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Hey, life happened I guess. I kinda got deflated when the whole WoD MMO never happened so I didn't play the game much, did other stuff.

Still a weirdo though
Hey!  I remember you!  Where'd you disappear to?
Well we all know about how retarded my game was way back, but I was VENTRUE, basically licked Lacroix's balls the entire time and STILL he left me in that rat hole in Santa Monica for the entire game.

Summation: Do not play a Ventrue.
Bloodlines Tech Support / Re: Suggestion for fix in UP Basic
« Last post by Electric_larry on Today at 12:06:59 AM »
Back in the day, what would cause the quest to break for me would be that every once and awhile on the final hit when the machine drawer would unlock, it would spin around and face the wall preventing me from reaching the drawer to retrieve the money. It would no longer move after it was bashed open so I couldn't kick it back into place or anything. I would then have to reload a save and try again.

It's fresh in my mind now because I'm playing through with a build that doesn't make investment in lockpicking so that's why I'm saying something. But it's been the way you have it now for years. Probably since at least '11 or '12. I distinctly remember being able to bash it open with the original patch and your patch until it was changed some time ago. Not game breaking, just something to consider.
Bloodlines Tech Support / Re: Suggestion for fix in UP Basic
« Last post by Wesp5 on November 29, 2015, 09:05:50 PM »
In the original game, your options were to pick it or bash it until it opened.

I can't really remember this but judging from the patch readme most of the time you did that a script broke and the quest couldn't be solved at all. I have restored it now, maybe other fixes of that map repaired it in the meantime!
Bloodlines Antitribu Mod / Re: Ideas and requests
« Last post by Hareonca on November 29, 2015, 07:53:03 PM »
I've noticed a lot of people complaining about the Pander fight mostly due to the fact that it's terribly out of place something I attribute to the fact that it likely just isn't finished yet story-wise. I mean honestly there are so many ways to make it make sense like Tung messing with Terese or Terese herself hiring them to do it and they just sort of take the keys and lock the door [aka why you're forced to enter via the sewer [certainly not because Troika(May they rest in pepperonis) didn't want to design a whole chunk of map leading to the front gates] However like most I would like to see it moved, not because I think it ruins the atmosphere... but because I'd rather there be a different fight there...

I wanna fight the Poltergeist! [maybe possessing the dead bodies you just recently put there in the pander fight] XD I mean seriously the one thing that always annoyed me about the place was that you get your necklace and the ghost that has been rocking your world up to that point just quietly gives up and lets you leave. I mean anger quite obviously gives him power and getting that necklace filched would most certainly give him a bit of a kick in the pants in that department. Or maybe even just a run away sequence where he's chucking crap at you as you haul posterior towards the sewer grate... always thought that crane should try and drop something on you as you left... just saying =3=

Spoiler for Hiden:
Also that sun damage during the 'flashback' was so mean. If I hadn't suspected that you'd try something to kill players who tanked all the Aggravated 'steam' damage and ran right for the necklace I'd have died for sure XD though that does open up a rather interesting idea for daylight missions. Some real 'Stick to the shadows' fun.

Also since it's the idea forum...

The Dog [from Wesp5's UP+ I believe]... I'd love to turn a dog into a Ghoul... and hell I'd love to see what happens when a dog becomes a Tzimisce Ghoul a true hellhound.

Alternate skin for Tzimisce... I'd like my spine back please =T [Not exactly super important as I imagine future armors render the point moot.]

I'd also like the Severed arm back as a drop in the Gimble Fight... best weapon. I'd rather not wait for the guy to get eaten by the Homunculi after he books it and gets dragged into the sewers for the chance to have one =3=

NPC bands in clubs where there's instruments set up...

A quest that has you playing Scavenger hunt with the most recent tenant of the First Haven in order to find their stash. Whatever that contains though is certainly a mystery in and of itself *Does mystical slow moving fingers*

Cane sword... because CANE SWORD! It's a sword... it's a cane... it's pure joy itself.

A mission to erase videos of yourself being less than human after all there are so many opportunities for you to be caught being a vampire. Cause I mean there's never really one of those involving yourself specifically and I love going through vents like solid snake. Perhaps it pops up after you make a masquerade Violation.

Have the Helicopter that flies overhead when you enter the Seaside Shack go towards the Elizabeth Dane instead of the Pier... would tie into the story a whole lot more.

