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Offline miracle.flame

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Re: Unofficial Patch 10.1 released!
« Reply #45 on: October 14, 2018, 11:05:54 am »
Nah, too complicated and robust... Could you just maybe paste the altered
Code: [Select]
code with the line number at the beginning please?

Offline Wesp5

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Re: Unofficial Patch 10.1 released!
« Reply #46 on: October 14, 2018, 05:28:21 pm »
Nah, too complicated and robust... Could you just maybe paste the altered
Code: [Select]
code with the line number at the beginning please?

You might be laughing now, but I use Wordpad as my main editor and it can't even number the lines! Anyway, open disciplinetgt_004.txt, search for Theft, then scroll down to this bit:

//
// ADD DISCIPLINESTRATA EFFECTS BELOW THIS LINE
//

            Affects_Table   // added by wesp
      {
         Affects_Filters
         {
            "CharTemplate"   "TzimisceCreation3"
         }

         Default_Mapping
         {
            "HitTable"   "Hit_Strata_2"
         }
      }

           Affects_Table   // added by wesp
      {
         Affects_Filters
         {
            "CharTemplate"      "Hengeyokai"
         }

         Default_Mapping
         {
            "HitTable"   "Hit_Supernatural_NoEffect"
         }
      }

           Affects_Table   // added by wesp
      {
         Affects_Filters
         {
            "CharTemplate"      "Gargoyle"
         }

         Default_Mapping
         {
            "HitTable"   "Hit_Supernatural_NoEffect"
         }
      }

The last two sections are new to fix the Hengeyokai issue and a similar one for the Gargoyle. Then search further down and disable the lines below as mentioned:

   Hit_Supernatural_NoEffect
   {
// wesp      "AI_Schedule"      "SCHED_TROIKA_DO_THEFTOFVITAE_ACTIVITY"
      "Duration"         "3"
// wesp      "Gesture_Anim"      "ACT_THEFTPAIN_PRE_INTO"
// wesp      "Gesture_Duration"      "1.0"


Offline miracle.flame

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Re: Unofficial Patch 10.1 released!
« Reply #47 on: October 14, 2018, 05:54:50 pm »
I believe you're talking about npctemplate012.txt file right? My bad, I see you're talking about disciplinetgt_004.txt. Should both basic and plus versions be altered? So in that case only plus one.

Btw, I am closer to crying than laughing when I imagine how painfully hard and tedious you make your life working like this.

What the hell? I have no idea which section are you talking about. The only "Hengeyokai" occurence in disciplinetgt_004.txt goes like this:
Code: [Select]
//
// ADD DISCIPLINESTRATA EFFECTS BELOW THIS LINE
//

Affects_Table // added by wesp
{
Affects_Filters
{
"CharTemplate" "Doggie"
}

Mapping
{
"HitTable" "Hit_Invulnerable"
}
}

           Affects_Table // added by Populism
{
Affects_Filters
{
"CharTemplate" "Gargoyle"
}

Default_Mapping
{
"HitTable" "Hit_Supernatural_NoEffect"
}
}

           Affects_Table // added by Populism
{
Affects_Filters
{
"CharTemplate" "Hengeyokai"
}

Default_Mapping
{
"HitTable" "Hit_Supernatural_NoEffect"
}
}

           Affects_Table // added by Populism
{
Affects_Filters
{
"CharTemplate" "ManBat"
}

Would love to see your git changes...
« Last Edit: October 14, 2018, 06:15:00 pm by miracle.flame »

Offline dev

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Re: Unofficial Patch 10.1 released!
« Reply #48 on: October 14, 2018, 06:50:13 pm »
Hi

I plan to replay VtM:B on Halloween and because I tired to fumble with cd's I want to buy it on GOG. But I heard they censored some cutscenes, is it restored/fixed in UP ?
Second question, I've Oculus VR headset, does anyone tried it with VtM:B? How FoV, general look and feel?

Offline miracle.flame

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Re: Unofficial Patch 10.1 released!
« Reply #49 on: October 14, 2018, 07:00:33 pm »
Wow, never heard of that but I believe it might be region based censorship... So that's why it takes them a year to keep up with UP updates.

Offline Wesp5

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Re: Unofficial Patch 10.1 released!
« Reply #50 on: October 14, 2018, 07:42:16 pm »
I plan to replay VtM:B on Halloween and because I tired to fumble with cd's I want to buy it on GOG. But I heard they censored some cutscenes, is it restored/fixed in UP ?

I don't believe GOG ever censored anything, but in the original game the European release had some violence censored and overall the developers themselves had to censor some sexual content for the US. Rest assure that all this has been restored in UP plus!

Quote
Second question, I've Oculus VR headset, does anyone tried it with VtM:B? How FoV, general look and feel?

