Vampire the Masquerade: Bloodlines > Bloodlines Tech Support

Unofficial Patch 11.2 has been released!

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Wesp5:
So I thought it would make more sense to continue the discussion about the 11.2 release candidates here and not in the 11.1 thread!
Download: https://www.moddb.com/mods/vtmb-unofficial-patch

v11.2                                                  27.07.2022
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+Changed Larry's quest reward early access weapon into an Anaconda.
+Added Nosferatu net lines to clinic guard and fixed quest answer.
+Changed access to shortcuts through warrens and Hallowbrook Hotel.
+Swapped Mr. Ox's quest rewards and added taxi to Leopold Society.
+Fixed talking to missing Gimble and restored gong sound to temple.
+Improved Dragon's Breath particles and raised rifle damage a bit.
+Removed autofill of temple boxes and fixed several container lids.
+Restored Chinatown moon and added second trigger to Society talk.
+Updated free view weapons to the latest weapon stat modifications.
+Made Wong Ho always get up and Gary take the warrens key as well.
+Restored Beckett scenes at warehouse and Kiki in Ramen Shop event.
+Fixed Grout's wife spin and reverted weapon change in Blood Hunt.
+Improved Yukie AI at temple and poster updates of Nosferatu haven.
+Moved taxi at Grout's Mansion and fixed Nines' camera view there.
+Added safe status to Skyeline Security PC to explain guard action.
+Removed XP for siding with Sabbat and changed Yukie portal sound.
+Restored Nadia's sitting in chair and pointing to left animations.
Reverted talking to Nadia and Christopher without guessing names.
Fixed clipping tie and Flynn's stick out ponytail, thanks Norrwin.
Corrected Wong Ho's news not appearing if you didn't talk to him.
Fixed Imalia and Mitnick camera and Blood Hunt vanishing vampires.
Reverted eye colours and comfort reaction changes in basic patch.
Hid dead scrubs blinking and fixed warehouse and downtown physics.
Fixed Ash being blind and deaf and erased Mr. Ox's name from log.
Reverted Blood Boil and back impact to leave decal blood spatters.
Fixed Dane cop walkie-talkie animation and permanent metro sound.
Added fire damage to Hallowbrook barrels and fixed several others.
Fixed Last Round bar conversation and flying Venture Tower Chunk.
Repaired mirrored cardboard texture and timings of a few speakers.
Fixed remote exploding crates inside the Society of Leopold cave.
Corrected loading tips typo and minor text, dialogue and map bugs.
Fixed tutorial Humanity problem and Heather and chambers cameras.
Corrected security panel to not always show views from the museum.
Fixed SM clinic not solid railings and made vent easier to enter.
Improved warrens spiderchick trigger and showed Mercurio on beach.

Romka Poet:
Wow, I was scared that it was already the finale.  :smiley:
I will duplicate then my last post and add new messages in connection with the latest patch. 

During the bloody hunt, one of the vampires, who was closer to the tobacco shop, used to be armed with a desert eagle, now for some reason he is holding a  in MAC-10 his hands.

When we find Grout's wife and activate the gramophone, the camera focuses heavily on his wife, after which the next door opens. Can you get Grout's wife to spin when the gramophone is turned on? And I think in this case, Grout's wife should look in the opposite direction, and when the gramophone is triggered, turn towards the opened door.

In Downtown, I always have these two carts falling, next to the bar. I think that they are dropped by the homeless passing by. Maybe move them to another place nearby, such as next to garbage bags. There is another problem on this map, initially for some reason the TV cannot be moved, but after some time when entering the map, it appears in a random place and can be moved, after which it will no longer randomly move to another place. Either a bum next to the barrel touches him, or this is already an accidental mistake, in any case, I think it's better to put him next to the cart, so that for sure that he will not move around the map.

I don't quite understand what has changed in Trip's Dialogues? The quest is still taken the same way as it was before the last update. I thought that now you can take the quest if you ask his name, talk completely about Santa Monica and when you talk again, when there is only an option to ask about weapons, you can now take the quest, but this still cannot be done.

