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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Unofficial Patch 11.2 has been released!  (Read 24630 times)

Offline Wesp5

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Re: Unofficial Patch 11.2 has been released!
« Reply #30 on: May 21, 2022, 08:41:32 am »
See my updated answer. I will upload both maps to the GIThub later, so you can check them out!

Offline Romka Poet

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Re: Unofficial Patch 11.2 has been released!
« Reply #31 on: May 21, 2022, 06:13:03 pm »
Okay, I'll be waiting.
Regarding falling objects, the same problem can appear in Internet cafes, but I think it cannot be fixed there specifically. Firstly, because it always happens by accident, people may or may not hit certain chairs, and secondly, the place itself is very small, there is nowhere to rearrange the chairs.

Offline Wilhelm-Streicher

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Re: Unofficial Patch 11.2 has been released!
« Reply #32 on: May 21, 2022, 07:13:05 pm »
I checked your file, now this quest cannot be accidentally skipped, and most importantly, after we know Trip's name and information about the weapon, the quest can be taken at any time. I think that now no one can have any complaints about this quest and the topic is closed.  :rock:
I testet it and well i have to agree no problem.

Edit: It seems that Grout wife rotation is also fixed, right?
And Yukie has been pretty terrible which is pretty new for me. I didn´t have worked flawless in the past but it was fine. But with this patch she has pathfinding problems, won´t attack enemies and was overall pretty useless. I hope that this have been patched already.

One suggestion. I don´t like Yukie 422: "What? Yeah, thanks for your help! I will continue down on my own!".I believe this line has been changed because i remember it was more like: What? What? Yeah, thanks for your help! Guard the temple entrance so no one can escape. I going down" I think that would make sense why Yukie won´t be following us any longer.
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And about the barrels at the Hallowbrook Hotel. You said that you had to use a different damage trigger and therefore the player cannot jump near the barrels
The one thing i noticed this time quite much that enemies unlike the player won´t get hurt or even get killed through fire.
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If you go through the shortcut door in the Hollywood sewers
Speaking of the shortcut well too be honest i couldn´t find first it because my gamer brain is so trained that i was looking in Warrens 1 the whole time so of course i couldn´t find it.

1. What happened the all of the ammo crates?
2. And why should anyone not take the shortcut? I know that Wesp doesn´t like more XP rewards that much but why not after Warrens 4?I believe there was a time then the big Sabbat creature was a boss fight which have been rewarded but in Warrens 4 are so many of them which made a bit absurd so i understand why it was removed. But what about activating the computer?
I know its pointless for the story perspective because the game ends shortly after this but shouldn´t the player get some XP for beating the Sheriff in line with other bosses?

The Tap Hotel film canister is a pretty nice touch.   :azn:

I don´t like that Damsel 801: "Alright, go on in. I'll make sure no one interrupts. But man, I HOPE somebody tries!" get repeated that much especially after talking with Nines already it doesn´t make sense. I know that she hasn´t got a line similiar to Skelter like "Good Luck Brother / Sister" but what about reusing Damsel 231: "[Happy to see player]S'up?" ?

Is Damsel 361: "I don't care what you saw, Nines is innocent! Nines wouldn't do something like that without a reason. He'd never start a war. This is - this is... it's bullshit! Take your ass back to your tower, Cammy, before you get hurt!" in the game?
I never heard this before. Maybe this line comes if the player asks her about Nines and don´t finished her quest but after Grout i would guess most players like me have already done this. So therefore my wish would be if we can this line also in this case after reporting to LaCroix?I always found it strange that Damsel of all of Anarchs won´t reacted about the Nines allegations.

Last but not least i prefer the transitions in the Tutorial from rat sucking and sneaking to be more smoother?Jack Tutorial: "541  [laugh]Just couldn't bear it, huh? It's okay. "Polite" Kindred society looks down on that kind of thing anyway.
542: "I can see why. I'm not down with rodent myself."571:  "Keep it down. Got someone around the way here." 
This "Keep it down" is a bit to quick here. Maybe there a new Jack line which of course has to fit could be added before 571?

Offline Romka Poet

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Re: Unofficial Patch 11.2 has been released!
« Reply #33 on: May 21, 2022, 08:04:09 pm »
Yes, now Grout's wife is spinning again, it's amazing that no one has written about her lack of rotation before me.  :62_58_40:
There was a problem with Yuki and with this whole map in general, when she didn't follow us well and didn't attack, Wesp rebuilt this map and fixed it, now she is fine.

Well, the enemies don't jump, you can touch the barrels, besides, now you can touch the barrels next to the fire mage on one side when we run towards him. But from the side where the magician stood, I would not advise touching them, they will cause damage, but usually players do not do this, so there should be no problems.

