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Vampire the Masquerade: Bloodlines => Bloodlines Tech Support => Topic started by: Wesp5 on September 01, 2022, 12:06:16 pm

Title: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 01, 2022, 12:06:16 pm
Hello together, this is a big one! Although it fixes only little of the core game, now you can play some missions as a human hunter. I started with the Hallowbrook Atrium, but I might add more if people like it. So take a spin and tell me what you think!

Download: https://www.moddb.com/mods/vtmb-unofficial-patch (https://www.moddb.com/mods/vtmb-unofficial-patch)

v11.3                                                  01.09.2022
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+Added way to replay Bloodlines missions as a human vampire hunter.
+Improved hunter messages, particles and Numina and added praying.
+Increased Elder Vitae amount to ten and restored basic bloodpacks.
Fixed Hallowbrook Hotel fire barrel and other minor level issues.
Removed Giovanni dishes quest log for basic and fixed walkthrough.


Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 01, 2022, 12:39:05 pm
Dishes quest? Why was it removed?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 01, 2022, 12:47:39 pm
Dishes quest? Why was it removed?
Not the quest, only the log. I added this for plus and it does not belong into basic as it wasn't in the original game ;).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 01, 2022, 12:53:22 pm
Ah silly me, I read only "quest"  :facepalm: :rofl:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 01, 2022, 06:01:46 pm
A few findings.

Imagine, you are in Chinatown and use Shield of Faith after this run to the Red dragon and go inside (or somewhere else) - stats from Shield of Faith are still yours. Even if you change your clan.

Yeah, if you really change clan after this your vampire character is in the 4th armor model, but inventory be written you're in light clothing.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 01, 2022, 08:25:29 pm
If you change clans with the console you need to restart the game twice for all the assets to switch over.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 01, 2022, 10:28:54 pm
Well then, let's go.  :rock:

In the game menu, it is displayed that the version is 11.2 and not 11.3.

Experience points are incorrectly written in the VTMB Walkthrough file when passing the Hallowbrook hotel. It is written that OUTCOME: 9 XP, although we can get so many points only with an experience artifact, that is, we should write 7-9.
In addition, it is written that for a deal with Andrey we will get 7 experience points. You all the same changed your mind, and decided to give experience for a deal with Andrey?  :grin:

Now for the hunters. After choosing the character for which we want to start the game (one of the three), we should start the game immediately in the monastery, without choosing characteristics, so that we cannot accidentally select a vampire. And so that the screensaver with the sire and the scene in the theater from the usual game does not start, where our sire is in the end a simple bandit, which looks very funny. By the way, this convinced me that making it possible to go through the entire game as a Hunter does not make sense, but making it through some locations is a great idea.

When viewing the Inquisitor in the character menu, his cape is shaking wildly, but in the game itself everything is in order.

I have a couple of ideas on how to improve these missions.
It would be cool if the character in the monastery, with whom you need to talk to exit the location, could sell weapons to us, in addition, it would be cool if we could choose which locations we want to visit through it. For example, in addition to the hotel, it can be a location with Bishop Vick, a Temple with the Chinese and the Nosferatu sewers.

You should give the hunter character normal clothes, and not immediately a body armor, because because of this, pumping agility is now impossible.

Faith still cannot be replenished with prayer (f key), so far it can only be done through the console?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 02, 2022, 01:01:02 am

New findings.


(s1) If you reset stats you get extra points.
(s2) In the intro map you can find a key and open the door led in under the floor. The big boulder blocked the next way. I think you left this part for just fun. As a made hunters cannot raise dexterity above 8.
(s3) If you run all of the hotel and enter Andrei's lair, your quest log is updated. Also you can fight with him and continue this quest.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 08:33:06 am
In the game menu, it is displayed that the version is 11.2 and not 11.3.
Fixed, I just forgot to copy the file over.

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Experience points are incorrectly written in the VTMB Walkthrough file when passing the Hallowbrook hotel. It is written that OUTCOME: 9 XP, although we can get so many points only with an experience artifact, that is, we should write 7-9.
This is wrong, according to the experience table file you get 3 for finding his lair, 4 for killing him and 2 for reporting to LaCroix which makes 9 XP.

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In addition, it is written that for a deal with Andrey we will get 7 experience points.
I forgot to correct that though, fixed!

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Now for the hunters. After choosing the character for which we want to start the game (one of the three), we should start the game immediately in the monastery, without choosing characteristics, so that we cannot accidentally select a vampire.
Sadly I don't think this is possible during the character creation. You need to go to the sheet to at least name your character!

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When viewing the Inquisitor in the character menu, his cape is shaking wildly, but in the game itself everything is in order.
I don't think I can fix that.

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It would be cool if the character in the monastery, with whom you need to talk to exit the location, could sell weapons to us, in addition, it would be cool if we could choose which locations we want to visit through it.
This is what I plan to do, after all you start with 500$ and talking to different hunters can give you different missions :).

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You should give the hunter character normal clothes, and not immediately a body armor, because because of this, pumping agility is now impossible.
You can still raise Dexterity only it won't be visible at first. But I tested a bit without armor and you have no chance to survive!

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Faith still cannot be replenished with prayer (f key), so far it can only be done through the console?
You need to reassign the Pray key for this to work, was this not mentioned in the monestary popup?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 08:38:36 am
(s1) If you reset stats you get extra points.
I'll try to fix that.

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(s2) In the intro map you can find a key and open the door led in under the floor. The big boulder blocked the next way. I think you left this part for just fun.
Yes, I wanted to show that this plays after Bloodlines' story without spoiling too much.

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As a made hunters cannot raise dexterity above 8.
This is because you are wearing the body armor.

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(s3) If you run all of the hotel and enter Andrei's lair, your quest log is updated. Also you can fight with him and continue this quest.
Yeah, I haven't change that map yet and I might have to think how far I should go...

I also made saving/loading and changing maps with Numina possible now, thanks to tips from the great EntenSchreck :)! Check out the updated version that I will upload later today.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 02, 2022, 09:26:55 am
Right, I totally forgot about Lacroix.  :laugh:

In order for the dexterity pumping to be displayed and there were no problems with survival, you can first give the character ordinary clothes, and when we talk with the hunter, he would give our character a body armor before the mission, in my opinion, it is logical.

Yes, I figured out the prayer, it's a pity there is no animation and when praying, faith is replenished too quickly.

It also looks like you made our hunter immortal, I can’t even die from a barrel, my health doesn’t drop lower than in the screenshot.

Holy Light works quite randomly, besides, it is not clear why the discipline duration timer works when it is used. In the prelude with this, everything was excellent.

Faith Shield at all levels of pumping along the way acts the same. And it seems that the description of the discipline does not correspond to its work in reality.

Spirit Heal restores the entire health bar.

Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 12:15:48 pm
In order for the dexterity pumping to be displayed and there were no problems with survival, you can first give the character ordinary clothes, and when we talk with the hunter, he would give our character a body armor before the mission, in my opinion, it is logical.
You didn't have any problems surviving in the atrium? I surely did, but now that you can save I think it makes more sense to give normal clothes and make the armor available later for players who need it. This will probably not be in the upcoming release though...

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Yes, I figured out the prayer, it's a pity there is no animation and when praying, faith is replenished too quickly.
To show an animation I would need to change all maps, which I am not willing to do. And I like the quick result!

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It also looks like you made our hunter immortal, I can’t even die from a barrel, my health doesn’t drop lower than in the screenshot.
That is a weird new bug that I need to figure out first.

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Holy Light works quite randomly, besides, it is not clear why the discipline duration timer works when it is used. In the prelude with this, everything was excellent.
The Prelude I uses Animalism which I can't do in case there will ever be a true vampire vs hunters multiplayer. And yes, Holy Light sometimes doesn't work or it works rather late.

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Faith Shield at all levels of pumping along the way acts the same.
The character sheet says something else. Do you claim there is no soak increase at all?

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Spirit Heal restores the entire health bar.
This is intended. In the unbalanced maps of the original game you have no time ;).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 02, 2022, 12:26:56 pm
It was more difficult than if I had played as a vampire, but given the instant healing and speed of faith recovery, it is quite feasible.  :cool:

Well, okay, it's a pity of course, but the pop-up icon that faith has been restored annoys me more.

Yeah, I didn't notice any damage absorption effect. Just a reminder that Bach's shield generally made it invulnerable for some time, but it was balanced and was on topic. I'm not sure if it's worth doing the same for the regular hunter we're playing as. It will be too easy.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 02:40:03 pm
Well, okay, it's a pity of course, but the pop-up icon that faith has been restored annoys me more.
That is actually a trick to at least get a sound played. If anybody knows another way without editing all maps, please comment!

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Yeah, I didn't notice any damage absorption effect.
Hm, I did some testing and even raised the effect to +2 to improve it. EntenSchreck assumes that soak of humans is much less.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 02, 2022, 02:44:09 pm
It also looks like you made our hunter immortal, I can’t even die from a barrel, my health doesn’t drop lower than in the screenshot.

Perhaps the nature of this bug lies in the character creation menu - I tried to SM by console and change clan to hunter, for testing can I die from police or not. I died. :rofl:


P.S. A link on the beginning of the topic leads to 11.2 not to 11.3.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 02:49:36 pm
Perhaps the nature of this bug lies in the character creation menu
It is connected to the tutorial to which I added the monestary interior, but I figured it out and you can die now :)!
 
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P.S. A link on the beginning of the topic leads to 11.2 not to 11.3.
That is just the general link to the Unofficial Patch page that I always use.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 02, 2022, 02:50:55 pm
The biggest problem I had with the Hallowbrook atrium as hunter was lack of ammo. :comegetsome:

On a technical note, I have tried calling the checkHolyLight() function similar to BloodHealTest() in def checkDiscipline():, but with a delay of 1/2 second instead of a full one. This seems to work.
Concerning bloodheal, I see you have the vampire-player take 0 points of damage when bloodheal is started. In my experience there is a problem with that; if you start bloodhealing while feeding, the virtual damage causes the feeding to end.

P.S. The reduced soak effects can have two reasons. According the the help texts bullet damage for vampires is halved. Or maybe hunter pcs use the soak difficulty for npcs?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 03:46:55 pm
Okay, the new version is out! This time you can save/load and change maps without loosing your Numina stats. I also made the player killable and increased the Soak bonus of Faith Shield to +3 so it makes a larger difference while at the same time replacing the body armor with normal clothes.

Over the weekend I will take a look at improving the monestary level by adding an ammo chest and a vendor for additional stuff. Then I will see if I can add an ending to the Hallowbrook mission and maybe add some others, like the Bloodhunt.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 03:53:43 pm
The biggest problem I had with the Hallowbrook atrium as hunter was lack of ammo.
This is why I want to add a ammo chest to the monestary to refill your current weapons.

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On a technical note, I have tried calling the checkHolyLight() function similar to BloodHealTest() in def checkDiscipline():, but with a delay of 1/2 second instead of a full one.
You mean I can merge it in there? I will check that out.

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Concerning bloodheal, I see you have the vampire-player take 0 points of damage when bloodheal is started. In my experience there is a problem with that; if you start bloodhealing while feeding, the virtual damage causes the feeding to end.
Who will Bloodheal while feeding when feeding heals you anyway? I think the damage was needed so you get a reasonable auto-heal response.

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According the the help texts bullet damage for vampires is halved.
That's what I guess. Faith Shield works fine against melee weapons but bad against bullets or fire. Therefore I have increased it to +3 for now...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 02, 2022, 04:47:37 pm
Over the weekend I will take a look at improving the monestary level by adding an ammo chest and a vendor for additional stuff. Then I will see if I can add an ending to the Hallowbrook mission and maybe add some others, like the Bloodhunt.


For a second I thought about RE4. How about adding one ammo vendor in the Hallowbrook mission? Somewhere between floors. As a possible ending to finish this mission I imagine another hunter who meets me before entering Andrei's lair(or after) and will say our mission is complete. We can return to the monastery or go to the next mission.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 02, 2022, 05:37:51 pm
The easiest way to end the level is by using a trigger_changelevel at Andrei's door that sends hunters back to the monastery.

About an ammo-vendor in the Hallowbrook. How is that supposed to work? One of the Sabbat ghouls decided to make some cash on the side?  :rofl:
Or some travelling merchant who just popped up to sell some props for the show? Does he sell popcorn and candyfloss as well? :taunt:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 02, 2022, 06:29:40 pm
About an ammo-vendor in the Hallowbrook. How is that supposed to work? One of the Sabbat ghouls decided to make some cash on the side?  :rofl:
Or some travelling merchant who just popped up to sell some props for the show? Does he sell popcorn and candyfloss as well? :taunt:

Like this guy. He-he-he!
(https://ie.wampi.ru/2022/09/02/resident-evil.gif)
In fact, I guess we'll have some boxes with ammo hidden in this level.


About new findings.

Numina isn't saved when you go to the next map and all exp you wasted on it doesn't return.
You can go to the hotel without talking with the hunter just breaking open the front door with a lock pick.
(s1) You can open this door by lock pick and go noether. (but I don't think someone will spend experience points on it, I just did a test.)
(s2) Only I have missing textures on the sky?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 08:32:09 pm
In fact, I guess we'll have some boxes with ammo hidden in this level.
Why would we need ammo boxes at the Hallowbrook Hotel if we didn't need them as a vampire? I plan to install an auto-filling box at the society and the vendor there should be able to sell ammo too! I intend to reuse the old Prelude I model for Darius that I made myself before Marius made all new models :).

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Numina isn't saved when you go to the next map and all exp you wasted on it doesn't return.
That should have been the big change of RC2. Make sure to quit and restart the game so the files are swapped in!

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You can go to the hotel without talking with the hunter just breaking open the front door with a lock pick.
Ah, I forgot that you get the XP at the base now and not in the hotel as previously. I better remove those locks :)!

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Only I have missing textures on the sky?
I don't see a missing texture there...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 02, 2022, 08:42:00 pm
You haven't seen the upper part of the building is missing?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 02, 2022, 09:13:03 pm
You haven't seen the upper part of the building is missing?

Yes it's a missing part of the skybox... sorry for the bad description. :facepalm:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 02, 2022, 10:06:57 pm
How is holy light supposed to work? Like dementation 2 where only those who are within range while casting are affected for the whole duration, or like presence where anyone entering the area is affected but the effects are removed once they leave the area?

The way your function works it is like dementation 2. Called in IsIdling() like you have done so far, the effect will start the next time this function is called after casting the numina and carry on from this moment for the whole duration for all affected creatures. If you call the function the way I suggested in my previous post, the effect will start (almost) immediately after casting. You probably don't even need the .5 second delay I'm currently using but I'd suggest you keep at least .1 second to make sure the items are in the inventory when the function is called.
If you want it more like presence, where everybody starts being affected when they enter the area and stop being affected when they leave, you have to change the function a bit (suggestion attached).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 02, 2022, 10:16:49 pm
The way your function works it is like dementation 2. Called in IsIdling() like you have done so far, the effect will start the next time this function is called after casting the numina and carry on from this moment for the whole duration for all affected creatures. If you call the function the way I suggested in my previous post, the effect will start (almost) immediately after casting.
This is how it is intended and I already followed your suggestion. I can't honestly remember why I put it into the idle section and not the discipline one right next to that in the first place :)! As for the error in the skybox, I can now see it, I was looking for something in the actual sky before. No idea how this could have happened, maybe the skybox of the monestary is the cause. I will edit the map anyway...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 03, 2022, 12:05:42 pm
I don't know (and I hate to be annoying and repeat myself) but maybe separate maps is the solution.


I know, it may increase a bit the size of the installer, but the game is already unstable even with all the wonderous fixes applied all over these years. My proposal to use separate maps in order to avoid potential incompabilities, bugs and who knows what else is not pointless....
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 03, 2022, 01:50:14 pm
I don't know (and I hate to be annoying and repeat myself) but maybe separate maps is the solution.
That is not necessary, as I suspected the second sky_camera was the problem. I removed that now and fixed the monestary position too!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 03, 2022, 03:43:34 pm
Ah perfect then. Sorry to have doubted on you  :tongue:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 03, 2022, 06:04:15 pm
Played the new version. It was a bad idea not to give body armor at all, the character dies very quickly from two vampires with firearms, it is not realistic to complete the mission.

I did not notice any changes in the work of the shield, in my opinion the discipline does not work stupidly.

After the prayer, the character immediately draws the last equipped weapon, even if he removed it before the prayer.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 03, 2022, 07:05:00 pm
It was a bad idea not to give body armor at all, the character dies very quickly from two vampires with firearms, it is not realistic to complete the mission.
That's why I gave it in the first place. In the next version you can buy it at the monestary if you want :)!

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I did not notice any changes in the work of the shield, in my opinion the discipline does not work stupidly.
As Malkav said, vampires' soak is doubled for bullets, so I increased it to +3. Might need to go to +4 even.

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After the prayer, the character immediately draws the last equipped weapon, even if he removed it before the prayer.
Fixed. Speaking of Praying, you didn't like the "Faith Gained" message. Should I just change it to "Praying"?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 03, 2022, 07:17:43 pm
That should have been the big change of RC2. Make sure to quit and restart the game so the files are swapped in!

Thanks! Working after 2nd game reload.

This is how it is intended and I already followed your suggestion. I can't honestly remember why I put it into the idle section and not the discipline one right next to that in the first place :)! As for the error in the skybox, I can now see it, I was looking for something in the actual sky before. No idea how this could have happened, maybe the skybox of the monestary is the cause. I will edit the map anyway...

Do you plan to make Holy Light similarly Presence?

I noticed Spirit healing will disarm you for a few seconds.
Random bug with Holy Light - if you die with activated Holy Light, in the next load save game your enemies will feel themselves like you used Holy Light on them.
A bug with a shield still works.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 03, 2022, 08:18:42 pm
I don't know how much you have tested the matter, but bloodpool and bloodpool_max don't work for transferring Numina through levels. I found out because my hunter kept her Holy Light but lost the Faith Shield. You can use generation and masquerade. Of course using masquerade has the big disadvantage that it shows in the chareditor. But at least you don't end up under the sheriff's sword if you get it up to 5  :rock: I believe corpus_vampirus is never used as a scripted discipline, so you could probably use that.

Concerning Holy Light, I suggest leaving it as is. Making it similar to presence would require checking the distance of all supernatural npcs to the player every second for the duration. I imagine on a large map like Hallowbrook 2 that could be problematic.

Concerning the faithheal message. Perhaps it's better not to make it a big centered message with logo, but rather as a small one on the top left.

On the matter of holstering or drawing weapons during numina use, I don't have any insight because for my personal use I have commented all the holster commands out of the scripts.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 03, 2022, 09:06:29 pm
I don't know how much you have tested the matter, but bloodpool and bloodpool_max don't work for transferring Numina through levels.
Weird. It works fine for me with all three of them! Or does it not work if you get damaged and get bloodloss?

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You can use generation and masquerade. Of course using masquerade has the big disadvantage that it shows in the chareditor.
Masquerade works, and Humanity too, but I could never get Generation to work and this was the first I tried!

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Concerning Holy Light, I suggest leaving it as is.
I agree. It also fits better to the particles, this is a light that blasts away once from the player, not all the time.

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Concerning the faithheal message. Perhaps it's better not to make it a big centered message with logo, but rather as a small one on the top left.
I already thought about that, but for now I imagine bigger makes it more clear when it works and when it fails.

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On the matter of holstering or drawing weapons during numina use, I don't have any insight because for my personal use I have commented all the holster commands
I need to use holster otherwise the weapon animations will get stuck. It is most obvious with e. g. the GLOCK!

On the positive side, I have made a small campaign that you can play through from start to finish :)! For now it encompasses the first two Hallowbrook maps, then back to the monestary, then the first two temple maps, then back to the monastery. I'll do more testing tomorrow and upload the next RC on Monday...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 03, 2022, 10:00:54 pm
Agrred, weird. For me neither bloodpool nor bloodpool_max work, but generation does. And I have only copied the numina names as min values into the new stats for testing and copied the new stat name in the script. Could it be related to the fact that I didn't edit the default values? In any case, don't use capital letters for the stats in the script, but since you didn't use them for bloodpool and _max I take it you know this.

For holster, I removed the command because with the desert eagle I was holding an invisible gun after healing. Funny...

There is something else I have been thinking about for some time now. The end of the museum mission in the plus patch. I'd like it if after talking to Beckett the player is teleported back to the museum parking lot and then uses the taxi or sewers to get back to the hubs.
I'd also prefer it for Grout's mansion if interacting with the gate to leave the map would call the worldmap instead of a direct transfer to the downtown hub.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 04, 2022, 10:22:45 am
And it gets weirder and weirder. I've run a few tests this morning and now I can use generation and bloodpool_max but not bloodpool. :chinscratch:
It also seems that the script swaps files even when it shouldn't. I made my changes only in stats, not stats-hunter, but I always created hunter characters. I have started new games, made some map changes and then quit. Mostly it worked quite well, but at some points the files were swapped.
For one test I made an inquisitor with stats actually deployed for playing, not just some test points, and armor set to 5 to see how much protection this is against the Steyr guy. Went down and activated the enemies; both spider chicks completely ignored me despite the fact that I didn't use holy light at all.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 04, 2022, 03:20:13 pm
And it gets weirder and weirder. I've run a few tests this morning and now I can use generation and bloodpool_max but not bloodpool.
It might indeed be connected to file swapping. For this to happen you need to enter a map, running the game itself is not enough! Then after the swapping was done you still need to quit and restart for the new files to become active. Avadonica and Romka Poet, does the current setup work for you? Like are the Numina values carried over on save/load and map changing?

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Went down and activated the enemies; both spider chicks completely ignored me despite the fact that I didn't use holy light at all.
Yeah, the atrium spiderchicks act very stupidly already in the vampire version. I can't figure out why they always take so long to attack...

Also regarding the hunter campaign, shouldn't the temple come before the Hallowbrook? Also I will give out a few XP for each mission :).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 04, 2022, 05:57:33 pm
I just finished the small campaign with temple first and hotel second and it can be done. At least if you buy the body armor, because soaking firearms damage is still hard! I pumped defense up and with Faith Shield the guys at the temple basically couldn't hurt me with their swords, but later at the hotel the firearms enemies were a real threat! Spirit Heal and Holy Light work wonders there, but I did indeed lost my Faith Shield stats somewhere in the run. I checked it out and it seems that Bloodpool does survive level transitions, but not save/load, so I will change that to Generation and Level work instead of Bloodpool_Max.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 04, 2022, 07:03:49 pm
Save/load partially working - if you level up the numina it could not always save when switching to another map, at the last time I had the problem the shield levels saved.


We can take damage from a great height when uploaded to the hotel map. Is it possible to move a character, for example, here(see s1)?


In the next update, if you add a vendor, can you add a katana to sell? Or replace the torch with a katana for a female hunter?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 04, 2022, 07:52:53 pm
When Save / load and switch to another map, my levels for the Shield and Divine Vision are reset, the discipline of Holy Light is not reset.

Can you give a female hunter an icon of female armor, and not male?

I saw that someone wrote that Liu Fang could get stuck in the door in the Red Dragon. I had this too, but you wrote that it cannot be fixed. Is it possible to make sure that when we enter a restaurant, he always appears at the bar? For example, a girl always spawns behind the counter with the elevator button when entering the map, although she also moves around the map.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 05, 2022, 10:26:43 am
When Save / load and switch to another map, my levels for the Shield and Divine Vision are reset, the discipline of Holy Light is not reset.
I changed the indicator stats for both of these Numina in the new version, I hope they will transfer through map changes and save/load.

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Can you give a female hunter an icon of female armor, and not male?
Sadly no, as all the armor icons seem to be hard-coded (Malkav, is this true?). What I can make is display a general sword on shield icon.

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I saw that someone wrote that Liu Fang could get stuck in the door in the Red Dragon. I had this too, but you wrote that it cannot be fixed.
I will take a look.
With the new order of starting off at the temple, you will soon get a katana for free :)! Also I see no need to change the hotel entry point.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 05, 2022, 11:09:51 am
Sadly no, as all the armor icons seem to be hard-coded (Malkav, is this true?) What I can make is display a general sword on shield icon.


Neither editing 640_hud.txt or whatever is called?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 05, 2022, 11:48:39 am
Sadly no, as all the armor icons seem to be hard-coded (Malkav, is this true?) What I can make is display a general sword on shield icon.

Neither editing 640_hud.txt or whatever is called?
This is what I tried, but it dynamically gets the correct clan icon. Even the sword&shield doesn't work because then all vampire icons vanish...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 05, 2022, 01:56:43 pm
Update: RC3 is out now. Please everybody test if it improves the Numina transfers during map changes and save/load and if the campaign is managable! I don't see a solution for the armor icon yet, and I don't know how to easily reset LuFang or change the level transitions at the museum and Grout's mansion. In all of these cases, I believe the improvement isn't worth the effort and risk in case something else breaks. It wouldn't be a fix or a restoration either. Next could be to add the bloodhunt map or maybe Venture Tower? Or does anybody want to go through the sewers as a hunter ;)?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 05, 2022, 07:15:23 pm
I would like to play all possible maps you can run as a hunter. Thanks for your hard work! =)
A little findings.
- All numina levels return to 1 when you get back to the monastery.
- In the kindred intro map you can hear music from the monastery.
- (s1) After pray hunter can stay like that on a few seconds(but you can move after pray without problems)
- (s2) I have the current money to buy it but why is it written in red?
- (s3) Sorry but his question pushes me to seduce a replica. He-he! Perhaps, someday you'll have written these lines to seduce/persuade him to give a discount after we know his story... However, I don't think there will be any social interactions here, so it's just my thoughts.
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Also, do you plan to give players a choice mission to go? Or all be step by step like in this version?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 05, 2022, 07:32:38 pm
Concerning the armor icons, all hunter clans seem to use the one for male brujah. In the prelude files I found that the armor icons are in /materials/hud/inventory_images/armors/clanf and .../clanm
I don't have the archives unpacked available, so I couldn't easily check if there are folders for the hunters as well as the vampire clans. If there are, all you have to do is extract the vmt files for the mercenaries and edit them to show female brujah instead of male.