Can you move the damage triggers of the two barrels next to the fire mage even closer to the railing? Because they cannot be touched without damage and you will still have to stay closer to the wall when approaching, not only from the left, but also from the right side.

Wilhelm-Streicher:

--- Quote from: Romka Poet on May 16, 2022, 04:39:25 pm ---I don't quite understand what has changed in Trip's Dialogues? The quest is still taken the same way as it was before the last update. I thought that now you can take the quest if you ask his name, talk completely about Santa Monica and when you talk again, when there is only an option to ask about weapons, you can now take the quest, but this still cannot be done.

--- End quote ---
I wonder that myself. The only difference i noticed that i can´t talk about the serial killer and that´s that´s again pretty easy to miss this quest if i don´t do exactly the right steps.

Wesp5:

--- Quote from: Romka Poet on May 16, 2022, 04:39:25 pm ---During the bloody hunt, one of the vampires, who was closer to the tobacco shop, used to be armed with a desert eagle, now for some reason he is holding a  in MAC-10 his hands.
--- End quote ---
I honestly can't remember why this change was made or how some of the weapons are choosen there at all, so I reverted it.


--- Quote ---When we find Grout's wife and activate the gramophone, the camera focuses heavily on his wife, after which the next door opens. Can you get Grout's wife to spin when the gramophone is turned on? And I think in this case, Grout's wife should look in the opposite direction, and when the gramophone is triggered, turn towards the opened door.
--- End quote ---
I fixed the rotation which was lost when I corrected the aura of his wife, but I disagree about the direction. Even if I knew how to do that which I don't, it would make no sense as the camera would always be looking at her back!


--- Quote ---In Downtown, I always have these two carts falling, next to the bar.
--- End quote ---
Those carts and the TV are physical props so there is no guarantee what happens to them or what will happen if I move them somewhere else. Also if I changed the downtown hub, all saves from the current release candidate will be broken!


--- Quote ---I thought that now you can take the quest if you ask his name, talk completely about Santa Monica and when you talk again, when there is only an option to ask about weapons, you can now take the quest, but this still cannot be done.
--- End quote ---
That is not what I changed. You need to ask him about weapons first and then ask him about his name or whatever! The change is that you don't need to convince him to sell weapons to you before you can get the quest.


--- Quote ---Can you move the damage triggers of the two barrels next to the fire mage even closer to the railing?

--- End quote ---
Okay, it seems I accidentally mixed up the barrels, so I fixed that. Still one could argue that the mage blew up his fire inside of those so they might as well be hotter than the normal ones!

Romka Poet:
It doesn't matter to me in which direction the Wife will initially be directed, for me the main thing is that she rotates again. Now that's really cool!

Well, you moved the trash can near the club and it never fell again during my playthroughs. I think it's the same here.

Well, this change of yours does not really change the overall picture. I completely agree with Malkav that the first thing I would do in the place of our hero is to ask for a name, and when I learned that his name is Trip, I would immediately joke about his name, and only after that I would start talking about other topics. And to be honest, I also missed the activation of the quest the first time because of the new change.

If you've finally fixed the damage triggers, great. I would probably agree with your version of very hot barrels next to the mage, if they deal much less damage, otherwise the melee character, given that in addition to this, he also receives damage from the barrier and from the explosions from the barrels themselves, he would easily die . On the other hand, all of his magical fire tricks disappear upon his death, so the barrels shouldn't have been so hot after death.  :evil:

By the way, I accidentally saw a very simple and useful sound fix here. https://www.nexusmods.com/vampirebloodlines/mods/207
I haven't gotten very far with this fix, but I can confirm that it fixes a possible stuttering in the menu when selecting and changing the gender of characters. Can you take a look at it? In my opinion, it is a necessary thing, in addition, the author of the fix really likes your plus patch.  :rolleyes:

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