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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Unofficial Patch 11.3 has been released!  (Read 22433 times)

Offline Wesp5

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Re: Unofficial Patch 11.3 has been released!
« Reply #315 on: November 21, 2022, 02:32:18 pm »
Personally, it works well for me.
Great! Let's see how it works for others and especially my beta tester. Sadly somebody on Steam already says that even 11.3 RC 7.1 does not work on Linux for him:
https://steamcommunity.com/app/2600/discussions/0/3550553789965763086/

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Now after installing the patch, a new checkbox pops up, in addition to launching plus the patch and viewing the readme, that you can run the original 1.2 game. What for?
I made this because often people claim that the patch doesn't allow to play the vanilla game. We don't need the loader menu here, as the original shortcuts will start it!

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Why change Johnny's state? If we go to him as usual, he will stand in front of the screen in a state of trance.
Somebody on Reddit complained that if you enter using stealth and then attack him normally he would still not see you at all which is stupid.

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In the final mission for the hunter, when we leave the monastery on the street, we are attacked by our brothers.
If this is a random bug, I can't fix it. Unless it is a hunter I forgot to pacify, but I think I checked all of them the last time you reported this...
« Last Edit: November 21, 2022, 02:50:59 pm by Wesp5 »

Online Psycho-A

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Re: Unofficial Patch 11.3 has been released!
« Reply #316 on: November 22, 2022, 03:35:52 pm »
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Great! Let's see how it works for others and especially my beta tester. Sadly somebody on Steam already says that even 11.3 RC 7.1 does not work on Linux for him:
Could you please ask him to try to run game using terminal command "wine Vampire.exe" or even "windecmd Vampire.exe" instead of shell-executing or from Steam? I tested some Win32 programs year ago, and found there's differences between these modes for some reasons. Also it's good to know which error on Wine does he see after he's launching the loader, since I still didn't installed the Mint distro myself (I already had it installed earlier, but sadly I had to delete that partition on the disk).
« Last Edit: November 23, 2022, 01:33:37 am by Psycho-A »

Offline Wesp5

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Re: Unofficial Patch 11.3 has been released!
« Reply #317 on: November 22, 2022, 04:35:45 pm »
Done. I also asked him to compare the old 32bit exe with the new 4 GB fixed exe, maybe this can cause issues under Linux? For all other having issues I uploaded a hotfix today including the old loader.exe, loader.dll and launcher.dll from 11.2 as a safety net. Or do they only work with the old vampire.exe?

Online Psycho-A

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Re: Unofficial Patch 11.3 has been released!
« Reply #318 on: November 23, 2022, 01:31:31 am »
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Or do they only work with the old vampire.exe?
Yes, they do, although you can save only one 4GB-fixed version of it. Just use the fileset from your older patches in "Tools/Game Mod Loader" folder as this is a self-sufficient one - so, on issues, users may just copy it all into the main game folder and replacing files.

Offline Wesp5

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Re: Unofficial Patch 11.3 has been released!
« Reply #319 on: November 23, 2022, 10:01:25 am »
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Or do they only work with the old vampire.exe?
Yes, they do, although you can save only one 4GB-fixed version of it.
On my system, loader.exe from 15.02.22 with loader.dll from 27.10.2018 and launcher.dll from 23.10.2018 works fine with the latest Vampire.exe, is that what you mean?
« Last Edit: November 23, 2022, 10:17:16 am by Wesp5 »

Online Psycho-A

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Re: Unofficial Patch 11.3 has been released!
« Reply #320 on: November 23, 2022, 11:33:03 am »
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On my system, loader.exe from 15.02.22 with loader.dll from 27.10.2018 and launcher.dll from 23.10.2018 works fine with the latest Vampire.exe, is that what you mean?
If you mean latest Vampire.exe from UP 11.2 or older, then it's OK. But if it's our new merged Vampire.exe loader, then it doesn't read loader.dll and other old stuff from legacy loader (launcher.dll, loader/*.vtm etc). It will work as intended, but will just ignore all this stuff, and it will be useless as "workaround". So, for legacy separated loader, you only need the original 60-80 kb Vampire.exe from 11.2 (or eralier) in your Loader folder in Patch_Extras (just like before).

