by the Nadia AI and not those of the zombies...

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Also, do you recall what changes you made with jack_tutorial.dlg?

No. Please use a tool to compare the current file with the old one.

As for the tutorial dialogue options popupt, this has been fixed for widescreen support and you probably didn't copy the needed graphics file over into your setup yet!
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It could be something to do with the version, since I'm not sure anyone is testing the Unofficial Patch on Non Steam game.

I'm developing the Unofficial Patch on an old retail setup so the version does not matter. I think this bug happend if you a) either continued an old save after patching or b) went into the crypt map and then back to the one before before speaking with the Changs in a beta before the final 9.7! The problem seems to be that there are two duos of Chang brothers and I read a solution in which a player used noclip to fly down without triggering the cutscene, killed one pair of the brothers and then made the cutscene trigger...
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Bloodlines Games General Discussion / Re: Playing with low humanity
« Last post by Florence on Today at 12:34:04 PM »
I've played mostly Basic Patch. In Final Nights mod description is that chances of frenzy are in-game boosted, so in FN it is not the best idea to go "low-humane" :P

I love playing low-humanity, because dialogue options become more funny. It is best to go low before Warehouse (in Santa Monica) to expierience most of "evil" dialogues.

Be carefull, though, if you have low humanity you are unable to be liked by the Lily (half-blood) when you rescue her, because you piss her off with your heartlessness. It carries no strong in-game  consequences, just the dialogue-like.
Later on in B-Rated-Writer quest you'll be unable to spare the "traitor" vampire and possibly in Leopold mission it might be impossible to keep that kidnaped person alive. Thus you loose some XP points.

It is noticeable that at some point in dialogue you will went in irritation-induced frenzy. Eg. it's a handy way of disposing of the girl whom you meet in Holywood, she troubles you because she remembers you from your past. Another time, when Heather brings a snack to your bathroom, you might talk with him in a way that you jump at him with frenzy and drink him dry.

At Warrens as Gangrell I found it helpfull with fighting that triple-corpses. But it's hard to count on the frenzy to occure, it happened only once or twice, not every time I met those beasts.

Generally frenzy occures really rarely. Most often when you get serious damage.

I've worked out how "Need of blood" works. If you have 10 humanity you may stay literally bloodless for good time. The more humanity points you're missing, the equal number of bloodpoints is treated as your "hunger state". Eg. with 3 Humanity you expierience hunger even having 7 bloodpoints out of 15, check of frenzy is made but you most often not frenzy.

It's wise to restrain from becoming low-humanity if you wish to get that flat in Skyline Apartment. It's difficult to do the neccessery mission without killing anyone if you are prone to frenzy, it's likely you'll take much damage. I remember pains with my bestial Toreador, I literally couldn't spent my last bloodpoint because he frenzied afterwards.

Spoiler for Hiden:
"Here I thought we'll be friends, but well, it's your funeral!"
"Bitch, I'd rather smoke a cigarette of your ashes."
"Killing's fun. Let's go to the beach and find some vagrants and..."
"The thing that tempted me most was the promise of the murder."
"My kind of guy" (when Venus introduses her Boris problem)
"Show me some respect or I'll show you your intestines"

Those triple-corpses are almost blind, you can sneak pass them easily :vampwink:
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Bloodlines Games General Discussion / Re: Playing with low humanity
« Last post by Florence on Today at 12:30:33 PM »
And if you keep your blood pool full you will have no problem with frenzy

That can be a tad difficult, especially in some places.

Agreed. There are levels like the Warrens, Hengeyokai, Hallowbrook, Society of Leopold and some early levels if you aren't pushing physical all the way up.

Those areas, and more even late game, like fighting the Kuei Jin.

I use disciplines rarely until the boss fight
Even if you use disciplines there are plenty of blood-bags around :justabite:
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Bloodlines Tech Support / Re: Unofficial Patch 9.8 released!
« Last post by Florence on Today at 12:28:58 PM »
One last question: what is that beautiful song playing in the background in the Malkavian Maze?  :smile:

You probably mean the song in the daylight room. It's one of the unused Bloodlines pieces by Rik Schaffer that he made available to the public. It's called "Time Eternal".

Yes that one! Thank you Wesp, I appreciate it :smile:
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It could be something to do with the version, since I'm not sure anyone is testing the Unofficial Patch on Non Steam game. It sounds like a combination of problems, the Escape key/console bug and being stuck in a cutscene.

Important info you should share is Basic version of the patch or Plus version? Additionally your operating system and if you are playing on a PC or older laptop.
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It sounds as an installation issue. As you explained it, seems the cutscene doesn't works. But I'm not pratice of game engine, so take it as an hypotesis.
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