Why not the sewers? At least the enemies there don't use guns and are susceptible to Holy Light ;) On the other hand, I doubt that someone who has to breathe can swim through the reservoir...
Bloodhunt is a good idea. Maybe you could start at the taxi and have the hunter player get to the haven where they have to either free another hunter who was captured or apprehend some important vampire.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 05, 2022, 07:41:14 pm
Passed the hunter's company since the last update. The shield now works as it should, at least I really noticed its effect and the levels are quite passable, I even managed to get through without a bulletproof vest, albeit not in a rush. :afro:

Now about the bugs and the game itself.

When I switched to the temple map, all the levels of all disciplines flew off, in addition, the faith bar turned red. Restarting the game helped, but this means that the error still remains.

Is it possible to turn off the cutscene when choosing a hunter game so that I don't see something like that, what's in the first two screenshots?  :rofl:

During the heal, the character removes the weapon for a couple of seconds, this is very disturbing in the heat of battle.

The Holy Light discipline needs to be redone, given that after activation, our character has a timer, we have to turn off the discipline on our own every time, this is very inconvenient. We don't have to have a timer, like the second level of Dementation, for example.

In the hotel, next to the room where the pistols are (you must know this place, because you yourself put them there), there is a boarded up room that cannot be entered. With the help of a vision, I discovered that in addition to the bloody doll there is also an enemy with a shotgun. Unfortunately, I already killed him through the wall, but in any case they shouldn't be there.

It's a bad idea to give 2 and 3 experience for completing the campaign, what can be pumped on them at all? I'd rather we didn't gain any experience at all, moreover, 250 experience at the start is very low. I would prefer 600 points to be able to go through with a melee build, but at the same time it’s okay to try out shooting and disciplines in one playthrough, that is, try out all the possibilities.  :angel:

It seems to me that I need to give a hint where the merchant is located, in any case, when you first approach him, he stands very strangely.
Also, we are only given $500 when body armor or weapons cost $540 each. In my opinion, we need to give our character $1200, again for the same reason as with experience, in order to try everything out.

The hunter's company requires some kind of completion, like when we all passed, maybe someone will congratulate us on the passage of the company and the credits will run.  :grin:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 05, 2022, 08:47:50 pm
Bloodhunt is a good idea. Maybe you could start at the taxi and have the hunter player get to the haven where they have to either free another hunter who was captured or apprehend some important vampire.

I'd try to build a similar haven for a hunter...

The Holy Light discipline needs to be redone, given that after activation, our character has a timer, we have to turn off the discipline on our own every time, this is very inconvenient. We don't have to have a timer, like the second level of Dementation, for example.

Agreed. Very inconvenient numina, especially for use in melee combat.

It seems to me that I need to give a hint where the merchant is located, in any case, when you first approach him, he stands very strangely.
Also, we are only given $500 when body armor or weapons cost $540 each. In my opinion, we need to give our character $1200, again for the same reason as with experience, in order to try everything out.
That's why I thought about trying to seduce him.  :rofl:
Someone from the brothers could tell us about him.
About money. In my first test I could walk through all maps without buying armor and without a bug with a shield. (I played as a melee player).
In the second game test I had to spend experience on the development of haggle, in another case, I sold some of the guns I didn't need and bought myself armor.
Sadly, that the book from the second floor was removed, we could give it to this guy and get a discount. Or really make some social methods to get a discount... Why not?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 05, 2022, 09:42:10 pm
The Holy Light discipline needs to be redone, given that after activation, our character has a timer, we have to turn off the discipline on our own every time, this is very inconvenient. We don't have to have a timer, like the second level of Dementation, for example.

Agreed. Very inconvenient numina, especially for use in melee combat.
Why do you want to turn Holy Light off? I think it's quite useful to see how long the enemies are still affected.
It seems to me that I need to give a hint where the merchant is located, in any case, when you first approach him, he stands very strangely.
Also, we are only given $500 when body armor or weapons cost $540 each. In my opinion, we need to give our character $1200, again for the same reason as with experience, in order to try everything out.
That's why I thought about trying to seduce him.  :rofl:
Someone from the brothers could tell us about him.
About money. In my first test I could walk through all maps without buying armor and without a bug with a shield. (I played as a melee player).
In the second game test I had to spend experience on the development of haggle, in another case, I sold some of the guns I didn't need and bought myself armor.
Sadly, that the book from the second floor was removed, we could give it to this guy and get a discount. Or really make some social methods to get a discount... Why not?
I agree that the vendor isn't easy to find but I don't see big problems with the money either. Since in character creation you get a free point in each attribute and ability category and for a hunter you only need the combat skills, you can get haggle 3 without losing any combat stats. So you can buy one of the items he offers.

On the matter of keeping numina points during map changes and save/load, so far no problems. But then I had only 2 quicksaves in the monastery, one with restarting the game, and one mapchange to the temple so far.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 05, 2022, 11:54:43 pm
When I switched to the temple map, all the levels of all disciplines flew off, in addition, the faith bar turned red.
This is a common issue with updating the files, it has nothing to do with the Numina themselves which should work now.

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Is it possible to turn off the cutscene when choosing a hunter game so that I don't see something like that, what's in the first two screenshots?
Malkav, have you any idea if it is possible to force skipping the intro?

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During the heal, the character removes the weapon for a couple of seconds, this is very disturbing in the heat of battle.
This is necessary otherwise the animations will be broken. Also you should be lucky you don't need to kneel or similar :)!

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The Holy Light discipline needs to be redone, given that after activation, our character has a timer, we have to turn off the discipline on our own every time, this is very inconvenient.
As Malkav noticed, the timer is to show how long enemies are affected, because the particles will not stay long enough.

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In the hotel, next to the room where the pistols are (you must know this place, because you yourself put them there), there is a boarded up room that cannot be entered.
I will check this out...

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It's a bad idea to give 2 and 3 experience for completing the campaign, what can be pumped on them at all?
I can raise this, but I think it was a much needed reward.

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I'd rather we didn't gain any experience at all, moreover, 250 experience at the start is very low.
I calculated the maximum XP in Bloodlines to about 280...

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It seems to me that I need to give a hint where the merchant is located, in any case, when you first approach him, he stands very strangely.
He is working with his cache. I had him kneeling there once, but it didn't look good when he spoke with the player!

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Also, we are only given $500 when body armor or weapons cost $540 each.
You should raise Haggle if you want the armor ;). But maybe I will raise it to about the maximum money in Bloodlines.

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The hunter's company requires some kind of completion, like when we all passed, maybe someone will congratulate us on the passage of the company and the credits will run.
Once we have a finished campaign, we can think about this. For now we are only starting :)!

As for the armor icon, the Brujah one is the fail safe of the armor item files if there isn't a clan one and I can change it there easily, only we would need one that works for females and males. I can try if hunter material folders work as with vampires but I wouldn't bet on it.

As for Seducing the vendor, that would be adultery and not a thing a hunter would do ;). But all the dialogues are just first drafts for now, maybe I will add some social lines later. Which of course only makes sense if there would be some missions that need social stats!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 05, 2022, 11:59:10 pm
- All numina levels return to 1 when you get back to the monastery.
I hope not, please replay after restarting the game twice!

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- In the kindred intro map you can hear music from the monastery.
Oh, I'll need to fix that! Probably the same problem like with the 2 skyboxes, now the map has two sound schemes.

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- (s1) After pray hunter can stay like that on a few seconds(but you can move after pray without problems)
That is intended. Praying will freeze the hunter for as long as it takes to fill the bar, otherwise it would be too easy!

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- (s2) I have the current money to buy it but why is it written in red?
I think this value is always red, as long as "Buy" is not grayed out you can get it.

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Also, do you plan to give players a choice mission to go? Or all be step by step like in this version?
It will probably be linear as it is easier to make...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 06, 2022, 07:53:04 am
Concerning the armor icon. If everything else fails you can make another python check and swap in vmt files that leads to the female brujah armors for mercenaries. Anyway I'm not so sure brujah is a fallback; the caitiff in prelude has no armor icons at all and neither Entenschreck nor me could find a way to add one. I have also tried playing with vgender_int, but that doesn't help either.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 06, 2022, 09:32:14 am
If everything else fails you can make another python check and swap in vmt files that leads to the female brujah armors for mercenaries.
That would only work the first time the player switches to hunters and the game is restarted, I'll rather look for some more universal icon.


At least I managed to fix the music in the tutorial and I will stick with the 500$ for hunters, because this is what Troika set themselves ;)...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 06, 2022, 10:17:59 am
Regarding Holy Light, the idea is that the discipline lasts long enough and the enemies are killed much faster, that is, I killed all the stunned enemies, moved on, and the timer is still in effect and I have to turn off the discipline myself in order to use it against the next enemies. That's why I wrote that this is inconvenient.

After playing as hunters, I decided to play a simple game the next day. I started the game, chose a clan, started the game and the bar turned white, in addition, the discipline of treating hunters appeared. I’m already silent about the fact that when choosing a clan, I was first given a hunter in the menu, in addition, each time assigning the vampire’s power buttons and the hunter’s prayers when switching is very infuriating. As well as changing the color of blood (faith).

Why do I have to restart the game every time for the streak and disciplines to work correctly? And how are you going to fix it? I mean, you need to do the launch of the company of hunters separately through the launcher. To keep the files from being mixed with the unofficial patch. This would allow you to avoid many problems and bugs. Otherwise, I have no idea how you will fix it all and combine it in one folder, there are too many problems and work.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 06, 2022, 11:45:31 am
Regarding Holy Light, the idea is that the discipline lasts long enough and the enemies are killed much faster, that is, I killed all the stunned enemies, moved on, and the timer is still in effect and I have to turn off the discipline myself in order to use it against the next enemies.
That may well be, but Troika programed Holy Light to always show a timer, I already tried to turn it off but never managed to do so.

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After playing as hunters, I decided to play a simple game the next day. I started the game, chose a clan, started the game and the bar turned white, in addition, the discipline of treating hunters appeared.
As the info on choosing a hunter says, to switch between hunter and vampire you always have to quite and restart the game. I see no other way except offering a second patch only for hunters which makes no sense! Also regarding the armor icon, I gave the hunters the heavy clothes now. The icon looks more neutral and they need the armor point anyway ;). Last not least about the Hallowbrook room with the human in it, you can get into that by breaking a wall nearby. You will find several shotguns and Uzis there and like with the Glocks, they were alreay in the original game.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 06, 2022, 12:32:11 pm
So why not launch a company of hunters separately through the launcher? Then a separate patch will not have to be done. From the fact that you indicated that each time a restart will be needed, it does not get any easier. I'm sure it's not only annoying me, I want to play the game and not deal with reboots, I think it's not just my opinion. In addition, what is happening now is already beyond the scope of fixes and restoration.
Even in modern games and not so old games, multiplayer and other modes are launched separately, and not through a new game.  :rolleyes:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 06, 2022, 01:04:31 pm
So why not launch a company of hunters separately through the launcher?
Because this would be a logistical nightmare during installation. Right now the whole thing is an experiment to see whether people are interested. If you and others are not even willing to reboot the game once, I doubt the hunter version has a future. Unless I have the feeling the effort is appreciated I'll stick with the current version which is much easier to maintain...
P.S.: To explain this a bit, the current solution swaps 16 files. If I would set up the hunter missions as a new mod I would need to install thousands of files with a size of around 400 MB.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 06, 2022, 01:47:17 pm
I just got my hunter back from the temple and, as others have already reported, lost my numina points. Could this perhaps be related to the tutorial map? After all I have also lost the one numina point that can be distributed in character creation.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 06, 2022, 02:18:04 pm
I just got my hunter back from the temple and, as others have already reported, lost my numina points.
I can't reproduce this. I just flew through the whole campaign with no stat loss! Also what happens if you save and load in the tutorial? Do the stats stay? Maybe something else besides the map change is the cause? It would help to narrow this down...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 06, 2022, 03:52:16 pm
I can't reproduce this. I just flew through the whole campaign with no stat loss! Also what happens if you save and load in the tutorial? Do the stats stay? Maybe something else besides the map change is the cause? It would help to narrow this down...
Perhaps I found a hint to this problem. If you return to the monastery with non-full faith bar - your numina level will be reset to 1.
With a full faith bar you don't get reset your numina statistic.

If you try to return to the 1st part of the temple you'll be in the elysium zone.

So why not launch a company of hunters separately through the launcher?
We can only dream about it. I tried to do something similar just for fun, but it seems like I need re-wrote each clan to the hunter and find many other things to make it work correctly...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 06, 2022, 04:52:39 pm
If you return to the monastery with non-full faith bar - your numina level will be reset to 1.
I can't reproduce this either after flying with noclip through the two temple maps.

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If you try to return to the 1st part of the temple you'll be in the elysium zone.
You shouldn't be able to go back to the temple anyway, if you can there is a bug!

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I tried to do something similar just for fun, but it seems like I need re-wrote each clan to the hunter and find many other things to make it work correctly...
If you want to make a complete hunter mod, you should probably start with Prelude I. But then you have other things to fix, like turning some other discipline into Fortitude because that has been turned into Shield of Faith and many enemy vampires use it...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 06, 2022, 10:08:15 pm
Just stumbled on a minor thing in mercurios dialog. Condition for lines 344 and 357 is G.Story_State == 0, but once you have persuaded Trip to sell weapons Story State is 1 so you can no longer end the dialog here.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 06, 2022, 11:09:58 pm
Just stumbled on a minor thing in mercurios dialog. Condition for lines 344 and 357 is G.Story_State == 0, but once you have persuaded Trip to sell weapons Story State is 1 so you can no longer end the dialog here.
Fixed! And also two other lines with the same condition, I changed all to < 5 now. Speaking of which, somebody reported a quest loop with Arthur and I followed it to a missing condition in line 712. Do you agree?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Entenschreck on September 06, 2022, 11:48:08 pm
It's really hilarious to see you guys go through literally the exact same thought processes I went through when I started working on Bloodlines Prelude!!  :rofl:
I'm sorry to say it, but I've been through it all and the bottom line simply is that some of the hunter stuff is simply broken and can't be repaired. The best we can do is overwrite other existing things, like disciplines. I'm usually the last one to admit that something's impossible to do. More often than not you just need to come up with a more creative solution, but in this case we've actually reached the limits. Well, that depends on how polished you want things to be, but believe me that with the current approach no satisfying result can ever be achieved. That's why Bloodlines Prelude had to be split up into several episodes. The hunter gameplay would've been atrocious otherwise. I mean, you're experiencing all the bugs right now.

I haven't played any of this, but since you're talking about a campaign, I honestly don't see this going anywhere, thanks to all the bugs and file swapping needed to make it work. I strongly suggest to not rely on swapping files!
It all comes down to the design of this project. It will never be possible (with our current set of tools) to have separate hunter campaign and the Bloodlines main campaign in the same game if the hunter campaign should feel even remotely like it recieved the amount of polish the main campaign recieved, which should, however, be the top priority.
A hunter campaign in the Unofficial Patch simply is not feasible (with our current set of tools).

What can be done is something like a simulated multiplayer mode. Like playing Counter Strike with just bots.
You can pick a team at the beginning (hunters or vampires), then select pre-made characters to play. You could go as far as adding character classes with different subtypes.
For example: If you want to play as a vampire, you must pick a clan. Let's say you picked Brujah. You'll then have to choose one of three pre-made character builds, like a Potence-based build with a high Unarmed Feat, a Gunslinger focusing on Celerity, or a Melee build with Presence.
The same could work for hunters. They have Mercenaries, Condotierri, and Inquisitors. You'd have to think about ways to make each of them unique in a way, but that should be possible with a bit of creativity. There could be some kind of engineer with the ability to place bombs, or some build focusing on providing better weapons and ammo (player gets ammo every x seconds while near  // NPCs get better weapons when the player is near them if the player picked this build).
If you're wondering how exactly to choose from all of them, I'd suggest taking a look at what I did in Prelude II for the Caitiff Mode (Wesp and Malkav know what I'm talking about). Instead of discipline icons you could scroll through the character models. If prop_dynamics are used, they can be easily animated and lit!

There could be several different game modes, like Capture the Flag, King of the Hill, Tower Defense, Rescueing hostages (like heather  :smile: ), or just Team Deathmatch.These are pretty easy to program in theory and they don't require map transitions. You don't save/load either. Though, I don't know if it's possible to disable saving/loading. Never tried that.
Yes, that would require new maps, or heavily editing existing ones, but there's far less work to do for multiplayer maps than for singleplayer maps. No specific story-related events, no cutscenes, no quests, etc... Making sure the A.I. bots know how to navigate the maps according to the chosen game mode is the only challenge.
Weapons and gear could be bought right after you spawn, like in Counter Strike.

The only huge problem left is the one with the bloodbar/faithbar. That one is still tricky. It is possible to hide only the bloodbar with a console command. If somebody would create a particle effect for the numbers 1-15, these particle effects could be triggered whenever faith is decreased/increased.
That's the best I can think of right now.

There you go. Some food for thoughts. I hope this helps.
It's late and I'm half asleep. I'm not going to proofread this. Sorry for typos and mistakes.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 07, 2022, 09:34:07 am
Just stumbled on a minor thing in mercurios dialog. Condition for lines 344 and 357 is G.Story_State == 0, but once you have persuaded Trip to sell weapons Story State is 1 so you can no longer end the dialog here.
Fixed! And also two other lines with the same condition, I changed all to < 5 now. Speaking of which, somebody reported a quest loop with Arthur and I followed it to a missing condition in line 712. Do you agree?
I'll take a closer look, but I don't think this line causes the problem because 711 can only be accessed the first time you talk to Arthur.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 07, 2022, 10:15:33 am
I mean, you're experiencing all the bugs right now.
I have no issues with restarting the game to swap a few files and the critical bug I see is that somehow for some people the Numina stats get lost.

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A hunter campaign in the Unofficial Patch simply is not feasible (with our current set of tools).
That never really was my intention, campaign may be the wrong word. For now I just choose some pure combat maps to play through as a hunter.

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What can be done is something like a simulated multiplayer mode. Like playing Counter Strike with just bots.
My next step will be to add companions to see how that works out. After all the temple is already one of the maps and I could just convert Yukie :)!

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There could be several different game modes, like Capture the Flag, King of the Hill, Tower Defense, Rescueing hostages (like heather  :smile: ), or just Team Deathmatch.
I agree, but I am not a multiplayer gamer myself, so somebody else who knows how these kind of maps need to work should take a look at those.

 
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The only huge problem left is the one with the bloodbar/faithbar.
You mean without swapping files? I always wonder, why the game has to be restarted twice for the bloodbar/faithbar, but only once for the rest...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Entenschreck on September 07, 2022, 02:04:25 pm
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I have no issues with restarting the game to swap a few files and the critical bug I see is that somehow for some people the Numina stats get lost.

You know how in Prelude II there's still this issue with the wrong keybinds after selecting the disciplines for a Caitff PC in some specific cases? I've been trying my best to solve this problem, but haven't found a solution so far. I'll return to that problem, though. Restarting the game fixes it. I can live with that for now, because it is something only some players will have to do and they'll only have to do it once.
In the case of the UP's hunter mode, players are forced to do it multiple times. Swapping files in this case isn't an ideal solution at all, because it doesn't meet either the game's standards or the standards of the UP.

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That never really was my intention, campaign may be the wrong word. For now I just choose some pure combat maps to play through as a hunter.

There's nothing wrong with a "proof of concept" kind of demo, but before investing any larger amount of time in that, it's best to make sure that concept is actually viable and that you or others are actually going to work on something that matches this concept. Unfortunately, I can't see this going anywhere, because I know it's simply not possible to do what this project seems to be trying to do. I highly recommend to take some time to assess the limits you have to deal with first, and then design something that works within those limits.

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My next step will be to add companions to see how that works out. After all the temple is already one of the maps and I could just convert Yukie :)!

Sure, you can do that, but I honestly don't see the point of it. This is something we did in Prelude I, too, so we already have experience with it. We've been there, we've done that. Don't tell me you forgot about it. I still have a PTSD from the time we used two companions in the first versions of the bunker.  :smile:

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I agree, but I am not a multiplayer gamer myself, so somebody else who knows how these kind of maps need to work should take a look at those.

I've also never been a multiplayer gamer, but I used to play James Bond: Nightfire with friends back when we were in school. That game features quite a few multiplayer game modes.You can look up Nightfire on Youtube to see an example of how relatively uncomplicated they're to make. Fine-tuning and polishing the mechanics will definitely take some time, but the good news is that once all the A.I.-related stuff is done for one map, it can be copied and pasted into any other map. Then all that's left do is ensure that proper navigaion for NPCs is possible on the new map ...and you're done! Put in the work and the effort once and then benefit forever.

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You mean without swapping files? I always wonder, why the game has to be restarted twice for the bloodbar/faithbar, but only once for the rest...

Perhaps because it loads the HUD before the files are swapped, I don't know.




Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 07, 2022, 03:05:02 pm
I had finally a chance to try it.

- for a while in the beginning of the temple the skin of my hunter become weird (first screenshot)

- one of the gangsters in the Hallowbrook hotel (in the coffins room) had a vampire red aura when you use Divine Vision

- leaving the Hallowbrook with Divine Vision active I had all the disciplines resetted to one (despite having spent many experience points) but changed the field of view (second screenshot), furthermore the vampire tutorial music was played instead of the monastery one

Anyway, overrall I think as an experiment for the multiplayer mode is good, but as a singleplayer mode as it is now (powers half baked, switching files issues, recycled maps) it's not up to Bloodlines standards. :/ I'm sorry
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 07, 2022, 03:38:15 pm
In the case of the UP's hunter mode, players are forced to do it multiple times.
At the moment you need to do it only once, and I can live with that. A better solution would have the file swapping done before a map is loaded.

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There's nothing wrong with a "proof of concept" kind of demo, but before investing any larger amount of time in that, it's best to make sure that concept is actually viable and that you or others are actually going to work on something that matches this concept.
For now all I basically did was copying and editing changelevel triggers and landmarks. I have no intention to actually edit maps for the hunters!

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I still have a PTSD from the time we used two companions in the first versions of the bunker.  :smile:
Of course I remember, but this is the reason why in my opinion multiplayer with friendly bots won't work.

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Fine-tuning and polishing the mechanics will definitely take some time, but the good news is that once all the A.I.-related stuff is done for one map, it can be copied and pasted into any other map.
Fine-tuning is the thing. Of course I have played some Doom and Counter-Strike MP in my days, and I even tried out some of the free Battle Royale games. But how to make this actually be fun?

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Perhaps because it loads the HUD before the files are swapped, I don't know.
Probably. It would be cool if the swapping could be somehow been done earlier...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 07, 2022, 04:01:22 pm
- for a while in the beginning of the temple the skin of my hunter become weird (first screenshot)
That is actually the Faith Shield effect which is similar to how Fortitude looks.

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- one of the gangsters in the Hallowbrook hotel (in the coffins room) had a vampire red aura when you use Divine Vision
Fixed.

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- leaving the Hallowbrook with Divine Vision active I had all the disciplines resetted to one (despite having spent many experience points) but changed the field of view (second screenshot), furthermore the vampire tutorial music was played instead of the monastery one
Hm, maybe the reset is connected to Divine Vision being active? Also interesting that the POV changed, because Divine Vision and Auspex are supposed to do that but they never correctly did. Maybe I will just disable this effect for now. The music can be fixed, I'll do that.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 07, 2022, 06:02:29 pm
Okay, I made some minor progress, but still didn't yet manage to loose the Numina stats myself:
- Wrong music at monestary after return fixed.
- Increased FOV after active Divine Vision fixed.
- Skipping intro to not get weird cutscene forced.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 07, 2022, 06:51:07 pm
Since the company is improving noticeably, I want to offer a couple more ideas.

As Barabbas wrote here, you can insert a bloody hunt card, but instead of saving a brother in arms, I would suggest a simple sweep, but for our hero to arrive by helicopter and leave on it.
The Ventrue Tower is also a good option, just don't stick Chunk in there, it's better to pretend that he ran away.  :grin:
Instead of the Nosferatu sewer, I would suggest Ash's sewer map, but instead, we would clear this place with a hunter partner, and instead of human enemies, I would insert Sabbat vampires and Andrey's creatures here.

This is where my ideas end, I don't think that you need to make a very large company, so this should be enough to familiarize the company with hunters, so to speak.  :police:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Entenschreck on September 07, 2022, 07:02:21 pm
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At the moment you need to do it only once, and I can live with that. A better solution would have the file swapping done before a map is loaded.

