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Author Topic: House Rules + Character Creation  (Read 3471 times)

Offline Friktion

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House Rules + Character Creation
« on: July 28, 2011, 08:14:05 PM »
Hey all, there are some house rules I will be implementing for the purposes of this campaign.  Unless otherwise stated, we are following 3rd edition revised Vampire the Masquerade rules.  I am somewhat beta-testing some of these rules (some of which are new/changed in V20) so if they become problematic, I may revert back to the rulebook.  When in doubt; send me a PM.

Please check back every now and then to see if there are any changes.  I will always announce any corrections to game mechanics in OOC and update them here.

Botches: A botch only occurs if NO successes are rolled and there are 1's.  If you roll at least one die that's successful, even though it may be cancelled out by 1's and even drive the net total into the negative, you will not botch.  That is just a fail.  This makes botching much rarer, but may be more catastrophic <insert evil grin>.

Disciplines: There are some changes to disciplines, these may or may not be reverted back to standard core book rules depending on how well they work.
   Fortitude: Each dot in Fortitude will give you an additional health level along with it's current effect.  Meaning a Vampire with Fortitude two will have two "extra" health levels above bashing.  This is similar to the Huge Size merit, but without having to weight 300+ pounds.
   Auspex: While Auspex does let you perceive things that you could not normally perceive, it is not "always on".  You must tell the storyteller what you are trying to detect (ie: illusions created by Chimistry, people hidden by Obfuscate, etc).  You must also role-play why you are using this ability.

Attributes: Values correspond to mortal levels.  Meaning an average human has 2 dots in all attributes.  So the average mortal's point spread would be 3/3/3, you will have 7/5/3.  Levels of 1 are below average human capability.  Levels of 3 are average vampiric ability or rare human ability.  Levels of 4 are above average vampiric ability and extremely rare human ability.  Levels of 5 are amazing vampiric ability and non-existent human ability.  For reference: Einstein would have Intelligence 4. Johnny Depp would have Appearance 3.

Abilities: Zero points in talents carry no penalty.  Meaning you can attempt them despite not knowing what you're doing.  Zero points in skills can still be performed at a +1 difficulty as you don't really know what you're doing.  Zero points in knowledge means you can make that attempt at +3 difficulty since you probably are basing your actions off incorrect/incomplete information.

Clan Changes:
   Tzimitze: I am changing their clan weakness.  It's far too tedious to carry dirt on you, however I do understand the territorial nature of this clan.  As a result, I'm changing "territorial" to "attachment issue".  Tzimitze will have to sleep in the presence of at least one item of great emotional importance to them from the time they were mortal.  This can be anything from a family heirloom to the first paycheck they ever earned.  This token does not need to be on them at all times, but must be present and accounted for when the Tzimitze rests for the day.  Should it not be present, the vampire cannot sleep soundly and will suffer the dice pool penalties outlined in the Revised book.  Should the token be lost/destroyed, the Tzimitze will instantly transfer their attachment to another token in their haven.  Should the Tzimitze's haven burn down and all physical possessions be lost, their attachment will transfer to the dirt a la original flaw.

Spoiler for Hiden:
This campaign takes place solely in the fictional location of Nocressio City.  This city is much like any major metropolis and is divided into sections like New York City or New Orleans.  I cannot draw for shit, but I'll see about getting a not-so-detailed map created.  Obviously, from the description, you know that this is a Camarilla controlled city, however there are no restrictions for character creation.  Any of the 13 clans are allowed and I am flexible about some of the smaller bloodlines if you can justify it and have sufficient information to roleplay.  Although the Sheriff is missing, his enforcers are still out and about and the Prince has tightened his grip on the city.  For that reason, masquerade violations are extremely dangerous and will put you in great danger.  Although you can decide for yourself if you're new to the city or not, you are not freshly made vampires.  For this reason, each player gets an addition 20 experience points to spend after character creation but before day one.  Any experience not spent at this time will be lost.  You can have 1 attribute at 4 and the rest must be 3 or lower.  You cannot have any abilities at 4, but you may have as many as you want 3 or lower.  Be warned, attempts to min/max your character will be obvious and will probably cripple your character.  You may have one discipline at level 3, but you must be able to explain how your character acquired it (mentor, diablorie, research, etc).

This should be enough for character creation. Please use http://sheetgen.dalines.net/wiki/WikiStart to create your character.  Reply here or PM me any questions.

That's it for now.  Please feel free to post any comments, questions, or concerns.
« Last Edit: September 03, 2011, 06:34:33 PM by Friktion »

Offline Radical21

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Re: House Rules + Character Creation
« Reply #1 on: July 28, 2011, 08:52:29 PM »
Think the Botches and Attribute/Ability thing are not house rules since they are described that way in the corebook AFAIK.

When can we start making sheets?

To clarify Fortitude = Permanent Health bonus + Permanent Soak bonus + Ability to soak aggravated?

