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Offline Wesp5

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Unofficial Patch 10.7 released!
« on: May 20, 2020, 11:49:53 AM »
For all early adopters that are still bored and stuck at home, find it here: https://www.moddb.com/mods/vtmb-unofficial-patch/downloads/vtmbup107
v10.7                                                  20.05.2020-----
+Fixed Nines Chateau trigger and sweeper greeting Nosferatu player.
+Restored Potence and Celerity view particles and improved others.
+Corrected getting secret from Christopher and flirting with Nadja.
+Fixed Nosferatu not being able to exit after second museum visit.
Added missing solidity of sewer and temple models, thanks Norrwin.
Corrected tutorial MAC-10 loudness and minor map and text issues.
Fixed blocking Confession barkeeper and locking Fu Syndicate door.
« Last Edit: May 20, 2020, 11:51:47 AM by Wesp5 »

Offline Zer0Morph

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Re: Unofficial Patch 10.7 released!
« Reply #1 on: May 20, 2020, 07:48:23 PM »
Great news for those of us under lock down orders! Thanks Wesp!

Offline No_Mercy

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Re: Unofficial Patch 10.7 released!
« Reply #2 on: May 20, 2020, 09:05:14 PM »
Looks like there's not much left to do. Fixed a few bugs. Ok .. the road has been long so far.

Good work. However, I am sure that I will find a few little things in the next test (only with the german Version).

I think at the latest with version 11.0 the end has been reached. Unless there are new things to add.
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Offline DDLullu

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Re: Unofficial Patch 10.7 released!
« Reply #3 on: Today at 05:17:10 AM »
I have try to make the female animation with flunky3 as the girl. Since i dont have a save for the wolf ending, i cant test it.

So it's up to you to try it. If it's good, i will make the male, if you want flunky4 for the girl i will do it.

I have decompile it and test it in blender, it seem to work so!

Offline Malkav

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Re: Unofficial Patch 10.7 released!
« Reply #4 on: Today at 08:35:21 AM »
I have a suggestion for the next rc, concerning Pisha and the guy she kills when you enter the first time. It certainly is a good idea to keep the body during the first encounter. But I think you should remove it the next time the player comes down there. Maybe you could even put Patty and /or Milligan on the table, depending on who the player sent down to her, and how soon after sending them revisits Pisha.
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Offline Wesp5

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Re: Unofficial Patch 10.7 released!
« Reply #5 on: Today at 11:56:12 AM »
I have a suggestion for the next rc, concerning Pisha and the guy she kills when you enter the first time. It certainly is a good idea to keep the body during the first encounter. But I think you should remove it the next time the player comes down there.
I already did that, the corpse should be gone the next time you enter the hospital.

Quote
Maybe you could even put Patty and /or Milligan on the table, depending on who the player sent down to her, and how soon after sending them revisits Pisha.
Uh, nice idea, but especially with Patty this might be looking cruel ;). I'll see if their models can do this...

Offline Wesp5

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Re: Unofficial Patch 10.7 released!
« Reply #6 on: Today at 12:20:44 PM »
I have try to make the female animation with flunky3 as the girl.
Sorry, but it doesn't really look good. Also Skelter looks weird in this version too! If you want to test it, use the following console commands and then just talk to LaCroix:
map sp_endsequences_a   G.Story_State = 125
« Last Edit: Today at 12:27:22 PM by Wesp5 »

Offline Malkav

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Re: Unofficial Patch 10.7 released!
« Reply #7 on: Today at 01:47:12 PM »
I have a suggestion for the next rc, concerning Pisha and the guy she kills when you enter the first time. It certainly is a good idea to keep the body during the first encounter. But I think you should remove it the next time the player comes down there.
I already did that, the corpse should be gone the next time you enter the hospital.
I'm still on 10.6. Either that's the reason the corpse doesn't vanish or there is something wrong in my installation.
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Offline Wesp5

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Re: Unofficial Patch 10.7 released!
« Reply #8 on: Today at 02:10:21 PM »
I'm still on 10.6. Either that's the reason the corpse doesn't vanish or there is something wrong in my installation.
According to the readme I added this already in 10.6! Here is the connected script in vamputil.py:
#HOSPITAL: Called when Pisha leaves, added by wesp
def pishaGone():
    if (__main__.G.Pisha_Know > 0 and __main__.G.Pisha_Corpse == 0):
        corpse = Find("corpse1")
        if corpse: corpse.Kill()
        __main__.G.Pisha_Corpse = 1


Offline Malkav

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Re: Unofficial Patch 10.7 released!
« Reply #9 on: Today at 02:17:19 PM »
Then you have changed this later. 10.6 still has this version
Code: [Select]
def pishaGone():
    if (__main__.G.Story_State >= 85 and __main__.G.Pisha_Know == 1):
        pisha = Find("Pisha")
        if pisha: pisha.Kill()
        book = Find("book")
        if book: book.Kill()
        corpse = Find("corpse1")
        if corpse: corpse.Kill()
where the corpse only vanishes when Pisha leaves.
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Offline Wesp5

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Re: Unofficial Patch 10.7 released!
« Reply #10 on: Today at 03:47:27 PM »
where the corpse only vanishes when Pisha leaves.
No, that script is called each time you enter the map! I only named it thus because this was the first thing it checked for...

Offline Malkav

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Re: Unofficial Patch 10.7 released!
« Reply #11 on: Today at 04:44:18 PM »
where the corpse only vanishes when Pisha leaves.
No, that script is called each time you enter the map! I only named it thus because this was the first thing it checked for...
Sure, but in the version I have quoted, all the kill functions happen only if Story State is at least 85. But it doesn't really matter because it is fixed in the recent version.
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Offline Wesp5

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Re: Unofficial Patch 10.7 released!
« Reply #12 on: Today at 05:30:26 PM »
Sure, but in the version I have quoted, all the kill functions happen only if Story State is at least 85. But it doesn't really matter because it is fixed in the recent version.
Yes, this is a rather recent change. I thought you were running 10.6 final...

 

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