It could be matter of personal preference, but, in my opinion, anything that forces every single player to go out of their way and do something in order to play the game as intended is not up to par with the standards of the game. A last resort type of fix? Fine. But nothing that should be asked from players if they just want to play the game.

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Of course I remember, but this is the reason why in my opinion multiplayer with friendly bots won't work.

A simulated multiplayer mode can absolutely work, but not if the teammates are programmed as followers. That's not a typical bot behavior, anyway. You want them to spread out across the map and battle the enemy team.

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Fine-tuning is the thing. Of course I have played some Doom and Counter-Strike MP in my days, and I even tried out some of the free Battle Royale games. But how to make this actually be fun?

There're many things possible in theory, but we will never know if they're fun if nobody puts in the work and creates something.
For instance, I'd recommend starting with a King of the Hill Mode. All you need is an Arena, spawnpoints for both teams, and "the hill", which is a pretty open and exposed area in the middle of the map. For every five seconds someone spends in that area, the respective teams score is raised by 1 point. The first team to reach a score of X wins.
When it comes to implementing that, all you need for quick and dirty test is a trigger_multiple on the hill, a timer for the player and every bot, a game_text for every 10 points scored, and a python script to count the points.
The bots will need be to be directed to the hill either by ai_schedules or scripted_sequences as soon as they spawn.
There you go, it's all ready to be tested. You then iterate, change, improve, cut, expand, and add stuff to make it fun. Environmental hazards, traps, cover, alternative paths, secret paths, vantage points, maybe clan-specific routes (like walls that can be climbed with claws), computers that can be hacked to lock/unlock paths or weapons, doors that can be lockpicked, locked containers with valuable loot, etc... Maybe even add an "emergency call" mechanic which spawns a boss for your team for a short time. Hunters get a tanky Bach, while the vampires can call in the Sheriff.
Start small and keep expanding. There's a lot that can be done.
A good place to start and experiment with could be the ground floor fo the ventrue tower. Hunters spawn at the entrance, vampires spawn behind the LaCroix sign on the other side of the room. the hill is the area between the elevators.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 07, 2022, 10:24:10 pm
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At the moment you need to do it only once, and I can live with that. A better solution would have the file swapping done before a map is loaded.

It could be matter of personal preference, but, in my opinion, anything that forces every single player to go out of their way and do somethng in order to play the game as intended is not up to par with the standards of the game. A last resort type of fix? Fine. But nothing that should be asked from players if they just want to play the game.
Currently I'm using two different mod folders for the patch. One for my regular bloodlines playing and one for thesting the hunter mechanics, and I probably wouldn't have done any hunter testing if I had to swap files and restart every time I want to continue my regular playthrough. It would probably be better if you made a different mod folder within the patch for the hunter stuff. That way players won't have to restart every time they switch, and vamputil doesn't grow out of proportion because of all the scripts for switching files and hunter maintenance.

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Of course I remember, but this is the reason why in my opinion multiplayer with friendly bots won't work.

A simulated multiplayer mode can absolutely work, but not if the teammates are programmed as followers. That's not a typical bot behavior, anyway. You want them to spread out across the map and battle the enemy team.
In that case I'd also add something similar to the posession mechanic from companion mod. Then the player can switch between characters if they have a certain task to do.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 07, 2022, 11:15:34 pm
It could be matter of personal preference, but, in my opinion, anything that forces every single player to go out of their way and do something in order to play the game as intended is not up to par with the standards of the game.
I have no problem with this, as you need to quit and restart the original game every time you change the resolution, which I do a lot to test tutorial popups, and I don't think anybody ever complained about that.

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A simulated multiplayer mode can absolutely work, but not if the teammates are programmed as followers.
You think the problem with them attacking each other was because they were followers of the player?

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For instance, I'd recommend starting with a King of the Hill Mode.
As I wrote to you, this is a mode that I never played myself ;).

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Maybe even add an "emergency call" mechanic which spawns a boss for your team for a short time. Hunters get a tanky Bach, while the vampires can call in the Sheriff.
This sounds familiar, to e. g. the heros appearing in Star Wars Battlefront games. Although these are usually played by people.

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Start small and keep expanding. There's a lot that can be done.
Yes, but in comparison to a great mapper like yourself, the most I dare to do is modifying existing stuff. So this is where I start!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 07, 2022, 11:25:44 pm
It would probably be better if you made a different mod folder within the patch for the hunter stuff.
As I have elaborated, this would be too much effort and wasted space, in my eyes, for 16 files.

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In that case I'd also add something similar to the posession mechanic from companion mod.
Interesting, I didn't even know this was possible. Would make sense in Coop with bots though!

BTW, you were right about Arthur. But do you see some other way to restart the Carson quest?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: tarulu on September 08, 2022, 01:08:47 am
To be honest I don't think multiplayers with no pvp be fun at the long run and already the vampire multiplayer it not something people would actually play in other than for just trying it out.


The only way I see this getting enough players is for it to have some sort of story (or be able to have  some sort of role play), but then there is all these bugs that gets discussed here when you do the level change.


Still I think Entenschrecks idea is pretty valid if you want to do this. make competitive mini games which several teams of two or three people must reach a certain point in game to win.


Some suggestions:
1-You get a mission from Prince to hunt down or capture some vampire who has done a grieve crime. there is prize for this so the first vampire ( or vampires) who does it will receive it.

2- You can do something like murder mystery, gather all people in mansion and then put someone as spy or murderer, the other as detective or something like that with the rest being bystanders. there is certain time which the spy or murderer must be find or the rest will lose the game.
there must be a sort of mechanic to kill other people however, but I think this can be done,  you remove all items(even hand) and then give murderer and detective a single item that can one shot kill all the rest. I don't know the limitations but for this to work you only need to detect if weapon is aimed at a certain person and if so then somehow detect a certain key and then destroy the other player that weapon is aimed on.
I think if this can be done this is quit great and people would actually play on it. you can also use two already made mansions. with the Giovanni mansion you even can have some context like a Sabbat or Tremere spy or a hunter which has infiltrated the party.


3-there was a zombie game that I liked playing very much after final exams, I don't remember the name anymore, but it was a simple map in a farm with zombies getting spawned none stop and you getting score after killing them and buying weapons to fight back.  I think you can make map and spawn few players and spawn none stope enemies and set a score and give better weapons and ammo with progression.  I even think the zombie mission in Hollywood could work for this.






Edit: I just realized he was talking about making some sort of multiplayer with bots. so don't mind me. although I think while is better to have this current ability to play as hunter than not having it, its just doesn't worth the effort. that time can be spent on better things probably.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 08, 2022, 06:57:04 am
That is actually the Faith Shield effect which is similar to how Fortitude looks.


Faith Shield was deactivated and that effect was constantly on, not only when I was hit by enemy attacks. Reactivating the discipline fixed the issue.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 08, 2022, 09:02:59 am
Concerning Arthurs dialog, I'm still on it but it's kind of tedious.

EDIT: If there is a loophole I couldn't pinpoint it. If you want to make sure you can add the condition G.Arthur_Knox < 2 to these lines: 213, 744, 843 and all replies to 671 and 721.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Entenschreck on September 08, 2022, 05:23:24 pm
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I have no problem with this, as you need to quit and restart the original game every time you change the resolution, which I do a lot to test tutorial popups, and I don't think anybody ever complained about that.

Changing your resolution is something you don't have to do all the time. Once the regular everyday normal player has found their preferred resolution, they'll never change it again.

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You think the problem with them attacking each other was because they were followers of the player?

100%, yes.
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As I wrote to you, this is a mode that I never played myself ;).

Check out this video:

Makes me feel nostalgic  :smile: My friends and I used to play that for hours.

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This sounds familiar, to e. g. the heros appearing in Star Wars Battlefront games. Although these are usually played by people.

I mean, there's nothing holding you back from making the Sheriff a playable character in the Multiplayer. Perhaps the hero character could depend on the map your playing on. Imagine Strauss on a Chantry themed map  :holy:

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Yes, but in comparison to a great mapper like yourself, the most I dare to do is modifying existing stuff. So this is where I start!

That is a good place to start. Like I already suggested, the Ventrue Tower entrance hall might lend itself as a Multiplayer map. And so might the interior of the warehouse. Even the hub maps could be turned into arenas.


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To be honest I don't think multiplayers with no pvp be fun at the long run and already the vampire multiplayer it not something people would actually play in other than for just trying it out.

I agree, but the multiplayer mode is still a restoration in a way. By no means will the amount of work needed to restore it compare to the very low significance it will have to game. Most players will probably play it once, test all the maps, and then never touch it again.


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The only way I see this getting enough players is for it to have some sort of story (or be able to have  some sort of role play), but then there is all these bugs that gets discussed here when you do the level change.

I don't have any info on whether Troika planned to have story-based multiplayer, but, personally, I don't think so. I don't have time look it up right now, but I think remember finding hints at a turn-based system. Though I'll admit that going the road of Arkane Studio's unreleased game "The Crossing" would've been awesome. In that game other players can join your game and control enemy characters in your campaign. There's another game, that has a similar mechanic. "Invasion Mechanic" I think they call it. Was it Dark Souls?

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3-there was a zombie game that I liked playing very much after final exams, I don't remember the name anymore, but it was a simple map in a farm with zombies getting spawned none stop and you getting score after killing them and buying weapons to fight back.  I think you can make map and spawn few players and spawn none stope enemies and set a score and give better weapons and ammo with progression.  I even think the zombie mission in Hollywood could work for this.

Yeah, that should be easy enough to make. Just use the cemetery map and add an OnDeath output to every spawner, increasing the player's score when a zombie dies.


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Edit: I just realized he was talking about making some sort of multiplayer with bots. so don't mind me. although I think while is better to have this current ability to play as hunter than not having it, its just doesn't worth the effort. that time can be spent on better things probably.

Again, I agree. But if there were better things left to do for the UP, we wouldn't be here collecting ideas for a multiplayer  :smile:

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In that case I'd also add something similar to the posession mechanic from companion mod. Then the player can switch between characters if they have a certain task to do.

It's normal to die in multiplayer matches, so I think I would let the player change characters only after they die. Classic multiplayer. The possession mechanic sounds like the perfect way to seamlessly let the player take control of other NPCs after dying, though. Great idea!

Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 08, 2022, 05:51:13 pm
Faith Shield was deactivated and that effect was constantly on, not only when I was hit by enemy attacks. Reactivating the discipline fixed the issue.
Maybe another random bug. Speaking of which, who besides Avadonica does loose the Numina stats somewhere?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 08, 2022, 05:54:09 pm
Concerning Arthurs dialog, I'm still on it but it's kind of tedious.

EDIT: If there is a loophole I couldn't pinpoint it. If you want to make sure you can add the condition G.Arthur_Knox < 2 to these lines: 213, 744, 843 and all replies to 671 and 721.
Thanks, I will take a look...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 08, 2022, 06:19:11 pm
Changing your resolution is something you don't have to do all the time.
I guess most people will only switch once to become a hunter, test all the maps, and then switch back. As you wrote ;)!

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Like I already suggested, the Ventrue Tower entrance hall might lend itself as a Multiplayer map. And so might the interior of the warehouse. Even the hub maps could be turned into arenas.
I would believe the Venture Tower entrance hall is much too small, but the warehouse or other maps might work. How to get the bots to move to their positions though, using interesting places?
 
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I don't have any info on whether Troika planned to have story-based multiplayer, but, personally, I don't think so. I don't have time look it up right now, but I think remember finding hints at a turn-based system.
Turn-based system? Like play one map as a hunter, then another as a vampire, or what? I can imagine something like Left4Dead could work, because their maps always had a kind of story element to explain progress.

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Yeah, that should be easy enough to make. Just use the cemetery map and add an OnDeath output to every spawner, increasing the player's score when a zombie dies.
That is probably the most hated map in the whole game, so why would people play it without end ;)?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 08, 2022, 08:36:43 pm
Changing your resolution is something you don't have to do all the time.
I guess most people will only switch once to become a hunter, test all the maps, and then switch back. As you wrote ;)!
If playing as hunter is fun I'd probably do it again. But then I would create a different mod folder and shortcut for it.

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Like I already suggested, the Ventrue Tower entrance hall might lend itself as a Multiplayer map. And so might the interior of the warehouse. Even the hub maps could be turned into arenas.
I would believe the Venture Tower entrance hall is much too small, but the warehouse or other maps might work. How to get the bots to move to their positions though, using interesting places?
scripted_sequence might also work. Especially if you want the bots to run to their positions. In any case you have to make sure they are free to act as they like when in contact with enemies.
 
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I don't have any info on whether Troika planned to have story-based multiplayer, but, personally, I don't think so. I don't have time look it up right now, but I think remember finding hints at a turn-based system.
Turn-based system? Like play one map as a hunter, then another as a vampire, or what? I can imagine something like Left4Dead could work, because their maps always had a kind of story element to explain progress.
In Arcanum you can switch between turn based or realtime combat. Were you maybe thinking about that? I can't see turn based stuff in a 1st/3rp person game.

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Yeah, that should be easy enough to make. Just use the cemetery map and add an OnDeath output to every spawner, increasing the player's score when a zombie dies.
That is probably the most hated map in the whole game, so why would people play it without end ;)?
Sure, since I love running around meaningless for 5 minutes I'd surely continue it for all eternity.... :rofl:

Concerning numina losses, as I already have reported, I lost points when returning to the monastery from the temple. Saving and reloading in the monastery and the temple and going from one temple map to the next was no problem. I haven't yet continued after returning from the temple, so no more infor on that.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 08, 2022, 09:30:23 pm
scripted_sequence might also work. Especially if you want the bots to run to their positions. In any case you have to make sure they are free to act as they like when in contact with enemies.
I also mean the enemies. If everybody is supposed to enter a certain area, they need to want to go there! I don't know how scripted_sequences react if you attack the NPC playing it...
 
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Concerning numina losses, as I already have reported, I lost points when returning to the monastery from the temple.
I added a fail save now, for all people with this problem. Use the attached Python file with the patch from 6.9.2022!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Entenschreck on September 08, 2022, 10:07:58 pm
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scripted_sequence might also work. Especially if you want the bots to run to their positions. In any case you have to make sure they are free to act as they like when in contact with enemies.

Exactly. Scripted_sequences can work, but I'd rather try to use aiscripted_schedule entities. They can be used to send NPCs to a given goal entity on the map. Using them together with triggers can logic_case entities you can send an NPC around the whole map on randomized paths. If the NPC encounters an enemy (output: OnEnemyFound), the NPC behavior can temporarily be overwritten so that they fight each other. When the enemy is dead or somehow escaped (OnEnemyLost), the aiscripted_schedule can simply be triggered again.
It works on paper, but I've never tested this exact system in the game.

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In Arcanum you can switch between turn based or realtime combat. Were you maybe thinking about that? I can't see turn based stuff in a 1st/3rp person game.

I don't mean turn-based combat. I mean Deathmatches taking place over several rounds, I even found some evidence for it in strings.txt:

Code: [Select]
            "Name0"        "Armor"
            "Name1"        "Info"
            "Name2"        "Appearance"
            "Name3"        "Affiliation"
            "Name4"        "Archetype"
            "Name5"        "Cancel"
            "Name6"        "Accept"
            "Name7"        "Play"
            "Name8"        "  You have %d Total XP points to spend."
            "Name9"        "  Kills = %d XP"
            "Name10"        "  Dmg Inflicted = %3.2f XP"
            "Name11"        "  TeamWin = %d XP"
            "Name12"        "  TeamLoss = %d XP"
            "Name13"        "  RoundGoals %d X %1.2f = %2.2f XP"
            "Name14"        "  SubGoals %d X %1.2f = %2.2f XP"


Looks like you were supposed to fight a Deathmatch with some major goals and some minor side goals. The teams gained Exp after each round and individual players gained Exp based on their perfomrance.

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Sure, since I love running around meaningless for 5 minutes I'd surely continue it for all eternity.... (https://forums.planetvampire.com/Smileys/PV/roflfv4.gif)

Yeah, man! Just add character customization so people can play as a slutty version of the latest blockbuster's main character and charge money for that! You'll be rich by the end of next week!
Jokes aside, a Bloodlines multiplayer mode would be pretty much all about combat, so... what do you expect?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 08, 2022, 10:45:13 pm
On one of my laptops, I don't need to reboot, it immediately sets to the maximum resolution. In addition, even if it is needed, then only one reboot is required, and in the case of the hunter company, then if the player wants to return to the main company, he will have to reload and change control every time. The same is true if the player wants to start a hunter campaign after the main game.
It's all exactly inconvenient and spoils the impression of the game, because it requires a lot of action from the player when he just wants to play right away, IMHO.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: tarulu on September 09, 2022, 12:03:50 am
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don't have any info on whether Troika planned to have story-based multiplayer, but, personally, I don't think so. I don't have time look it up right now, but I think remember finding hints at a turn-based system. Though I'll admit that going the road of Arkane Studio's unreleased game "The Crossing" would've been awesome. In that game other players can join your game and control enemy characters in your campaign. There's another game, that has a similar mechanic. "Invasion Mechanic" I think they call it. Was it Dark Souls?
I never played Dark souls, so I have no idea. the first Vampire game seems to have some sort of role-playing mechanics that make people still use it. surely, we can't pull that off here, but I just thought this is probably the only way which people would continue to play Bloodlines multiplayer (if we ever have a functioning one) when there are much more better combat games out there.



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Again, I agree. But if there were better things left to do for the UP, we wouldn't be here collecting ideas for a multiplayer  :smile:
Well there are some stuff to do but ideally, they can only be in UP+. True in general, what you say.
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That is probably the most hated map in the whole game, so why would people play it without end ;)?
I don't think anyone has any problem with the map, but with the level and how easy it is to break the doors. in multiplayer version you don't have the door break mechanic anymore, you must just survive and kill zombies. and as Entenschreck said, every multiplayer game with Bloodlines is going to be mostly combat.


Call of duty has something similar if i recall correctly as well.


Is my idea for murder mystery possible? I mean the part which you need to kill other people.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 09, 2022, 06:09:14 am
It would probably be better if you made a different mod folder within the patch for the hunter stuff. That way players won't have to restart every time they switch, and vamputil doesn't grow out of proportion because of all the scripts for switching files and hunter maintenance.

I would love to see 7 different hunters to choose from :P after all in the P&P there are 9 different types of hunters (2 of which added later)....


EDIT: I made a small mistake, the Leopold is a separate organization than the common hunters I've mentioned.... I will do a better research if you want  :vampwink:  otherwise how does it sound a selection of 4 vampires and 3 hunters to choose for the multiplayer?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 09, 2022, 08:56:50 am
Scripted_sequences can work, but I'd rather try to use aiscripted_schedule entities.

Do you remember any levels where these are already used so I can take a look?

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Looks like you were supposed to fight a Deathmatch with some major goals and some minor side goals. The teams gained Exp after each round and individual players gained Exp based on their perfomrance.

I can guess what they planned. For example, vampires attack the Society of Leopold monestary. Round goal: kill all the hunters. Sub goals: free Ash, free Johansen, get Bach's diary or similar...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 09, 2022, 09:00:23 am
In addition, even if it is needed, then only one reboot is required, and in the case of the hunter company, then if the player wants to return to the main company, he will have to reload and change control every time.

You only need to set the new Feed/Pray control once, this is the same like with the Discipline casting control which everybody had to define years ago, and which now should be standard in any config file :)!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 09, 2022, 09:13:10 am
The first Vampire game seems to have some sort of role-playing mechanics that make people still use it.

Yes, Redemption has a storyteller mode, where one player directs the enemies for the others, if I understand that correctly. Never played it myself, but I suspect it's similar to Left4Dead there.

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in multiplayer version you don't have the door break mechanic anymore, you must just survive and kill zombies.

I believe this would get boring fast, but I plan to add the Giovanni mansion to the hunter maps next, because...

Quote
Call of duty has something similar if i recall correctly as well.

... everybody seems to love to kill some zombies :)!

Quote
Is my idea for murder mystery possible? I mean the part which you need to kill other people.

You mean other players? Might be possible by scripting. But I like the idea of doing real stories in multiplayer. Imagine something like the Ash mission in Prelude I and several hunters must cover the all exits so he can't escape!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 09, 2022, 09:19:06 am
otherwise how does it sound a selection of 4 vampires and 3 hunters to choose for the multiplayer?

I think 7 vampire clans and 3 hunter clans are fine and we don't need anymore. But I believe in real multiplayer a lot of things wouldn't work. Like the hunters would be hopelessly outclassed already because of their bullet soak and how would you handle Celerity in a multiplayer game?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 09, 2022, 09:50:11 am
Yeah, Celerity might be an obstacle. Except if to use it are only NPCs. Another reason to keep the multiplayer for Hunters only (just writing ideas down....)

I mean, Disciplines converted to Numina can be replied with python for the NPCs vampires. Hunters can roam around in Bloodhunt-like maps filled with vampires (who have only one Discipline each) or Giovanni's crypts-like maps filled with zombies (without any Discipline).

And while you where answering me I've found some suitable candidates and I don't want to bin those notes I took down  :tongue: :

Sisterhood of St. Claire (gender: female)
a sect of nuns, acting as supporters and medics for active Inquisitors. Modern members of the Sisterhood take extreme vows of poverty.
Fathers of the Good Death (gender: male)
a small group of ordained priests, believes that vampires are unclean spirits from before the Flood, responsible for the spiritual decay of humanity. It is their duty to restore the balance of nature.
Children of Lazarus (gender: both?)
a sub-branch focused on the undead - especially vampires. They view other branches of the Society focusing on the wrong enemies. Time, they reason, will eventually kill both the witch and the werewolf, but the vampire will endure.
Order of St. Joan (gender: female)
a division in fact its own Order that has been integrated into the Society for their knowledge of the supernatural
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Entenschreck on September 09, 2022, 11:18:25 am
It looks like everybody (including myself with my suggested game modes like Capture the Flag, etc...) is missing the point of Troika's original multiplayer design.
It's always fun to let your mind roam free and collect all kinds of ideas, but when it comes to restored content for the UP, I think it's paramount to stay as close to all original design as possible. We can't be sure about every single detail, of course, but there're things we know.
There were supposed to be two teams: Camarilla and Society of Leopold. It looks like you were able to switch teams between rounds.
Evidence for this can be found in resource/gameui_english.txt:
Code: [Select]
"Team_Humans"                "Society of Leopold"
"Team_Vampires"                "Camarilla"
"Clan_Brujah"                "Brujah"
"Clan_Gangrel"                "Gangrel"
"Clan_Malkavian"                "Malkavian"
"Clan_Nosferatu"                "Nosferatu"
"Clan_Toreador"                "Toreador"
"Clan_Tremere"                "Tremere"
"Clan_Ventrue"                "Ventrue"
"TeamChoose_Spectate"            "Spectate"
"TeamChoose_Play"                "Play"
"Preround_CharacterEdit"        "Edit Character"
"Preround_ChangeTeams"            "Change Team"

We know that a match was made up of multiple rounds, each round focussing on a set of main goals and sub goals.Evidence for this can be found in vdata/strings.txt:
Code: [Select]
            "Name0"        "Armor"
            "Name1"        "Info"
            "Name2"        "Appearance"
            "Name3"        "Affiliation"
            "Name4"        "Archetype"
            "Name5"        "Cancel"
            "Name6"        "Accept"
            "Name7"        "Play"
            "Name8"        "  You have %d Total XP points to spend."
            "Name9"        "  Kills = %d XP"
            "Name10"        "  Dmg Inflicted = %3.2f XP"
            "Name11"        "  TeamWin = %d XP"
            "Name12"        "  TeamLoss = %d XP"
            "Name13"        "  RoundGoals %d X %1.2f = %2.2f XP"
            "Name14"        "  SubGoals %d X %1.2f = %2.2f XP"


We know that there were three types of playable hunter classes (Mercenary, Condotierri, Inquisitors) and seven types of playable vampire classes (the seven clans). We also know that players could buy weapons and armors, probably in between rounds.
Evidence for this can be found in vdata/clandoc.txt and vdata/items.txt.
In all cases I'm referring to the original, unmodified versions of these files, not the editied by Wesp for UP.

That's all the direct information I can currently think of. I, for my part, am convinced that the version of downtown you can see in this trailer from 2003 is a multiplayer map internally referred to as "stake":


There're models and textures in the game which are stored in folders called "stake". Coincidentally, a screenshot of this map I found years ago is also called stake:http://scr3.golem.de/screenshots/0412/bloodlines/stake40025.jpg (https://scr3.golem.de/screenshots/0412/bloodlines/stake40025.jpg)
The texture on the walls of the overpass is even called "stkwll", or something like that. I'm too lazy to look up the exact name in Hammer right now, but it's definitely a texture made for the "stake" map.
There's another screenshot of this map in Wesp's Restoration Doc that comes with the UP. Check the Extras folder. It shows a hunter carrying a stake in front of the chantry. These two screenshot were used recreate what is used as the exterior of the Museum Of Natural History. The lack of NPCs and the fact that there's a screenshot of what looks like a playable hunter character makes me believe that this map was actually a multiplayer map.

Also, taking a look at the e3 2003 trailer again, seeing hunters on Bach's map makes me think that the Society of Leopold levels were also meant to be used in multiplayer matches, although I have to admit that there's no evdidence for this theory other than the two times we can see different hunters in the training room in the trailer.

This is all I currently know about the Bloodlines multiplayer and I think that this whole project should try to stay as true to this as possible.


