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Vampire the Masquerade: Bloodlines => Bloodlines Tech Support => Topic started by: Wesp5 on February 18, 2020, 08:54:53 pm

Title: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 18, 2020, 08:54:53 pm
Because some people requested it on ModDB and I wanted to share the great new car models of endthewars, 10.6 has already been released in the usual place (https://www.moddb.com/mods/vtmb-unofficial-patch (https://www.moddb.com/mods/vtmb-unofficial-patch)).

Changelog:

v10.6                                                  14.04.2020
-----
+Repaired broken melee of Ming and created new item gained message.
+Improved all cars and tutorial guard audio, thanks to endthewars.
+Fixed Frenzy to really use the boosted stats, thanks EntenSchreck.
+Adjusted firearms ammo cost and restored one for the basic patch.
+Restored Jeanette and Therese dialogue and many more unused lines.
+Made Heather throw away old pizza and not being visible as ghost.
+Fixed normal SWAT being biteable and Hallowbrook Atrium confusion.
+Made killing junkyard dog cost Humanity and Pisha meal disappear.
Corrected alternative way of hitmen's peace and minor file issues.
Removed two plus emails from basic and fixed other minor details.
Fixed Nines' camera view at observatory and Romero's combat stats.
Specific Crowbar tool created for Bloodlines, thanks to ZeqMacaw.
ZeqMacaw's and DDLullu's tools integrated in SDK, thanks Psycho-A.
Fixed bombguy's explosion radius and two shopping carts' physics.
Restored dispatching Dima for Malkavians and raised tutorial ammo.
Removed shortcut at museum and fixed guard dropping workroom key.
Fixed name of museum in computers and basic max flamethrower ammo.
Repaired "Bloodsucker Communion" name and Numina names and icons.
Fixed tutorial location continuity in downtown, thanks endthewars.
Restored sound to Vesuvius easter egg and made it easier to find.
Fixed exploit to get the werewolf blood and some dialogue details.
Corrected loader-linux script to work for bash, thanks to GaGGaG.
Fixed possible courier and warrens computer problems in Hollywood.
Title: Re: Unofficial Patch 10.6 released!
Post by: Acleacius on February 19, 2020, 05:43:33 am
Gratz on another release and thanks! :emotes-typically-go-here-but-are-still-broke:
Title: Re: Unofficial Patch 10.6 released!
Post by: tarulu on February 19, 2020, 07:46:24 am
Because some people requested it on ModDB and I wanted to share the great new car models of endthewars, 10.6 has already been released in the usual place (https://www.moddb.com/mods/vtmb-unofficial-patch).

Changelog Release Candidate 1:

v10.6 17.02.2020
-----
+Repaired broken melee of Ming and created new item gained message.
+Improved all cars and tutorial guard audio, thanks to endthewars.
Fixed Nines' camera view at observatory and Romero's combat stats.
Specific Crowbar tool created for Bloodlines, thanks to ZeqMacaw.
ZeqMacaw's and DDLullu's tools integrated in SDK, thanks Psycho-A.
Fixed bombguy's explosion radius and two shopping carts' physics.
Restored dispatching Dima for Malkavians and raised tutorial ammo.
Removed shortcut at museum and fixed guard dropping workroom key.
Corrected alternative way to hitmen's peace and minor file issues.
Restored lines of Adam and Christopher and soundgroup of Barabus.
Wesp what about new Arthur and Nines Lines?do you have plans to restore them in future?
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 19, 2020, 09:33:21 am
Wesp what about new Arthur and Nines Lines?do you have plans to restore them in future?

Which lines do you mean?
Title: Re: Unofficial Patch 10.6 released!
Post by: Ghanima_Atreides on February 19, 2020, 11:40:57 pm
Speaking of Nines lines, I noticed a brand new line during the intro scene at the theatre - is that something you just discovered? Adapted from somewhere else? Or?

Also, thank you for your continuing efforts in keeping the game patched up, I was lucky to catch 10.6 before starting a new game! :D
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 20, 2020, 07:57:38 am
Speaking of Nines lines, I noticed a brand new line during the intro scene at the theatre - is that something you just discovered?

Yes, I just recently discovered and restored this line :)! There is another interesting line which he is mumbling before, but you can't understand it inside the game. Listen to the sound file if you want some more opinions from him about LaCroix :).
Title: Re: Unofficial Patch 10.6 released!
Post by: tarulu on February 20, 2020, 05:05:35 pm
Wesp what about new Arthur and Nines Lines?do you have plans to restore them in future?

Which lines do you mean?
there was a talk about this in german board.nines after death of ming and arthur about knox
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 20, 2020, 05:50:45 pm
there was a talk about this in german board.nines after death of ming and arthur about knox

These have already been restored.
Title: Re: Unofficial Patch 10.6 released!
Post by: thewarsend on February 20, 2020, 06:09:16 pm
These have already been restored.

Just asking out of curiosity, is there any cut voice acting that hasn't been restored yet?

Also, is there a complete list of cut content somewhere?
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 20, 2020, 06:55:15 pm
Just asking out of curiosity, is there any cut voice acting that hasn't been restored yet?

I really don't know. I thought I had restored everything except for some generic lines that basically each major NPC has, but now and again people made me aware of some special lines that I missed! I wish there would be a tool to check all line jumps in the dlg files to find lines that are never accessed!

Quote
Also, is there a complete list of cut content somewhere?

There is a long list of restored and not restored stuff in the UP readme.
Title: Re: Unofficial Patch 10.6 released!
Post by: Ghanima_Atreides on February 20, 2020, 10:54:10 pm


Yes, I just recently discovered and restored this line :)! There is another interesting line which he is mumbling before, but you can't understand it inside the game. Listen to the sound file if you want some more opinions from him about LaCroix :).

