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How many of you want to House Rule Driving

I do
3 (42.9%)
I don't
0 (0%)
I don't care
3 (42.9%)
Lets use VTG to migrate the whole OWoD settings to NWoD mechanics
1 (14.3%)

Total Members Voted: 7

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: The Driving Question  (Read 6384 times)

Offline Radical21

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The Driving Question
« on: April 23, 2011, 02:00:31 am »
Currently under OWoD rules only characters with Driving skill 1+ can drive a car.
In NWoD the Driving Skill is used only to perform cool driving tricks but otherwise everyone can drive a car with ease.

Since it seems there is no consensus about this I'll let majority decide
« Last Edit: April 23, 2011, 02:04:59 am by Radical21 »

Offline _username

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Re: The Driving Question
« Reply #1 on: April 23, 2011, 02:25:51 am »
In Canada (like the US, and perhaps unlike many other nations) the majority of people over 20 have a driver's license and can drive a car without any trouble.  North America is massive and very spread out...if you can't drive, you can't do do much as an adult.  I think that was the logic behind the NWoD mechanic.  For that reason, I think it's more fair to assume that all of the characters (unless they are not raised in Canada) can safely drive a car, licensed or not.
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Offline Radical21

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Re: The Driving Question
« Reply #2 on: April 23, 2011, 03:16:51 am »
Fair enough but does that mean we do away with the driving skill as something to be used in an NWoDish fashion? doesn't that mean everyone want a refund on their driving skill if it turns into something that only comes in handy in an A-team Car-chase action? 
« Last Edit: April 23, 2011, 03:37:17 am by Radical21 »

Offline Rick Gentle

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Re: The Driving Question
« Reply #3 on: April 23, 2011, 04:00:15 am »
Skills > Driving > No dots

"Skills are Abilities learned through training, apprencticeship, and other instruction. If you try to perform an action involving a Skill in which you have no rating, your difficulty is increased by one." - Vampire: The Masquerade, pg. 123

Just because someone has no dots in Drive doesn't mean they can't operate a car or other vehicle ever never at all. It just means they're not specialized at it, or haven't practiced. In this case, you roll only the appropriate Attribute at a +1 difficulty rating.
So a (Wits + Drive) roll, to swerve out of the way of a tree, difficulty 7, becomes (Wits), difficulty 8.
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Radical21

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Re: The Driving Question
« Reply #4 on: April 23, 2011, 04:46:46 am »
Skills > Driving > No dots

"Skills are Abilities learned through training, apprencticeship, and other instruction. If you try to perform an action involving a Skill in which you have no rating, your difficulty is increased by one." - Vampire: The Masquerade, pg. 123

Just because someone has no dots in Drive doesn't mean they can't operate a car or other vehicle ever never at all. It just means they're not specialized at it, or haven't practiced. In this case, you roll only the appropriate Attribute at a +1 difficulty rating.
So a (Wits + Drive) roll, to swerve out of the way of a tree, difficulty 7, becomes (Wits), difficulty 8.

Yeah I know that rule Rick, the discussion is about the description of the Driving Skill  p.124 which clearly states that the driving skill is also used to determine the type of vehicle you can drive and the level of proficiency in which you can drive it.

Normally it wouldn't serve my story to have characters roll for driving  but there are cases where it matters like driving drunk, slippery roads, losing a tail etc.. and of course the classic Car Accident guilt embrace that will be irrelevant if characters auto-succeed on driving in all cases.

Offline Isador

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Re: The Driving Question
« Reply #5 on: April 23, 2011, 02:01:38 pm »
I think we should keep the driving skill, as (while i doubt anyone has more then 2 points in it) it's still a nice measuring tool for determining who's the best driver among several individuals, players or not.

Offline Malavis

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Re: The Driving Question
« Reply #6 on: April 24, 2011, 06:25:31 am »
I made Burke to be a bit of the drivy type with a fancy sportscar ;) So he's driving. haha

Offline Radical21

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Re: The Driving Question
« Reply #7 on: April 24, 2011, 01:39:41 pm »
ok I guess we can change it to the way NWoD works then since that is the most simple way to change it

Offline VentrueIan

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Re: The Driving Question
« Reply #8 on: April 24, 2011, 04:24:45 pm »
While it has been rare, I have indeed known people that don't drive, and we aren't talking about gets that just haven't gotten it yet,  I mean grown women who never felt they had the need to. I've known several people from New York that don't know how to drive because they've never needed to, the subway worked fine their whole life, why take up an extra bill? Now all of a sudden you would have a character who's never been behind a wheel driving as well as someone that went through drivers ed, which could have otherwise made for a plot device.
Be it though science, occult, or becoming a living ghost, if one can grasp immortality, I'll find out before the next life. Fuck reincarnation.