As for how to separate the multiplayer from the singleplayer, I suggest creating a second desktop shortcut which takes the player not to the main menu, but to a specific map which can serve as a multiplayer lobby of sorts. When you compile a map with Hammer, you'll automatically start on the map you've compiled, so there must be a way to force the game to load a specified map via desktop shortcut.
I haven't tested it, but Valve Developer Wiki suggest +map <map-name[.bsp]>
I know how to simulate simple menus for things like selecting a team, selecting a clan, selecting a map, etc on maps, using entites and python. If you want to go that route, I'll do my best to help.

That's all for now. Have fun, folks!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 09, 2022, 11:32:26 am
Entenschreck, you are absolutely right  :facepalm:

I went the 7 hunter route idea because when I tried to play as a Hunter I wanted to look also at the base character sheet and saw that not only I could change the hunter with any of the vampire clans but I could have picked any of all the histories. So I thought "why not replace all the vampires with hunters?

What a brilliant and yet stupid idea  :rofl:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 09, 2022, 11:52:28 am

As for how to separate the multiplayer from the singleplayer, I suggest creating a second desktop shortcut which takes the player not to the main menu, but to a specific map which can serve as a multiplayer lobby of sorts. When you compile a map with Hammer, you'll automatically start on the map you've compiled, so there must be a way to force the game to load a specified map via desktop shortcut.
I haven't tested it, but Valve Developer Wiki suggest +map <map-name[.bsp]>
I know how to simulate simple menus for things like selecting a team, selecting a clan, selecting a map, etc on maps, using entites and python. If you want to go that route, I'll do my best to help.


Perhaps, someday we can play something like this.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 09, 2022, 02:43:03 pm
Perhaps, someday we can play something like this.

Interesting that atrblizzard had something like this working already almost a year ago and nothing came out of it. On the other hand this gameplay is very similar to that of Blood Hunt and it just doesn't feel like a VtM game to me with everybody just blasting away at each other with little connections to being a vampire or upholding the Masquerade. According to SteamCharts Blood Hunt is down to about 1000 players from about 30.000 at the max, which I would guess means that the game is dead soon and interest in such a kind of generic multiplayer is low.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 09, 2022, 02:48:31 pm
Faith Shield's description says: Adds 2 guaranteed points to all soak feats and 1 discipline resistanse. At the same time, in the game itself, when activating any level of discipline, it is written that it adds +3 to damage reduction. So which description to believe? In my opinion, only +3 to absorption is true, but then what's the point of pumping this discipline?

Another question about the Ithaca Model 37 shotgun.
In the original, it held 6 rounds, in the plus patch 5 rounds. Was it done for realism or something like that?
I tested it on shooting level 10 at the Sabbat hotel. Vampires armed with a similar shotgun die from 3 shotgun blasts. What I'm saying is that I feel like the devs deliberately made the 6-round shotgun based on game balance.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 09, 2022, 02:56:28 pm
Faith Shield's description says: Adds 2 guaranteed points to all soak feats and 1 discipline resistanse.

Faith Shield adds +3 at the moment, I just forgot to update the description.

Quote
In the original, it held 6 rounds, in the plus patch 5 rounds. Was it done for realism or something

Yes, I changed a lot of ammo sizes to reflect their real word counter parts.

Quote
I tested it on shooting level 10 at the Sabbat hotel. Vampires armed with a similar shotgun die from 3 shotgun blasts. What I'm saying is that I feel like the devs deliberately made the 6-round shotgun based on game balance.

I don't think Troika had time to really balance the game, not to such details.


Also find attached a Python file, which should fix the Numina loss for good!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 09, 2022, 04:09:35 pm
I can't tell if the Numina loss fix works: I've launched the game several times (always picking the merc) but the blood bar didn't changed at all :/ And this weird blue console text appeared


EDIT: resolved by deleting that "need_more_blood.wav" file


And it works on my system (although the changed FOV happened again  :tongue: )
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 09, 2022, 05:54:06 pm
I confirm. Disciplines are not reset, but if you start playing as a vampire and then decide to play as a hunter, then even restarting the game does not heal the red color of the strip. In addition, if you try to start the main game, after the company the hunter, then all clans will be dressed not in starting clothes, but in light purchasable clothes.  :sad:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 09, 2022, 10:58:33 pm
I don't know why you have those problems, maybe you have some files write-protected? I just switched from hunter to vampire and for me it works like this:

1) Started a new game as vampire, chose Brujah which had the correct clothes and continued to Jack. Bloodbar is white.
2) Quit the game.
3) Started a new game as vampire, chose Brujah which had the correct clothes and continued to Jack.  Bloodbar is red.

About the FOV change, you could test the attached file after restarting the game once, so it can be swapped in. You could also rename it to skip the restart.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 10, 2022, 02:07:31 pm
I need to do some more test but I confirm, after playing as an hunter, the vanilla vampires starts with the 2nd armor (the one you can purchase from Fat Larry)....


EDIT: reloading the game, again, fixed the issue. Now to try the FOV fix....
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 10, 2022, 02:52:45 pm
I tried again with all the files attached here. First I went into the game as a hunter. The strip is red, saved and exited the game, then launched it again, loaded the save, the strip turned white again, but my disciplines were reset. Damn, these frequent reboots to catch bugs and find a positive result already unrealistically annoy me. Are you sure you don't want to create a separate folder for the hunters' company?

Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 10, 2022, 03:56:35 pm
The fix worked on the FOV issue.  :smiley:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 10, 2022, 04:52:35 pm
I tried again with all the files attached here. First I went into the game as a hunter. The strip is red, saved and exited the game, then launched it again, loaded the save, the strip turned white again, but my disciplines were reset.

The problem is that you loaded a save from before the game has been updated correctly. This is basically the same as loading a save from an earlier version of the patch which we are telling people for years not to do!

Quote
Are you sure you don't want to create a separate folder for the hunters' company?

I'm sure, but you can easily do it yourself: Just copy the whole folder and rename it.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 11, 2022, 11:31:14 am
Okay, I started a new game and my discipline did not reset, but the Shield is activated only after the second use, but even after activating it, no absorption effect appeared. Bugs again.  :rofl:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 11, 2022, 12:54:33 pm
Can you please post a screenshot of your character sheet with Faith Shield active? Are the Soak values being boosted there? Because I have the problem on my system that they are not :(...


P.S.: Found and repaired! The Divine Vision fix disabled all Soak changes, for whatever reasons. Test the attached file, the Soaks should work again now and hopefully Divine Vision too :).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 11, 2022, 03:21:19 pm
Checked the attached file and started a new game. Unfortunately, the same thing, I'm attaching screenshots.

In addition, I was able to reproduce the clothing bug once again, after installing the game, I started playing immediately as hunters. And in the characteristics screen, I chose the usual clans. But when the game was restarted, they were already in their starting outfit. In any case, the bug with clothes remains and can be reproduced.

When applying a heal, even if I didn't draw the weapon, it is drawn and equipped on its own for a second.

The Iquisitor at start is equipped by default with a sniper rifle (if you left-click in the combat zone without changing weapons before that). Can it be changed to Shin Gunto?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 11, 2022, 03:31:54 pm
I had the armor bug too. But relaunching the game at least twice fixed it  :smiley:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 11, 2022, 03:37:47 pm
I'm sorry, after another reboot everything worked again.  :cheesy:

There is one more observation.
Given that we have the opportunity to buy body armor and have light clothing at the start, and each level throws 3 absorption, this discipline now seems very strong to me, even taking into account the fact that the hunter takes double damage from bullets. On the other hand, she made Bach generally invulnerable, so I don’t know. I'd rather remake it into invulnerability for a couple of seconds + a little cooldown before recasting and with each level I would increase the duration and reduce the time for recasting.  :angel:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 11, 2022, 04:13:11 pm
I'd rather remake it into invulnerability for a couple of seconds + a little cooldown before recasting and with each level I would increase the duration and reduce the time for recasting.  :angel:

I wouldn't even know how to do this, but I will gladly decrease the Soak bonus to +2 again, because +3 always seemed a bit much to me. So what other issues are left now? During Spirit Heal the weapon must be holstered and drawn otherwise the animations afterwards will be broken. But I have set the default weapon of all hunters to fists now, like with the vampires...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 11, 2022, 05:03:37 pm
That is, the shield at the first level will give +2 absorption, at the second +4, at the third +6, etc.? Then it's okay.  :azn:
Vision does not give more bonuses and is noticeably weaker than the vampire counterpart, but for a hunter I think that's it.
Holy Light is absolutely useless due to the randomness and timer, it would be better to remake it into an analog of presence. You can even justify this and justify the timer that our character emits light, for example, from a place where people wear a cross.

You recently correctly pointed out that everyone loves zombies. I would add a mission to protect the cemetery, I would only change the condition. For example, until the timer expires, you need to kill a certain number of zombies, and upon reaching a certain number of those killed, the mission ends, and you do not need to wait until the timer ends. In my opinion it will be fun and even better than the mission in the original company.

Now everything.  :cool:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 11, 2022, 06:24:40 pm
That is, the shield at the first level will give +2 absorption, at the second +4, at the third +6, etc.?
Yes. I could also change it to be guaranteed soak successes +1, like Fortitude, but for now I just corrected the description.

Quote
Holy Light is absolutely useless due to the randomness and timer, it would be better to remake it into an analog of presence.
Holy Light is absolutely powerful and it shouldn't work random anymore. The problem is that it only works on supernaturals!

Quote
I would add a mission to protect the cemetery, I would only change the condition.
I already added the Givanni mansion up to the boss fight for people who like zombies :)! And made all missions selectable...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 11, 2022, 07:55:49 pm
Weird and dumb question....


What will happen if the python script which tells the game to swap the files, in order to play as a hunter, first deletes the old files then copy the new ones instead of overwriting? Will it made it possible to avoid to reload the game several times and make the change in one hit?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 11, 2022, 09:10:48 pm
What will happen if the python script which tells the game to swap the files, in order to play as a hunter, first deletes the old files then copy the new ones instead of overwriting? Will it made it possible to avoid to reload the game several times and make the change in one hit?
No. As it is right now, we can only swap the files once a map has been entered and by that time all important files have already been loaded! If there was a way to swap the files when the main menu comes up, or maybe during character creation, it might work!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 11, 2022, 09:28:52 pm
Right.


How about before the main menù? I mean, when you launch the game on the mod loader. You can choose there what to play with, vampire or hunter. Then a .bat script (or whatever works best) will switch the files and the game will start as usual.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 11, 2022, 09:40:08 pm
Right.


How about before the main menù? I mean, when you launch the game on the mod loader. You can choose there what to play with, vampire or hunter. Then a .bat script (or whatever works best) will switch the files and the game will start as usual.
A .bat might work. But only before starting the game. So you either need two files, one for hunter and one for vampire, or you'd have to ask the player if they want to play as hunter or vampire while processing this script.


On another matter, I have changed the museum ending (for plus patch) so that the player is sent to the entrance and can return on their own by taxi or sewer after talking to Beckett, instead of being sent right back to the downtown hub.
You need to edit vamputil.py, museum.py and the museum map. The map-edits can be done with vpk-tools or VTMBedit. Instructions are attached and it is tested, although not yet with a Nossie.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 12, 2022, 09:10:25 am
I wrote a few new lines for hunter-vender just for fun. Persuade for males and Seduction for females. So if someone wants to get a discount by social methods, welcome. =)

A few spoilers.

for male
(https://im.wampi.ru/2022/09/12/Vampire-2022-09-12-10-52-57.md.png) (https://wampi.ru/image/RQr1D3r)


for female
(https://im.wampi.ru/2022/09/12/Vampire-2022-09-12-01-26-36.md.png)

installation - put this file into "Vampire - The Masquerade Bloodlines\Unofficial_Patch\dlg\generic" with replacement.

If you want to return to the old version, please make a copy before replacement.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 12, 2022, 12:02:22 pm
A .bat might work. But only before starting the game. So you either need two files, one for hunter and one for vampire, or you'd have to ask the player if they want to play as hunter or vampire while processing this script.
I believe this would be really confusing to new players. As I guess that the majority of people wants to play the vampire part only, I think it's okay for anybody else to reboot the game once. I improved the info on that too!

Quote
On another matter, I have changed the museum ending (for plus patch) so that the player is sent to the entrance and can return on their own by taxi or sewer after talking to Beckett, instead of being sent right back to the downtown hub.
Okay, as you already did the work I will think about including this in the patch ;). I guess you made sure that player can't meet Beckett again or mess the quest up in any other way by immediately returning to the museum? I'll take a look!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 12, 2022, 03:12:16 pm
I believe this would be really confusing to new players. As I guess that the majority of people wants to play the vampire part only, I think it's okay for anybody else to reboot the game once. I improved the info on that too!


It won't be confusing if done properly. Like a simple menù:
- play Bloodlines
- play a selection of missions as a Hunter


Still better than writing infos someone might want to skip because it's dumb as f*ck
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 12, 2022, 04:32:32 pm
On another matter, I have changed the museum ending (for plus patch) so that the player is sent to the entrance and can return on their own by taxi or sewer after talking to Beckett, instead of being sent right back to the downtown hub.
Okay, as you already did the work I will think about including this in the patch ;). I guess you made sure that player can't meet Beckett again or mess the quest up in any other way by immediately returning to the museum? I'll take a look!
As a matter of fact I did forget to immediately hide Beckett. Other than that, there shouldn't be problems with the quest.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 12, 2022, 04:50:30 pm
Still better than writing infos someone might want to skip because it's dumb as f*ck


Obviously with "dumb as f*ck" I meant whoever plays the game without reading your infos, not your infos  :azn:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 12, 2022, 05:35:34 pm
As a matter of fact I did forget to immediately hide Beckett.
I have hidden him the moment the player gets teleported.

As for a bat file, this isn't my style and would look rather improvised. Dumb people are everywhere and anybody asking how to get the faith bar right means making players aware that the option even exists ;). I have added the bloodhunt map now and will upload a new release candidate tomorrow. And man, are Toreador with AUGs and Celerity dangerous :)!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 12, 2022, 05:42:49 pm
As a result, a lot of people will ask how to get their faith bar back, and how to make a red bar in the main game. It's not about the stupidity of people, but that it's really inconvenient.
In addition, as you explained, after restarting, it is undesirable to start the game from a save, in order to correctly replace all the files, you need to start a new game again, there are too many actions.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 12, 2022, 08:14:13 pm
Maybe not a .bat, but a user-friendly interface, maybe integrated in the Mod Launcher. Oh, and by the way, does someone remembers the CD interface with that Nossie and that sfx whenever something was clicked? That is a memory :)
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 12, 2022, 08:21:08 pm
Maybe not a .bat, but a user-friendly interface, maybe integrated in the Mod Launcher.
That was done by Psycho-A and I haven't seen him in ages. I can't program it...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 12, 2022, 09:12:12 pm
Maybe not a .bat, but a user-friendly interface, maybe integrated in the Mod Launcher. Oh, and by the way, does someone remembers the CD interface with that Nossie and that sfx whenever something was clicked? That is a memory :)

Something like this? =)
Sadly HunterPlus is just a test version made with SDK and I couldn't finish it because I've zero experience on creating mods.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 12, 2022, 10:43:53 pm
Something like this? =)
That would just be another folder which Romka Poet suggested already and which I know how to make ;). But as I said earlier, it would mean about 400 MB wasted HDD space and thousands of files installation instead of swapping 16 files and doing one reboot...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 13, 2022, 07:21:20 am
Not exactly what I had in mind.

More like, once you click on "Unofficial_Patch" then another window, with the same graphics, will asks you "bloodlines" or "hunters mode". Then a silent script will do all the dirty work ;)

Anyway, what kind of obstacles you faced in your mod?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 13, 2022, 11:06:22 am
Anyway, what kind of obstacles you faced in your mod?

1) (s1) I left only one option to begin a new game - play as hunter. But you can return to base and change hunter to vampire again. =/
I guess I need to replace all 7 clans up to hunters to make it work correctly but I've no models for this. Yeah, I thought how bypass the shortage of models and use passers-by models as other clans like a make one hunter as bum undercover and give him a bat as his main weapon but it's too crazy idea and it is also worth considering here that not all animations can work properly.

2) I need to change many files to make it work only as a hunter mod. Perhaps it could be like symbiosis of functions from the main patch and Prelude but I still try to delve into scripts... so everything remained at the level of the idea.

That's al... =)
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 13, 2022, 12:49:04 pm
A few posts back I was talking about possible types of "classes" (picked from the white wolf wiki) who can be added to the set of hunters :tongue:

Then it's only a matter of adding some new models/reskins, editing a few files, then possibly deleting some others like all the maps you won't play as a hunter (to decrease the mod size). Not an impossible nor difficult task  :wink:  (at least I think so  :shocked: )


Maybe we should continue this discussion (if you want to continue at all) in the mod section....
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 13, 2022, 02:24:59 pm
Maybe we should continue this discussion (if you want to continue at all) in the mod section....
Maybe you should, but then my 400 MB estimate already included only the maps that I edited for the patch. Anything else, like new classes or models or completely new maps, would go beyond even the scope of the plus patch. Which just has been updated to RC4 including Giovanni Mansion and Bloodhunt!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 13, 2022, 02:28:45 pm
Anything else, like new classes or models or completely new maps, would go beyond even the scope of the plus patch.


Obviously :)
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 13, 2022, 03:42:45 pm
I was just thinking if it is really necessary to call the  checkBomb(): function throughout the whole game. If you make a few changes it is more accurate and only called when needed:

Code: [Select]
#VENTRUETOWER 2: Setup timer for plus patch, added by wesp
def setupTimer():
    if (__main__.G.Patch_Plus == 1):
        timer = Find("explosion_timer")
        timer.count_time = 30
        timer.RestartTimer()
        timer.StartTimer()
        timer.Show()
        checkBomb()

#VENTRUETOWER 2: Check if player has the astrolite, added by wesp
def checkBomb():
    pc = __main__.FindPlayer()
    G = __main__.G
    G.Bomb_Time = 30
    if pc.HasItem("item_g_astrolite"):
        explosion_timer = __main__.Find("explosion_timer")
        if explosion_timer: explosion_timer.Kill()
        sound = __main__.Find("disarm_bomb")
        if sound: sound.PlaySound()
    elif G.Bomb_Time > 0:
        G.Bomb_Time = G.Bomb_Time - 1
        __main__.ScheduleTask(1.0,"checkBomb()")

Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 13, 2022, 06:54:23 pm
In my opinion, it is not necessary to make new models and classes, it is enough to make repeating models of three hunters, and distribute their initial stats differently. I don't see any other way yet.

Instead of gaining experience after completing missions, it would be better if we received money and with each new mission the merchant would have new guns and weapons.

Now about bugs.

The clothes bug remained + I found an even funnier bug. If you select a hunter and go to the menu for selecting character stories, then select any one for him, then again to the list of characteristics and go to the choice of clans, then the vampires will be dressed in the last armor.

I found a very unpleasant bug, if you activate the shield, make a quick save and immediately load the game, then we will get constant absorption stats, even without the use of discipline. I suppose if we also activate the shield before the level transition, then we will also get a constant increase in stats. I thus brought up to +20 absorption to everything.  :huh:

In my opinion, you need to remove all named characters at the entrance to the mansion, including the bald Guard + remove Bruno Giovanni so that this does not spoil the plot of the main game. In addition, we should make sure that everyone on this map is immediately hostile to us, the game characters are vampires who can be extravagantly dressed, there is no problem with this. But it's another matter when a hunter in combat attire and with a katana behind his back appears at the party.

I understand that you made it possible to distract the back door guard and enter without killing him. The problem is that when distracted, it does not move away, that is, it does not go to the sound of noise, which looks comical.

Since you have removed the book for shooting, then it is worth removing all other artifacts, including the artifact for experience and the book for evasion.

When entering the mansion or killing Bruno Giovanni, an entry is made in the journal to search for the sarcophagus. Which remains for the rest of the game and with other missions.

Nosferatu hits us with claws, but for some reason we receive normal damage, and not aggravated, as in the main game.

I did not immediately understand how to finish the mission in Santa Monica, in my opinion it is better to put a helicopter in the place where the taxi was standing than to go into the tunnel, although I'm not sure.

I think that after completing all the missions, instead of our brother in the monastery, there should be Bach, who would congratulate us for our successes and the credits would roll, in my opinion this is the perfect end to the company.  :rolleyes:


Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 13, 2022, 06:55:17 pm
I was just thinking if it is really necessary to call the  checkBomb(): function throughout the whole game.
This looks reasonable. Have you already tested this inside the game? I might add it to the next version...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 13, 2022, 07:40:20 pm
In my opinion, it is not necessary to make new models and classes, it is enough to make repeating models of three hunters, and distribute their initial stats differently. I don't see any other way yet.
If you talk about a dedicated mod, this might be possible. For the version as integrated inside the patch it is not.

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Instead of gaining experience after completing missions, it would be better if we received money and with each new mission the merchant would have new guns and weapons.
I didn't give any weapons to him to avoid that all classes would be the same soon then, but I agree about the money so you could buy the armor even without using haggle...

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The clothes bug remained + I found an even funnier bug. If you select a hunter and go to the menu for selecting character stories, then select any one for him, then again to the list of characteristics and go to the choice of clans, then the vampires will be dressed in the last armor.
Both issues are fixed when I go back to having the hunters start in light clothing, so this is what I will do.

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I found a very unpleasant bug, if you activate the shield, make a quick save and immediately load the game, then we will get constant absorption stats, even without the use of discipline.
I will try to find a way to prevent that...

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In my opinion, you need to remove all named characters at the entrance to the mansion, including the bald Guard + remove Bruno Giovanni so that this does not spoil the plot of the main game.
This is already the case on my system, can you check if G.GioBotchedInside is 1 if you go to the Giovanni mansion? Maybe I forgot to copy over some files, the same goes for the quest log update.

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I understand that you made it possible to distract the back door guard and enter without killing him. The problem is that when distracted, it does not move away, that is, it does not go to the sound of noise, which looks comical.
Fixed.

Quote
Since you have removed the book for shooting, then it is worth removing all other artifacts, including the artifact for experience and the book for evasion.
For whatever reason I can't yet remove the artifact, but again, the Dodge book should already be removed.

Quote
Nosferatu hits us with claws, but for some reason we receive normal damage, and not aggravated, as in the main game.
I believe the difference between normal and aggravated damage is only valid for vampires. For humans it's all the same!

Quote
I did not immediately understand how to finish the mission in Santa Monica, in my opinion it is better to put a helicopter in the place where the taxi was standing than to go into the tunnel, although I'm not sure.
I hope players will figure this out sooner or later. You start at a tunnel and end at a tunnel!

Quote
I think that after completing all the missions, instead of our brother in the monastery, there should be Bach, who would congratulate us for our successes and the credits would roll, in my opinion this is the perfect end to the company.  :rolleyes:

Didn't you understand that this happening after the main Bloodlines game has ended? And it's campaign, not company :)!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Malkav on September 13, 2022, 08:03:03 pm
I was just thinking if it is really necessary to call the  checkBomb(): function throughout the whole game.
This looks reasonable. Have you already tested this inside the game? I might add it to the next version...
Nope I haven't tested yet. I was just browsing the files for some modifications I want to do for my personal use and thought, there has to be a better way to do this.
Anyway I haven't seen the bomberman in ages because I prefer stealthy characters who sneak past the humans in the tower.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 13, 2022, 08:59:32 pm
Nope I haven't tested yet.
I think there is a logical error there, you set G.Bomb_Time = 30 each time you call the script, so it will never count down. I found a much easier solution, I will call the script only at G.Story_State >= 100! Also I doubt that any of these calls slows down the game...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 13, 2022, 10:34:42 pm
Strange, I started the game as a female hunter, immediately chose the giovanni mansion, and there were no more such errors. Probably this bug can occur if you choose this mission not immediately.
Well, only there was a bald guard at the entrance, I would replace him with a normal one. :police:

Once again about the inquisitor's cloak, and that it twitches wildly in my menu. For example, do you have the same rear view of a hunter who gives us tasks? I want to say that in the screenshot you can see that some of his textures merge with the cape.

The seller, before talking to him, just stands at the box, and the animation of his interaction occurs only after the first conversation. Is it possible to make his interaction animation with the box work right away?

Holy light works much better, but may not work on some vampires. Although the badge appeared above their heads. I think this is also a bug, not a pattern.

You are a bit wrong about the damage to people. In the lore for the World of Darkness, it is said that the damage carried by claws, magic and even fire on people will not be simple, but lethal. And if we take the game itself, then for example a torch will deal increased damage to Bach, so damage from claws and fire when playing as a hunter should be at least lethal.


Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 13, 2022, 10:50:33 pm
Probably this bug can occur if you choose this mission not immediately.
Fixed.

Quote
Well, only there was a bald guard at the entrance, I would replace him with a normal one. :police:
He looks generic enough and could be another brother, like all the other clones out there ;).

Quote
Once again about the inquisitor's cloak, and that it twitches wildly in my menu.
That is nothing I can fix, the same goes for the hair of the female hunter clipping into her back. Endthewars, could you do this?

Quote
Is it possible to make his interaction animation with the box work right away?
He does this on my system.

Quote
Holy light works much better, but may not work on some vampires.
I believe it does not always work if they are already attacking you.