Interesting! Where can this sound file be found? :)
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 21, 2020, 09:45:51 am
Interesting! Where can this sound file be found? :)

Listen to vampire\sound\character\dlg\main characters\nines\line907_col_e.mp3...
Title: Re: Unofficial Patch 10.6 released!
Post by: Ghanima_Atreides on February 22, 2020, 02:49:12 pm
Interesting! Where can this sound file be found? :)

Listen to vampire\sound\character\dlg\main characters\nines\line907_col_e.mp3...

Okay, yeah, he certainly doesn't mince words :)) Shame the quality isn't better.
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 22, 2020, 04:03:45 pm
I wish there would be a tool to check all line jumps in the dlg files to find lines that are never  accessed.
I can easily write such tool, do you still need it? :)
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 22, 2020, 05:19:33 pm
I wish there would be a tool to check all line jumps in the dlg files to find lines that are never  accessed.
I can easily write such tool, do you still need it? :)

Yes, please do. We know there are a lot of generic NPC lines that we can never use, but if we overlooked something deeper in the files it might be worth the effort!
Title: Re: Unofficial Patch 10.6 released!
Post by: IanW on February 22, 2020, 06:36:45 pm
Is this a Release Candidate or is it a final release? I was just about to post my X20 update for 10.5 Final when I saw this.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 22, 2020, 10:50:36 pm
Is this a Release Candidate or is it a final release? I was just about to post my X20 update for 10.5 Final when I saw this.

This is just a release candidate and there will certainly several more before the final is out!
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 23, 2020, 05:07:55 am
Yes, please do. We know there are a lot of generic NPC lines that we can never use, but if we overlooked something deeper in the files it might be worth the effort!
Okay, here's test version of script.
Open .bat file and edit two lines of content dir and your UP's Level Entity Lists, read notes below them and then run.

If you want the most objective checking possible, you should unpack and copy into %ContentDir% *ALL* .DLG, .Lips and .Vcd stuff from both the original game (better just unpack all VPKs) and your patch. It will make program read through the VCD and LIPs content which may also use some DLG lines. Otherwise, program will check only links in DLG files and even may confuse  rather than help. See resulting .log after work is done.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 23, 2020, 09:08:41 am
Okay, here's test version of script.

I just ran this and it doesn't really help, it gives all lines not linked which includes all empty lines and checking them would be a waste of time! Can you please improve this so only the lines that contain dialogue are listed?
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 23, 2020, 03:43:32 pm
I just ran this and it doesn't really help, it gives all lines not linked which includes all empty lines and checking them would be a waste of time! Can you please improve this so only the lines that contain dialogue are listed?
Avoiding of detecting empty lines was the first thing I took care of! For me it works fine. Didn't you remove sfk.exe file which must be near .bat one? And can you please show your resulting log file?
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 23, 2020, 06:20:11 pm
@Wesp,
I've improved the tool a bit, also adding a search for missing audio voiceovers in all lines.
This will help to skip unrestored lines that have no sound, or make new voiceover for them :)
Make sure all sound\character\dlg (both original and UP's) audio is extracted and placed into content dir under it's correct paths, otherwise you will get false positives!

Also here's my full log in case you won't able to make the tool work... You might be surprised how much lines are there, but program can't know if some of them used by some other way (i.e. via Python scripts, via VData definitions, hardcoded in DLLs, or under other line number as duplicate, or somehow else). For now it search only hard links in DLG, audio, maps and float lip files. So you should first visually check which lines are you indeed remember as in-use, and remove from log.
Title: Re: Unofficial Patch 10.6 released!
Post by: thewarsend on February 23, 2020, 06:41:48 pm
I just tested Psycho-A's new tool but I am not sure if I used it correctly.

It didn't seem to work for me as it reported some dialogue that I know from the original game as unused. I am not sure why. I could be doing something wrong.

It did find some interesting stuff though. I am not sure if they are unused, but at least I don't remember them.

There is some dialogue involving Heather I never heard of. (Not very interesting since many of them are generic lines, but it is there.)

Also there is some dialogue I am not sure what to make of. It involves "ash_lookalike" and "hostess", I am not sure if they are in the game or not, but I don't remember them.

Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 23, 2020, 06:53:53 pm
@endthewars, have you all game stuff unpacked from original game and the Unoff. patch into content directory you defined? Also, try the new version I posted ten minutes ago (it should work better), or just compare our logs I attached above too.
Title: Re: Unofficial Patch 10.6 released!
Post by: thewarsend on February 23, 2020, 07:30:07 pm
@endthewars, have you all game stuff unpacked from original game and the Unoff. patch into content directory you defined? Also, try the new version I posted ten minutes ago (it should work better), or just compare our logs I attached above too.

I did test the last one you posted (you posted it just as I was testing it, so I canceled it and used the new one.)

I did unpack everything and merged it with UP just as you said.

I didn't notice the logs you posted at the time, but checking that our logs match 95%.

I was just saying, some dialogue thats actually used in the game is reported as being unused (even in the log you posted), just check lines "newscaster.dlg" and "prince1.dlg". You know those are not unused at all. But maybe they are doubles of the used lines or something, I am not sure about that.

Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 23, 2020, 07:46:47 pm
I was able to add reading links from python scripts, so at least several dozen of lines will be excluded. Python folders must be placed into content dir too.

