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Recent Posts

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1
Bloodlines Tech Support / Re: Unofficial Patch 11.3 has been released!
« Last post by Romka Poet on December 02, 2022, 08:12:09 pm »
Nooo, it just catches the eye on the new monitor.  :grin:

And the last thing, when entering the inventory, the keys are the first to be displayed for us. Although in some of the patches, money was shown first. I checked and in the original there were also keys at first, but to be honest, when the money is shown first, it is much more convenient. For you can always see how much money the character has, when you need it, without making an extra click and without going to the merchants.
2
Bloodlines Tech Support / Re: Unofficial Patch 11.3 has been released!
« Last post by Wesp5 on December 02, 2022, 06:55:01 pm »
Well, in this case, you could leave this item, but so that it is unchecked by default after installation, otherwise there are three checkboxes filled at once (on the readme, to launch the game and launch the original).
Oh, I wasn't aware that all boxes are checked automatically. I will remove the readme box and uncheck the vanilla box then!

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In the tutorial, when two Sabbat vampires shoot at us, they are hanging in the air (not standing on the ground).
Fixed. So are you replaying the game again with a magnifying glass ;)?
3
Bloodlines Tech Support / Re: Unofficial Patch 11.3 has been released!
« Last post by Romka Poet on December 02, 2022, 04:30:43 pm »
Well, in this case, you could leave this item, but so that it is unchecked by default after installation, otherwise there are three checkboxes filled at once (on the readme, to launch the game and launch the original)

In the tutorial, when two Sabbat vampires shoot at us, they are hanging in the air (not standing on the ground). I looked at a couple of letsplays and found the same thing there. That is, it does not come from my high screen resolution.
4
Bloodlines Modding / Re: HD textures - Overhaul project
« Last post by OmriKoresh on December 02, 2022, 02:48:25 pm »
@everyone

the mod is LIVE

https://www.nexusmods.com/vampirebloodlines/mods/234/?tab=description

I'll be taking 2 weeks off and then i'll go back at it and continue towards downtown.
there are buggy issues and there are general things that need to be tweaked but i'll get there slowly.
5
Bloodlines Tech Support / Re: Unofficial Patch 11.3 has been released!
« Last post by Wesp5 on December 02, 2022, 01:46:23 pm »
About the new checkbox after installing the patch. I didn't understand why launch the original game separately when there is a regular version of the unofficial patch.
There are rumours on the web that even with the GOG version and basic patch it's not possible to run the original game, so I added that to show it is possible.

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When reloading the map, the container is in a strange position.
Yeah, the physics break after loading. I have no idea yet how to fix this, although e.g. the container on the Dane works fine after loading!

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Also in the place where two bandits are talking, if they are armed like in the screenshot, they will not move their hands during the dialogue.
I can't reproduce this, but I guess it's rather random in what way they move theirs hands. Sometimes you have to wait for it...
6
Bloodlines Tech Support / Re: Unofficial Patch 11.3 has been released!
« Last post by Romka Poet on December 01, 2022, 10:13:28 pm »
About the new checkbox after installing the patch. I didn't understand why launch the original game separately when there is a regular version of the unofficial patch. In my opinion, she is not needed.  :cheesy:

When reloading the map, the container is in a strange position.

Also in the place where two bandits are talking, if they are armed like in the screenshot, they will not move their hands during the dialogue.
7
Bloodlines Modding / Re: World War 2 Mod
« Last post by SCO on December 01, 2022, 08:11:19 pm »
It works, but ironically the scene is slightly less interesting/funny without being able to see the skeleton well (or for that matter, the cat triggering a 'criminal violation' from seeing a vampire eat rats - still not sure if that isn't a easter egg).
Ah well, could be bugs anyway. Not sure if i should push in either direction on those two.

Is there a technical reason why the ladder won't work or is it because the bottom doesn't actually have anything useful or interesting? A dungeon door there would cool i guess, but dungeons without quests are probably not that interesting anyway. A item also, but seems like it would be tedious for completionists to get.
8
Bloodlines Modding / Re: HD textures - Overhaul project
« Last post by OmriKoresh on November 30, 2022, 12:16:54 pm »
@tarulu that's a good idea tho, i made them blue-ish and you can't really see them well.

also general note- i did a playthrough today, the game crashes A LOT. it's because the textures are too heavy so i need to compromise on stuff... so hopefully.... soon i'll be able to upload it and it won't be so buggy.
9
Bloodlines Modding / Re: HD textures - Overhaul project
« Last post by tarulu on November 30, 2022, 11:47:56 am »
Well, I was following this thread from the start, but I didn't comment on it because there are tons of topics like this which didn't go anywhere at the end. but this seems promising.


The game looks great! It really does feel like another game graphically, so I am quite hyped.


As for Arthur, I believe it's better to either give him the same glasses as before with lighter dark color or turn it into yellow. I know it's strange to wear such glasses at night, but this would be closer to original, which would feel better for originalists. or I guess you can make two versions of it if you can put the time. either way I guess people would be quite okay with this tiny change in comparision to what they get.

10
Bloodlines Modding / Re: HD textures - Overhaul project
« Last post by OmriKoresh on November 30, 2022, 09:23:28 am »
@Wesp5 only idiots walk around wearing sunglasses inside a room at night- you literally can't see.
it looks ridicules. so i made them into transparent glasses, @Barabbah yea i will go again and revise his face,

FYI in the game he looks OK i don't know why- i looked at the video today and i just had the same thought! before i saw your comments! that he doesn't look right. i think i removed too much of the shine in his eyewear. something is 100% not sitting right, but i am sure about the glasses. i also saw that with Gimble i fucked up his eyelids, i'll do another run eventually. there are bugs and there are mishaps and i'm sure once i'll wrap the main stuff i'll go again and add More textures until hopefully... really close to everything will be properly made. the AI textures are Large but the problem is their quality. it's bad and blurry. so it's really more about manually painting and remaking things, it takes time.

music changes and everything will be optional, this will be like the Alice pack i made
with separate downloads for audio and textures and characters + a big one for the "Bundle" which will include everything

i think the music on the hubs is annoying. music where there's no action or places you just walk in, it's annoying.
as it's the same 4 minutes repeating itself over a course of a game that is 100 hours.

i'm revising the game with my personal taste. if people won't want to use it, don't. i don't care.
there are enough mods out there, this is My personal mod that will be an overhaul. i can only take responsibility on this one. this will be My vision. i don't need to appease anyone.

the windows on the asylum- that was my ONLY option to make it kinda... look... normal? like it's an old building that was redesigned into a club. the whole structure there doesn't make sense. it was 4 unequal windows with curtains! on top of each other. very strange. also who tf puts curtains in a night club, just the thought of the smell ew.

anyway i hope to upload phase 1 this friday. going to play today to find bugs and make a fix list. cross fingers.

FIND ME those particles tho! which filename!? you don't have to but it will be helpful.
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