Now in the temple, in closed boxes there will be only crossbow bolts.
In principle, I have nothing against the idea, if for the passage of the entire sewerage of the nosferatu, we would be given experience, including after passing along a short path, as it was by analogy with the temple. However, we are given experience for meeting Gary himself.
I haven't been able to find a shortcut through the sewers myself for a while, but the clue to where to go is in the computer that was added to the office.  :wink:

Oh Wilhelm, I wanted to ask you something.  :azn:
In the endings where we attack the prince with a knife, do you have the sound of dripping blood interrupted after his last dialogue before the cutscene? And then I have this sound continues even after the explosion of the tower.
« Last Edit: May 21, 2022, 08:10:12 pm by Romka Poet »

Offline Wilhelm-Streicher

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Re: Unofficial Patch 11.2 has been released!
« Reply #34 on: May 21, 2022, 08:20:17 pm »
Well, the enemies don't jump
They can´t jump and somehow they can on the barrels.  :58_59:
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Now in the temple, in closed boxes there will be only crossbow bolts.
I don´t like it particularly in the Venture Tower because its limits the options. At the end the player use even more melee weapons.
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However, we are given experience for meeting Gary himself.
And that should be still the case but if you use the shortcut or not but my point is the fighting through the Warrens particularly the demanding Warrens 4 should you get rewarded. In my opinion the Warrens should be like Grouts Mansion. There you also get XP for doing stuff before finding Grouts ashes.

Edit: Maybe its a bit to much but i would suggest that if player activating the computer and therefore enter the real Nosferatu lair is rewarded by 4 XP. 4 XP for 4 warrens map seems fair for them getting to this point.
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Oh Wilhelm, I wanted to ask you something.  :azn:
 In the endings where we attack the prince with a knife, do you have the sound of dripping blood interrupted after his last dialogue before the cutscene? And then I have this sound continues even after the explosion of the tower.
I haven´t noticed any problems but i can test it tomorrow.
« Last Edit: May 22, 2022, 02:08:47 pm by Wesp5 »

Offline Romka Poet

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Re: Unofficial Patch 11.2 has been released!
« Reply #35 on: May 21, 2022, 09:01:07 pm »
Wesp believes that it makes no sense for Kwei Jin to provide the player with every possible firearm. In addition, he added that a reinforced crossbow should be enough for the player to complete this location. On my own, I want to note that in the Ventrue Tower, most of the enemies walk with excellent weapons and the box with replenished ammunition is still working, so there should not be any problems in the Ventrue Tower.

I don't know, I think the experience of meeting Gary implies that we went through the location. Wesp will most likely tell you that you can easily run away from monsters. In any case, if he agrees with you, I have nothing against it.  :grin:

Thank you, then please reply as soon as you can check it.
« Last Edit: May 22, 2022, 02:09:41 pm by Wesp5 »

Offline Wilhelm-Streicher

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Re: Unofficial Patch 11.2 has been released!
« Reply #36 on: May 21, 2022, 09:18:40 pm »
Wesp believes that it makes no sense for Kwei Jin to provide the player with every possible firearm. In addition, he added that a reinforced crossbow should be enough for the player to complete this location. I personally want to note that in the Ventrue Tower, most of the enemies walk around with excellent weapons and the ammo box is still working, so there shouldn't be any problems in this particular location.
The story reason i get, but i disagree with you guys on the gameplay point of the view. The player should play in his / her preferred playstyle. If you want to kill all enemies with a Uzi and Desert Eagle so let him / her.  This change like i said pushes the players only more into melee. Why use a firearm and buy ammo if you can simple melee / brawl all things?
This is already imbalanced so why make it even more? Also i believe not everything in a game should be explained. This ammo crates simply exists for a better gun flow.

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I don't know, I think the experience of meeting Gary implies that we went through the location. Wesp will most likely tell you that you can easily run away from monsters. In any case, if he agrees with you, I have nothing against it.  :grin:
Most players won´t do that but I wasn´t talking about the enemies. You have to activated the computer plus have found the key to continue.  :vampwink: Also for example you can outrun the enemies from Grout but you still get rewarded for solving the puzzles.

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Thank you, then please reply as soon as you can check it.
There´s always tomorrow.  :vampwink:
« Last Edit: May 22, 2022, 02:12:17 pm by Wesp5 »

Offline Romka Poet

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Re: Unofficial Patch 11.2 has been released!
« Reply #37 on: May 21, 2022, 09:35:03 pm »
I understand that these boxes were created for balance, but Wesp has already replaced ammo with bolts on the first temple map a very long time ago, in addition, we have a shortcut.
But the Ventrue Tower is fine. If a player went through the whole temple with a desert eagle or an uzi, in any case, he will have few bullets left and will need to call in on Mercurio. Problems can only be with the temple, and then only if you use only one weapon.