@endthewars, you should unpack and copy stuff from original game BEFORE you copy UP's content, otherwise it will be overwritten and you will miss almost all restorations that were done.
Title: Re: Unofficial Patch 10.6 released!
Post by: thewarsend on February 23, 2020, 08:06:52 pm
I was able to add reading links from python scripts, so at least several dozen of lines will be excluded. Python folders must be placed into content dir too.

@endthewars, you should unpack and copy stuff from original game BEFORE you copy UP's content, otherwise it will be overwritten and you will miss almost all restorations that were done.

I did that. That's exactly what I wrote.

I compared our logs again and I can certainly say our logs match near perfectly. Mine just didn't have that single line from VV for some reason. (that's why I thought they were different)


Did adding Python folders to the search solved the issue I mentioned? If so cool :)
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 23, 2020, 09:13:53 pm
I was able to add reading links from python scripts, so at least several dozen of lines will be excluded. Python folders must be placed into content dir too.

What do you mean by content dir? I think the easiest way would be if the tool would work from the SDK VPKconten folder, as everything should be there if one has it extracted. I will not mess up my UP folder by extracting useless stuff there!
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 23, 2020, 09:37:13 pm
What do you mean by content dir? I think the easiest way would be if the tool would work from the SDK VPKconten folder, as everything should be there if one has it extracted. I will not mess up my UP folder by extracting useless stuff there!
VPKContent folder by default doesn't suppose extracting mp3, lip or vcd files that needed by tool. Also it doesn't contain Python stuff.
For you it's better to make some new separated folder, and then use it to extract original game VPKs into, copy original python/ and sound/ dirs, then copy dlg/, sound/ and python/ dirs from your UP project here too. This is done only once, and it simpler than confusing tool with three game paths or even add VPK extractor if something is still kept packed.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 23, 2020, 09:45:22 pm
For you it's better to make some new separated folder, and then use it to extract original game VPKs into, copy original python/ and sound/ dirs, then copy dlg/, sound/ and python/ dirs from your UP project here too.

That's a huge mess, I rather check out the log you provided :)!
Title: Re: Unofficial Patch 10.6 released!
Post by: Acleacius on February 23, 2020, 10:58:16 pm
FYI, the BUP download link in Bloodlines External Links seems to be 10.5 beta.
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 23, 2020, 11:35:01 pm
That's a huge mess, I rather check out the log you provided :)!
Okay, here's the result of scanning latest 10.6 rc1. See for "No links found" and "Missing audio" strings. You also should understand that if some line sounds familiar to you, it doesn't mean the program overlooked it. It means it restored by some other way, not by direct links from dlg, vcd, python or lip files. The most of lines are generic stuff like "I'll send you email". But there are completely unique I don't remember myself!
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on February 24, 2020, 09:44:42 am
But there are completely unique I don't remember myself!

Still your tool should better be improved because right now there are too many bad results! Like the not-linked Johnny lines are quite obviously in his floats folder with lip files and wav files and this is true for many other NPC, like Lu Fang or Ricky, with some files being recognized as floats and not others. The whole not-linked Mandarin lines are from his conversation with Johnny in the Glaze and later in the Fu Syndicate. The conversations on the Dane have been restored by the patch and are still listed as missing! And all of Gary's line are listed as audio missing, which is not true. Last not least, please remove all positive identified voices, like linked-in-game or used-as-floats, so we only have the really unlinked voices left!
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on February 25, 2020, 07:21:21 pm
Still your tool should better be improved because right now there are too many bad results! Like the not-linked Johnny lines are quite obviously in his floats folder with lip files and wav files and this is true for many other NPC, like Lu Fang or Ricky, with some files being recognized as floats and not others. The whole not-linked Mandarin lines are from his conversation with Johnny in the Glaze and later in the Fu Syndicate. The conversations on the Dane have been restored by the patch and are still listed as missing! And all of Gary's line are listed as audio missing, which is not true. Last not least, please remove all positive identified voices, like linked-in-game or used-as-floats, so we only have the really unlinked voices left!
Okay, I did what I can. Added wide search on LIP files and walking through VCD links. Log is now twice smaller ;). Still there are lines we may consider as used, but you should understand, that if it's restored somewhere in LIP files, the program finds matching by the phrase text only (there's no other way). So, even if one symbol would be different inside of LIP, the program will treat this line as unlinked (as there are no other links - in DLG, Scripts, Maps etc.). That's why Dane conversations will always be marked as "not linked". It is not AI or neural network, and it's not able to know what happens inside of text. Also, program doesn't know if some unlinked line is duplicated under other number (or even other dlg file) which is linked normally (f.e. Gary phone lines in Gary.dlg or Tourette's phrases in Therese). This requires third stage of work: backward cross-checking, which will really slow down the tool. Maybe I'll do it later though (I'm planning to expand it to searching any other unused content types and include it into the SDK later). For now it's better than nothing anyway.

Attached new version of tool in case if someone else is need it, and log file is inside.

