PlanetVampire.com Forum

Vampire the Masquerade: Bloodlines => Bloodlines Tech Support => Topic started by: Wesp5 on March 01, 2019, 01:24:22 pm

Title: Model request to DDLullu and others!
Post by: Wesp5 on March 01, 2019, 01:24:22 pm
Hi Dan, I hope you are reading this. Psycho-A just made me aware that there is indeed a texture for the Giovanni spirit that attacks you if you break a tomb in their crypt. Sadly the texture does not fit the model, can you please fix that? Or some of the other reskin people around ;)? Here are model and texture paths:

models\scenery\misc\gio_spirit\gio_spirit.mdl
materials\models\scenery\misc\gio_spirit\gio_spirit (current translucent texture)
materials\models\scenery\misc\gio_spirit\giospiritbody (better looking texture)

Maybe the texture must just be rearranged. I tried turning and mirroring it already...
Title: Re: Model request to DDLullu and others!
Post by: argikt on March 01, 2019, 02:14:55 pm
Ohhh! That would be very nice!

I used a NPC like a giovanni spirit for ww2 mod V3.

The spirit is orange since material preview is transparent-blue
Title: Re: Model request to DDLullu and others!
Post by: Barabbah on March 01, 2019, 04:42:55 pm
I'm on the job!
I already tried using colored block squares as a temporary texture and not only saw the disposition is completely messed up but also how (roughly) it should be. Tomorrow I'll do more tests and, if nothing went wrong, I'll upload the first tryout
Title: Re: Model request to DDLullu and others!
Post by: Barabbah on March 01, 2019, 09:53:35 pm
Torso done, I hope to manage to make the rest
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on March 01, 2019, 11:07:51 pm
Torso done, I hope to manage to make the rest

Cool! May I ask how you do that? What tools you are using? When there is one thing about Bloodlines that I don't know much about it's models ;).
Title: Re: Model request to DDLullu and others!
Post by: Barabbah on March 02, 2019, 05:02:46 am
Nothing particular. This guide from a KotOR mod explains the nice trick I'm using:

https://deadlystream.com/topic/6088-wip-star-maps-revamp/ (https://deadlystream.com/topic/6088-wip-star-maps-revamp/)
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on March 02, 2019, 08:46:56 am
This guide from a KotOR mod explains the nice trick I'm using:

Huh, this looks complicated. I'll just wait until you are finished :)!
Title: Re: Model request to DDLullu and others!
Post by: DDLullu on March 03, 2019, 02:36:32 am
I have made a new MDL trying to correct the UV. Results are below.
Title: Re: Model request to DDLullu and others!
Post by: Barabbah on March 03, 2019, 05:12:25 am
Hahahaha !
Great! It was taking so long to redistribute the texture while it was quicker and better to fix the model  :vampwink:
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on March 03, 2019, 08:28:13 am
I have made a new MDL trying to correct the UV. Results are below.

Wonderfull! I will include it in the next patch version, many thanks.

BTW, there are two more objects that have cool textures but no models at all. Do you think you can do something about those?

* Old fridge (objects\fridge_door + fridge_side + fridge_inside).
* Movie projector (objects\projector + projector_wheel).
Title: Re: Model request to DDLullu and others!
Post by: Barabbah on March 03, 2019, 11:37:17 am
Just for the record (and in case it might help someone else), how I managed to redo the torso and how I was going to make poorly the rest: I replaced the texture file with the Base.png texture. Then I opened the model, looked for the pattern (Color.png) and started deleting unused areas for better understand the pattern (New pattern.png). The last part of this aborted test was placing the torso (Torso done.png) since it was the easiest part. The rest was a chaos, most of all the head. With this model it would have took ages, but in others (and not only on Bloodlines) can be at least easier.
Title: Re: Model request to DDLullu and others!
Post by: vampire_nonsense on March 03, 2019, 03:59:31 pm
Holy shit, nice! Thank you for sharing :D
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on March 06, 2019, 08:36:38 am
DDLullu, it seems you don't read your PMs here (or I forgot to send one ;), but can you please do the same fix you did for the payphone animation to the phoning animation of Wong Ho? The mobile phone is disappearing and appearing in his hands during the whole conversation...
Title: Re: Model request to DDLullu and others!
Post by: Jenya on March 28, 2019, 03:16:50 am
I was looking through previous patch notes recently and one thing get my attention. In the file features the video of fixed Lily's barber chair I noticed that DDLullu played as Poison Ivy. I got a question. HOW?! Whom should I sell my soul to be able to do that? What kind of magic it is? It surely was a real gameplay.
Title: Re: Model request to DDLullu and others!
Post by: DDLullu on May 24, 2019, 03:36:49 pm
All you have to do is find a model on the internet and recompile it for Bloodlines. The model is a port from Gary's mod. The compiler is a HL2 compiler, it spit a version 48 model. I found it in a Spycho_A batch converter for Resurgence! The other ingredient is a converter for the VVD and VTXs to make a Bloodlines model!