And perhaps the most important thing of all... please let me enter my shower. I may be undead but that doesn't mean you need to put a forcefield up around my washing station Troika!

With that I think I'd like to get a bit farther in and really soak in the experience before I say anything more... oh wait... I love what you've done.

Spoiler for Hiden:
But I would love to also experience this mod with the base clans too... And not just hacking with overpowered Tremere. =w=
In Character Scenes / Re: Takamura Saburo - Chapter 2: "New Brothers"
« Last post by Rick Gentle on November 29, 2015, 07:32:12 PM »
Saburo gladly accepts the nearest open chair, grinning and laughing along with Takuya's commentary on Lady Yoko - because, frankly, it was impossible to deny. "A young man by the name of 'Masaru' - apparently a distant relation of Lady Yoko's."
"And of course I will, brother! If everything tonight goes smoothly, you will be first on the list of the people I thank! Because you know..." Saburo leans as close into Takuya as he can get, without imposing on his personal space too much, "... things have changed greatly here since I visited the United States. New faces. New players." Here Saburo puts on Scowl #2 - the 'I Don't Really Want to Talk About This, But You're Making Me, So It's All Your Fault Anyway' - and lowers his voice. "New rules. I cannot help but think that there are more things I should know if I am supposed to keep doing my job." Saburo stares levelly at Takuya, expectant.
Bloodlines Antitribu Mod / Re: Bug Reports
« Last post by Voivode Strigoi on November 29, 2015, 05:08:35 AM »
Greetings! I've been playing Antitribu for a while now (I'm well into the storyline), but I've found a rather big problem with one of the quests which seems to mirror an older problem within VTM. Our good friend Barnabas has once again gotten stuck inside the Fu Syndicate, but this time he's not stuck because of a door! Oh, no - it's a lot...stranger. A few of the smaller 'car' models have boxed him into a corner, and since he can't hit them enough to kill them, he's stuck....which means so am I. Any help or useful advice?

(And by the way....SO many thanks for this wonderful addition - particularly fond of the Set powerset ;) )
In Character Scenes / Re: Takamura Saburo - Chapter 2: "New Brothers"
« Last post by Nigama on November 29, 2015, 02:02:58 AM »
Spoiler for Hiden:
It's more polite to call someone by their surname (family name). So by using your surname he was basically being cautious about being too familiar with you because he doesn't fully remember everything about you. So better to be too polite than too friendly.

Also, just a note, but when friendly you'd also drop the "n" from "-san." So if you were being really chummy you'd call him Takuya-saa (the a just gets drawn out a bit longer). But if you wanted to be more formal or respectful you'd try to remember his surname and use -san or -sama if being overly respectful (because he's not your superior).

Again, he was just being overly cautious because he didn't immediately recognize you. You guys are in a gambling hall, so you'd probably expect a more relaxed atmosphere. In fact...

"Ah, yes! That's it... Saburo-saa! I haven't seen you around here in awhile. Where you been, brother? Have a seat, the game's almost over." He gestures to a chair next to and a little behind him that he clears of a leather backpack. "You know I'll do anything for Yoko and her boys. Just put in a good word for me, you know? She looks so nice in those skirts she wears. Mmm-mmm!" Takuya bites his closed fist in exaggerated, frustrated desire, then pauses to think and tosses a tile out onto the table before another round of betting gets underway. "Who you pickin' up?"
Bloodlines Tech Support / Suggestion for fix in UP Basic
« Last post by Electric_larry on November 29, 2015, 01:32:23 AM »
Hello, I have a suggestion for a fix in the unofficial patch basic. For the quest Hot Stripper Assassin Action! in Hollywood part of the quest requires taking the money from the atm machine so that one of the patrons will leave. In the original game, your options were to pick it or bash it until it opened. Yeah, it was annoying to have it swing all the way around sometimes preventing you from opening it after it was bashed in. But now it doesn't move or open no matter how many times I bash it. If this is your final solution to this problem, will you please consider lowering the skill requirement to unlock it by one point? That would make it equal to the other locks in that area. If the option to bash the ATM open to get the money is no longer an option, you've forced a new requirement to invest in lock picking. Am I missing something? Was there evidence in the code that suggested that bashing the atm open was never meant to be an option? Thanks for reading.
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