offtopic: Site is slow as hell now and I wanted to send it to you yesterday yet... :(
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 06, 2020, 01:46:52 pm
With help of Psycho-A's list from above I restored many more unique lines among them a whole short dialogue between Jeanette and Therese. Also amazing that EntenSchreck fixed the Frenzy mode which was broken for 15 years! Find all and more in 10.6rc2 at the usual place (https://www.moddb.com/mods/vtmb-unofficial-patch) with this updated changelog:

v10.6 06.03.2020
-----
+Repaired broken melee of Ming and created new item gained message.
+Improved all cars and tutorial guard audio, thanks to endthewars.
+Fixed Frenzy to really use the boosted stats, thanks EntenSchreck.
+Adjusted firearms ammo cost and restored one for the basic patch.
+Restored Jeanette and Therese dialogue and many more unused lines.
+Hid discovering the way a Hallowbrook Hotel situation was set up.
Corrected alternative way of hitmen's peace and minor file issues.
Removed two plus emails from basic and fixed other minor details.
Fixed Nines' camera view at observatory and Romero's combat stats.
Specific Crowbar tool created for Bloodlines, thanks to ZeqMacaw.
ZeqMacaw's and DDLullu's tools integrated in SDK, thanks Psycho-A.
Fixed bombguy's explosion radius and two shopping carts' physics.
Restored dispatching Dima for Malkavians and raised tutorial ammo.
Removed shortcut at museum and fixed guard dropping workroom key.
Fixed name of museum in computers and basic max flamethrower ammo.
Repaired "Bloodsucker Communion" name and Numina names and icons.
Title: Re: Unofficial Patch 10.6 released!
Post by: Ghanima_Atreides on March 06, 2020, 07:21:03 pm
I assume that like with all updates, this can only be used in a new game?
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 06, 2020, 07:23:09 pm
I assume that like with all updates, this can only be used in a new game?
You assume correctly, safe is safe ;)...
Title: Re: Unofficial Patch 10.6 released!
Post by: Ghanima_Atreides on March 06, 2020, 07:25:16 pm
Drat! Well, I guess this gives me an excuse to replay it at a later date.  :excited:
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 06, 2020, 07:39:47 pm
Drat! Well, I guess this gives me an excuse to replay it at a later date.  :excited:
I suspect that only map changes will break saved games, so if you are still not yet at the Hallowbrook Hotel continuing a 10.6rc1 save might work fine.
Title: Re: Unofficial Patch 10.6 released!
Post by: Ghanima_Atreides on March 07, 2020, 11:23:48 pm
Hmm okay, I might try it, though I'm afraid of something going wrong, I'd hate to bork my game and start over.


I have another question though: did you change it so that Blood Purge no longer works on Bishop Vick? I could have sworn it used to, but I just fought him and it didn't make him vomit! Certainly made that fight tougher for my Tremere....  :suicide:
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 08, 2020, 09:18:23 am
I have another question though: did you change it so that Blood Purge no longer works on Bishop Vick?
I don't think so. In fact I changed nothing about him other than removing True Sight, so he could be stealth killed...
Title: Re: Unofficial Patch 10.6 released!
Post by: Ghanima_Atreides on March 08, 2020, 06:53:42 pm
How strange! I don't know what that was then... :huh:


I have another question, this time about the Museum; the last security guard, behind the glass window in the room just outside the door leading to the corridor with the laser beams; is he supposed to ever move? Because he's staring straight into the corridor leading up to the door and he sees you the moment you try to pass, even if you're crouching. I waited and he didn't move at all. I guess those with Obfuscate can get past, those with Dominate can break the window and put him to sleep, but what about the others?
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 08, 2020, 08:16:20 pm
Because he's staring straight into the corridor leading up to the door and he sees you the moment you try to pass, even if you're crouching.
This happens only if you triggered the alarm before and is intended...
Title: Re: Unofficial Patch 10.6 released!
Post by: Ghanima_Atreides on March 08, 2020, 09:21:16 pm
Ah, OK, that explains it, as a guard had spotted me earlier but I put him to sleep and escaped.  :vampsmile:
Title: Re: Unofficial Patch 10.6 released!
Post by: Christina_Romuald on March 10, 2020, 02:11:05 am
Is there reason why we can't sell the bubble gum you find on the pier to copper anymore
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 10, 2020, 09:18:49 am
Is there reason why we can't sell the bubble gum you find on the pier to copper anymore
I have no problem doing that on my system!
Title: Re: Unofficial Patch 10.6 released!
Post by: bloodstone on March 10, 2020, 11:39:53 am
Is there reason why we can't sell the bubble gum you find on the pier to copper anymore
I have no problem doing that on my system!

I have that problem as well.
Title: Re: Unofficial Patch 10.6 released!
Post by: Malkav on March 10, 2020, 11:42:42 am
There seems to be a wrong link in Arthur's dialog, lines 92/93. Malks should be linked to line 701 and the other clans to 661.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 10, 2020, 11:49:36 am
Is there reason why we can't sell the bubble gum you find on the pier to copper anymore
I have no problem doing that on my system!

I have that problem as well.
So what exactly happens? Don't you have an answer to sell it to him or didn't you find it in the first place?
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 10, 2020, 11:52:12 am
There seems to be a wrong link in Arthur's dialog, lines 92/93. Malks should be linked to line 701 and the other clans to 661.
Oops, fixed!
Title: Re: Unofficial Patch 10.6 released!
Post by: bloodstone on March 10, 2020, 12:41:31 pm
Is there reason why we can't sell the bubble gum you find on the pier to copper anymore
I have no problem doing that on my system!

I have that problem as well.
So what exactly happens? Don't you have an answer to sell it to him or didn't you find it in the first place?

When you first talk to Copper. You get the line about finding him some gum.
When you get back to him you can sell the blood and the stake OK, but you get nothing about  the gum even if you have it.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 10, 2020, 12:46:08 pm
You can sell the blood and the stake OK, but you get no answer about the gum even if you have it.
Very weird, I just tested it with males, females and Malkavians and it worked every time. Which version are you playing? Did you continue an older save? Because the gum item was changed between 10.5 and 10.6, so 10.5 saves will not work with 10.6 now!
Title: Re: Unofficial Patch 10.6 released!
Post by: bloodstone on March 10, 2020, 12:50:59 pm
You can sell the blood and the stake OK, but you get no answer about the gum even if you have it.
Very weird, I just tested it with males, females and Malkavians and it worked everytime. Which version are you playing? Did you continue an older save? Because the gum item was changed between 10.5 and 10.6, so 10.5 saves will not work with 10.6 there!