Do the numbers rolled mean anything?

Offline Friktion

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Re: House Rules + Character Creation
« Reply #2 on: July 29, 2011, 12:08:52 AM »
Yeah the botch and attribute/ability thing is described that way in the corebook, but me and some of the other players here have been using house rules for it in the past.  That was more for their benefit.

As for Fortitude, it does not give automatic successes for soak, it just adds dice.  So someone with Stamina 3 and Fortitude 1 will have 4 dice for healing bashing and lethal and 1 die to heal aggravated.  I'm adding the permanent health bonus in addition to that.  So that person will have an extra health level above bashing too.

I find Fortitude to be just too darn weak otherwise.

And character creation will begin very soon.

Err do you mean the numbers rolled earlier or do you mean the numbers rolled for Fortitude? The answer is yes regardless.  :smile:
« Last Edit: July 29, 2011, 12:54:00 AM by Friktion »

Offline Friktion

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Re: House Rules + Character Creation
« Reply #3 on: July 31, 2011, 01:23:39 AM »
Alrighty so I have characters from the following players:

Radical
DeLlama

I'm missing characters from everyone else.  Campaign will start when all players have submitted their characters or at least when the overwhelming majority have.

Offline Friktion

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Re: House Rules + Character Creation
« Reply #4 on: August 02, 2011, 02:17:55 AM »
Add Voidwalker and Malavis to the list.

The rest of you slackers better pick it up!

Offline Friktion

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Re: House Rules + Character Creation
« Reply #5 on: August 05, 2011, 02:24:47 AM »
So I've got the following players:

Aydoo
Radical
Void
DeLlama
Malavis

Now this bothers me because the whole reason I was gonna run a campaign was to play with some friends who asked too: namely Legna, Splat, and Elvish...

So if there's no post from them in the near future, I'm going to post-pone this campaign.  I have a ton of stuff on my plate and I do not want to spend time and effort into this if it will not be returned.

Offline Friktion

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Re: House Rules + Character Creation
« Reply #6 on: August 07, 2011, 08:43:26 PM »
Here's my most up-to-date list of players:

Legna [ready]
Radical [ready]
Denton [ready]
Void [ready]
Aydoo [finished touches required]
Malavis [need link]
Elvish [MIA]
Vampirella [MIA]

Tuesday night I will post the third setting inspired quote and announce the teams.  What will be required of you in that time is to PM me your character's goal.

Note: your team was decided before you told me what character you were making, thus do not expect Camarilla versus Sabbat or anything of the like.  It's going to be much more enmeshed than that.
« Last Edit: August 07, 2011, 09:03:10 PM by Friktion »

Offline Friktion

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Re: House Rules + Character Creation
« Reply #7 on: August 08, 2011, 09:02:15 PM »
Alright boys and girls (or is this a sausage party?) we're almost there!  Here is the most up-to-date list.  If you're not mentioned that means I have your character and I assume you are good to go.  Let me know if this assumption is wrong because there's no editing after the campaign starts.

The missing/incomplete list is as follows:

Malavis [need link]
Elvish [MIA]
Vampirella [MIA]

Offline Malavis

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Re: House Rules + Character Creation
« Reply #8 on: August 08, 2011, 10:30:28 PM »
Gah sorry man- I have my character generated, I'm just working on the last bit of XP, didn't notice we were actually going ahead. I'll have it for you ASAP :)

Offline Friktion

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Re: House Rules + Character Creation
« Reply #9 on: August 11, 2011, 05:40:22 PM »
House rules have been updated - Tzimitze clan flaw

Please hurry Malavis.  :razz:

Offline Aydoo

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Re: House Rules + Character Creation
« Reply #10 on: August 11, 2011, 06:36:19 PM »
Power object fixation? :P

Offline Friktion

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Re: House Rules + Character Creation
« Reply #11 on: August 13, 2011, 04:41:10 PM »
Updated disciplines to include Auspex since we have several Auspex wielders in this chronicle.  This is not aimed at anyone in particular right now (I'm not that passive-aggressive) just a problem I have run into before and want it addressed.

For the purposes of seeing through Chimistry or Obfuscate or anything else, the player must actively try to see through something.  Simply having a higher Auspex than a person has Obfuscate will not automatically make Obfuscate fail around you.  You need to suspect there is a hidden character near by and actively search for him.  While no roll will be required if your Auspex rating is higher (as per revised rules) you have to have a valid reason to be searching.

So walking down the street, you won't automatically see through every illusion unless you have good reason to believe you are being fooled.

Offline Voidshaper

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Re: House Rules + Character Creation
« Reply #12 on: August 13, 2011, 07:37:40 PM »
Ah, thanks for clarifying Friktion! Go team Auspex!

Offline dellama13

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Re: House Rules + Character Creation
« Reply #13 on: August 13, 2011, 10:32:01 PM »
I remember those arguments with auspex. Treating it like Supermans X-Ray vision all the time.