I have no idea but would be very interested in your impressions and if this is possible at all. I ran it long ago with 3D goggles and there were some issues in the bigger hub maps, because Troika cheated and e.g. skyscrapers are in a seperate part of the map in a much smaller scale and while this fits well in 2D it was quite visible in 3D. Please report here!

Offline dev

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Re: Unofficial Patch 10.1 released!
« Reply #51 on: October 15, 2018, 04:43:29 pm »
I don't believe GOG ever censored anything, but in the original game the European release had some violence censored and overall the developers themselves had to censor some sexual content for the US. Rest assure that all this has been restored in UP plus!
Great. Once again, thank you for UP!

Quote
Quote
Second question, I've Oculus VR headset, does anyone tried it with VtM:B? How FoV, general look and feel?

I have no idea but would be very interested in your impressions and if this is possible at all. I ran it long ago with 3D goggles and there were some issues in the bigger hub maps, because Troika cheated and e.g. skyscrapers are in a seperate part of the map in a much smaller scale and while this fits well in 2D it was quite visible in 3D. Please report here!
VtM:B based on Half-Life 2, so technically it shouldn't be difficult. About FoV (horizontal and vertical), perspective, etc., it remains to be seen.

Offline Wesp5

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Re: Unofficial Patch 10.1 released!
« Reply #52 on: October 18, 2018, 08:45:02 pm »
Here is the RC2: https://patches-scrolls.de/patch/4647/7/74934

Additional changelog:

+Removed plus and extras installer sub-options to avoid confusion.
+Improved snatching cutscene and made museum outside a combat area.
+Fixed an ignoring-Sabbat-ending issue and sneaking out with Kiki.
+Made Hengeyokai not freeze on Blood Theft and fixed Ji quest loop.
+Improved library and made Red Spot gum ball machine destructable.
Moved breakroom at the SM clinic so the geometry fits the outside.
Made blood dolls reappear after killing to avoid staying corpses.
Moved sarcophagus loading scene to Giovanni mansion back entrance.

Offline SCO

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Re: Unofficial Patch 10.1 released!
« Reply #53 on: October 19, 2018, 06:47:50 pm »
Please don't casualize the game further than it is already. Npcs that are bitten to death should stay dead and not return to the blood dispenser place. It's your own fault they died so you should be mildly inconvenienced.

Don't they refill blood  on leaving the hub map and re-entering anyway?

Offline Wesp5

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Re: Unofficial Patch 10.1 released!
« Reply #54 on: October 19, 2018, 08:12:06 pm »
Please don't casualize the game further than it is already. Npcs that are bitten to death should stay dead and not return to the blood dispenser place. It's your own fault they died so you should be mildly inconvenienced.

The problem is that the corpses stay around the clubs and nobody cares which really kills the immersion big time. Sadly I have found no way to remove them once they were killed...

Offline tarulu

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Re: Unofficial Patch 10.1 released!
« Reply #55 on: October 19, 2018, 08:54:44 pm »
Quote
+Removed plus and extras installer sub-options to avoid confusion.
no basic version anymore?

Quote
The problem is that the corpses stay around the clubs and nobody cares which really kills the immersion big time. Sadly I have found no way to remove them once they were killed..
can you change the new ones from another club location?

Offline Malkav

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Re: Unofficial Patch 10.1 released!
« Reply #56 on: October 19, 2018, 10:06:25 pm »
Please don't casualize the game further than it is already. Npcs that are bitten to death should stay dead and not return to the blood dispenser place. It's your own fault they died so you should be mildly inconvenienced.

The problem is that the corpses stay around the clubs and nobody cares which really kills the immersion big time. Sadly I have found no way to remove them once they were killed...
So you have to resurrect them because you can't remove the corpse. Then set "OnDeath" a variable G.ClubnameDoll_Dead, and if the variable is set, hide her OnMapload.
Co Author of Camarilla Edition Mod

Offline miracle.flame

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Re: Unofficial Patch 10.1 released!
« Reply #57 on: October 19, 2018, 10:13:24 pm »
Is it really not possible to have some trap trigger destroy the corpse after specified countdown? Sounds like a simple thing, there are far more complicated scripts on the maps.

Offline Malkav

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Re: Unofficial Patch 10.1 released!
« Reply #58 on: October 19, 2018, 11:07:34 pm »
Is it really not possible to have some trap trigger destroy the corpse after specified countdown? Sounds like a simple thing, there are far more complicated scripts on the maps.
You're right, hiding a map entity at a certain time after an event is easy. The problem here is that the corpse is no longer a map entity, so it's not possibe to target it with a script.
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Offline miracle.flame

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Re: Unofficial Patch 10.1 released!
« Reply #59 on: October 20, 2018, 07:18:38 am »
Well, anyway.. if there is no trick available I think it is far more elegant and believable that the doll on the floor is not killed (if humanity loss is not involved) and just passed out. Even better if they get revived after a while but with almost empty blood pool.

 

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