Offline Radical21

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Re: The Driving Question
« Reply #9 on: April 24, 2011, 06:04:14 pm »
While it has been rare, I have indeed known people that don't drive, and we aren't talking about gets that just haven't gotten it yet,  I mean grown women who never felt they had the need to. I've known several people from New York that don't know how to drive because they've never needed to, the subway worked fine their whole life, why take up an extra bill? Now all of a sudden you would have a character who's never been behind a wheel driving as well as someone that went through drivers ed, which could have otherwise made for a plot device.

I'm considering adding a Houserule Flaw :
Can't drive Vehicles (-1)  to fix that issue.
my only problem with this flaw is that its fairly easy to get by without driving car in most environments so the flaw barely earns its 1 point..
« Last Edit: April 24, 2011, 06:06:36 pm by Radical21 »

Offline VentrueIan

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Re: The Driving Question
« Reply #10 on: April 24, 2011, 07:31:52 pm »
In mage in werewolf, it wouldn't be a problem at all, to a vampire, it really would be. Why? Taxi fees add up quick, and buses stop running between 9pm and midnight depending on the bus route. If they have to get there fast to help someone thats in an emergency, inconvenience could be that the taxi took an hour to respond, not to mention they have no idea how long a taxi will take to respond. What if its an hour from daylight, and they aren't near home yet, now when they call that taxi they're gonna be stressing, it may be the last call they make.
Be it though science, occult, or becoming a living ghost, if one can grasp immortality, I'll find out before the next life. Fuck reincarnation.

Offline Radical21

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Re: The Driving Question
« Reply #11 on: April 24, 2011, 07:51:06 pm »
In mage in werewolf, it wouldn't be a problem at all, to a vampire, it really would be. Why? Taxi fees add up quick, and buses stop running between 9pm and midnight depending on the bus route. If they have to get there fast to help someone thats in an emergency, inconvenience could be that the taxi took an hour to respond, not to mention they have no idea how long a taxi will take to respond. What if its an hour from daylight, and they aren't near home yet, now when they call that taxi they're gonna be stressing, it may be the last call they make.

Thats why vampires have retainers

Offline Isador

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Re: The Driving Question
« Reply #12 on: April 24, 2011, 09:49:46 pm »
In mage in werewolf, it wouldn't be a problem at all, to a vampire, it really would be. Why? Taxi fees add up quick, and buses stop running between 9pm and midnight depending on the bus route. If they have to get there fast to help someone thats in an emergency, inconvenience could be that the taxi took an hour to respond, not to mention they have no idea how long a taxi will take to respond. What if its an hour from daylight, and they aren't near home yet, now when they call that taxi they're gonna be stressing, it may be the last call they make.

Thats why vampires have retainers

Skipping the first, replace all "taxi"'s with "retainer(s)"

Offline Aydoo

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Re: The Driving Question
« Reply #13 on: April 27, 2011, 05:54:39 pm »
I took Driving to signify that Gwen would be able to Drive if needed I really think the skill should reflect the aptitude. While someone with 0 Drive can ATTEMPT to Drive a car, it doesn't mean they would be able to do it. Basically its something that could be roleplayed real easy.

For example: Gary gets in a car with 0 Drive and 3 Wits. He decides he's going to Drive a few blocks. He rolls his 3d10 at a higher difficulty. If he succeeds he should roleplay the "figuring out how it works" part and haphazardly drive the car to his destination. Otherwise if he fails well that brake pedal sure looked like a gas pedal. This allows those whom have taken the skill to actually reflect on their aptitudes better and balance the game out pending on who actually knows what. I do know quite a few people who have never driven, and wouldn't know how and thus be Drive 0

Another thing you could look at is using Drive to determine difficulty and just use Wits to determine the roll. Thus it could be Difficulty 10 - Drive Skill (thus 5 Drive would be a Diff 5 and you'd roll Wits to succeed.) This gives everyone the chance to "attempt" it despite their knowledge, with varying degrees of success.

Offline Radical21

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Re: The Driving Question
« Reply #14 on: April 27, 2011, 07:26:33 pm »
I did say I would give people a chance to attempt, I just said there is still a chance at Failure where some disagree on the assumption that driving is so basic second nature for people in the US.

In programming terms my original idea can be described as :

If (Driving =< Car_Requirement)        Then       Roll Driving+Wits (Difficulty:6 - (Driving skill))

Success means you drive safely , Failure means you get pulled over by Police or stuck, Botch means Accident.

Again this only for Vehicle types that are above your driving skill levels(I.E trying to drive a Manual Gears car when you only know how to drive Automatic)
In some cases I may not do the roll because rolling is only for cases where there is potential conflict or expected Difficulty that calls for it.


 

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