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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Unofficial Patch 11.0 has been released!  (Read 22614 times)

Offline Wesp5

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Unofficial Patch 11.0 has been released!
« on: January 21, 2022, 12:41:47 pm »
Get it here: https://www.moddb.com/mods/vtmb-unofficial-patch
v11.0 20.01.2021
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+Made it easier to use Arthur's PC and added look up and down keys.
+Fixed finding gums after Ming fight and game sound at beachhouse.
+Removed Humanity gain for Johansen and added needed one for Yukie.
+Corrected Zulo Shape Vision of Death freeze and bad water splash.
+Improved Dragon's Breath hit effect and fixed more weapon details.
+Made dialog NPCs forget scared or aggressive state on map reload.
+Corrected Arthur ignoring attack and removed maze note inspection.
+Improved corpse at Luckee Star and Beckett's line about Johansen.
+Disabled Commands hide and leave and restored Veil of Madness cry.
+Removed restored solo ending sounds from basic and fixed timings.
+Added cabbie's arm and fixed taxi ride cars, thanks to endthewars.
+Fixed missing casting for some disciplines and Presence vanishes.
+Improved Sheriff cutscene and fixed Dema disappearing from Empire.
+Removed leftover changes to vendors and emails in plus and basic.
+Fixed physics of Sheriff sword and GLOCK 19 model, thanks Norrwin.
+Gave commando at the Fu Syndicate a SPAS-15 to fit Mandarin line.
Removed Glock from Fu Syndicate and kept the SWAT entry door open.
Corrected guards magically changing their weapons into Anacondas.
Repaired Jack appearance, multiple popups and details in tutorial.
Updated the SDK and game mod launcher loader, thanks to Psycho-A.
Fixed Vesuvius patron animation and DMP guy talking during attack.
Added info for mouse buttons to loading tips and tutorial popups.
Fixed cabbie, Mercurio, Arthur, VV dialogues and more text issues.
Improved Regent eyes and made it possible to sneak attack bomber.
Fixed Glaze TV, SWAT rope, bomberman trigger and other map issues.
Made Chang not drop his blade and renamed second knife for basic.
Fixed revisiting Kamikaze Zen and long silence after a Tommy line.
Killed Hannah on reading her diary to avoid duplicate quest logs.
Removed special Heather lines and Hallowbrook cowering from basic.
Disabled Obfuscating the Protean warform to avoid freeze on exit.
Made sure player can't leave endgame Skyeline haven via the vents.
Fixed failed quest reopening on dropping and taking Lily's stuff.
Removed warrens2 computer trigger and fixed museum email adresses.
Corrected over twenty facial animations and a possible Patty bug.
Fixed stuff at the temple and an issue with somebody in the diner.
Lowered max framerate to 65 and fixed sprites and effects issues.
Fixed can, cop, rifle load and Toreador models, thanks to DDLullu.
Removed buggy breakable window brushes when revisiting four maps.
Fixed prop and spawning in hospital and reverted Glaze area state.
Prevented that Malcolm's patient and Pisha's victim get up again.
Added missing batons for the police officers on the Hollywood hub.
« Last Edit: January 21, 2022, 01:25:33 pm by Wesp5 »

Offline Barabbah

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Re: Unofficial Patch 11.0 has been released!
« Reply #1 on: January 21, 2022, 01:22:32 pm »
The link redirects to the now defunct page of UP 10.9
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Wesp5

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Re: Unofficial Patch 11.0 has been released!
« Reply #2 on: January 21, 2022, 01:26:21 pm »
Weird, I just copied the link from the ModDB download, strange enough the file is called 110.6 too. I changed it to the main page!

Also I can't reproduce the Chinatown bug reported. When you don't look at the pair the action will still happen and the hooker will leave afterwards. It may be that later on she just walks in there again without doing something special. I might be able to fix that but why?
« Last Edit: January 21, 2022, 02:14:47 pm by Wesp5 »

Offline Romka Poet

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Re: Unofficial Patch 11.0 has been released!
« Reply #3 on: January 21, 2022, 01:39:23 pm »
My guess is that before you see them, they just stand there and do nothing. The problem is, you don't have to get close to them to trigger the hooker animation. If you could make it so that the animation would only start if we got very close to them, that would solve the problem.