By the way, I myself would like to offer something similar, only in a different place. I would give, for example, 2 experience in Kamikaze Zen, for passing this location without killing the guards, because even though we can kill them without consequences, we are given a lot of time to complete the task.
« Last Edit: May 22, 2022, 02:13:02 pm by Wesp5 »

Offline Romka Poet

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Re: Unofficial Patch 11.2 has been released!
« Reply #38 on: May 22, 2022, 04:12:27 am »
I played a little in the regular version of the patch (not plus) and the original 1.2 to see a couple of moments that interest me and was very surprised by what I saw.

In the basic version of the patch in the character menu selection, Nosferatu of both sexes have red eyes. There is no such problem in the original and in the plus version of the patch. After looking, it turned out that in the original Nosferatu's eyes do not have a red shell, near the pupils, in the plus version they are, but other eyes are used there, which is why there are no problems in the menu and the game. I believe that in the basic version, the old eyes and the red shell from the eye mod were mixed together, which is why this problem appeared. Can you return the white eye shell from the original to the base version of the patch?
Now the more interesting part. I've always wondered why the developers used the Brujah game model for the male Nosferatu at the beginning of the game. It turns out that gaming Nosferatu have different colored eyes. In the original, the male Nosferatu has a brown left eye, and the female has a right eye, but the author of the eye mod, for some reason, made both of their eyes blue. Can you bring back the brown eye on the left for the male and the brown eye on the right for the female Nosferatu in the plus patch?

On the third sewer map in Hollywood, there is an office from where you can get into a regular sewer. In the original, there was just a ladder that led to the door. Why was it necessary to add a rubbish blockage there in the plus patch, if, firstly, you can jump over it and, secondly, the does the door still only open from this side? That is, you can open the door from two sides only if you open it from the office.

And finally, Wesp, what else did you change in the original discipline of presence? In the original, in addition to the circle above the enemy, there were more lines coming from him, in the plus version, just a circle if the enemy did not get stunned. But the main difference is in the animation of the effect on the enemy. In the original, the enemies were slightly twitchy, but in the plus version, they do a full fright animation.
As I understand it, this was done to have a better effect on enemies? For example, the vampire in the screenshot did not even twitch from discipline, but in the plus patch, his reaction to discipline is immediately noticeable. Because of this, the SWAT script in the Fu Syndicate could have broken, due to which they could not attack and react to the character, but this only happens if discipline is activated before the SWAT exits the door, if after, then everything will be fine.
« Last Edit: May 22, 2022, 01:05:19 pm by Romka Poet »

Offline Wilhelm-Streicher

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Re: Unofficial Patch 11.2 has been released!
« Reply #39 on: May 22, 2022, 07:48:10 am »
Oh Wilhelm, I wanted to ask you something.  :azn:
In the endings where we attack the prince with a knife, do you have the sound of dripping blood interrupted after his last dialogue before the cutscene? And then I have this sound continues even after the explosion of the tower.
Everything is fine at least in the Anarch ending.

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I understand that these boxes were created for balance, but Wesp has already replaced ammo with bolts on the first temple map a very long time ago, in addition, we have a shortcut.
That´s not true. There were 2-4 in the 8 level locked room (the bed room) but with this patch not any longer.
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in any case, he will have few bullets left and will need to call in on Mercurio.
Or the player go full on melee and kill everything with the Tal'Mahe'Ra Blade. There is a good reason why Troika created those ammo crates to balance the gameplay. So why remove them entirely?
Especially removing them in the warrens is a bad idea.
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By the way, I myself would like to offer something similar, only in a different place. I would give, for example, 2 experience in Kamikaze Zen, for passing this location without killing the guards, because even though we can kill them without consequences, we are given a lot of time to complete the task.
First i always find it pretty strange that it doesn´t matter if we play this mission like the Downtown and Hollywood before where we have to sneak and don´t get spotted. There i won´t mind if we get 2 XP but that hasn´t been my point.

Why should anyone not take the shortcut in warrens? What´s the point in doing 4 warrens maps with killing dozens of enemies? Just to get nothing? I would compare it with sneaking in the warehouse or parking garage? It´s much more time consuming particularly if you don´t have Obfuscate but its rewarding in the end. To be fair Warrens 1-3 are fine but Warrens 4 can sometimes be pretty hard.
« Last Edit: May 22, 2022, 02:15:51 pm by Wesp5 »

Offline Romka Poet

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Re: Unofficial Patch 11.2 has been released!
« Reply #40 on: May 22, 2022, 01:01:16 pm »
Thanks. Eh, so I'm the only one who got so lucky with that sound at the end.  :sad:

I was referring to the first map of the temple, outside, where Yuki is also escorting us.
And you wrote to me about the second map of the temple (inside). And on the first map of the temple, he did it a long time ago and for some reason no one said about it. On the Nosferatu Warrens maps and in the Ventrue Tower, the refillable ammo crates are still there. So if you're arguing with Wesp about changing the crates in the bedroom on the second map, you should probably also ask for the return of the ammo crates on the first map, where the ammo used to be, not the bolts.