Quote
You are a bit wrong about the damage to people. In the lore for the World of Darkness, it is said that the damage carried by claws, magic and even fire on people will not be simple, but lethal.
Still this is hard-coded and Troika decided to not show aggravated damage on humans.

Quote
But since you have a different idea, it means that the underground entrance collapsed and was blocked from the explosion, and the hunters that were in the monastery itself survived, so it turns out?
Yes, you can even check out the blocked passage :)!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: MikeC on September 14, 2022, 04:30:12 pm
Just wondering where I can find a walkthrough for this version. It's been a while since I updated this game, so when I did I couldn't find a walkthrough in the Patch Extras folder, or I'm just overlooking it
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 14, 2022, 08:37:08 pm
It's been a while since I updated this game, so when I did I couldn't find a walkthrough in the Patch Extras folder, or I'm just overlooking it
The walkthrough should be there as always...


Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 15, 2022, 10:22:44 am
Okay, I just uploaded a hotfix for UP 11.3 RC 4 which should correct most of the newly reported issues. Especially the soak-staying-after-save-load fix is one of the ugliest hacks I have ever written and I hope that it works! As for the helicopter at the Bloodhunt map, I see no place where it would fit on the street without it looking ridiculous, and I will post for help regarding the model issues that I can't fix myself...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 16, 2022, 07:08:27 pm
Played the new version.

If during the end of the shield, we were attacked by an enemy, then our character will be in a blue shell until we apply again and remove the discipline. Although this may be a random bug.

The seller generally stopped interacting with the box, now he just stands. In addition, when buying, some types of cartridges are for some reason marked red.

And now the most annoying. If you save and reload the game when an active shield is hanging on us, then when you restart the game, you will need to activate it twice to make it work. In addition, if you turn it off yourself (using the f8 button) and then switch to 1st person mode, then for a couple of seconds our character will not be able to attack and interact with objects.

Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 16, 2022, 08:15:47 pm
If during the end of the shield, we were attacked by an enemy, then our character will be in a blue shell until we apply again and remove the discipline. Although this may be a random bug.
Somebody else reported that too, but if it is a random bug I can't fix it.

Quote
The seller generally stopped interacting with the box, now he just stands. In addition, when buying, some types of cartridges are for some reason marked red.
The missing interaction is intended, because he would sometimes kneel in the midst of dealing which looks stupid. As for the red ammo, isn't that normal?

Quote
If you save and reload the game when an active shield is hanging on us, then when you restart the game, you will need to activate it twice to make it work. In addition, if you turn it off yourself (using the f8 button) and then switch to 1st person mode, then for a couple of seconds our character will not be able to attack and interact with objects.
Sorry, that is the best I can do regarding the save bug, because the Numina is actually still running, but it just doesn't turn itself off correctly. Also if you keep saving with Numina active or try other things to break the game, you deserve to get these issues ;)! I wonder if you ever tried the same with Fortitude or Bloodshield...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 17, 2022, 11:28:03 am
Of course it's not normal. In the main game, red when buying meant that we didn't have enough money to buy. Here, the colors can be white or red, even if there is enough money, it is confusing.

I don't understand why this should be a punishment, in the sense that I did save and load in the main game with active disciplines and never had such problems. And I think it's not just me doing this, but a lot of other players as well. I don't consider it a game breaking when it was intended and worked well in the main game.
I wrote to you about Bloodshield a long time ago. If you save and load, then it will remain on the character and there will be no problems. But if you load another save where it does not exist, there will be a pink glow until we remove it again and deactivate it. But there are no problems with activation and maintaining discipline. There are no problems with the Fortitude discipline at all. I checked it out recently. You can save and load the game with this discipline as much as you like, there are no bugs.

Perhaps the reason for the bug is that disciplines are displayed differently. That is, the Shield simply adds to the absorption stats and they are added to our absorption parameters and give out one number. Whereas the Fortitude adds + to the absorption characteristics and this is taken out separately from the brackets.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 17, 2022, 07:11:27 pm
In the file "ethereal_flame_fire04.txt" I think there's a typo: in the "color" section the first number is "255(1)". Shouldn't be simply "255"?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 18, 2022, 01:21:27 pm
In the main game, red when buying meant that we didn't have enough money to buy.
I think I know why it happens, but not yet if it can be fixed. It's the same with any vendor, the ammo is red when you don't have the money to buy the main weapon! Maybe this even is intended as a hint that you probably can't buy it back if you decide to sell it?
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I don't consider it a game breaking when it was intended and worked well in the main game.
It isn't game breaking as a hunter either, you just have to press one key again.

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There are no problems with the Fortitude discipline at all.
I know, I did the same. I mean the you-can't-move-after-switching-view stuff! These are very special cases that are not critical.

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Whereas the Fortitude adds + to the absorption characteristics and this is taken out separately from the brackets.
I already tested this version myself, but it behaves the same. I guess the Numina state is not saved correctly, because it was intended for multiplayer where saving wasn't needed!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 18, 2022, 01:28:07 pm
In the file "ethereal_flame_fire04.txt" I think there's a typo: in the "color" section the first number is "255(1)". Shouldn't be simply "255"?
Checking out all the other particles, I find four more cases of this and as I know nothing about the syntax, it might be normal.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 19, 2022, 10:45:25 pm
Update: I uploaded a new hotfix today which hopefully fixes some of the leftover issues...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 20, 2022, 06:22:38 pm
Update: Avadonica made me aware that I forgot to include two critical files in the last update and that stat loading is broken. Find all needed files attached if you don't want to download the whole patch again!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 21, 2022, 04:25:33 pm
After turning off the shield, our character can interact and attack again. But the bug with saving and reloading remained, in the sense that it requires several times to activate the shield after a quick load, so that it works, and if earlier it required double-clicking on activation, now you need to click 5 times. And besides, after this bug, the color of the hands can change dramatically from human to vampire and vice versa, I'm sure that this is due to a bug from this discipline.

Vision did not add a plus to perception before? That is, if it was originally, this plus can be left in order to win back the shooting build, otherwise there is no point in pumping this discipline.

Holy Light still seems too strong and broken at the same time to me. I have an offer for you. Make it work like a presence, but halve the duration of the discipline. Then it will be moderately balanced, there will be a sense in pumping discipline and that the timer is not reset.

You were right about the red color, when we have money for ammo, but we cannot redeem the weapon itself, the red color will be lit, so there is no bug here.  :cheesy:

It’s good that you added money, it’s enough, but the experience gained is still not enough in my opinion, I would double it, that is, not 5 points per mission, but 10, then it will be enough for normal leveling of disciplines or other characteristics.

The flamethrower can be picked up at the hotel, but you can't buy ammo for it. In my opinion, after completing this mission, the merchant could sell us cartridges for him. It would be logical.

I think that in the game selection menu for the hunter, you should not just add the inscription "Spoilers", but write something like: "Strongly recommended only after completing the main game."

Are you going to add any more missions? Anyway, I was wondering how you could make a nice ending for the hunter. For example, a brother tells us that we did a great job overnight, strengthened the position of the Inquisition and deserved a rest. He could also tell us that it will soon be dawn and we can look at him if we want. Then we leave the monastery and watch the dawn on the street, that is, the same scene that was in the prelude and the credits would go to the music from Grout's mansion playing in a place where we can experience the sun's rays.  :rolleyes:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 21, 2022, 09:18:40 pm
Passed again for the huntress and found another bug. As I thought, after using the shield, human hands from 1st person change their skin to vampire ones, and if the character is still holding a weapon, then he will hold it incorrectly and the reload animation will not be played.

Flamethrower cylinders turn out to be possible to buy if you sell and buy a flamethrower, but I still think that when we have this weapon, cylinders should be available for purchase without selling a flamethrower.

When trying to eat our brains, our character automatically repels zombies, that is, zombies are almost harmless to the hunter.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 22, 2022, 12:55:32 pm
But the bug with saving and reloading remained, in the sense that it requires several times to activate the shield after a quick load, so that it works, and if earlier it required double-clicking on activation, now you need to click 5 times.
I can't do anything about this as Troika is not saving the state correctly or what I suspect, ending of Disciplines has a bug with Numina and does not recognize the shield is still active. Just avoid saving while Faith Shield is still running!

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And besides, after this bug, the color of the hands can change dramatically from human to vampire and vice versa.
I thought this and the weapon freeze only happens with Spirit Heal. I added holster before and after all Numina now!

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Vision did not add a plus to perception before?
No, Divine Vision is not as powerful as Auspex.

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Make it work like a presence, but halve the duration of the discipline.
That would be Presence and not Holy Light. Troika defined it like this!

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I would double it, that is, not 5 points per mission, but 10, then it will be enough for normal leveling of disciplines or other characteristics.
You can get a maximum of 280 XP in the main game, getting 250 XP for free is already very much. With the 5 XP reward you are maxed.

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The flamethrower can be picked up at the hotel, but you can't buy ammo for it.
Fixed. I made the vendor sell ammo for all weapons now regardless of the chest.

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I think that in the game selection menu for the hunter, you should not just add the inscription "Spoilers", but write something like: "Strongly recommended only after completing the main game."
This would be too long for that page also I want to get the attention of new players by a catch phrase :)!

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Are you going to add any more missions? Anyway, I was wondering how you could make a nice ending for the hunter.
I am still thinking about adding more missions, so I won't think about an ending just yet. Any suggestions? I'm contemplating the Venture Tower, but a) there are almost only humans there which is boring and b) what new Camarilla prince would be stupid enough to make his haven there?
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When trying to eat our brains, our character automatically repels zombies, that is, zombies are almost harmless to the hunter.
Interesting, but I see no way to fix this. Maybe aholy brain tastes bad ;). Anyway they can kill you easily with normal attacks...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 22, 2022, 07:03:23 pm
Of course, this is the experience limit in the main game, but there are many books and teachers that are not here, so in this way there should actually be more experience, IMHO.


It's good to attract new players, but don't forget that the hunting game is more for experienced players. :smiley:

I also think the Ventrue Tower is a bad idea, especially since the hunter campaign has a plot.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 22, 2022, 09:25:05 pm
Of course, this is the experience limit in the main game, but there are many books and teachers that are not here, so in this way there should actually be more experience, IMHO.
You are right, but still you don't need all the XP as for example you don't need to raise any dialogue stats. In case I add some more missions, you will top the original XPs already!

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I also think the Ventrue Tower is a bad idea, especially since the hunter campaign has a plot.
I agree. In my opinion the cemetery and the sewers are not suitable either, because most people hate them! I am tempted to create a completely new map, for example have vampires attack the monestary in sp_soc_1. That will take more time though because I can't  just use the original map. I could add a main goal and sub goals though, for example sub goals could be to set up laser traps or rig the boulder, and the main goal would be to prevent the vampires from reaching the doors. This would need for the enemy vampires to actually try and progress towards a target which means a whole new AI setup for the map!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on September 22, 2022, 11:03:30 pm
This would need for the enemy vampires to actually try and progress towards a target which means a whole new AI setup for the map!

Sounds interesting. It'll be the same settings used for the cemetery zombies which will force the vampire go and break the doors or it'll be something new?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 23, 2022, 08:30:45 am
This would need for the enemy vampires to actually try and progress towards a target which means a whole new AI setup for the map!

Sounds interesting. It'll be the same settings used for the cemetery zombies which will force the vampire go and break the doors or it'll be something new?
No, that's exactly the idea. EntenSchreck and me already discussed how we could make the doors actually take damage compared to the cemetery.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: thewarsend on September 23, 2022, 11:42:05 pm
That is nothing I can fix, the same goes for the hair of the female hunter clipping into her back. Endthewars, could you do this?


I am not sure it is possible fix it using the tools we have. I could try to lessen the problem but the main cause of the problem is probably related to the animation, which is not something we can edit at the moment.


DDLullu might be able to find a solution to this, considering many of the tools I use were created by him.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 24, 2022, 09:59:45 am
I am not sure it is possible fix it using the tools we have. I could try to lessen the problem but the main cause of the problem is probably related to the animation, which is not something we can edit at the moment.
It's not necessary to edit animations, for the female hunter e.g. it would be enough if her pony tail would stick out more from her head or higher up, like e.g. that of Flynn. I don't know if that works with the inquisitors sword though, but it would be cool if you tried!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: thewarsend on September 24, 2022, 02:47:07 pm
It's not necessary to edit animations, for the female hunter e.g. it would be enough if her pony tail would stick out more from her head or higher up, like e.g. that of Flynn. I don't know if that works with the inquisitors sword though, but it would be cool if you tried!


I explained it better on the other thread about this, but what do you think moves the pony tail? It is connected to a bone, if it involves bones or animation you can't edit it. Because assuming it was rigged correctly, it was made this way. (Before when I said animation, I was truly refering to the movement of bones, my mistake. I should have explained it better.)


There is a trick that I could use, but it would not be the proper way to do it. It works well enough with objects that's supposed to be solid, but with a pony tail, it probably will not look nice. I will try it and let you know.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 24, 2022, 03:12:27 pm
I explained it better on the other thread about this, but what do you think moves the pony tail? It is connected to a bone, if it involves bones or animation you can't edit it. Because assuming it was rigged correctly, it was made this way.
Okay, I understand better now, but Norrwin managed to fix Flynn's ponytail just fine and it must also be connected to a bone.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 26, 2022, 03:08:56 pm
When playing as a Hunter, in the character menu, the default stats will be distributed as in 1 screenshot. Is it possible to make them look like in the 2nd screenshot? For we will not need social skills, except for trade, we will not come across computers, and hand-to-hand combat does not make sense, because the player from the start has a good melee weapon.

Is it possible to make sure that after completing the mission, when we get back to the monastery, our health is completely restored? For in the monastery itself there is an Elysium zone, and numina cannot be used and there is no regen like a vampire and you will have to heal yourself at the beginning of the next mission, which is a little annoying.

Now on to the vampire game. During the bloody hunt, if we do not play for the Nosferatu, then three vampires from their clan can attack us, and they will attack us with their claws. I don’t see a problem in this, because although by default their claws do not give aggravated damage, but in a board game, when generating a character, you can take a perk for claws for them, in order to inflict such damage.
But if we ourselves play for the Nosferatu, then instead of them, we will come across two Malkavians and one Brujah attacking with claws. They are not in a state of insanity and they cannot have a perk (dignity) like Nosferatu. This means they have at least a second level of Protean that another vampire could have taught them. This is quite possible, because Beckett, too, could teach us this discipline. On the other hand, other vampires only use their disciplines, so I've never decided if it's a mistake or not.  :laugh:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 26, 2022, 06:41:27 pm
When playing as a Hunter, in the character menu, the default stats will be distributed as in 1 screenshot. Is it possible to make them look like in the 2nd screenshot? For we will not need social skills, except for trade, we will not come across computers, and hand-to-hand combat does not make sense, because the player from the start has a good melee weapon.
This should be possible.

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Is it possible to make sure that after completing the mission, when we get back to the monastery, our health is completely restored? For in the monastery itself there is an Elysium zone, and numina cannot be used and there is no regen like a vampire and you will have to heal yourself at the beginning of the next mission, which is a little annoying.
I will take a look, but this will probably cause the typical problems in that you have the wrong hands afterwards...

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But if we ourselves play for the Nosferatu, then instead of them, we will come across two Malkavians and one Brujah attacking with claws. They are not in a state of insanity and they cannot have a perk (dignity) like Nosferatu. This means they have at least a second level of Protean that another vampire could have taught them. This is quite possible, because Beckett, too, could teach us this discipline. On the other hand, other vampires only use their disciplines, so I've never decided if it's a mistake or not.  :laugh:
The enemies are switched depending on your own clan and I don't know if Troika ever thought that far.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 26, 2022, 06:59:37 pm
If it causes problems with the hands, then it is not worth it, but if such a problem is not found, then it is worth trying.

I'll just remind you that originally in the bloodhunt map, most of the vampires were armed with claws, which was clearly a mistake. Therefore, you gave out firearms and melee weapons to most of the vampires on the map. And you left these three vampires in the screenshots unchanged. I myself do not think that the Troika thought this point so far, so it seems to me rather a mistake and these three vampires need to be armed with a katana.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on September 26, 2022, 07:43:03 pm
I think we shouldn't overthink it. Only because a NPC recycles a PC model of a particular clan it doesn't mean the NPC actually comes from that clan. Just casual models, weapons and disciplines randomization....
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 26, 2022, 09:24:54 pm
If it causes problems with the hands, then it is not worth it, but if such a problem is not found, then it is worth trying.
I can't do this without giving the secret away, also you don't get healed as a vampire entering Elysium.

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I myself do not think that the Troika thought this point so far, so it seems to me rather a mistake and these three vampires need to be armed with a katana.
A katana is too strong and does not fit with some clans, I will give fists (Potence), Shin Guntos (Fortitude) and fireaxes (Obfuscate Malkavians) instead.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 29, 2022, 05:01:57 pm
The vampire in the first screenshot was previously armed with an Anaconda, now he is holding a Mac-10. The vampire in the second screenshot in the parking lot used to be holding a Steyr AUG, now he's holding a shotgun. The Malkavian vampire in the third screenshot used to hold a Desert Eagle, now he holds an Anaconda. Is it made on purpose?

A Nosferatu that spawns in an alley by script will attack with its fists, although it will wield an ax for a few seconds upon spawning. If a Malkavian spawns there instead of a Nosferatu, then there is a good chance that he will attack with his fists instead of an axe, and the same goes for the second Malkavian in the parking lot.

If you play as a hunter, and decide to load the old game as a vampire, the bar will be white and even restarting the game will not fix it. You have to start a new game as a vampire, and only then load the save for the vampire. Very irritating.

When installing a new update, the assignment of the power button (F) flies every time, as I understand it, this is also due to the game for the hunter.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 29, 2022, 05:49:01 pm
The vampire in the first screenshot was previously armed with an Anaconda, now he is holding a Mac-10. The vampire in the second screenshot in the parking lot used to be holding a Steyr AUG, now he's holding a shotgun. The Malkavian vampire in the third screenshot used to hold a Desert Eagle, now he holds an Anaconda. Is it made on purpose?
Yes. After you reminded me that I made modifications to the Blood Hunt enemies, I compared them to the original map and made some changes for balancing.

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A Nosferatu that spawns in an alley by script will attack with its fists, although it will wield an axe for a few seconds upon spawning.
I hoped the axe isn't visible and that only the Malkavians attack with the axe because Potence while using a weapon looks bad. Guess I'll have to stick with it.

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If you play as a hunter, and decide to load the old game as a vampire, the bar will be white and even restarting the game will not fix it. You have to start a new game as a vampire, and only then load the save for the vampire. Very irritating.
That's the same problem than with starting a new game, when will you finally get it?

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When installing a new update, the assignment of the power button (F) flies every time, as I understand it, this is also due to the game for the hunter.
Oops, I forgot to set the correct alias in the plus default config file! I think we don't even need a seperate plus file, I'll remove it...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 29, 2022, 06:38:39 pm
Regarding the replacement of weapons with a shotgun, I agree, because it was the same in the original. But for the vampire at 1 on 3 screenshots, I would recommend returning their past weapons. If I'm not mistaken, the vampire in screenshot 3 was originally armed with the Desert Eagle. And the vampire from 1 screenshot is usually either a Toreador or a Ventrue, and a cheap Mac-10 is not very suitable for them, Anaconda would have looked better.

I know how to return the correct color of the strip and this is written when playing as a hunter. I just can't get used to it.  :grin:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 29, 2022, 07:03:15 pm
Regarding the replacement of weapons with a shotgun, I agree, because it was the same in the original. But for the vampire at 1 on 3 screenshots, I would recommend returning their past weapons. If I'm not mistaken, the vampire in screenshot 3 was originally armed with the Desert Eagle. And the vampire from 1 screenshot is usually either a Toreador or a Ventrue, and a cheap Mac-10 is not very suitable for them, Anaconda would have looked better.
I'm still playing around with this. The Toreador with another shotgun is not good, I want to have something else there! Also the Auspex guy originally was the only one with a pistol and I want to keep that giving him back the Desert Eagle, but the Mac-10 guys only had claws originally. I could give them Uzis like the vampires at the Venture Tower, but this might unbalance the whole map. And I gave all the Obfuscators axes now.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 29, 2022, 08:13:27 pm
In my opinion, from one Uzi, it will not be much more difficult. Or you can give him a Steyr AUG.

I just found another bug. When playing as a Hunter, Spirit Heal will only work if tapped twice in a row, otherwise if tapped once, no health will be healed.

For some reason, the seller cannot be sold the Flamethrower, Glock and Mac-10, while you still cannot buy cartridges for them.

Due to the fact that now, when the Shield is activated, the character removes the weapon, now it is impossible to accumulate it and increase the duration of the action, during the already activated shield. Numina simply won't be spent on re-casting while the shield time is active. Also, if before moving to another location, have an activated shield, then entering a new location and activating the shield, it will no longer give us protection.
So many problems when playing as a hunter.  :rofl:

Remember that you removed the ammo from the crates inside the temple, leaving only the crossbow bolts? Having passed for the shooter hunter, I barely had enough ammo to go through the location, killing almost everyone I met along the way. Considering that when playing as a vampire, there is another location and Boss Ming Xiao, I came to the conclusion that it was a mistake to replace ammo with bolts. Although this goes against logic, it does benefit the gameplay and balance, given how many enemies there are.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 29, 2022, 10:38:53 pm
In my opinion, from one Uzi, it will not be much more difficult. Or you can give him a Steyr AUG.
I gave them Uzis now, I think the AUGs would be too strong. Also you get them later in the tower!

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When playing as a Hunter, Spirit Heal will only work if tapped twice in a row, otherwise if tapped once, no health will be healed.
Fixed! It seems on fast computers setting the condition is slower done than the Python script itself.

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For some reason, the seller cannot be sold the Flamethrower, Glock and Mac-10, while you still cannot buy cartridges for them.
That works fine on my system. Unless I forgot to include the vendors.txt file (22.9.) I have no idea.

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Due to the fact that now, when the Shield is activated, the character removes the weapon, now it is impossible to accumulate it and increase the duration of the action, during the already activated shield.
Another exploit gone, good (although I managed to prolong the Numina still, I wonder how I did ;)!

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Also, if before moving to another location, have an activated shield, then entering a new location and activating the shield, it will no longer give us protection.
Weird, it does on my system...

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So many problems when playing as a hunter.
Yeah, because you complain about improbably situations like saving or changing maps with Numina active. All these issues were fixed before as far as I can remember! If you wouldn't try to break the game on purpose all the time we would be finished already ;).

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I came to the conclusion that it was a mistake to replace ammo with bolts. Although this goes against logic, it does benefit the gameplay and balance, given how many enemies there are.
No. You can visit your vendors before you drive to the temple and stack up with ammo! I also removed the flamethrower and the Ra blade conveniently lying on the top floor of the Hallowbrook...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 30, 2022, 09:44:02 am
You didn't forget to include the trader's file, but for some reason these three weapons are now untradeable.

I don't think it's a bug where you can accumulate discipline time, provided that it costs extra blood or faith.
But in the cases with the Shield, I forgot to say something, it can be extended, but for this, faith is no longer spent additionally, with the shield already activated. That is, it can be supported indefinitely and for free, which is clearly a mistake.

I'm not breaking the game on purpose, I'm just doing everything that I did when playing as a vampire, nothing more.  :smiley:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 30, 2022, 09:48:33 am
You didn't forget to include the trader's file, but for some reason these three weapons are now untradeable.
Why would you want to sell them if you can just buy ammo for them? At least you can both on my system.

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That is, it can be supported indefinitely and for free, which is clearly a mistake.
I agree, and I have now fixed that. Not on purpose you will get a penalty Faith loss if you try the exploit ;).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 30, 2022, 09:52:39 am
It makes sense to sell if I do not use this weapon and I need money for other cartridges, in any case, I cannot buy cartridges for them either. In the previous update, I could buy these ammo, now I can’t, maybe in the next one I can again.  :cheesy:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 30, 2022, 11:46:21 am
It makes sense to sell if I do not use this weapon and I need money for other cartridges, in any case, I cannot buy cartridges for them either. In the previous update, I could buy these ammo, now I can’t, maybe in the next one I can again.  :cheesy:
Try the one I just uploaded, it works fine for me...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on September 30, 2022, 11:53:09 am
I decided to install an update on a clean game.
Some control settings have been reset, for example, camera rotation, etc.
In this case, if you use the return to default settings, then the value will return, but the value of the F button will fly off.

The shield is broken again. For example, if we have a Shield level of 5, then when activated, we will receive only 2 points to absorb. And to get the maximum +10 absorption, you need to re-activate the active shield until the maximum is reached, that is, several times in a row.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on September 30, 2022, 01:42:13 pm
In this case, if you use the return to default settings, then the value will return, but the value of the F button will fly off.
I think I forgot to set the correct alias in the default.cfg file, I will fix that in a hotfix.

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For example, if we have a Shield level of 5, then when activated, we will receive only 2 points to absorb.
Damn, the exploit fix breaks the Numina itself! I will reset it in a hotfix and contemplate over the weekend if I can manage to fix it in another way. Otherwise you will be able to stack Faith Shield and Divine Vision without loosing Faith. But then Faith is free anyway :).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 02, 2022, 08:40:23 am
Update: I think I fixed the Numina in a reasonable way now. If you use them correctly, the stacking exploit will not work except for the first time you use a Numina and then you have to continuately press the Numina key which should be difficult and will not prolong the time, only stall it. If you have a Numina running while saving or changing a map, it will continue after loading but still the game doesn't really remember the old one so you will get messed up key and sound behaviour. I fear this is the best that I can do, please test it with the attached files!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on October 02, 2022, 04:30:06 pm
Checked. Now it works well. It's a pity that for faith points, the shield can no longer be accumulated (I did not consider this a bug). And when the shield is activated, the weapon is removed. Also, when loading the game with the active shield, you will need to press activation twice for it to work correctly. But overall, it's working fine now.

