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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: OOC PVbN Rules Discussion Topic  (Read 2640 times)

Offline Radical21

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OOC PVbN Rules Discussion Topic
« on: November 07, 2010, 02:14:32 AM »
Here the rules would be subject to discussion

The Rules topic can be found here :https://forums.planetvampire.com/?topic=5109.0
« Last Edit: November 07, 2010, 03:29:50 AM by Radical21 »

Offline _username

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Re: OOC PVbN Rules Discussion Topic
« Reply #1 on: November 07, 2010, 03:20:38 AM »
You've been very busy.  Thanks for putting so much effort into this.  If there's anything we can do to help, let us know.
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Offline Malavis

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Re: OOC PVbN Rules Discussion Topic
« Reply #2 on: November 07, 2010, 03:23:13 AM »
You've been very busy.  Thanks for putting so much effort into this.  If there's anything we can do to help, let us know.

Hear hear.

Offline Radical21

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Re: OOC PVbN Rules Discussion Topic
« Reply #3 on: November 07, 2010, 03:26:49 AM »
Thanks will do, for now if you could please unlock that PVbN sticky post I locked prematurely  :justabite:
I intend for it to be a sort of anchor for all topics related to the Chronicle
« Last Edit: November 07, 2010, 03:28:52 AM by Radical21 »

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Re: OOC PVbN Rules Discussion Topic
« Reply #4 on: November 07, 2010, 08:04:31 PM »
Unlocked and stickied.
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Offline Radical21

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Re: OOC PVbN Rules Discussion Topic
« Reply #5 on: November 08, 2010, 07:08:45 AM »
Thanks, Also please all participants let me know if you think the rules that are marked with '(optional)' should be included or not.

Offline Malavis

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Re: OOC PVbN Rules Discussion Topic
« Reply #6 on: November 08, 2010, 04:23:17 PM »
"(Optional)Death and Post-mortem:
 To cushion the effects of death I add the following options after death:
1. Restart as a Mortal Relative of your PC with 100% of your previously accumulated XP (up to 50XP which you can spend only on Abilities, Backgrounds and Advantages).
2. Restart as a Vampire with 50% of your previously accumulated XP sired by an IG character of your choosing .(Up to 50xp)
3. Restart from scratch as a Vampire of a special bloodline(some bloodlines are excluded)  this option is only available for characters with 100XP+ if there ever is one."


- I for one am in this more for the experience of playing a character and not as much for the phat lewt, as they say. I think rather than firm rules we can take a comparative look at where the story lies when the character dies, and find a good way to bring in a new character. the amount of XP we get is secondary to a smooth story transition, in my opinion.

(Optional)Rescue Cards:
If there is a P2P Conflict that potentially leads to Final Death both Players need to be aware of that possibility and reach agreement before proceeding, if the challenged Player refuses s/he forfeits whatever it is they were trying to prevent their opponent from gaining and uses up their Rescue Card
Each player gets one Rescue Card which they may spend in case they made a mistake and found themselves against unreasonable odds. Only defenders may use Rescue Cards.


- I like this idea. in ToR we were always bashing each other into torpor then having OOC arguments about whether or not we could chop that PC bishop/primogen into tiny little bits, and in the end letting them go... Very infuriating ;) In theory the way the camarilla is organized, it would prevent PCs from taking action against one another simply by dint of the traditions, but rescue cards do seem like a good idea to keep people from dying for really dumb reasons.

(Optional): Most rolls happen in PM with the Storyteller and the relevant players to prevent other players from finding statistics via the number of dice rolled.

- Depends on the roll in my opinion. When I run games, I always keep my player's humanity hidden, and often roll things like perception for them- I prefer to make these part of the roleplaying experience. Sometimes, depending on how experienced my players are, I also keep their blood pool hidden, and just roleplay how grumpy they are, hehe. I think before we assign rules, we should see how prone to metagaming our players are in general. I'd like to think that I could tell people everything about my stats and have it not affect the gameplay, but sometimes, sadly, that's just not the case.
In the end, the characters serve the story and the story is there for the characters to experience; metagaming breaks down that symbiosis and is indicative of a bigger problem than just the need to hide stats- Plus it's a lot of fun OOC to look at a REALLY horrible botch with that chainsaw/flamethrower/subterfuge roll vs. the prince, and have everyone yell "OHHHHHH!!!" Hiding the rolls would take some of the fun out of it ;) :) Just my thoughts anyway.

 

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