I was using 10.6rc2. I now have 10.6rc2.2 will let you know.
Title: Re: Unofficial Patch 10.6 released!
Post by: Christina_Romuald on March 10, 2020, 09:47:14 pm
I have the same exact issue that bloodstone had/has two posts back
The one post at the very bottom. and it is a new game
Is there reason why we can't sell the bubble gum you find on the pier to copper anymore
I have no problem doing that on my system!

I have that problem as well.
So what exactly happens? Don't you have an answer to sell it to him or didn't you find it in the first place?

When you first talk to Copper. You get the line about finding him some gum.
When you get back to him you can sell the blood and the stake OK, but you get nothing about  the gum even if you have it.
Title: Re: Unofficial Patch 10.6 released!
Post by: Christina_Romuald on March 10, 2020, 11:28:00 pm
Still have the same issue but it's worse now, This time i was only able to sell him the blood bags and nothing else. Got no reply or answer to sell to Copper the stake or bubble gum. Btw i'm also using the X20 mod, Would that cause the issue? I'm using 10.6 and not using an old save
Title: Re: Unofficial Patch 10.6 released!
Post by: bloodstone on March 11, 2020, 01:15:55 am
Still have the same issue but it's worse now, This time i was only able to sell him the blood bags and nothing else. Got no reply or answer to sell to Copper the stake or bubble gum. Btw i'm also using the X20 mod, Would that cause the issue? I'm using 10.6 and not using an old save
It is the X20 mod that is the problem I have the 1.3 plus and basic.
If you use the plus with the UP 10.6 it causes the problem with Copper.
 
I think it is some thing to do with the X20 plus Copper dig file.
I reinstalled without using X20 1.3 plus and the sale of the items was fine.

 
Title: Re: Unofficial Patch 10.6 released!
Post by: Christina_Romuald on March 11, 2020, 01:24:22 am
Alright, I will have to reinstall then and not use the X20 mod, The plus version, until it gets updated. Thanks bloodstone
Title: Re: Unofficial Patch 10.6 released!
Post by: bloodstone on March 11, 2020, 01:28:44 am
Alright, I will have to reinstall then and not use the X20 mod, The plus version, until it gets updated. Thanks bloodstone
No problem. Good luck with it.
Title: Re: Unofficial Patch 10.6 released!
Post by: Christina_Romuald on March 11, 2020, 04:08:48 am
Quest worked as intended bloodstone
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 11, 2020, 08:22:40 am
Quest worked as intended bloodstone
So it seems the X20 contains the error. I wasn't aware that it changes the dialogues too! Or maybe it changes the gum model? If someone could post line 102 of copper.dlg here, I might be able to figure this out...
Title: Re: Unofficial Patch 10.6 released!
Post by: Christina_Romuald on March 11, 2020, 08:51:31 am
X20 right now is only works with 10.5 of the UP.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 11, 2020, 09:05:54 am
X20 right now is only works with 10.5 of the UP.
This might be the explanation, because the gum icon has changed between 10.5 and 10.6!
Title: Re: Unofficial Patch 10.6 released!
Post by: Christina_Romuald on March 11, 2020, 10:46:02 pm
really? i'm just using the X20 basic until the X20 plus gets updated
Title: Re: Unofficial Patch 10.6 released!
Post by: Avadonica on March 13, 2020, 08:06:43 pm
Hello, Wesp5!
I don't know written someone about this or not, but I'm decided write to you here...
1) If I tell VV about 'informant', then ask about a private dance, I can't give her the Hatter's text("item_g_Hatters_Screenplay").
2) If I give VV the Hatter's text,  then tell about 'informant', I can't see a private dance...
It seems that there are not enough additional lines to beat these moments...

For example, if the protagonist gave out an informant , then after a private dance, during a second conversation, you could write:
1) 'By the way, I forgot to give you Hatter's text. Here. Take it.' (if the private dance took place, but the protagonist did not give the Hatter's text to VV).
2) 'Remember that you once promised me a private show? It's time for this.' (if the protagonist fulfilled all the conditions of the Hatter's text + 'informant', but did not get a private dance).

I'm found this problem in 10.5, so maybe you already fixed this on 10.6...
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 13, 2020, 09:14:59 pm
I don't know written someone about this or not, but I'm decided write to you here...
1) If I tell VV about 'informant', then ask about a private dance, I can't give her the Hatter's text("item_g_Hatters_Screenplay").
2) If I give VV the Hatter's text,  then tell about 'informant', I can't see a private dance...
It seems that there are not enough additional lines to beat these moments...