I noticed one feature in the base game. When we get to Chinatown for the first time, a policeman will walk along the street. At the same time, after the Cutscene with the kidnapping of Kiki, he disappears from the map forever and the cops will only appear in case of a criminal violation.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 02, 2022, 05:18:45 pm
But overall, it's working fine now.
Sadyl, this is about as good as I can make it. The fixes includes some of the ugliest hack I have ever done :)!

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When we get to Chinatown for the first time, a policeman will walk along the street. At the same time, after the Cutscene with the kidnapping of Kiki, he disappears from the map forever and the cops will only appear in case of a criminal violation.
Fixed! The cops appearing after violations are others.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on October 04, 2022, 05:03:29 pm
I have a question, one of the enemy types in Grout's mansion is attacking us with claws, but isn't that wrong? These are the usual Malkavin ghouls.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 04, 2022, 05:34:24 pm
I have a question, one of the enemy types in Grout's mansion is attacking us with claws, but isn't that wrong? These are the usual Malkavin ghouls.
Yes, the males in Grout's mansion attack with claw gloves and I asked Lenuska years ago if she could seperate them so I could make them a weapon like the Tiger's Claws. She told me that they are part of the model, so this is impossible! I guess Grout must have found a way to make them deal aggravated damage using poison or similar, or maybe multiple blades always cause aggravated damage? After all the Tiger's Claws deal it too and I know little about the VtM lore besides from the game...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on October 04, 2022, 06:42:15 pm
Since they have clawed gloves, I have no more questions. It suits me just fine.  :laugh:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on October 08, 2022, 02:04:32 pm
Glad to see that the patch is still developing, Wesp! :)
But is the Github branch now abandoned? Or it was just moved to a different fork? I've looked at the link today, and the last commits were made there already 5 months ago...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 08, 2022, 03:11:46 pm
But is the Github branch now abandoned? Or it was just moved to a different fork?
I use the Fork program and it shows the last change 3 days ago, called "Improved Chinatown cop fix". But I did notice that lately this tool never reaches 100% when updating anymore, maybe this is the reason?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on October 09, 2022, 02:21:02 pm
I use the Fork program and it shows the last change 3 days ago, called "Improved Chinatown cop fix". But I did notice that lately this tool never reaches 100% when updating anymore, maybe this is the reason?
I don't know; looks like you used different code branch, because the former public repo (https://github.com/miracleflame/VTMB-Unofficial-Patch-by-Wesp) stays unchanged since May.
I have always used this link before, being away from the forum, to find out news about updates...

p.s. Did you get my message in the PM?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 09, 2022, 06:20:14 pm
I don't know; looks like you used different code branch, because the former public repo (https://github.com/miracleflame/VTMB-Unofficial-Patch-by-Wesp) stays unchanged since May.
Weird. I think there was a problem once which made Fork loose everything but it works for me again. And when I click in Fork on master it displays the same link that you used above which is outdated! So what do I do now?

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Did you get my message in the PM?
Yes, and I already replied :).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on October 10, 2022, 06:17:12 pm
I can confirm, the GitHub was last updated on the 8th of May....
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 10, 2022, 11:05:43 pm
I can confirm, the GitHub was last updated on the 8th of May....
So do you know anything about GitHub to fix it? It works fine locally for me, if it doesn't work for anybody else I can stop updating it!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on October 11, 2022, 07:00:16 am
The site gives me the last update of May 8th.  :sad:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on October 13, 2022, 10:20:44 am
Played the new version. Found a decent amount of bugs.  :grin:

Why is there a computer in the room with cartridges if there are not even lasers there? He's clearly redundant.

Uzi and Desert Eagle can no longer be sold to the Merchant.

Inside the temple there is no icon for which zone it is. Although, logically, it should show that it is combat.

At the Hotel, in place of the three Lasombra, the usual Sabbat male models appear.

After all the hunter's tasks, when we leave the monastery, the map shows an error. Also, nothing happens outside, and if we go back to the Monastery and try to go back to the street, then we will not move to a new map, it turns out that we will be stuck inside the monastery forever.

Outside, the lasers are tuned to people. Why, if we're waiting for vampire attacks? Or are our enemies human?

If you approach a smoking guard on the street, he starts shooting at us.

It is also possible to start the game as a Hunter with 7 Humanity or a Vampire with maximum Humanity. If immediately after playing vampires, select the Hunter, or after playing as a hunter, select the game as a hunter, but return to the character selection menu and select a vampire, then humanity will be maximum.

You took the water fix from Norrvin, but did not take his hospital couch fix. He did not allow?  :sad:


Title: Re: Unofficial Patch 11.3 has been released!
Post by: Compassion on October 13, 2022, 12:31:08 pm
It is also possible to start the game as a Hunter with 7 Humanity or a Vampire with maximum Humanity. If immediately after playing vampires, select the Hunter, or after playing as a hunter, select the game as a hunter, but return to the character selection menu and select a vampire, then humanity will be maximum.
Wait, what ? :shocked:

Play the game as a hunter ? :shocked:

With nothing but the unofficial patch ?!?!?!?!?!? :shocked:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 13, 2022, 12:51:14 pm
Why is there a computer in the room with cartridges if there are not even lasers there? He's clearly redundant.
It is there to show that the hunters are still using them although they haven't activated any inside the building.

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Uzi and Desert Eagle can no longer be sold to the Merchant.
I haven't even touched the vendor file and I can sell them just fine. Please, cheat them at the start and try it!

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Inside the temple there is no icon for which zone it is. Although, logically, it should show that it is combat.
It's a combat zone for me. Please check what zone it is if you select it as first map or later? I suspect a reason.

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At the Hotel, in place of the three Lasombra, the usual Sabbat male models appear.
That is a side effect of the new script structure, but I think I will keep it so it does not completely look similar.

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After all the hunter's tasks, when we leave the monastery, the map shows an error. Also, nothing happens outside, and if we go back to the Monastery and try to go back to the street, then we will not move to a new map, it turns out that we will be stuck inside the monastery forever.
That is because the map isn't finished yet ;)! When Psycho-A appeared with all his bug reports I quickly compiled this version because the GitHub isn't updated correctly.

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Outside, the lasers are tuned to people. Why, if we're waiting for vampire attacks? Or are our enemies human?
Ghouls are humans and other baddies are too. So they need to be switched according to the sighted enemies.

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If you approach a smoking guard on the street, he starts shooting at us.
Which guard is this on what map? Are you still talking about the hunter?

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It is also possible to start the game as a Hunter with 7 Humanity or a Vampire with maximum Humanity. If immediately after playing vampires, select the Hunter, or after playing as a hunter, select the game as a hunter, but return to the character selection menu and select a vampire, then humanity will be maximum.
That's the typical switch problem. Restart the game and everything should be okay!

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You took the water fix from Norrvin, but did not take his hospital couch fix. He did not allow?  :sad:
No, I just didn't like it. He shrunk the table and once you see this, it's as bad as a floating player.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 13, 2022, 12:52:20 pm
Wait, what ? :shocked:

Play the game as a hunter ? :shocked:

With nothing but the unofficial patch ?!?!?!?!?!? :shocked:
Not the whole game. I made replaying of some of the combat maps as hunter possible, basically as a kind of tutorial if we ever manage to get multiplayer running!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Compassion on October 13, 2022, 01:20:41 pm
Wait, what ? :shocked:

Play the game as a hunter ? :shocked:

With nothing but the unofficial patch ?!?!?!?!?!? :shocked:
Not the whole game. I made replaying of some of the combat maps as hunter possible, basically as a kind of tutorial if we ever manage to get multiplayer running!
Ooooh coool !

But wouldnt multiplayer require that we write a new game engine ?



P.s.: Me dumb, I really should have read the changelogs of the new patches. I still play with 11.2 I think ? Or even earlier.

Every time you change the patch all your old game saves turn invalid so I'm a bit reluctant to switch the patch too often.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 13, 2022, 02:31:33 pm
But wouldnt multiplayer require that we write a new game engine ?
No, because Bloodlines is already multiplayer ready with a few limitations. The main of which is that the server player mustn't touch the floor otherwise the game will crash (so only dedicated server) and that players can't hurt each other (so only coop). In the UP readme is info on how to test this if you have multiple computers around that can be connected.

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Every time you change the patch all your old game saves turn invalid so I'm a bit reluctant to switch the patch too often.
If you are not interested in the hunter stuff, I suggest you wait. 11.2 is really stable and the hunter stuff isn't yet finished!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on October 13, 2022, 06:34:15 pm
I think that the bug with the merchant appeared due to the update of the map, and not  file. And yes I was talking about the map outside the monastery for the hunter. But since you say that the map is not finished, these are temporary bugs.  :cheesy:

Considering that hunters need to go out on missions, I would change the laser for vampires.

Well, yes, I compared hospital couches, and Heather can't reach our character's arm. In general, both options with their drawbacks, well, okay.  :laugh:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 13, 2022, 09:36:59 pm
Considering that hunters need to go out on missions, I would change the laser for vampires.
I don't know if I already included the updated dialogue file, but you first goal in that mission is to do exactly that. Which then will trigger the vampires actually attacking, but I haven't gotten that far :)!
As for the merchant, he always works fine for me, so either this is another switching between hunter and vampire issue, or it may be connected to G.Story_State. Can you check what this is in your game?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on October 14, 2022, 11:46:26 pm
This time we managed to sell all the weapons, apparently this error disappeared after reloading the game.
In any case, all these switching back and forth wildly infuriate me.  :shocked:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on October 15, 2022, 11:49:29 am
After I finished my 1st hunter mission in Santa Monica in the next missions my character got immortality. Your enemies can't hurt you above that value, as seen in the screenshot.

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The vendor has no interesting places to use. It looks funny when he tries to go nowhere. Maybe you need to remove the use of interesting places for him?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 15, 2022, 04:22:38 pm
After I finished my 1st hunter mission in Santa Monica in the next missions my character got immortality.
I just remembered what caused it and will provide a fix for it!

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The vendor has no interesting places to use. It looks funny when he tries to go nowhere. Maybe you need to remove the use of interesting places for him?
Fixed, but other than with picker command, does one see it?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Avadonica on October 15, 2022, 06:40:30 pm
Fixed, but other than with picker command, does one see it?

I noticed his strange moves and used a picker to look at what he tried to do. I was confused by the phrase "don't have a route". I was looking at him in Hammer to see his interesting place but found nothing with interesting place number 7.
Also other strange thing in the Giovanni. What is this? A params particle? Or some kinda visual bug?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 15, 2022, 09:10:48 pm
Also other strange thing in the Giovanni. What is this? A params particle? Or some kinda visual bug?
It looks like it could be the shadow of an NPC that is left over when the NPC was removed by Python.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 17, 2022, 10:32:30 pm
Wesp, you could update the linux launcher so it tries to make a 64 bits wine prefix in 64 bits machines then use the 4 gb fixed version of the executable.

I don't know how to 'query' the system about the 'bitness' of the running cpu but there probably is a way on stackoverflow somewhere... or maybe that's something that the installer can do.

Doing it this way, 64bits for 64 bits machines (which should be the most common now) should help delay a few of the many many crash and corruption bugs on this game.


Also is it absolutely necessary to dump so many files and dlls in the main directory? Since the bin directory exists and all, and i believe it's the one used for dlls, or at least the game refuses to start without it.

It's ironic, since most mods are using the UP as base, they all use the same strategy of renaming to a backup name the dlls they replace, so if i install many mods they replacing replacements of replacements. I have to be careful to install the unofficial patch last otherwise i might get a older version of a dll or another when i install a mod last updated in 2017.


The only things to know, now that the dll hacks don't require the WINEDLLOVERRIDES="dbghelp=n,b" trick, is that wine64 and wine32 prefixes aren't compatible, as in you can't transform a windows 32 prefix into a 64 one and vice versa, so if the installer does manage to test the 'bitness' of the system, you'd install one of two scripts with different prefixes and WINEARCH=win32 and WINEARCH=win64 respectively, with wine64 looking for Vampire_4GB_fixed and wine32 just 'Vampire'.

Since the game doesn't have to be installed inside the prefix (not even saves or configs) this doesn't matter that much, just to avoid any kind of confusion on upgrades where 'suddenly' wine is reporting it can't use a 64 executable on a 32 bits prefix.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 17, 2022, 11:00:44 pm
Wesp, you could update the linux launcher so it tries to make a 64 bits wine prefix in 64 bits machines then use the 4 gb fixed version of the executable.
The loader.exe and the Linuy script were created by Psycho-A, I know nothing about them.

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Also is it absolutely necessary to dump so many files and dlls in the main directory?
I don't really know. A lot of people couldn't get the game to run and then recommended it.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 18, 2022, 04:51:17 pm
That's strange. The only thing i really need (in linux wine) is vampire.exe and loader.dll (and the linux loader script of course).

I'm assuming that the files in the Bin folder are also updated if necessary?


BTW, i had a bug and wasn't loading the 'Vampire_4GB_fixed.exe'. It actually errors out with 'DSP_LoadPresetFile: unable to open 'scripts/dsp_presets.txt' for some reason (only the 'Vampire_4GB_fixed.exe' has this problem).

Are people able to run the 64 bits executable or is the 'normal' 'Vampire.exe' that the UP installs already has the hack to be able to use more memory than the original game?

Also, what's this 'unfound.txt' file with 4 lines of '"#GameUI_Anamorphic"'?



edit: if i choose to create a empty file in 'Unofficial_Patch\scripts\dsp_presets.txt' with crashes instead of complaining about a missing file (the subdirectories for Vampire and the main directory didn't work for this) so i guess this never worked because this file never existed? It's not in the packs right?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 18, 2022, 05:34:42 pm
That's strange. The only thing i really need (in linux wine) is vampire.exe and loader.dll (and the linux loader script of course).
This is a fix for the Steam version running under Windows, I don't think it is connected to Linux.

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BTW, i had a bug and wasn't loading the 'Vampire_4GB_fixed.exe'. It actually errors out with 'DSP_LoadPresetFile: unable to open 'scripts/dsp_presets.txt' for some reason (only the 'Vampire_4GB_fixed.exe' has this problem).
Is this a Linux only bug? Because I never heard of it before.

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Are people able to run the 64 bits executable or is the 'normal' 'Vampire.exe' that the UP installs already has the hack to be able to use more memory than the original game?
The patch installer checks if people are running Windows 64 bit and only then copies the 4 GB exe over. I don't think it does anything when you run it under Linux.

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Also, what's this 'unfound.txt' file with 4 lines of '"#GameUI_Anamorphic"'?
Where is this file supposed to be?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 18, 2022, 05:55:37 pm
That's strange. The only thing i really need (in linux wine) is vampire.exe and loader.dll (and the linux loader script of course).
This is a fix for the Steam version running under Windows, I don't think it is connected to Linux.
Sorry, do you mean the 'loader.dll' is just for a steam fix (and not, the engine hacks that were made to have mods in subdirectories?). anyway even if the 'loader.dll' is just for steam compatibility, the game definitely needs it to run in wine (it reports it can't find it and refuses to start without it in the same dir as the executables - the main dir. There is a subdirectory named 'loader' in Bin\loader that has some dlls that look to be for engine fixes, but no loader.dll in the bin or that subdir.


Quote
BTW, i had a bug and wasn't loading the 'Vampire_4GB_fixed.exe'. It actually errors out with 'DSP_LoadPresetFile: unable to open 'scripts/dsp_presets.txt' for some reason (only the 'Vampire_4GB_fixed.exe' has this problem).
Is this a Linux only bug? Because I never heard of it before.

I tried with the original file in the Vampire\pack001.vpk file extracted then placed in Unofficial_Patch\scripts, but it just crashed in another way (even with the 'real' file, not a empty one). If it's linux only or no, i don't know. I just know i can't use Vampire_4GB_fixed.exe in linux here and this only occurs with that executable.

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Are people able to run the 64 bits executable or is the 'normal' 'Vampire.exe' that the UP installs already has the hack to be able to use more memory than the original game?
The patch installer checks if people are running Windows 64 bit and only then copies the 4 GB exe over. I don't think it does anything when you run it under Linux.

As mentioned, i'm not able to run the game with that executable (it's not a 'wrong wine prefix' problem, i'm using a wine64 prefix for this test). I presume that executable necessary to access the 4gb memory fix, and i've been using the game without it all this time? What do you mean with 'it's not necessary'. It sounds very necessary to make the game think it has more memory available to be able to delay the crashes and bugs that happen from memory leaks.


Quote
Also, what's this 'unfound.txt' file with 4 lines of '"#GameUI_Anamorphic"'?
Where is this file supposed to be?

In the game root. May have been one the files dumped there by one of the many mods i installed (camarilla edition being the most likely, since it's a old mod from 2017, even if the dll fixes was by them as the skull 'team camarilla international' shows up when you run Vampire.exe).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 18, 2022, 06:02:33 pm
These questions come from a experiment i'm doing to check what files are actually necessary in the game dir, because the UP (and other mods) puts in a loooot of unnecessary files there.

The bin folder already has the dlls that the engine is going to use, and i presume the dlls actually loaded! So the UP must be replacing them, and adding to them like the 'loader' subdir indicates.

If so, adding yet more files in the game main directory is wasteful and weird.

I've only found 'loader.dll' to be absolutely necessary in the game dir to run Vampire.exe (the vampire.exe distributed with the UP that is). Even if it's also in the bin dir. You didn't need to dump _all_ of the other dlls there too.

As mentioned, I can't run the '64 bits' version. Might indeed be a wine incompatibility. Or not. It's a bit of a annoyance because that means a crash happens sooner.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 18, 2022, 06:21:03 pm
Ok i found the utility you used to make the 64 bits executable : https://ntcore.com/?page_id=371
and indeed using it on Vampire.exe does turn it into the same crc as the distributed vampire_4gfix.exe

So it's probably a wine bug with the 64 bits aware executable hitting another code path that breaks.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 18, 2022, 06:33:54 pm
I found the problem wesp.

Something in the loader.dll needs the executable named 'Vampire.exe' to make it work. I'm theorizing, but without that, some of the engine replacements must fail.

So basically, if you want to use the 4gb executable you must rename it to 'Vampire.exe', replacing the old file.

I suggest renaming the Vampire_4gbfix_replace_original_to_use.exe for a idiot proof solution, or a setting in the the installer to choose which file will be named 'Vampire.exe' (instead of putting both)

Something like '4gb executable fix' checkmark (marked by default) that appears in 64 bits installations that replaces the normal vampire.exe of the UP by the 4gb version and stuff the normal executable in subdir somewhere named '32bitsExe' or something (even if they're both 32 bits just with more or less memory available).

If running in a 32 bits OS during install you can do the opposite a subdir named '64bitsExe' somewhere (although without the option to use it). Or even not install it.


I'm not used to problems like this because in linux it doesn't often matter what a executable is named because very few things will want to 'reach back' to it to do something. Obviously, this is not true for the dll hacks in this engine.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 18, 2022, 06:52:07 pm
It's even possible a bunch of people are using the less than 4gb version that could use it because it requires user intervention. I wonder if steam/gog users are some of those, or if their already modified games avoid that (before a recent UP install anyway, that probably reintroduces the normal executable). Should cut down some of the complaints about crashing if by default the vampire.exe is 64 bits aware in a 64 OS.

I honestly also recommend _not_ putting all the dlls in the main dir. The bin dir is more than enough (except for loader.dll as mentioned before).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 18, 2022, 07:08:16 pm
Btw, if you do the above, you also want to install a slightly different version of 'loader-linux.sh'.

Just have a 64bit_loader-linux.sh and a 32bit_loader-linux.sh in the files. The normal one is fine for 32bits OS, the other would only have two differences:

export WINEARCH=win32
export WINEPREFIX="$PREFIXES/Vampire the Masquerade - Bloodlines"

changed to

export WINEARCH=win64
export WINEPREFIX="$PREFIXES/Vampire the Masquerade - Bloodlines 4gb"

First line for obvious reasons. Run large address aware exes in a 64 bits 'OS'.
Second line because a wine prefix can't be updated from 32 bits to 64 and vice versa. So this is for people updating the UP not needing to delete that directory manually.

I don't recommend 'installing' both into the main game dir, just one, just like the executable (to not confuse people).

edit: i better edit it myself to be sure that \r isn't introduced there. Here, 'loader-linux.sh' is the exact same file. Well, they've both been passed through 'dos2unix' to make sure there is no accidental \r. They're both running the same 'Vampire.exe' executable too, because of this discovery that even the 4gb exe must be named that to run.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 18, 2022, 09:22:44 pm
First of all the whole loader.exe and loader.dll business was done by Psycho-A and Behar, and I know little about it. But yes, loader.dll is needed to run mods out of subfolders, and yes, the patch installer of course renames the 4 GB executable to vampire.exe for this to work. Loader.exe is a later addition by Psycho-A and he claims that it can replace the shell script and wanted me to remove the later. Please test for me if this is true then we would not need any more shell scripts!

As for copying all dll files in the main folder, that has been a fix that supposedly works under Windows. I made the installer do it just to be on the save side...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 19, 2022, 12:54:14 am
It wasn't done by them (only). It was done by ME originally. I'm even credited in the readme.
Anyway there is no 'loader.exe' in the UP (or anywhere else). Just a 'loader.dll'.
As far as i can tell, this gives no way to choose which 'mod' to use besides 'just add a custom shortcut in the mod install'. It does remove the need for a wine hack that was inside the original script (to force the load of a dll), but nothing else.

Needless to say, adding custom shortcuts for mods is very very annoying, imo. I prefer to have a single 'executable' i can run to get a list to choose, and that the script does. The shortcuts that are installed don't even show by default (!) on gnome, because they get dumped on the Desktop (and gnome has 'opinions' about programs dumping things on desktops and doesn't show them by default for a decade now). They would appear on the quick search gnome has, if i didn't sabotage that one on purpose (it's annoying to have a linux system filled with games shortcuts distracting from the 'real' programs).
 
It would be different if the 'loader.dll' actually popped up a (compatible and running without extra libraries!) menu, but as it doesn't, that's still the function the script does.


I'm very confused about your claim that 'patch installer of course renames the 4 GB executable to vampire.exe for this to work'.

I'm running on wine64 (it's now the default on all 64 bits machines for wine), and the UP installer _didn't_ rename the 4gb executable to Vampire.exe before i did it manually. I know that it's a 64 bits prefix because the directory 'Program Files (x86)' exists on it too (could have been user error because it's sometimes necessary to use a 32 bits prefix for a game and i could have created it that way as 'default' then reused by accident much later for the installer, but no, that is not the case).

It just installed them both, the 'normal' one as vampire.exe

I think your code might be broken there, try to do a install and check the crcs. Because i did, and they were different and i had both files in the main dir (i removed the one that wasn't the LARGE_ADDRESS_AWARE one by now).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 19, 2022, 08:38:56 am
It wasn't done by them (only). It was done by ME originally. I'm even credited in the readme.
I don't mean the wine script, I mean the loader.dll, or were you involved with that too?

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Anyway there is no 'loader.exe' in the UP (or anywhere else). Just a 'loader.dll'.
No, there is a loader.exe inside of Patch_Extras\Developer Tools\Game Mod Loader and the installer copies this into the main game folder in Windows and creates a Windows start menu for it as well. Psycho-A told me that the latter does not exist under Linux but the former should happen.

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It would be different if the 'loader.dll' actually popped up a (compatible and running without extra libraries!) menu, but as it doesn't, that's still the function the script does.
That is exactly what the loader.exe is for.

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I'm very confused about your claim that 'patch installer of course renames the 4 GB executable to vampire.exe for this to work'.
It certainly does under Windows, but it's an internal Inno Setup installer thing (Check: IsWin64), that might not be triggered in Linux.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: IanW on October 20, 2022, 10:03:13 am
Old old old issues, albeit very minor, but I came across them as I was adding items to the WW Wiki (https://whitewolf.fandom.com/wiki/Category:Bloodlines_items):


item_a_hvy_cloth refers to "penalites." Should be "penalties."


item_p_research_hg_melee uses "impressario," should be "impresario."


item_g_oh_diary's entry for 06/05/1958 says "I haven't seem him since." Should be "seen."


item_g_garys_film is the "Film Canister." The description says "A battered film cannister. Tap Hotel. Shuffle Step." Nothing wrong with this, per se -- both canister and cannister are valid spellings, although the two-N version is generally considered obsolete. It's just weird that the item uses both spellings; should probably pick one (probably the one-N) and use it in both places.


item_p_occult_presence says the Assamites have carried these wands for "millenia." Should be "millennia."


item_g_warr_ledger_1's entry for 03/10/72 uses "throughly." Should be "thoroughly."


item_g_gargoyle_book uses "homonculi" twice and "homonculus" once, should be "homunculi" and "homunculus."




I don't recall anything obvious among the keys and weapons, but I'll double-check later.

Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 20, 2022, 01:50:10 pm
Old old old issues, albeit very minor, but I came across them as I was adding items to the WW Wiki (https://whitewolf.fandom.com/wiki/Category:Bloodlines_items):
Thanks, all fixed!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Plague on October 22, 2022, 11:21:12 pm
This seems to be an old thing, but this is the first time I actually have high G.Prince_Reaction and am following the dialogue tree.


I believe dialogue IDs 1011 and 1001 in prince2.dlg are the wrong way around. The first indication is that all others are xx01 for "positive" and xx11 for "negative reactions.


But you can see it in the text, as 1001 starts with "You... you betrayed me!", but 1011 starts with "Like sire, like childe.". Also the 1001 is the one where you can be angry about LaCroix betraying you, so you must have had a good relationship with him.


Changing the appropriate starting conditions at the end of the file (1305 - 1314) seem much better fitting for me.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 23, 2022, 08:18:16 am
Changing the appropriate starting conditions at the end of the file (1305 - 1314) seem much better fitting for me.
I think you are right, and done!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on October 25, 2022, 08:37:31 am
It wasn't done by them (only). It was done by ME originally. I'm even credited in the readme.
Loader.exe is completely my own development not related to your shell script :)
Also it not depends on Wine prefix and uses the default one, so if you're using mixed 32/64 prefix (which's default for Wine setup), you may run 32-bit exe as well as the patched 64-bit one. It always runs for me just fine.

I prefer to have a single 'executable' i can run to get a list to choose, and that the script does.
And this is exactly what my loader.exe does :) Have you ever run it at all? This is GUI menu in game colors with list of all mods available inside of current Bloodlines installation. And it should work the same on both Windows and Wine (at least since its versions 5-6).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 25, 2022, 02:21:41 pm
Look, i've never seen that because i don't install the SDK checkbox! It's not mentioned on the installer, at least this older version (10 something).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 25, 2022, 02:36:58 pm
Look, i've never seen that because i don't install the SDK checkbox! It's not mentioned on the installer, at least this older version (10 something).
It will be installed as part of the game mod loader even if you don't select the SDK. Please try it out now and check if the script can be removed!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 26, 2022, 09:45:39 pm
I'm using up 10.3. If this changed meanwhile, i'll update it next month when my internet quota resets and see.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on October 27, 2022, 10:17:11 pm
I'm using up 10.3. If this changed meanwhile, i'll update it next month when my internet quota resets and see.
Yeah, it hasn't been included in version 10.3 yet.
When you update your setup, please tell then how the loader works for you. It's important to know as I'm the only one who tested it on Linux systems :)
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on October 30, 2022, 11:22:41 pm
I have a feature request. A shortcut key to disable/enable the music ambients in the game, since there is no actual setting in the game to do it.
It would be nice if the maps allow it, to play something else in the background. Not a real solution to a coherent music replacement, but if say you put in a long thing like the blade runner extended music on the background and you get to Hollywood you could quickly enable it again.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 31, 2022, 08:27:12 am
I have a feature request. A shortcut key to disable/enable the music ambients in the game, since there is no actual setting in the game to do it.
I don't see an easy way to do this, the music is either defined inside the maps or inside some text files that you can easily edit yourself.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 31, 2022, 02:29:25 pm
Okay, I just uploaded RC 6 to ModDB. SCO, please check if the loader.exe fills all your needs. Romka Poet and everybody else testing the hunter missions, check out the voice overs and final mission. Both will still be improved upon, but right now my VoiceMaker limit has been reached and I will need to look a little deeper into the AI to improve the final fight. Happy Halloween!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on October 31, 2022, 07:23:09 pm
Oh, the long awaited update, cool!

Inside the Temple, the jumping Chinese with the Katana can jump into the watermill and get stuck there. As I understand it, this is due to the fact that our character cannot get there himself, there is an invisible wall. I've had this bug in the main game as well, although it's an infrequent bug and can happen by accident.

In my opinion, the model of the inquisitor should be returned, because the model of Bach stands out very much, especially if we decided that this is a continuation of the main company. Also, the Merchant's model has purple hair.

The new voices are amazing! The only thing is that there are two dialogues without voice acting, which are on the 3rd and 4th screenshots.

Rather, this is due to the crooked AI of the enemies in the final mission, the shooters got stuck behind the Machine, and the melee fighters in Solo were killed by a hunter with a desert eagle. In addition, after saving and reloading the map, the Hunter Woman disappeared, and the drinking hunter reappeared, which attacks if approached (last screenshot). When you first leave the monastery, there is a woman hunter, but this hunter is gone.

I hope you will fix this in the next update and we will be able to see a small cutscene or credits after the final mission. Happy Halloween!  :vampwink:

Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on October 31, 2022, 09:45:53 pm
Inside the Temple, the jumping Chinese with the Katana can jump into the watermill and get stuck there.
I don't think I can fix that without making him a normal fighter which would be boring. Other NPCs get stuck all the time too!

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In my opinion, the model of the inquisitor should be returned, because the model of Bach stands out very much...
The main problem is that the inquisitor can't move his lips, so I had to use the Bach model. I reskinned it to make it younger.

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Also, the Merchant's model has purple hair.
Oops, I forgot to include one file in the RC.

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The only thing is that there are two dialogues without voice acting, which are on the 3rd and 4th screenshots.
Fixed! I reworded some of the lines as well.

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Rather, this is due to the crooked AI of the enemies in the final mission, the shooters got stuck behind the Machine, and the melee fighters in Solo were killed by a hunter with a desert eagle.
Yeah, that fight clearly shows the limits of the Bloodlines AI. But I will at least try to add some active discipline to that battle!

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In addition, after saving and reloading the map, the Hunter Woman disappeared, and the drinking hunter reappeared, which attacks if approached (last screenshot). When you first leave the monastery, there is a woman hunter, but this hunter is gone.
I can't reproduce anybody dissappearing after saving/loading, but I remember the invisible woman happend to me once too.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 01, 2022, 01:04:32 am
I also noticed that the model of the inquisitor as an NPC is no longer in the Monastery, at least, in addition to the one who gave tasks, one of his models used to be on the second floor.

I also thought about dragon breath. In fact, this is an ordinary double-barreled shotgun, which is modernized for an incendiary cartridge. I looked at how a double-barreled shotgun behaves in shooters, for example, in Doom. There is no much delay between shots and the weapon has a fairly fast reload, while in our game there is a delay and the reload is not very fast. I think for this reason, in the Antitribu mod, the weapons have a fast reload and shooting temps. I don't know how realistic it is, but it brings it closer to its counterpart in other games, plus it's a lot more fun. Think about it.  :rolleyes:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: tarulu on November 01, 2022, 06:13:54 am
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I don't think I can fix that without making him a normal fighter which would be boring. Other NPCs get stuck all the time too!
Might be possible to use a timer and check if he is not moving and then teleport him around?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on November 01, 2022, 07:50:44 am
I haven't had yet the chance to try it. But one thing is already bugging me.  :razz:


I would have replaced the Bach clone with another NPC model and reskinned/remodelled it (or with a computer and some emails) to avoid confusion from some players....



Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 01, 2022, 08:01:24 am
I also noticed that the model of the inquisitor as an NPC is no longer in the Monastery, at least, in addition to the one who gave tasks, one of his models used to be on the second floor.
I did this to make clear who the boss is, but now that it is the Bach clone I can bring some of them back.

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There is no much delay between shots and the weapon has a fairly fast reload, while in our game there is a delay and the reload is not very fast.
I increased the firing rate and lowered the reload time, and I also added some nice fire sound effects :).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 01, 2022, 08:11:33 am
Quote
I don't think I can fix that without making him a normal fighter which would be boring. Other NPCs get stuck all the time too!
Might be possible to use a timer and check if he is not moving and then teleport him around?
Might be possible, but it would probably look even weirder and this bugs seems to happen rather seldom.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 01, 2022, 08:23:25 am
I would have replaced the Bach clone with another NPC model and reskinned/remodelled it (or with a computer and some emails) to avoid confusion from some players....
Computer and emails make no sense in the setting and I thought about other models a lot, but haven't found an alternative yet. I contemplate Beckett without glasses and red eyes, but it will probably be too obvious as well. Any other model recommendations?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on November 01, 2022, 08:50:07 am
Okay, I just uploaded RC 6 to ModDB. SCO, please check if the loader.exe fills all your needs.
Mmmm. I'm unsure if i should complain about this, because it's a common wayland problem. Oh well, i will anyway.

So... wayland doesn't allow unprivileged applications to change resolution. What happens is that the game 'pretends' it's full screen and starts at fake fullscreen the first time (because vampire is a old game that starts at 800x600 - or something similar).
Anyway, the problem with this is that in wayland, the game appears in a zone in the lower left corner; and although you can go into the options menu and even select the text in the resolution dropdown.... you can't actually change it for some reason (bug in wine or wayland, i don't know).

So it would be nice if 'loader.exe' started the game in the desktop resolution, if it was possible the first time. And only the first time.

I personally know how to solve this, so it's not a big deal (you can do one of two things, edit the resolution of the game in the registry or change the resolution of your desktop temporarily to the start resolution of the game).
This is just a 'first time load' and the old script actually didn't solve this (in x11 the resolution actually changed, so the menu worked). It's not a big deal, but the loader could fix it if it has a way to query the desktop resolution and change the registry keys to that if it detects it's a first run.


Another alternative is to start windowed the first time. I don't know how to turn the game windowed actually, but the registry keys of the respatch show that option (this is the default):

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Troika\Vampire\ResPatch]
"ScreenBPP"=dword:00000020
"ScreenHeight"=dword:00000258
"ScreenWidth"=dword:00000320
"ScreenWindowed"=dword:00000000


Or in non-hexadecimal, 20=32, 258=600, 320=800, and 0=0. I suppose 1 will turn it to windowed.
If the game had a way to change from fullscreen to windowed in-game, i'd recommend starting windowed the first time because then the dropdown works in wayland and the application wouldn't have to bother finding the resolution of the desktop. But since there is no setting in the options for it, and alt+enter doesn't switch, i suppose it's a bad idea.


Basically, I'm asking for either 'start windowed the first time and add a shortcut to change resolution like alt+enter or add a checkbox for fullscreen that 'changes the next run'; or find out the desktop resolution the first run and set it as the start resolution the first time only so this (wayland only) bug is avoided.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 01, 2022, 10:47:50 pm
Psycho-A, are you reading this?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 02, 2022, 03:36:29 pm
P. S.: I just updated 11.3 RC 6 to fix most of the hunter mission issues.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 03, 2022, 10:28:20 pm
Now the model of the Bach double is great, I think that now it looks original.  :rock:

I figured out what the problem was with the arms dealer. He can only sell the first 7 types of firearms that we find. He will not sell the rest of the types of weapons that we found, and he will not sell ammunition for them.

I am still being attacked by a hunter, outside the monastery, he is originally located and goes to this place from the back entrance to the monastery.

After repulsing the attack, when the huntress returns to her place, she has steam around her. I think this is due to the fact that the huntress appears on the map only by script, after activating the trap.

Enemies attacking the monastery behave better, although the last enemies with firearms appear behind the car and will stand there, which does not make sense, it is better for them to appear on the side of the car.

Dragon breath sounds nice, but I didn't notice the change in weapon reload. And as for me, the weapon began to shoot too fast. It's better to do it like in Antitribu, where the rate of fire and reload time were in order. I'll upload the file so you can compare and see how it looks there.

It also seems to me that at the start of the game, in a conversation with the Bach Double, we should be given heavy clothes, this would improve the problem with survival. For the enemies with uzis and shotguns in the same Santa Monica are very strong and accurate in conjunction with each other, even taking into account our body armor, and it makes no sense to change the weapons of the enemies on the map. In addition, this method will avoid the bug with clothes when switching the game for the Vampire.

Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 03, 2022, 11:13:04 pm
I figured out what the problem was with the arms dealer. He can only sell the first 7 types of firearms that we find.
This could be a hard-coded problem of the inventory system then, his file has him selling ammo for all firearms.

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I am still being attacked by a hunter, outside the monastery, he is originally located and goes to this place from the back entrance to the monastery.
I see if I can find him and check his name, because I set all hunters called guard* to like the player via Python.

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After repulsing the attack, when the huntress returns to her place, she has steam around her. I think this is due to the fact that the huntress appears on the map only by script, after activating the trap.
No, she is using Faith Shield which looks like that. But I will make her turn it off once all the enemies are dead.

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Enemies attacking the monastery behave better, although the last enemies with firearms appear behind the car and will stand there, which does not make sense, it is better for them to appear on the side of the car.
I have no idea how to fix that. The problem with moving the spawn point to the side is the visible spawning!

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Dragon breath sounds nice, but I didn't notice the change in weapon reload. And as for me, the weapon began to shoot too fast. It's better to do it like in Antitribu, where the rate of fire and reload time were in order.
I have ATM installed myself, but this might just be a matter of personal taste and you getting used to those numbers. I might adjust the values, but I had no problem with the current setup.

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It also seems to me that at the start of the game, in a conversation with the Bach Double, we should be given heavy clothes, this would improve the problem with survival.
The main problem here is that we have no icon for the clothes also then buying the armor makes little sense.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 03, 2022, 11:38:37 pm
It is strange that merchants in the main game do not have such an error. Although this may be a bug in the card itself, a couple more tests need to be done. :grin:
In any case, this bug appears to me if I play as a shooter and hoard weapons.

May be. It just seemed to me that with too fast shots, the damage does not pass well and in general the weapon behaves a little strange in terms of damage, but at least it became very useful from the moment when the bullets began to set fire to enemies.  :azn:

But for the light clothing of hunters, the Brujah clan clothing icon is already used. So I don't see a problem if you take the icon of their heavy clothes from them. Regarding the purchase of clothes, I agree, it makes no sense, there is only a bulletproof vest in the subject.

It’s also annoying that when playing as a shooter, that when the shield is activated, the hands are retracted into a holster, the pace of the game is lost, but I understand that otherwise, the hands would become vampire. Interestingly, if the game for the hunter was a separate mod, then without removing the hands back into the holster with a shield, the hands would still change to vampire ones?  :rolleyes:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 04, 2022, 08:56:26 am
It is strange that merchants in the main game do not have such an error. Although this may be a bug in the card itself, a couple more tests need to be done. :grin:
I just copied the text over from another vendor and modified it. Also are you not restricted to carry 7 firearms?

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May be. It just seemed to me that with too fast shots, the damage does not pass well and in general the weapon behaves a little strange in terms of damage, but at least it became very useful from the moment when the bullets began to set fire to enemies.  :azn:
I can make the firing rate a bit slower, but I think the reload duration is set by the animation and doesn't change.

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But for the light clothing of hunters, the Brujah clan clothing icon is already used. So I don't see a problem if you take the icon of their heavy clothes from them. Regarding the purchase of clothes, I agree, it makes no sense, there is only a bulletproof vest in the subject.
And you probably know that the armors don't stack, like that the body armor will not be better on heavy clothes.

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It’s also annoying that when playing as a shooter, that when the shield is activated, the hands are retracted into a holster, the pace of the game is lost, but I understand that otherwise, the hands would become vampire.
It's not about the hands becoming vampiric, it's because the animations of the weapons will get messed up then!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 04, 2022, 09:20:57 am
Restricted, the character can carry no more than 7 types of melee and firearms, just like in the main game.

Yes, it would be cool if he immediately fired 2 rounds at a time, and then there would be a quick reload.  :evil:
The weapon reload animation is the same as in the shotgun. That is, each cartridge is loaded in turn, but in the Antitribu mod, the author made it so that it shows how one cartridge is loaded, but in the weapon itself there are two of them at once, which makes reloading twice as fast.

The description says that the body armor is worn on the best clothes, but if the characteristics do not stack from this, then this really does not help, it sucks.

Exactly, he starts holding the weapon incorrectly, I remembered. :)
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 04, 2022, 09:57:36 am
Restricted, the character can carry no more than 7 types of melee and firearms, just like in the main game.
Maybe you need to enter the map with the weapons you want to buy ammo for, so the vendor knows them.

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Yes, it would be cool if he immediately fired 2 rounds at a time, and then there would be a quick reload.  :evil:
This is not possible, but the firing rate that I chose makes it possible to fire them each directly after another.

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... but in the weapon itself there are two of them at once, which makes reloading twice as fast.
I don't want to do this, as it makes the whole reload animation even more unrealistic as it's already the case.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 05, 2022, 09:14:23 am
After listening to the answering machine in the skyline apartments in the second apartment, the magazine for the killer quest is not updated. Because of what, the bum with the corpse does not appear in the alley, which means that this chain of quests cannot be completed now.  :sad:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 05, 2022, 03:53:50 pm
After listening to the answering machine in the skyline apartments in the second apartment, the magazine for the killer quest is not updated.
Fixed. I will have to upload another hotfix because of that on Monday...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 06, 2022, 05:55:42 pm
At the end of the training, when Jack says goodbye to us, he turns his back on us. But before the screen goes blank, he manages to turn back to us. Although, in theory, he should not have time to turn to face us.

From several angles, as in the screenshots, Grout's Wife becomes invisible, strange, I've never had such a bug before.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: tarulu on November 06, 2022, 08:03:43 pm
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At the end of the training, when Jack says goodbye to us, he turns his back on us. But before the screen goes blank, he manages to turn back to us. Although, in theory, he should not have time to turn to face us.
Hmmm, I already reported this long ago and Wesp said he fixed it.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on November 06, 2022, 08:15:52 pm
I thought both problems were already fixed. Damn. :(
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 06, 2022, 09:13:29 pm
I thought both problems were already fixed. Damn. :(
I can't reproduce the Grout's Wife issue and that map hasn't been changed since May so I doubt this would have gone unnoticed.
It can well be that the Jack issue has returned, can somebody please upload a save for me to test it? I hate playing the tutorial...

Update: My betatester insists that it works fine now and Jack does not turn back again. Could this be a matter of computer speed?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on November 06, 2022, 11:33:52 pm
About turning off the music in the maps, can't the maps be rebuilt for it with a python variable (basically, if there is anyway to do 'if G.Music_On:' or similar, on a new map load the music would be off if G.Music_On==0). Isn't there a way to wrap the events that turn on the music with a conditional event on the map load?

BTW, i find it sad you haven't added the events for feeding on rats and humans from the CQM. It could allow a item or discipline making ventrue feed on rats 'possible' (i know it's easy just by editing the clan but i'm talking about conditional disabling of the effect, which can't be done because the engine only checks Fx_Cannot_Rat_Feed exists, not that it's > 0, so the 'only' workaround is to get a 'onendfeed' event on rats connected to python to add blood on some conditions (i could do it on the CQM and on the WW2 mod, which derives from the CQM afaict).

I know you added _some_ events from CQM, the discipline used / discipline target ones, but more of them would allow more creative quests, like a event for dropped items, one for items placed in containers (like the puzzle in the kuei-jin map), etc. Ah well, i suppose that's the other modders work to modify the maps to take advantage of that.

If you manage the first, future mods derived on the UP would get it, i guess.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 07, 2022, 09:01:46 am
About turning off the music in the maps, can't the maps be rebuilt for it with a python variable (basically, if there is anyway to do 'if G.Music_On:' or similar, on a new map load the music would be off if G.Music_On==0).
Not easily. Most maps play music from multiple scheme files, so to make them silent would mean to change all the internal triggers! Others play music locally, like when a radio is nearby. Also why would one want to do this?

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BTW, i find it sad you haven't added the events for feeding on rats and humans from the CQM.
I didn't even know something like this exists in the CQM, the UP only contains all hard-coded events...

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I know you added _some_ events from CQM, the discipline used / discipline target ones...
... and these were added by EntenSchreck and have nothing to do with the CQM as far as I remember.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 07, 2022, 11:31:55 am
I reloaded the save several times, in the location with Grout's Wife and everything was fine, it seems to be a random and very rare bug due to a long game or windows update during the game. I don't think I can catch him anymore.  :azn:

Regarding Jack, it's not because of the speed of the computer, because I went through a mod from Norrwin, where Jack did not turn after saying goodbye. But in defense of your patch, it starts to rotate when the screen is almost black, it only happens for a fraction of a second, and it's very hard to notice. Maybe I'm being picky, but I noticed it. I am attaching the game safe from the end of the training, you can check it yourself.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 07, 2022, 12:52:27 pm
Regarding Jack, it's not because of the speed of the computer, because I went through a mod from Norrwin, where Jack did not turn after saying goodbye.
This is probably because this whole animation while he speaks his final lines is a restoration that Norrwin's mod doesn't include.

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But in defense of your patch, it starts to rotate when the screen is almost black, it only happens for a fraction of a second, and it's very hard to notice.
I watched it several times myself and just can't see it! I made the fade start a second earlier though just to be on the safe side.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 08, 2022, 01:03:38 am
In Vesuvius, one of the clients with a dancing stripper is sitting in the air. I think that it should be moved closer to the back of the sofa.

After talking with the surviving guy from DMP, during his dialogue, we can move freely and when he is almost finished talking, a cutscene will start where a monster jumps out at him. This causes two problems at once: his scream from the dialogue (which is in the subtitles) now merges with his death scream from the cutscene. And secondly, we gain control over the player too early after the dialogue, which allows, for example, to run up to him and start drinking, and at the same time the cutscene with the monster is still activated smoothly. I understand your idea, but I think that this should be done either in one cut-scene, which will not solve the first problem. Or, as it used to be, when, after the dialogue, a cutscene was launched, where he no longer said anything. Or you can cut his death scream from the cutscene.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 08, 2022, 09:16:45 am
In Vesuvius, one of the clients with a dancing stripper is sitting in the air. I think that it should be moved closer to the back of the sofa.
Fixed.

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Or, as it used to be, when, after the dialogue, a cutscene was launched, where he no longer said anything.
Fixed. But I am pretty sure that it was you or somebody else here that asked me to change this in the first place :(...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on November 08, 2022, 11:30:37 am
About turning off the music in the maps, can't the maps be rebuilt for it with a python variable (basically, if there is anyway to do 'if G.Music_On:' or similar, on a new map load the music would be off if G.Music_On==0).
Not easily. Most maps play music from multiple scheme files, so to make them silent would mean to change all the internal triggers! Others play music locally, like when a radio is nearby. Also why would one want to do this?
To play other music in the background in a music player at will without having to rename files.
Eh. I guess i can use a script to use that 'no music' mod on nexus by renaming directories, restoring the old when i want to. Maybe symlinks are better, in linux.
... and these were added by EntenSchreck and have nothing to do with the CQM as far as I remember.
Right, it could be one or the other, since CQM 4.1 uses UP 9/CE-lite, something as base iirc.


Regardless i wish it was easier to make more map map events connected to python, the rat feed is one example. I guess i'm a bit frustated with mods that never use the many map events they can use in npcs or containers or i guess dropped items and used disciplines/guns/melee on items/people (not sure this exists).
More map events connected to python by default would make some mods a bit more interesting. I guess i'm exaggerating that the UP could do most of this by default though, since it would be quest and map contextual. Like opening the portal to Ming Xiao is a puzzle of placing objects in containers, something you see no-where else in the game.

Though i'm about 90% sure that the WW2 mod only has the event for rat feeding hooked up because the maps are modified CQM maps... probably, can't see another reason why i could do this (the bloodbuff discipline was altered to my custom one):
Code: [Select]
#to make the ventrue rat suck work with the disciplines that allow it.
#(some maps copied this callback from CQM which is done when the rats are sucked on)
class Importer:
    def __init__(self):

        def ratSuckerTest():
            pc = __main__.FindPlayer()
            if pc.clan == 8 and (pc.active_corpus_vampirus > 1):
                pc.Bloodgain(1)

        self._attributes = locals()

    def __getattr__(self, item):
        return self._attributes[item]
achievements = Importer()


work on the WW2 mod unless the rats maker entities were copied from the CQM (which uses this method, that originally didn't exist on the WW2 mod to unlock the achievement).

The 'importer' hack is a way to simulate the existence of a file named achievements.py imported in the main file without that file having to exist so the map entity calling __main__.achievements.ratSuckerTest() works. I could have... just created the file and imported it, but i wanted to make all the changed code self contained to the same place.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 08, 2022, 02:19:53 pm
I wrote earlier that at first, he completely spoke his lines in full in a dialogue with us, and then a cutscene was launched separately. Then in one of the patches, his dialogue merged with the cutscene, I pointed it out, and you fixed it, returning it as it was originally. Now, for some reason, it has changed again, but since you fixed it again, it's good.  :cool:

And lastly, just a suggestion. Since you've added the ability to attack Vandal after rescuing Lily, would you like to arm him with a knife? It seemed strange to me that he attacks us with his bare hands. Such a maniac, judging by his dialogues and notes on Kilpatrick's computer, should always have a knife with him, IMHO.  :cheesy:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 08, 2022, 08:35:26 pm
Such a maniac, judging by his dialogues and notes on Kilpatrick's computer, should always have a knife with him, IMHO.  :cheesy:
Would he really be armed sitting at work behind a bullet proof glass? And wouldn't he rather use a sewered arm ;)?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 09, 2022, 03:57:51 am
First, he would carry a knife, not for defense, but because he is insane. Secondly, he could very well carry a scalpel or an amputation knife, but since there is no place in the game for a new unique knife, I think a regular one would be fine. I don't like the option of arming him with a severed hand in the sense that then it takes away the uniqueness of Gimble, who works as a prosthetist, which makes having a severed hand as a weapon justified. On the other hand, Vandal is insane and works near the mortuary, but carrying a severed arm around at work would draw too much attention. Gimble at least does it in the basement, which no one goes into except him.

