code
Nah, too complicated and robust... Could you just maybe paste the altered Code: [Select]code with the line number at the beginning please?
//// ADD DISCIPLINESTRATA EFFECTS BELOW THIS LINE// Affects_Table // added by wesp { Affects_Filters { "CharTemplate" "Doggie" } Mapping { "HitTable" "Hit_Invulnerable" } } Affects_Table // added by Populism { Affects_Filters { "CharTemplate" "Gargoyle" } Default_Mapping { "HitTable" "Hit_Supernatural_NoEffect" } } Affects_Table // added by Populism { Affects_Filters { "CharTemplate" "Hengeyokai" } Default_Mapping { "HitTable" "Hit_Supernatural_NoEffect" } } Affects_Table // added by Populism { Affects_Filters { "CharTemplate" "ManBat" }
I plan to replay VtM:B on Halloween and because I tired to fumble with cd's I want to buy it on GOG. But I heard they censored some cutscenes, is it restored/fixed in UP ?
Second question, I've Oculus VR headset, does anyone tried it with VtM:B? How FoV, general look and feel?
I don't believe GOG ever censored anything, but in the original game the European release had some violence censored and overall the developers themselves had to censor some sexual content for the US. Rest assure that all this has been restored in UP plus!
QuoteSecond question, I've Oculus VR headset, does anyone tried it with VtM:B? How FoV, general look and feel?I have no idea but would be very interested in your impressions and if this is possible at all. I ran it long ago with 3D goggles and there were some issues in the bigger hub maps, because Troika cheated and e.g. skyscrapers are in a seperate part of the map in a much smaller scale and while this fits well in 2D it was quite visible in 3D. Please report here!
Please don't casualize the game further than it is already. Npcs that are bitten to death should stay dead and not return to the blood dispenser place. It's your own fault they died so you should be mildly inconvenienced.
+Removed plus and extras installer sub-options to avoid confusion.
The problem is that the corpses stay around the clubs and nobody cares which really kills the immersion big time. Sadly I have found no way to remove them once they were killed..
Quote from: SCO on October 19, 2018, 06:47:50 pmPlease don't casualize the game further than it is already. Npcs that are bitten to death should stay dead and not return to the blood dispenser place. It's your own fault they died so you should be mildly inconvenienced.The problem is that the corpses stay around the clubs and nobody cares which really kills the immersion big time. Sadly I have found no way to remove them once they were killed...
Is it really not possible to have some trap trigger destroy the corpse after specified countdown? Sounds like a simple thing, there are far more complicated scripts on the maps.