For example, if the protagonist gave out an informant , then after a private dance, during a second conversation, you could write:
1) 'By the way, I forgot to give you Hatter's text. Here. Take it.' (if the private dance took place, but the protagonist did not give the Hatter's text to VV).
2) 'Remember that you once promised me a private show? It's time for this.' (if the protagonist fulfilled all the conditions of the Hatter's text + 'informant', but did not get a private dance).
Thanks for the tip, I will move the private dance line to the start of the conversation, so you can always get it...
Title: Re: Unofficial Patch 10.6 released!
Post by: Avadonica on March 15, 2020, 02:17:53 pm
It's sound be a funny, but I've taken the werewolf blood and don't opened the medical safe... :rofl:
It's  found in 10.5+ UP.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 15, 2020, 02:49:33 pm
It's sound be a funny, but I've taken the werewolf blood and don't opened the medical safe... :rofl:
If you mean you can get the bag through the wall, I thought I had fixed that, but I don't know when...
Title: Re: Unofficial Patch 10.6 released!
Post by: Barabbah on March 15, 2020, 06:20:39 pm
Convert the safe to a chest (like the one for the drug boxes in the same floor)  :cheesy:
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on March 16, 2020, 07:39:51 pm
On hw_warrens_1 we often can go through the lower columns, see screenshot...
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 16, 2020, 07:56:10 pm
On hw_warrens_1 we often can go through the lower columns, see screenshot...
I can certainly fix that by hiding some solid models there, but is there an easier way, e.g by making that column model always solid?
Title: Re: Unofficial Patch 10.6 released!
Post by: Psycho-A on March 16, 2020, 08:22:25 pm
I can certainly fix that by hiding some solid models there, but is there an easier way, e.g by making that column model always solid?
That depends on which entity class is used for these models. Simple prop_dynamics may be fixed with enabling or adding .phy model (to existimg mdl). Maybe prop_static will work with phy model too, if collision was originally enabled for these model on map. Need checking...
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 17, 2020, 09:44:44 am
I just checked, these are prop_statics and they can't be set to solid, because they are part of the whole arch the player must be able to walk under. Also there are hundreds of them so I just won't do it! Psycho-A, feel free to fix them if you want to waste your time, but I think there is a limit to what we need to do ;). Recompiling the map is no option here because of the transparent water...
P.S.: Instead I just uploaded 10.6 RC 3 to the ModDB now, some of you might have time to play it due to the Corona virus. The most important changes are preventing the SM medical exploit, thanks Avadonica for the report, and fixing the tutorial-downtown-location-inconsistency that bugged many people for years. Thanks to endthewars who helped me finding a reasonable solution :)!
Title: Re: Unofficial Patch 10.6 released!
Post by: Christina_Romuald on March 17, 2020, 11:21:19 pm
I'm unable to download the latest patch from Moddb says "The file you have selected (VTMBup106rc3.exe) is not available via any mirrors."
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 18, 2020, 10:33:39 am
I'm unable to download the latest patch from Moddb says "The file you have selected (VTMBup106rc3.exe) is not available via any mirrors."
This has been fixed now!
Title: Re: Unofficial Patch 10.6 released!
Post by: GaGGaG on March 18, 2020, 10:08:33 pm
loader-linux.sh easy fix

If "end of line" (EOL) is set to Windows/DOS instead of UNIX, bash thinks the script is malkavian, shakes its head and goes back to sleep :p

Linux/Kate fix:

Tools>End of Line>UNIX save & have fun...

Windows/Notepad++ fix:

Edit>EOL conversion>Unix (LF) save & ???

...

Anyway - attaching mine, incase anyone wants it...
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 19, 2020, 11:29:39 am
Thanks, I will include this in the next patch version!
Title: Re: Unofficial Patch 10.6 released!
Post by: nakumko on March 19, 2020, 04:31:41 pm
Hello , thanks for all your job .

I'm relative a newbe so i'll try to explain myself as my best.

I wanna report 3 bugs :

Downtown : Venus quest : i convinced Boris to postpone the payment - after returned to Venus ,i followed her in the office but i'm unable to speak with her.

Downtown : Just finished Elizabeth Dane i speak with Heather , then go to skyline apartments but the door of elevator open only 1/3
                    If i suck blood of Heather she died immediately as if she have only 1 blood point

Santa Monica : Julius Confession on the beach - the map is loaded with "trigger" error . In order to bypass the error i played the previous patch.All the other solutions didn't work for me ( fps 60 , reload map , with teleport and load another map  i loose everything , run game in compatibility mode )
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 19, 2020, 05:53:28 pm
All of these hint that you used an incompatible game. After upgrading the patch you must start a new game, otherwise weird things like these will happen!
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on March 30, 2020, 10:40:41 am
Small Update to RC3:
+Fixed normal SWAT being biteable and Hallowbrook Atrium confusion.
+Made killing junkyard dog cost Humanity and Pisha meal disappear.

Title: Re: Unofficial Patch 10.6 released!
Post by: IanW on April 02, 2020, 04:50:37 pm

Apologies for any issues X20 has caused with Copper's dialog. At the moment, X20 Plus is only recommended for use with UP 10.5.

Wesp's Release Candidates can sometimes come fast and furious, and I don't want to update X20 every week, so I only ever update it with a "final" UP release, the most recent of which is 10.5.

As the X20 Plus download file says:

Quote
It's designed to be used with the latest stable version of the VTMB Unofficial Patch (currently 10.5 Final). We do NOT recommend it be used with any other mod, as it may break any mod-specific scripting.


This is a case of it doing exactly that. :)

X20 Basic should still be usable regardless of which patch version or mods you're using.
Title: Re: Unofficial Patch 10.6 released!
Post by: Norrwin on April 11, 2020, 10:58:41 pm

I have been watching some VTMB streams and three people have gotten into a situation in the Warrens 2 reservoir puzzle where they can't use the computer to turn on or off the pumps. In all three cases they are ignoring the pump switch panel and status lights on the panel. It's surprising how many people ignore the panel if they discover the computer first... of course not all of them trigger the issue.


As this seemed too much to be simply random I looked into it and the problem is in vdata/hackterminals/warrens2_computer.txt where some of the "Res Status" functions contain trigger commands. The streamer starts the pumps and checks the status while it is in transition and end up in a situation where the physical switch is out of sync with the G variables tracking it's status.


Anyway bottom line is the trigger commands don't belong in the "Res Status" functions, even if they did not cause a problem. This issue was in the original game files and in the latest UP I found, 106rc4.

Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on April 12, 2020, 08:28:56 am
Anyway bottom line is the trigger commands don't belong in the "Res Status" functions, even if they did not cause a problem.
Thanks for the tip, I'll fit that!
Title: Re: Unofficial Patch 10.6 released!
Post by: Wicih on April 13, 2020, 07:23:07 pm
Oh just decided to start Bloodlines again after finishin Coteries of New York and wuah, there is 10.6 patch now :) My starts are lucky these weird nights
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on April 14, 2020, 10:37:48 am
I just updated 10.6 to final:
Changelog:

v10.6                                                  14.04.2020
-----
+Repaired broken melee of Ming and created new item gained message.
+Improved all cars and tutorial guard audio, thanks to endthewars.
+Fixed Frenzy to really use the boosted stats, thanks EntenSchreck.
+Adjusted firearms ammo cost and restored one for the basic patch.
+Restored Jeanette and Therese dialogue and many more unused lines.
+Made Heather throw away old pizza and not being visible as ghost.
+Fixed normal SWAT being biteable and Hallowbrook Atrium confusion.
+Made killing junkyard dog cost Humanity and Pisha meal disappear.
Corrected alternative way of hitmen's peace and minor file issues.
Removed two plus emails from basic and fixed other minor details.
Fixed Nines' camera view at observatory and Romero's combat stats.
Specific Crowbar tool created for Bloodlines, thanks to ZeqMacaw.
ZeqMacaw's and DDLullu's tools integrated in SDK, thanks Psycho-A.
Fixed bombguy's explosion radius and two shopping carts' physics.
Restored dispatching Dima for Malkavians and raised tutorial ammo.
Removed shortcut at museum and fixed guard dropping workroom key.
Fixed name of museum in computers and basic max flamethrower ammo.
Repaired "Bloodsucker Communion" name and Numina names and icons.
Fixed tutorial location continuity in downtown, thanks endthewars.
Restored sound to Vesuvius easter egg and made it easier to find.
Fixed exploit to get the werewolf blood and some dialogue details.
Corrected loader-linux script to work for bash, thanks to GaGGaG.
Fixed possible courier and warrens computer problems in Hollywood.
Title: Re: Unofficial Patch 10.6 released!
Post by: Avadonica on May 06, 2020, 01:56:36 pm
Hello, Wesp5!
I've a strange question to you: it's a possible to make separate scenes for female protagonists? Or, simply put: it's a possible to copy existing scenes and set the script condition by type: not pc.IsMale() or pc.IsMale() or somethin' else?
You'll be surprised, but Russian fans are working on the fan voice-over of this game! See here! - https://vk.com/club173839021 (https://vk.com/club173839021)  :rock:

We really need your help in this matter to break down the scenes into for male and for female.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 06, 2020, 03:10:24 pm
I've a strange question to you: it's a possible to make separate scenes for female protagonists?
What do you mean by scenes, cutscenes like e.g. the one where the player frees Lily? This is sometimes not easy because all models are stored in on big cut-scene-model which gets distorted if females and males get swapped. As far as I know only DDLullu can do some magic to fix this, but he is usually hard to reach! I would like to have Damsel in the Anarch ending for example but her model gets horribly deformed. DDLullu, are you reading this?
Title: Re: Unofficial Patch 10.6 released!
Post by: Avadonica on May 06, 2020, 03:28:39 pm

For example:
 -  The meeting with the Sabbat in Downtown.
-   The scene where we first try to open the sarcophagus, but the Prince is very indignant and sends us to deal with it.
-  The final endings.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 06, 2020, 03:34:27 pm
-  The meeting with the Sabbat in Downtown.
-   The scene where we first try to open the sarcophagus, but the Prince is very indignant and sends us to deal with it.
-  The final endings.
As I wrote, it's easy if the protagonist is not seen. If he is seen or even moving, it depends on the scene and only DDLullu could fix any visible distortions! If you want to make completely new scenes, this should be possible...
Title: Re: Unofficial Patch 10.6 released!
Post by: Avadonica on May 06, 2020, 04:20:02 pm

Thanks for answer and your time!
In fact, I thought it was enough just to copy existing scenes and just write the necessary conditions in Python to get a second version for the female protagonist. Sorry for so naive version on my mind... DDD


-----
If DDLullu does look in here, it'll be great!
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 06, 2020, 04:28:29 pm
In fact, I thought it was enough just to copy existing scenes and just write the necessary conditions in Python to get a second version for the female protagonist.
In all mayor cutscenes the female and male models get swapped automatically. Or are we talking about a mod here?
Title: Re: Unofficial Patch 10.6 released!
Post by: Avadonica on May 06, 2020, 05:10:08 pm
No, not the mod. It's just that the guys from the Russian voice-over project asked me to ask you, if you could divide the scenes so that the guys could do voice-over for the female protagonist too... And they need to do that - in the game scenes, NPC must talked to her as a female, not as a male.