Offline Malkav

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Re: Unofficial Patch 11.0 has been released!
« Reply #4 on: January 21, 2022, 02:03:23 pm »
What do you mean by " finding gums after Ming fight "?
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Offline Wesp5

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Re: Unofficial Patch 11.0 has been released!
« Reply #5 on: January 21, 2022, 02:24:19 pm »
If you could make it so that the animation would only start if we got very close to them, that would solve the problem.
The animations starts when they unhide and stops a while after we look into the alley, but it happens only once.
« Last Edit: January 21, 2022, 02:32:13 pm by Wesp5 »

Offline Wesp5

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Re: Unofficial Patch 11.0 has been released!
« Reply #6 on: January 21, 2022, 02:26:03 pm »
What do you mean by " finding gums after Ming fight "?
That was a very funny bug :)! I use the weapon file of the clone tentacles for the gum item, but when Ming died all her living clones would drop their weapons which were gums...

Offline Romka Poet

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Re: Unofficial Patch 11.0 has been released!
« Reply #7 on: January 21, 2022, 02:31:49 pm »
You can't reproduce the error, can you?
I can reproduce this if I see them, but I will not get close or wait for the end of the animation, and immediately after that I will leave the map, for example, to Zhao's warehouse.

Offline Wesp5

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Re: Unofficial Patch 11.0 has been released!
« Reply #8 on: January 21, 2022, 03:01:15 pm »
I can reproduce this if I see them, but I will not get close or wait for the end of the animation, and immediately after that I will leave the map, for example, to Zhao's warehouse.
In that case it's probably the same problem as with the prophet stopping to shout. If you leave a map while a scripted sequence is running it will break. The only idea I have is to shorten it so this can't happen, that would also fix the illogical behaviour that right now they just continue when you are nearby :).

Offline Romka Poet

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Re: Unofficial Patch 11.0 has been released!
« Reply #9 on: January 21, 2022, 03:10:50 pm »
The prophet, by the way, will not break if you go to another card during his speech. This only applies to a prostitute, but I like your idea, it's worth a try.  :cool:
But in any case, it is worth making the animation play only when you are standing nearby. Because the animation never ends if I just look at it from a distance.

Offline Malkav

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Re: Unofficial Patch 11.0 has been released!
« Reply #10 on: January 21, 2022, 05:08:03 pm »
What do you mean by " finding gums after Ming fight "?
That was a very funny bug :)! I use the weapon file of the clone tentacles for the gum item, but when Ming died all her living clones would drop their weapons which were gums...
Hm, tentacles, rubber, bubble gum. Isn't that all the same anyway? :taunt:
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Offline Wesp5

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Re: Unofficial Patch 11.0 has been released!
« Reply #11 on: January 21, 2022, 07:05:32 pm »
The prophet, by the way, will not break if you go to another card during his speech.
I tried to fix the prophet bug, but I don't know if it worked in all cases.

Quote
But in any case, it is worth making the animation play only when you are standing nearby. Because the animation never ends if I just look at it from a distance.
It should end in about 20 seconds if you look at it, which is much too long. I imagine anybody would stop this if somebody else is staring at them ;).
« Last Edit: January 21, 2022, 07:08:57 pm by Wesp5 »

Offline Romka Poet

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Re: Unofficial Patch 11.0 has been released!
« Reply #12 on: January 21, 2022, 07:16:06 pm »
I agree that it is very long.
I'll ask in advance, will a shorter animation of this action be included in the next patch or will it be included in the current one? It's just that I wrote about it before you announced the finale.
« Last Edit: January 21, 2022, 09:11:47 pm by Romka Poet »

Offline Malkav

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Re: Unofficial Patch 11.0 has been released!
« Reply #13 on: January 21, 2022, 09:23:03 pm »
I just stumbled about a minor problem in Ash's dialog if you decide to lead him through the sewers with low humanity. In this case Ash doesn't ask if you are ready now, but the player replies assume he did. This concerns the replies to line 381. You should remove the "yes" and "no"s.
« Last Edit: January 21, 2022, 10:05:18 pm by Wesp5 »
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Offline Wesp5

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Re: Unofficial Patch 11.0 has been released!
« Reply #14 on: January 21, 2022, 10:12:48 pm »
I'll ask in advance, will a shorter animation of this action be included in the next patch or will it be included in the current one?
For now 11.0 is final, but if enough issues are found I might start with the 11.1 release candidates soon ;).

 

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