To put it simply, just use old "Game Mod Loader" folder from 11.2 as is :). Just rename "Vampire_4GB_fixed.exe" to "Vampire.exe" there. This folder will be a workaround for those who needs this.
« Last Edit: November 23, 2022, 11:38:10 am by Psycho-A »

Offline Wesp5

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Re: Unofficial Patch 11.3 has been released!
« Reply #321 on: November 23, 2022, 02:38:12 pm »
But if it's our new merged Vampire.exe loader, then it doesn't read loader.dll and other old stuff from legacy loader (launcher.dll, loader/*.vtm etc).
I guessed as much, but what I meant is that people can run loader.exe instead of the new vampire.exe and it will work. Because my beta tester still has the problem that he gets crashes with the new vampire.exe after the character creation and there is the Steam guy who can't run it in Linux Mint.

Offline Romka Poet

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Re: Unofficial Patch 11.3 has been released!
« Reply #322 on: December 01, 2022, 10:13:28 pm »
About the new checkbox after installing the patch. I didn't understand why launch the original game separately when there is a regular version of the unofficial patch. In my opinion, she is not needed.  :cheesy:

When reloading the map, the container is in a strange position.

Also in the place where two bandits are talking, if they are armed like in the screenshot, they will not move their hands during the dialogue.

Offline Wesp5

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Re: Unofficial Patch 11.3 has been released!
« Reply #323 on: December 02, 2022, 01:46:23 pm »
About the new checkbox after installing the patch. I didn't understand why launch the original game separately when there is a regular version of the unofficial patch.
There are rumours on the web that even with the GOG version and basic patch it's not possible to run the original game, so I added that to show it is possible.

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When reloading the map, the container is in a strange position.
Yeah, the physics break after loading. I have no idea yet how to fix this, although e.g. the container on the Dane works fine after loading!

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Also in the place where two bandits are talking, if they are armed like in the screenshot, they will not move their hands during the dialogue.
I can't reproduce this, but I guess it's rather random in what way they move theirs hands. Sometimes you have to wait for it...
« Last Edit: December 02, 2022, 01:47:56 pm by Wesp5 »

Offline Romka Poet

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Re: Unofficial Patch 11.3 has been released!
« Reply #324 on: December 02, 2022, 04:30:43 pm »
Well, in this case, you could leave this item, but so that it is unchecked by default after installation, otherwise there are three checkboxes filled at once (on the readme, to launch the game and launch the original)

In the tutorial, when two Sabbat vampires shoot at us, they are hanging in the air (not standing on the ground). I looked at a couple of letsplays and found the same thing there. That is, it does not come from my high screen resolution.

Offline Wesp5

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Re: Unofficial Patch 11.3 has been released!
« Reply #325 on: December 02, 2022, 06:55:01 pm »
Well, in this case, you could leave this item, but so that it is unchecked by default after installation, otherwise there are three checkboxes filled at once (on the readme, to launch the game and launch the original).
Oh, I wasn't aware that all boxes are checked automatically. I will remove the readme box and uncheck the vanilla box then!

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In the tutorial, when two Sabbat vampires shoot at us, they are hanging in the air (not standing on the ground).
Fixed. So are you replaying the game again with a magnifying glass ;)?

Offline Romka Poet

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Re: Unofficial Patch 11.3 has been released!
« Reply #326 on: December 02, 2022, 08:12:09 pm »
Nooo, it just catches the eye on the new monitor.  :grin:

And the last thing, when entering the inventory, the keys are the first to be displayed for us. Although in some of the patches, money was shown first. I checked and in the original there were also keys at first, but to be honest, when the money is shown first, it is much more convenient. For you can always see how much money the character has, when you need it, without making an extra click and without going to the merchants.

Offline MikeC

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Re: Unofficial Patch 11.3 has been released!
« Reply #327 on: December 08, 2022, 04:42:41 am »
Just played the RC7 new patch… Upon entering the beach house and accessing the vent, I was able to open the money box; however, there was no money to be obtained… Playing as Ventrue

Offline Wesp5

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Re: Unofficial Patch 11.3 has been released!
« Reply #328 on: December 08, 2022, 09:18:27 am »
Upon entering the beach house and accessing the vent, I was able to open the money box; however, there was no money to be obtained…
This is a random bug that I am not able to reproduce. Did you do anything special at the beachhouse? Has the console any Python errors?

Offline MikeC

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Re: Unofficial Patch 11.3 has been released!
« Reply #329 on: December 08, 2022, 02:16:47 pm »
This was a problem in an earlier version, so i'll quote from that fix:
RomkaPoet had just confirmed my finding then with:
I confirm, I play for Tremere, there is no money in the box.

Damn, you are right. Two fixes clash with each other! To correct this open vamputil.py with an editor, search for cigarbox and change money_basic to basic_money.
« Last Edit: December 08, 2022, 03:24:57 pm by Wesp5 »

 

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