As you know, in English, there is 1 option for both genders, but in Russian... I think you can understand this moment. =)


I'm sorry if I confused you too much with this matter.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 06, 2020, 05:53:31 pm
As you know, in English, there is 1 option for both genders, but in Russian... I think you can understand this moment. =)
Ah, now I understand. Yes, you should be able to do this in the way you suggested. Normally the cutscene audio is defined in a dedicated vcd file so you only need to call seperate versions for females and males. Check out the way I restored a new line during the LaCroix ending from sound\cinematic\la\chambers\give_prince_key_ws...
Title: Re: Unofficial Patch 10.6 released!
Post by: Avadonica on May 08, 2020, 07:42:43 pm
Thanks a lot!
But I'm just interested: can you create this moment's in the UP? Please!
This would help other fans in the localization and voice-actors as well. Maybe, in other countries also want to make their own fan voice to localization this game... or only Russia?!
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 08, 2020, 08:07:26 pm
But I'm just interested: can you create this moment's in the UP?
Sorry, no. I wish to finish the UP by the time Bloodlines 2 is out and this would be a lot of work for no benefit for the English version, which is the only version that I maintain.
Title: Re: Unofficial Patch 10.6 released!
Post by: tarulu on May 09, 2020, 05:03:48 pm
wesp would you consider restoring the extra options in final version of UP?i remember you said it's a lot of work to maintain it while making newer versions all the time.also it seems one of thin bloods can be send to kill Prince and if you do so you can see his ashes?i am not sure if thin bloods turn to ash or not but i guess they all are less then a decade old so they can't turn to ash.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 09, 2020, 05:55:03 pm
wesp would you consider restoring the extra options in final version of UP?
What do you mean by extra options?

Quote
i am not sure if thin bloods turn to ash or not but i guess they all are less then a decade old so they can't turn to ash.
In Bloodlines all vampires turn to ash regardless of age.
Title: Re: Unofficial Patch 10.6 released!
Post by: tarulu on May 09, 2020, 06:09:18 pm
wesp would you consider restoring the extra options in final version of UP?
What do you mean by extra options?

Quote
i am not sure if thin bloods turn to ash or not but i guess they all are less then a decade old so they can't turn to ash.
In Bloodlines all vampires turn to ash regardless of age.

casting hand animations & new eyes & etc
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 09, 2020, 09:35:37 pm
casting hand animations & new eyes & etc
These are already in the plus patch and they would make no sense in the basic version.
Title: Re: Unofficial Patch 10.6 released!
Post by: tarulu on May 09, 2020, 10:10:27 pm
i meant them being optional like earlier versions.anyway is not that important.
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 10, 2020, 08:33:48 am
i meant them being optional like earlier versions.anyway is not that important.
Sorry, but I won't go that road again. The final UP should be as stable as possible and mixing different options had exactly the opposite result...
Title: Re: Unofficial Patch 10.6 released!
Post by: Valamyr on May 18, 2020, 04:45:45 pm
Hey Wesp, decided to undust this old classic. This time I'm just playing UP, v10.6.

Ran into a small bug, never seen this before but after finishing the Museum and going to Hollywood, I noticed the option to go to the museum remains on the taxi map. Works too, teleports me back there. Figured I'd let you know.
Edit: Ahh, might be my fault as I forgot to retrieve Pisha's fetish like a n00b. I went back to get it, gave it to her. Museum is still on the map but at least I suppose that was why.
Title: Re: Unofficial Patch 10.6 released!
Post by: IanW on May 18, 2020, 04:55:49 pm
Several (but not all) of the previously single-access locations have been made available to revisit later in the Plus patch. Being able to return to acquire Pisha's fetish is one of the reasons. It's not a bug, it's done intentionally. :)
Title: Re: Unofficial Patch 10.6 released!
Post by: Wesp5 on May 18, 2020, 05:42:56 pm
It's not a bug, it's done intentionally. :)
Exactly, it's not a bug, it's a feature! But IanW, seeing you online here again, there seem to be some issues with the UP and the X20 if the versions don't match up. Do you change the Python code or the map files in your mod? I though it was textures only...
Title: Re: Unofficial Patch 10.6 released!
Post by: IanW on May 18, 2020, 05:51:36 pm
Exactly, it's not a bug, it's a feature! But IanW, seeing you online here again, there seem to be some issues with the UP and the X20 if the versions don't match up. Do you change the Python code or the map files in your mod? I though it was textures only...



X20 has two downloads: X20 Basic is just textures. X20 Plus is "everything else" -- emails, quests, dialogue, and a python file or two. X20 Basic can be used with anything, but X20 Plus is explicitly designed for (at the moment) UP 10.6; it'll probably break functionality if it's used with any other mod. I warn people about that all the time, but they often don't read the warnings.


At the moment I'm not aware of any issues of running it with 10.6 (if there are, please let me know!). I know some errors were introduced when people were running a previous version of X20 Plus (intended for 10.5) with the newest UP 10.6 Release Candidate, but once 10.6 final was released, I updated X20 Plus accordingly.
Title: Re: Unofficial Patch 10.6 released!
Post by: Valamyr on May 19, 2020, 01:14:05 am
Of couse, that makes total sense regarding the museum.

Just wondering, you've all seemed to have cracked a way to replete NPC's blood pools long ago, nearly any named NPC you can feed on repeatedly always have their blood points replendished when you leave an area and return later. Whether its Misti, Kilpatrick etc. The only one I noticed still fails to behave that way is Romero. He's supposed to be pretty much a blood doll if you seduce him, but it's easy to kill him accidentally if you forget and feed twice.

Is there a way to make his blood fill up automatically? Surely the same way it works for every other NPC should with him too?
Title: Re: Unofficial Patch 10.6 released!
Post by: Malkav on May 19, 2020, 08:03:58 am
If the bloodpool refills or not depends on the npc type. All kinds of civilans refill, but they die easily. So the question is, do you want Romero as a blooddoll who dies when a zombie coughs at him or someone who can hold his own in a fight?
Title: Re: Unofficial Patch 10.6 released!
Post by: Valamyr on May 20, 2020, 12:48:46 am
Oh he needs to be able to hold his own in a fight for obvious story reasons, but huh. I never expected that to be factor. Thanks for the info!
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