Offline Wilhelm-Streicher

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Re: Unofficial Patch 11.2 has been released!
« Reply #41 on: May 22, 2022, 01:11:12 pm »
On the Nosferatu Warrens maps and in the Ventrue Tower, the refillable ammo crates are still there.
No they are not. All previous ammo crates are now empty or filled with ammo of bolts.
So yes even the ones in Warrens 1 and 3!!!
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So if you're arguing with Wesp about changing the crates in the bedroom on the second map, you should probably also ask for the return of the ammo crates on the first map, where the ammo used to be, not the bolts.
Why would i? I would argue that i was too much of them and therefore much more storybreaking than 2-3 ammo crates which are more hidden and less obvious to find.

Offline Romka Poet

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Re: Unofficial Patch 11.2 has been released!
« Reply #42 on: May 22, 2022, 01:51:30 pm »
I just checked and they are ok! What version of release candidate are you playing? In the last and penultimate update, everything was in order, such an error was in the version before the penultimate one, now it has been fixed.

Do as you like, it's just a suggestion. I just thought that since you don't like the change on the second map, you'll want to revert the same changes to the first.

Offline Wesp5

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Re: Unofficial Patch 11.2 has been released!
« Reply #43 on: May 22, 2022, 02:05:08 pm »
But with this patch she has pathfinding problems, won´t attack enemies and was overall pretty useless.
I never touched her path finding so either your AIN file was outdated or it was random. She fights fine for me on my system!

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One suggestion. I don´t like Yukie 422: "What? Yeah, thanks for your help! I will continue down on my own!".I believe this line has been changed because i remember it was more like: What? What? Yeah, thanks for your help! Guard the temple entrance so no one can escape. I going down" I think that would make sense why Yukie won´t be following us any longer.
I don't think this was ever different and your suggestion makes no sense for people going stealthy without killing anybody.

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The one thing i noticed this time quite much that enemies unlike the player won´t get hurt or even get killed through fire.
That might well be, but I don't know how to change it. It's probably true for the rest of the game, no bum ever burned :).

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What happened the all of the ammo crates?
The boxes not autofilling anymore has been repaired in the latest hotfix. If you experience it, you are not up-to-date yet.

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I believe there was a time then the big Sabbat creature was a boss fight which have been rewarded but in Warrens 4 are so many of them which made a bit absurd so i understand why it was removed. But what about activating the computer?
I can't remember removing XP from fighting a spider-chick, but I'll think about giving a reward for not taking the shortcut.

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I don´t like that Damsel 801: "Alright, go on in. I'll make sure no one interrupts. But man, I HOPE somebody tries!" get repeated that much especially after talking with Nines already it doesn´t make sense. I know that she hasn´t got a line similiar to Skelter like "Good Luck Brother / Sister" but what about reusing Damsel 231: "[Happy to see player]S'up?" ?
That line hasn't any free answers and it wouldn't fit if your character pissed her off before, because it's the friendly reply.

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Is Damsel 361: "I don't care what you saw, Nines is innocent! Nines wouldn't do something like that without a reason. He'd never start a war. This is - this is... it's bullshit! Take your ass back to your tower, Cammy, before you get hurt!" in the game?
Yes. She says it if you ask her about Nines after you saw him at Grout's Mansion, so if you don't ask her again, you miss it.

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This "Keep it down" is a bit to quick here. Maybe there a new Jack line which of course has to fit could be added before 571?
And where would we get a new Jack line from ;)?
« Last Edit: May 22, 2022, 02:07:06 pm by Wesp5 »

Offline Wesp5

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Re: Unofficial Patch 11.2 has been released!
« Reply #44 on: May 22, 2022, 02:24:52 pm »
I believe that in the basic version, the old eyes and the red shell from the eye mod were mixed together, which is why this problem appeared. Can you return the white eye shell from the original to the base version of the patch?
I will take a look. I wasn't aware that the eye mod was changing some of the eye colors.

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Why was it necessary to add a rubbish blockage there in the plus patch, if, firstly, you can jump over it and, secondly, the does the door still only open from this side?
Besides that this gave the opportunity to restore unused models, in the readables of the warrens maps it is written that both entrances were blocked off.

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As I understand it, this was done to have a better effect on enemies?
That was done to restore unique AI behaviours and animations called SCHED_TROIKA_D_DAZE and ACT_PRESENCE_DAZED.

 

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