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Author Topic: How would you alter (Classic) World of Darkness from Canon?  (Read 1213 times)

Offline TF Alex Burton

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I'm curious how people would alter (Classic) World of Darkness from Canon. For example alter the Vampire Sects, add new gamelines, remove gamelines. Anyone care to share?

Offline InTech

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #1 on: May 04, 2017, 10:24:45 AM »
Caitiffs should only have to pay six times the cost of XP with no clan weakness, if they purchase a clan weakness, it should go down a bit and the more clan weaknesses you put in the less XP it should cost.

Offline Gurkhal

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #2 on: May 07, 2017, 12:25:11 AM »
This is a short list for Vampire the Masquerade.

No such thing as Catiff, you're part of a Clan regardless if you are aware of your Clan or not. Same with thin bloods, the whole Gehenna things is pushed far into the future.

Make the sects work more like Requiem convenants in no greater organization beyond the city level. Thus there's no one else to call on to solve a city's problems.

Changes to sect memebership

Camarilla

Ventrue
Tremere
Toreador
Nosferatu
Brujah
Malkavians

Sabbat

Tzimisce
Lasombra
Gangrel (but pretty much 50/50 divided between Sabbat and Independent with some people in the Camarilla)

Independents
Ravnos
Setites
Giovanni
Assamites

Changes to Clans

Tzimisce: More like the Dark Ages clan and switch places with the Lasombra in regards to the political rule over the Sabbat and formally the leader Clan of that sect.

Lasombra: Less "evil Ventrue" and more on the "dark priests" and "manipulators" sthicks with the Lasombra formally being the second Clan in the Sabbat, but hints that its really running the sect through the Tzimisce, or at least seeks to do so.

Setites: Less drug dealers and more left-handed philosophers, and probably reducing the Egyptian theme a little, not remove it, but perhaps make it a little less

Ravnos: Less criminals and more agents of chaos ready to upset the established order. A bit like the Jocker in "Batman Returns"

Assamites: Don't know for sure, but probably developing the Clan away from the diablerist focus, even if it can remain as a part of the Clan

Clans with new Disciplines

Lasombra: Obfuscate, Dominate, Potence
Malkavian: Dominate, Obfuscate, Auspex
Ravnos: Domainte, Fortitude, Animalism
Setites: Obfuscate, Fortitude, Presence
Assamites: Obfuscate, Celerity, Presence

Offline Raving_Neonate

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #3 on: May 07, 2017, 08:21:41 AM »
I would just change the humanity system or more precisely the "degeneration" system. No need for something so OP.
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Offline chowmanfu

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #4 on: October 09, 2017, 06:31:43 PM »
The game is based on moral struggle. The roleplay comes from experiencing moral struggle. Humanity is only OP if conscious bestiality is your goal. The Sabbat overcome humanity.

Offline Rubinia

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #5 on: October 11, 2017, 08:08:33 AM »
I'd make up a clan of Twilight vampires with following disciplines: Celerity, Potence, Fortitude. It wouldn't do anything strictly supernatural, but be a perfect predator for sure.

I'd change a bit Vissiscitude of Tsimitzes and give the 7th dot "Acid blood" somewhere around 3rd level. It's awesome ability and I'd love to have it, but still it's not that much powerfull to justify so high, ungainable level!

I'd give Domination to Malks instead of Obfuscate. In fact, they would go nicely with set of Domination, Presence, Dementation.

I'd use a bit more Necromancy skills, they seem usefull. Maybe for Nossies?

I think Nagaraya should have some Presence or Dominate skill to make their hunting a lots easier. And I'd give Fortitude to Tremere, they have to be tough as hell after all that weird stuff about artificial made bloodline. Lasombras shouldn't have Potence at all (remember the last time a shadow hurt you?) but something subtle instead, like Obfuscate or Celerity. Domination stands off their shadowy ways, too. I see here Auspex, Animalism or Presence (if it's simmilar to Bloodlines Presence effects, at least) instead.
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Offline TF Alex Burton

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #6 on: October 11, 2017, 02:39:38 PM »
I'd make up a clan of Twilight vampires with following disciplines: Celerity, Potence, Fortitude. It wouldn't do anything strictly supernatural, but be a perfect predator for sure.
*Brutally kills the sparkly bastards*.... but your other ideas I can understand, perhaps interesting.
« Last Edit: October 11, 2017, 02:41:15 PM by The Shadow Man »

Offline Raving_Neonate

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #7 on: November 07, 2017, 06:56:51 AM »
I'd make up a clan of Twilight vampires with following disciplines: Celerity, Potence, Fortitude. It wouldn't do anything strictly supernatural, but be a perfect predator for sure.
*Brutally kills the sparkly bastards*.... but your other ideas I can understand, perhaps interesting.

Right on, we have Toreador for those types of seduction and\or manipulation. Twilight vamps in WoD is just... Wrong. ;)
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WoD ST: "We don't allow lollipops, because we are too dark!"

Offline FleshArtist

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #8 on: November 10, 2017, 08:43:34 PM »
This is a short list for Vampire the Masquerade.

No such thing as Catiff, you're part of a Clan regardless if you are aware of your Clan or not. Same with thin bloods, the whole Gehenna things is pushed far into the future.

Make the sects work more like Requiem convenants in no greater organization beyond the city level. Thus there's no one else to call on to solve a city's problems.

Agreed on the first point. The way entire Gehenna concept is forced on the setting is atrocious as has been mentioned countless times before. I'd probably remove the whole idea, and also making the fates of the Antediluvians and Caine a complete mystery, so no one, in the game or beyond the fourth wall knows exactly what happened to them, or where they are.

Offline deicide

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Re: How would you alter (Classic) World of Darkness from Canon?
« Reply #9 on: January 26, 2018, 12:00:14 PM »
The whole VtM (meta)plot is too much X-Files. It's all cool and dark and deep, except there is no room for the players. Actions doesn't matter at all, and if does, the "why we were allowed to do that in the first place?" question arises.
Taking it apart and using as building blocks is possible, yet ST will have much better time (and results) creating the story by himself.

Rules are mostly ok, except "feeling remorse". Sounds more like "making exuses" to me.

UPD: Should have elaborated a bit more.

Regarding morality, I've got rid of Conscience/Conviction stat. Frenzy checks are rolled against D - (Humanity or Path) - (Self-control or Instinct).
Humanity/Path points are rewarded for RP (rarely) and cannot be bought with EXP. Maximum should be limited if the character have commited a deed inexusable for a certain rating.

That does not allow keeping Humanity just for "feeling bad about draining someone to death", yet still leaves the character a chance. Try to control yourself better next time (buy extra Self-control points with EXP).
« Last Edit: January 30, 2018, 04:41:43 AM by deicide »
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