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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Clan Quest Problem with Knox  (Read 1949 times)

Offline insxsicht1338

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Clan Quest Problem with Knox
« on: November 04, 2019, 08:15:38 PM »
Hello,

i seem to have a problem with the npc knox. I already was not able to properly finish the quest where he ask me to find the "asian vampire". After going to Kilpatrick and searching for the name on the driver license the foxy keycard did not spawn in the chest in the morgue. So in order for me to finish this quest i spawned in the keycard and killed the asian assasine. I got the xp for the quest but was not able to finish it with knox. So now (since im a gangrel) i wanted to do the clan quest from beckett (from the cqm) in which i have to talk with knox again. But he still does not have any enaging dialogue. When I walk to him he says "Hey man" and i can ask him  "whats going" on and "see you later". For the whats going on he only replies with nothin much and he is just waiting around for his master.

Can somebody tell me if there is some way how i can fix this via the console?
« Last Edit: November 04, 2019, 08:47:19 PM by Wesp5 »

Offline insxsicht1338

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Re: Clan Quest Problem with Knox
« Reply #1 on: November 06, 2019, 09:10:57 PM »
Does nobody have an idea? Would like to do this quest since it is my first playtrough as a gangrel

Marked as best answer by insxsicht1338 on November 07, 2019, 01:42:31 PM

Offline Wesp5

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Re: Clan Quest Problem with Knox
« Reply #2 on: November 06, 2019, 10:47:44 PM »
I don't know if it still works like this in the CQM, but try setting G.Knox_Quest = 5 or G.Knox_Quest = 6 in the console before you talk with Knox after you have killed the Katayan.

Offline insxsicht1338

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Re: Clan Quest Problem with Knox
« Reply #3 on: November 07, 2019, 01:42:10 PM »
Wesp to the rescue again! Thank you that instantly fixed it ^^

Offline starfall155

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Re: Clan Quest Problem with Knox
« Reply #4 on: November 16, 2020, 03:16:02 PM »
I have the same issue, however setting G.Knox_Quest to 5 or 6 did not fix the issue, he was at 7 to begin with. In fact no matter what i set it to he still goes with "Hey, Whats up man" to which i have only the reply of "Nothing special" to which he replies "Aw man, Thanks again for the help man"... ive tried changing his "pissed" status as well, but none of them seem to stick... well they stick in console but he still replies all the same, even if i set him at pissed 3... Im running cqm 4.1 with full installation. Is there any console command for me to advance the quest past knox or give the tome to myself? And when or where do i turn it in to beckett?

Offline starfall155

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Re: Clan Quest Problem with Knox
« Reply #5 on: November 17, 2020, 11:44:21 AM »
i may i have found the culprit, since im using male seduction dialogs, i guess it might change some talking options... it seems that it has its all own files for the characters in the dlg folder... knox is one of them, imma try replacing the knox.dlg in the game folder with the one that CQM originally extracted.


AAAAND... that did the trick...
should have known, anyone trying to run any small mods on the side with CQM... take it from me, things get broken. Especially if you want to have a mod that changes the behaviour of some of the main characters.
(male blood dolls however seems to be safe... for now)

Offline SCO

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Re: Clan Quest Problem with Knox
« Reply #6 on: November 18, 2020, 04:53:27 PM »
It's obvious you can't just change dialogs without merging, they contain code.

Offline starfall155

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Re: Clan Quest Problem with Knox
« Reply #7 on: November 22, 2020, 05:28:17 AM »
Well yeah, i just didnt expect it at first... i was kinda thinking that CQM (where they had new quests) was using their own custom npc-s... later it didnt hit me till after i had reported the problem.

Offline SCO

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Re: Clan Quest Problem with Knox
« Reply #8 on: November 22, 2020, 06:12:46 AM »
Merging mods is not impossible but it's a art where you have to understand the filestructures you want to change and some programming.
If you know linux (and only linux because the tool doesn't exist elsewhere), a tool called quilt and another tool called meld can help you patch files and check when they need to be 'repaired' on updates, but i hesitate to recommend them, it's very advanced programming and it still has some annoying problems (bugs in the tool) too.

And even then if the mod alters maps, you're more likely than not screwed because the maps require the use of the map editor to alter, since they're binary files not text files that meld or quilt can compare and patch, and trying to treat as text files is very likely to break the map (because binary files tend to embeed file structures offsets and if you increase or delete the size of a text part, you break the offsets after, among other reasons).
Meh.
« Last Edit: November 22, 2020, 06:17:44 AM by SCO »

Offline Malkav

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Re: Clan Quest Problem with Knox
« Reply #9 on: November 22, 2020, 08:16:13 AM »
If I wanted to merge two mods I'd use
-VTMBEdit to extract the entity lists from the maps and reimport them when I'm finished
-WinMerge to handle the bulk of comparing
-Notepad++'s compare plugin for the more complex comparisons that winmerge's rather primitve editor can't show properly. And of course to check the python scripts afterwards to make sure the indentations are all SPACE or all TAB but not mixed.

Of course, as SCO already mentioned, you need some knowledge about the file structure and how bloodlines handles things.
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