And after installing the last update, the keys 1, 2, 3, 4, etc. do not work for me.
Because of this, I cannot continue the game after the first dialogue with Jack or with the Bach Double, since the answer selection keys do not respond. I saw a post recently on reddit with the same problem, but at first I did not understand what it was about.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 09, 2022, 08:34:19 am
I don't like the option of arming him with a severed hand in the sense that then it takes away the uniqueness of Gimble, who works as a prosthetist, which makes having a severed hand as a weapon justified.
That was meant as a joke, I see no reason to give him a weapon at all, as you will better armed than him in any case...

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And after installing the last update, the keys 1, 2, 3, 4, etc. do not work for me.
This is critical if general. The last update uses Psycho-A's vampire.exe, can you replace it with an old one and try again?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 09, 2022, 12:31:09 pm
I agree.

I reinstalled the latest update again to make sure that this is not a random bug, and alas, it is.
I did as you said by copying vampire.exe from patch 11.2 and it really worked.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 09, 2022, 03:17:06 pm
I did as you said by copying vampire.exe from patch 11.2 and it really worked.
So the vampire.exe of RC6.3 does not work for you or was it a random bug? If it is the former, is there anything special about your PC or OS? Psycho-A, are you reading this?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 09, 2022, 04:23:30 pm
I understood what was the problem. The dialogs do not scroll when I launched the game through the old launcher, that is, I still have the Launcher.exe file in the game folder, which is no longer needed, since the new version of the loader is now built in and starts from the Vampire.exe file. So if you run the file through Vampire.exe or through a shortcut, there will be no problems.

But now a little problem is different. After installing the latest update, a shortcut is created on the desktop: VtM Bloodlines Unofficial Patch. The problem here is that although the game starts without problems through it, this shortcut no longer has any icon, since the loader.exe file that referenced it is no longer there. This is what should be corrected.  :smiley:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 09, 2022, 06:09:19 pm
I already caught  and fixed that issue and just wait for the next RC for you to finish the game ;). I plan to release it on Friday...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on November 10, 2022, 10:17:41 pm
I understood what was the problem. The dialogs do not scroll when I launched the game through the old launcher, that is, I still have the Launcher.exe file in the game folder, which is no longer needed, since the new version of the loader is now built in and starts from the Vampire.exe file. So if you run the file through Vampire.exe or through a shortcut, there will be no problems.
So, are there no more issues with the new Vampire.exe, after all? I was already afraid that my file would be unusable for other people...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 11, 2022, 08:05:35 am
Everything is fine with the Vampire.exe file, don't worry.  :azn:
By the way, Psycho-A, can you share here your fix for weak computers that you made for your build?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 11, 2022, 08:29:29 am
More people report not being able to use any number keys with RC 6.3! Romka Poet, can you explain again how this happened to you? You did start the game from the old loader.exe with the new vampire.exe around? Also my beta tester can't even exit the character editor after starting a new game. So can some of you please start a new game to confirm this? For now I have two ways to improve on this: 1) the new installer will remove everything loader related and 2) it will overwrite the old vampire.exe which I believe RC 6.3 couldn't do.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 11, 2022, 10:55:05 am
Yes, that's right, I loaded a new vampire.exe from the old mod loader, because of which the dialogue scrolling stopped working. Now I did a clean install of the game with patch 11.3, and the same thing happened to me when I launched the game through the created shortcut. But when I did it through the new vampire.exe, everything became normal again.

Since you caught and fixed the error with the shortcut, I think this error will no longer occur when installing the patch on a clean version of the game. And your first solution will avoid this if a person installs patch 11.3 over the old ones, because there will no longer be separate bootloader files. I suggest you try to apply your suggestion and then upload the new version for testing.

I just read this thread on reddit and I thought it might be due to changing the keyboard language, for example, after changing the language before starting the game, even through the new vampire.exe, the dialogs did not work for me. But without changing the layout, I reloaded the game and the dialogues worked, so this may not be the reason. I also managed to repeat the bug of your beta tester, when he cannot go beyond the character selection menu. I just removed the loader from the folder and launched the game through a new vampire.exe. But after changing the clan, the game started further, and there were no such bugs during subsequent reboots of the game. I hope this data of my testing will help you in some way.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 11, 2022, 12:55:41 pm
I just uploaded the next release candidate, be free to check it out!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 11, 2022, 04:56:27 pm
Now scrolling dialogs works without problems.

If you leave the guard from training alive, that is, do not send him to his death from the Sabbat Vampire, then you can talk to him again, that is, the dialogue with persuasion options can be scrolled to infinity. Also, in my opinion, the screen with Jack fades too quickly, because of which his hand gesture cannot be fully seen. Obviously not a second faster, as you wrote, but several.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 11, 2022, 08:09:01 pm
If you leave the guard from training alive, that is, do not send him to his death from the Sabbat Vampire, then you can talk to him again, that is, the dialogue with persuasion options can be scrolled to infinity.
Fixed.

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Also, in my opinion, the screen with Jack fades too quickly, because of which his hand gesture cannot be fully seen. Obviously not a second faster, as you wrote, but several.
No, exactly one second faster. Just search for "== 15" in the old and new tutorial.py. Before it looked fine for me already, something is off with the timing of your system!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 12, 2022, 02:13:16 pm
I think the problem is with my old graphics card. That is, on modern machines, the game goes a little faster (smoother). So, in the next update, you should probably roll back the change with Jack.

One more moment. Now, after installing the patch, one shortcut is created on the desktop, which immediately launches the game and does the same thing (shortcut) in the Start menu, although earlier a shortcut for the mod loader was created in the Start menu. Maybe you would make it so that in addition to the shortcut, on the desktop, another shortcut would be created that would simply launch the Vampire.exe file (that is, the mod loader). Considering that a lot of people install modifications to the game, they would not have to create such a shortcut themselves. In my opinion, that would be more convenient.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on November 12, 2022, 03:13:40 pm
I haven't had yet the chance to try the newest patch, but does this new loader break other major mods? If this is true iI think this change needs to be reverted....
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 12, 2022, 06:00:42 pm
So, in the next update, you should probably roll back the change with Jack.
I have now made him turn half a second earlier in hope this fixes it for slow and fast systems.

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Considering that a lot of people install modifications to the game, they would not have to create such a shortcut themselves.
In my opinion this is not needed, because now the original game shortcut starts the loader :)!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 12, 2022, 06:05:23 pm
I haven't had yet the chance to try the newest patch, but does this new loader break other major mods?
No. I tested it with the Prelude episodes and the Antitribu Mod, so it should work fine with other mods as well.
What worries me is the occassional reports of players not being able to use the number keys like Romka Poet.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on November 12, 2022, 06:48:33 pm
You got me worried for a second  :razz:  sorry for doubting :vampwink:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 12, 2022, 07:48:40 pm
I played through the shortcut today and everything was fine, then I launched it through vampire.exe and again, when the main game was started, the dialog selection keys stopped working.  :sad:
For some reason it seems to me that this is connected with the game for the hunter. Like a new loader can’t normally switch the hunter or vampire character from the first time, because of which, at the first start, there may be such a bug, and on subsequent ones, it no longer exists. This is just my theory, but it's a big problem anyway.

I did a few more tests and noticed that when playing as a vampire character, at the beginning of the game, the text that we have clothes, keys and a wallet now does not pop up. In addition, on several launches, even from a shortcut, the dialog selection keys did not work for me. I think that the reason is still in the crooked switching of the vampire and the hunter, and it doesn’t matter if we launch the game for the first time or the second, it could be by accident. And I still think it's a bad idea to have a hunter game in a patch, no matter how hard you try to put it in it causes a lot of problems. For this may be just because of her, or because of the new loader, which cannot normally rearrange the files of the hunter and the game for the vampire.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 12, 2022, 08:20:42 pm
For some reason it seems to me that this is connected with the game for the hunter.
I have that suspicion too, but then new players should normally not play the hunter part at all.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 12, 2022, 08:28:41 pm
Even if the player has never started the game as a hunter, but only the main game as a vampire, this bug can be caught, as I already wrote + I added the text in the previous post after additional testing.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 12, 2022, 08:52:06 pm
I don't see a connection. Hunter or vampire work fine for me and seems for most other players too, as the last release candidate has hundreds of downloads with only a few numbers-not-working reports! The inventory messages only appear if you don't get the correct equipment at the start and this has been the case for several release candidates now. Also the hunter switch worked fine until Psycho-A changed the loader and it is done in Python after the game has started so unless he changed something there, I don't understand it. Unrelated, but maybe not, somebody pointed me to a dlg error in the hunter vendor file. Please use the attached version and check if it helps...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 12, 2022, 09:30:54 pm
Alas, it did not help, and this bug occurs by chance, that is, it may occur, or it may not.  :58_124:
Moreover, I launched the game through a new loader and launched only a new game for a vampire a couple of times in a row, but a couple of times I caught this bug with dialogues.

One more thing, if after playing as a hunter, I choose to play as a vampire, then I will have this on the screen, can this be fixed?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 12, 2022, 09:33:53 pm
One more thing, if after playing as a hunter, I choose to play as a vampire, then I will have this on the screen, can this be fixed?
I don't know, it seems the game remembers the last clan you selected and I don't yet know where this is stored. As for the numbers-not-working bug, can you please make a screenshot of the files in you main game folder in detail mode and the same for the bin folder?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 12, 2022, 09:43:54 pm
I need to drop screenshot files from the screen from the main folder and from the bin folder so that all the files from these folders can be seen, right?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 12, 2022, 09:48:58 pm
I need to drop screenshot files from the screen from the main folder and from the bin folder so that all the files from these folders can be seen, right?
That would be one way. Or you type a list, e.g. my main folder has only the following files in it (except for the 5 SweetFX files):
Vampire.exe
Vampire.exe.12
Version.inf
vtmbup-readme.txt
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 12, 2022, 10:33:04 pm
Okay, here it is.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on November 13, 2022, 12:02:29 am
A request to everyone who has problems with the controls in my new loader and the latest RC of the patch. Couldn't you install any previous patch version (or even RC of current) and test it multiple times only with the new loader, by replacing Vampire.exe file (and removing loader.* stuff from root)? I just suspect that this is some kind of synchronously occurring problem related to the patch itself which goes not for all people. You can also check this, on the contrary, by testing the latest RC of the patch with the old version of the loader. After all, if this is a random bug, then it will manifest itself in one of these cases.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 13, 2022, 05:32:36 am
I installed patch 11.2 on a clean version of the game, then deleted all the bootloader files and replaced the vampire.exe file with a new one from the latest candidate release. Launched the game through it and the dialogues do not scroll. Logged out and started a new game, everything is fine. I've come to a few conclusions after trying this a couple of times. Firstly, the error does not appear due to playing the hunter, because this content simply does not exist in patch 11.2. Secondly, the problem is still in the new vampire.exe file, and for some people, the first time you start the game through it, the scrolling of dialogs will not work.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 13, 2022, 02:02:01 pm
Romka Poet, what do you mean by scrolling dialogs? I thought the number keys were not doing anything or is this what you mean?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 13, 2022, 02:10:08 pm
Yes, I mean number keys don't work in dialogs.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 13, 2022, 03:40:52 pm
Okay, can you please delete dgbhelp.dll and the cl_dlls and dlls folders in Unofficial_Patch and see if that helps?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 14, 2022, 08:24:17 am
It did not help.  :sad:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 14, 2022, 09:19:09 am
Something different: Romka Poet, can you please check if when the problem happens you can still enter anything in a computer in the game? Because I often have a bug in that nothing is accepted and I never figured it out! Maybe both issues are connected? Also do you have other mods installed? Like when Psycho-A first worked on the new Vampire.exe, we discovered that it made the game crash when SweetFX is active so he fixed that. So have you ENB running or any other mod that could possibly interefere?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 14, 2022, 03:38:41 pm
I can type text on the computer, as well as use keys outside of dialogs, for example, select fists, etc. using the keyboard shortcut. They only don't work in dialogues, so I don't think there's a connection. I don't use mods or graphics enhancements. So I don't have any ideas yet why this is happening.
When you restart the game, the bug disappears, but this bug needs to be fixed urgently, because after installing the patch, no matter on a clean or patched previous version, starting a new game for the first time or continuing an old save, the keys will not be available in the dialogs.

Maybe the updated vampire.exe uses the data from the old mod loader when you first start the game, and when you restart the game, it uses the already updated data. I don't know much about programming at all, so don't take it seriously, I'm just guessing.  :cheesy:
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 14, 2022, 04:26:26 pm
Maybe the updated vampire.exe uses the data from the old mod loader when you first start the game, and when you restart the game, it uses the already updated data.
I'm all out of ideas now. Psycho-A, please take a closerlook or I need to revert to one of the older loader versions...

P.S.: On reddit somebody claims to have the same issue, but loading a save fixes it. Is this true for you Romka Poet?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 15, 2022, 05:10:12 pm
Not loading the save, but reloading the game, as I already wrote about. But the bug may happen again by accident, so this is not a solution.

One more thing, if you run the original game through a new bootloader, then there will be no bug. In any case, I personally contacted Psycho-A. He's not giving up yet and maybe it will be possible to make a new loader without this bug for all players, I'll help him with testing.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 17, 2022, 06:07:21 pm
I already wrote about it before and you fixed it in the previous version of the patch, but now it has come up again. When in training, our character breaks open the door to the office, if he stands like in the screenshot, he will not go through the door, as if there is an invisible wall. Therefore, in order to go further, you have to come close to the door on the right side.

I finally finally switched to a good laptop. But in connection with this, I had a problem. The maximum resolution on my laptop is 2560x1600. The game works well on it, but if I try to take a screenshot (f10 key), the game crashes. Apparently the game is not capable of taking screenshots at this resolution, but I did a couple of tests and, for example, at a resolution of 2048x1536 the game does not crash and successfully takes a screenshot. But at a higher resolution, for example, at what I wrote above or at 2560x1440, the game is guaranteed to crash. It can be fixed?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 17, 2022, 09:10:07 pm
Therefore, in order to go further, you have to come close to the door on the right side.
Fixed, again...

Quote
The game works well on it, but if I try to take a screenshot (f10 key), the game crashes.
I have not the slightest idea about that, it's probably hard-coded with no fix possible :(.
Unless Psycho-A can use the HD resolution support of the loader to correct this as well!

Speaking of whom, have you come closer to a solution with the vampire loader issues:
1) Romka Poet and others can't use the number keys in dialogue until a game restart.
2) My beta tester Stosh gets crashes when loading from a new game to the embrace.
3) Somebody on ModDB claims it doesn't work with Linux Mint anymore, see this link:
https://www.moddb.com/mods/vtmb-unofficial-patch/downloads/unofficial-patch-113/page/3#8428264 (https://www.moddb.com/mods/vtmb-unofficial-patch/downloads/unofficial-patch-113/page/3#8428264)

Would it be better to create a vampire.exe with the 11.2 loader.exe using loader.dll and bin/launcher.dll?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 18, 2022, 01:25:27 pm
Okay, I have just uploaded RC 7, which has the Vampire.exe reverted and otherwise only slight fixes for the tutorial and the Glaze. Please check if that works now!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 18, 2022, 03:35:23 pm
The new version of the patch works very badly. Firstly, how to explain it more clearly, I have problems with scaling, that is, in the character selection menu, the models of game characters have become too close to the screen and in the game itself the scale seems to have become too close, this was not the case before. Second, the feeding button (F) does not react in any way, that is, I cannot complete the training. And third, now this message pops up when I start a new game.

Good news: Psycho-A recently made a new test file vampire.exe that no longer has the dialog bug. I put it on RC 6 and it worked great. I think that he will finalize (formalize) it in the near future and send it to you so that you do not have to abandon the new bootloader developments. I have now installed this vampire.exe from Psycho-A on RC 7 and all the problems I wrote about just now are gone.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 18, 2022, 05:54:50 pm
About game bugs that are not related to the bootloader. Homosexual stories don't work, either for male or female characters. For example, in a cutscene, if you choose to play as a woman with a different orientation, we will be turned into a vampire by a man with a male voice.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 18, 2022, 08:26:53 pm
And third, now this message pops up when I start a new game.
That message is a sign that something went wrong with your setup. I don't get it and the new patch seems to work for the Linux Mint guy too! Please try to restore the old bin/launcher.dll, I didn't include it because I thought it wasn't needed.

Quote
I have now installed this vampire.exe from Psycho-A on RC 7 and all the problems I wrote about just now are gone.
That's great! Let's hope it works for me too, then I will upload a hotfix for RC 7 on Monday.

As for the homosexual history bug, found and fixed!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Barabbah on November 19, 2022, 11:10:55 am
As an option, keep the old loader in a separate folder (like in the extras section). Better have something you don't need than needing it and not having it....
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 19, 2022, 05:54:12 pm
As an option, keep the old loader in a separate folder (like in the extras section). Better have something you don't need than needing it and not having it....
I think Psycho-A is of different opinion. He made the new vampire.exe exactly to get rid of all the loader files flying around ;)!
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 19, 2022, 08:58:09 pm
P.S.: My beta tester still has crashes when going from the character screen to the intro or the tutorial. Psycho-A, do you have any ideas about that? The loader version works for him, so maybe I will do what Barabbah suggested and include it as a safety measure.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: SCO on November 21, 2022, 02:09:17 am
If he's in linux, make sure he's not using another loader with the dll redirect the loader had previously. That 'WINEDLLOVERRIDE' thing.
Since those loaders called vampire.exe it's possible that there was a mess happening from code loading at the same time for the same things.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 21, 2022, 09:11:21 am
He is on Windows 10 and nobody except him has that problem. Maybe the next RC can fix this which I uploaded just now! Please check it out...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on November 21, 2022, 01:18:47 pm
Personally, it works well for me.
But there are two questions. Now after installing the patch, a new checkbox pops up, in addition to launching plus the patch and viewing the readme, that you can run the original 1.2 game. What for? If it was possible to make instead of these two flags one flag to launch the bootloader (vampire.exe), in which there would already be a choice, to launch the original game or plus a patch version.

Why change Johnny's state? If we go to him as usual, he will stand in front of the screen in a state of trance. If you enter stealthily, he will simply stand with a weapon in his hand. It looks strange that he is in a trance when we go to him in the usual way, but he is standing normally when we sneak up to him. In addition, you wrote that he is easy to kill by stealth, but this is not the case, it requires either a high stealth value so that he does not turn, or use some kind of discipline for his stun. If the fix was to make him harder to kill through stealth, then that's a bad fix, IMHO.

In the final mission for the hunter, when we leave the monastery on the street, we are attacked by our brothers. On reboot, everything was fine, but I think this bug can still occur randomly. I also figured out why in one of the previous updates, in Santa Monica, you gave a vampire armed with a desert eagle a different weapon. Even under the shield of the last level, we are quickly killed, literally with three shots. But I personally can go through this map, and since I understand that changing weapons on this map, we change the weapons of the enemies in the main vampire game, that is, there is no point in changing the gun to another weapon.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 21, 2022, 02:32:18 pm
Personally, it works well for me.
Great! Let's see how it works for others and especially my beta tester. Sadly somebody on Steam already says that even 11.3 RC 7.1 does not work on Linux for him:
https://steamcommunity.com/app/2600/discussions/0/3550553789965763086/ (https://steamcommunity.com/app/2600/discussions/0/3550553789965763086/)

Quote
Now after installing the patch, a new checkbox pops up, in addition to launching plus the patch and viewing the readme, that you can run the original 1.2 game. What for?
I made this because often people claim that the patch doesn't allow to play the vanilla game. We don't need the loader menu here, as the original shortcuts will start it!

Quote
Why change Johnny's state? If we go to him as usual, he will stand in front of the screen in a state of trance.
Somebody on Reddit complained that if you enter using stealth and then attack him normally he would still not see you at all which is stupid.

Quote
In the final mission for the hunter, when we leave the monastery on the street, we are attacked by our brothers.
If this is a random bug, I can't fix it. Unless it is a hunter I forgot to pacify, but I think I checked all of them the last time you reported this...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on November 22, 2022, 03:35:52 pm
Quote
Great! Let's see how it works for others and especially my beta tester. Sadly somebody on Steam already says that even 11.3 RC 7.1 does not work on Linux for him:
Could you please ask him to try to run game using terminal command "wine Vampire.exe" or even "windecmd Vampire.exe" instead of shell-executing or from Steam? I tested some Win32 programs year ago, and found there's differences between these modes for some reasons. Also it's good to know which error on Wine does he see after he's launching the loader, since I still didn't installed the Mint distro myself (I already had it installed earlier, but sadly I had to delete that partition on the disk).
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 22, 2022, 04:35:45 pm
Done. I also asked him to compare the old 32bit exe with the new 4 GB fixed exe, maybe this can cause issues under Linux? For all other having issues I uploaded a hotfix today including the old loader.exe, loader.dll and launcher.dll from 11.2 as a safety net. Or do they only work with the old vampire.exe?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on November 23, 2022, 01:31:31 am
Quote
Or do they only work with the old vampire.exe?
Yes, they do, although you can save only one 4GB-fixed version of it. Just use the fileset from your older patches in "Tools/Game Mod Loader" folder as this is a self-sufficient one - so, on issues, users may just copy it all into the main game folder and replacing files.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 23, 2022, 10:01:25 am
Quote
Or do they only work with the old vampire.exe?
Yes, they do, although you can save only one 4GB-fixed version of it.
On my system, loader.exe from 15.02.22 with loader.dll from 27.10.2018 and launcher.dll from 23.10.2018 works fine with the latest Vampire.exe, is that what you mean?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Psycho-A on November 23, 2022, 11:33:03 am
Quote
On my system, loader.exe from 15.02.22 with loader.dll from 27.10.2018 and launcher.dll from 23.10.2018 works fine with the latest Vampire.exe, is that what you mean?
If you mean latest Vampire.exe from UP 11.2 or older, then it's OK. But if it's our new merged Vampire.exe loader, then it doesn't read loader.dll and other old stuff from legacy loader (launcher.dll, loader/*.vtm etc). It will work as intended, but will just ignore all this stuff, and it will be useless as "workaround". So, for legacy separated loader, you only need the original 60-80 kb Vampire.exe from 11.2 (or eralier) in your Loader folder in Patch_Extras (just like before).

To put it simply, just use old "Game Mod Loader" folder from 11.2 as is :). Just rename "Vampire_4GB_fixed.exe" to "Vampire.exe" there. This folder will be a workaround for those who needs this.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on November 23, 2022, 02:38:12 pm
But if it's our new merged Vampire.exe loader, then it doesn't read loader.dll and other old stuff from legacy loader (launcher.dll, loader/*.vtm etc).
I guessed as much, but what I meant is that people can run loader.exe instead of the new vampire.exe and it will work. Because my beta tester still has the problem that he gets crashes with the new vampire.exe after the character creation and there is the Steam guy who can't run it in Linux Mint.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on December 01, 2022, 10:13:28 pm
About the new checkbox after installing the patch. I didn't understand why launch the original game separately when there is a regular version of the unofficial patch. In my opinion, she is not needed.  :cheesy:

When reloading the map, the container is in a strange position.

Also in the place where two bandits are talking, if they are armed like in the screenshot, they will not move their hands during the dialogue.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on December 02, 2022, 01:46:23 pm
About the new checkbox after installing the patch. I didn't understand why launch the original game separately when there is a regular version of the unofficial patch.
There are rumours on the web that even with the GOG version and basic patch it's not possible to run the original game, so I added that to show it is possible.

Quote
When reloading the map, the container is in a strange position.
Yeah, the physics break after loading. I have no idea yet how to fix this, although e.g. the container on the Dane works fine after loading!

Quote
Also in the place where two bandits are talking, if they are armed like in the screenshot, they will not move their hands during the dialogue.
I can't reproduce this, but I guess it's rather random in what way they move theirs hands. Sometimes you have to wait for it...
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on December 02, 2022, 04:30:43 pm
Well, in this case, you could leave this item, but so that it is unchecked by default after installation, otherwise there are three checkboxes filled at once (on the readme, to launch the game and launch the original)

In the tutorial, when two Sabbat vampires shoot at us, they are hanging in the air (not standing on the ground). I looked at a couple of letsplays and found the same thing there. That is, it does not come from my high screen resolution.
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Wesp5 on December 02, 2022, 06:55:01 pm
Well, in this case, you could leave this item, but so that it is unchecked by default after installation, otherwise there are three checkboxes filled at once (on the readme, to launch the game and launch the original).
Oh, I wasn't aware that all boxes are checked automatically. I will remove the readme box and uncheck the vanilla box then!

Quote
In the tutorial, when two Sabbat vampires shoot at us, they are hanging in the air (not standing on the ground).
Fixed. So are you replaying the game again with a magnifying glass ;)?
Title: Re: Unofficial Patch 11.3 has been released!
Post by: Romka Poet on December 02, 2022, 08:12:09 pm
Nooo, it just catches the eye on the new monitor.  :grin:

And the last thing, when entering the inventory, the keys are the first to be displayed for us. Although in some of the patches, money was shown first. I checked and in the original there were also keys at first, but to be honest, when the money is shown first, it is much more convenient. For you can always see how much money the character has, when you need it, without making an extra click and without going to the merchants.
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