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Offline thewarsend

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Re: Model request to DDLullu and others!
« Reply #75 on: January 25, 2020, 09:14:57 PM »
I am at the end of my rope here and I could really use some help.

After my last attempt, I realized my issue was a lod issue, I was able to get past that by using no-more-lod tool before converting the model and redid the whole thing from scratch. After perfecting it and resolving every issue I had, I tried to test it in game and noticed that it is way too small and rotated in game.

Thinking maybe it was do to something I did, I tried to just compile the untouched/unedited model and it was still small and rotated in game.

I am not sure if it is something the game causes or if it is something the studiomdl causes, but I can't get past it no matter how many times I tried. I worked really hard on this, I can't even count how many times I had to start from scratch, it just saddens me that I can't fix this..

Below I attached a picture and the model files I was working on.




EDIT: It took me all day, but I was able to solve the issue. It took me all day and it was both painful and difficult. I should probably write a tutorial on it just to remember how I did it..

One thing I will say, both the model decompiler and the compiler we have suck. They turned out to be the root of my problems and I had start out from scratch so many times it is a wonder why I didn't give up until now.

But I suppose what matters is, I got it working.
« Last Edit: January 26, 2020, 07:50:40 PM by endthewars »

Offline thewarsend

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Re: Model request to DDLullu and others!
« Reply #76 on: February 10, 2020, 11:02:56 PM »
All you have to do is find a model on the internet and recompile it for Bloodlines. The model is a port from Gary's mod. The compiler is a HL2 compiler, it spit a version 48 model. I found it in a Spycho_A batch converter for Resurgence! The other ingredient is a converter for the VVD and VTXs to make a Bloodlines model!

I choose the Brujah female MDL for this. So my model get the squeleton, hitboxs, animations, etc from the Brujah female MDL, only the VVD part and the materials are modified to fit the new model.

For the hair i use the ponytail of Pisha. Add the jigglebone's data into the MDL by hand(for the hair and boobs), fix the eyes positions by trials and errors (wish i could use the compiler for this).

The converter is not perfect but for a PC model it's all right.


I dont knows if i could upload poisonivy model here but i make the Noshood from that thread:
https://forums.planetvampire.com/bloodlines-modding/i-need-help-with-modeling-(blender-compiling-model)/msg144163/#msg144163
since i have no smd i make one from the gangrel armor3 and nosferatu armor0, compile the thing, result in the attachment. So you'll know it works!

For the keen eye you will detect a bump in the arm of the nos when he's feeding. No problem, reload the smd in Blender(i use version 276).
I suspect the bip0 bone for doing this and i was right. Three vertices from the arm was control by it so a erase the selections for that bone, save the corrected smd and recompile. A perfect arm in game, i'm begining to like a compiler for Bloodlines.

I was wondering, would it be possible to replace player arms using this method? I was thinking about replacing male arm with L4D2 Ellis and female arm with Rochelle (after modifying the mesh to fit Bloodlines of course). I am asking because I thought the compiler wouldn't work with anything that has more than a single bone. Player hands are always in your face, higher poly models would look much nicer.

 

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