I choose the Brujah female MDL for this. So my model get the squeleton, hitboxs, animations, etc from the Brujah female MDL, only the VVD part and the materials are modified to fit the new model.

For the hair i use the ponytail of Pisha. Add the jigglebone's data into the MDL by hand(for the hair and boobs), fix the eyes positions by trials and errors (wish i could use the compiler for this).

The converter is not perfect but for a PC model it's all right.


I dont knows if i could upload poisonivy model here but i make the Noshood from that thread:
https://forums.planetvampire.com/bloodlines-modding/i-need-help-with-modeling-(blender-compiling-model)/msg144163/#msg144163
since i have no smd i make one from the gangrel armor3 and nosferatu armor0, compile the thing, result in the attachment. So you'll know it works!

For the keen eye you will detect a bump in the arm of the nos when he's feeding. No problem, reload the smd in Blender(i use version 276).
I suspect the bip0 bone for doing this and i was right. Three vertices from the arm was control by it so a erase the selections for that bone, save the corrected smd and recompile. A perfect arm in game, i'm begining to like a compiler for Bloodlines.

Title: Re: Model request to DDLullu and others!
Post by: Jenya on May 24, 2019, 04:18:41 pm
All you have to do is find a model on the internet and recompile it for Bloodlines. The model is a port from Gary's mod. The compiler is a HL2 compiler, it spit a version 48 model. I found it in a Spycho_A batch converter for Resurgence! The other ingredient is a converter for the VVD and VTXs to make a Bloodlines model!

I choose the Brujah female MDL for this. So my model get the squeleton, hitboxs, animations, etc from the Brujah female MDL, only the VVD part and the materials are modified to fit the new model.

For the hair i use the ponytail of Pisha. Add the jigglebone's data into the MDL by hand(for the hair and boobs), fix the eyes positions by trials and errors (wish i could use the compiler for this).

The converter is not perfect but for a PC model it's all right.


I dont knows if i could upload poisonivy model here but i make the Noshood from that thread:
https://forums.planetvampire.com/bloodlines-modding/i-need-help-with-modeling-(blender-compiling-model)/msg144163/#msg144163
since i have no smd i make one from the gangrel armor3 and nosferatu armor0, compile the thing, result in the attachment. So you'll know it works!

For the keen eye you will detect a bump in the arm of the nos when he's feeding. No problem, reload the smd in Blender(i use version 276).
I suspect the bip0 bone for doing this and i was right. Three vertices from the arm was control by it so a erase the selections for that bone, save the corrected smd and recompile. A perfect arm in game, i'm begining to like a compiler for Bloodlines.
Wow, sounds really complicated cos I never used compiler before. Yet it gives me hope that I would be able to drastically change pc models if I spent enough time to figure compilation process out.
Thanks for sharing this. You are surely a modding magician and your work is always a huge inspiration.
Title: New shelve for Tseng!
Post by: DDLullu on July 07, 2019, 11:32:52 pm
The only complicated thing here would be the Qc (apart for doing change in the smd).

You only have to change (if necessary) the $modelname, $bodygroup and the $cdmaterials in the Qc file spit out by Crowbar!

So, for example, i recompile the rotating shelves of Tseng with the Anaconda and the Spas in it.

I made a video to show the guns jiggling and add the new models(plus Qc, Smd) in the attachments.

Have fun!
Title: Re: New shelve for Tseng!
Post by: Wesp5 on July 08, 2019, 08:22:59 am
So, for example, i recompile the rotating shelves of Tseng with the Anaconda and the Spas in it.

Wonderful! With your permission I will include this in the next UP version...
Title: Re: Model request to DDLullu and others!
Post by: DDLullu on July 09, 2019, 06:52:07 am
You have my permission, in fact i made this with the UP in mind. But one thing is a mystery for me, in the last UP update you include higher resolution for the textures in Tseng's shop and i had to erase the picture of the guns in the shelve so i don't know if that will conflict?

Just a thing, i have use the picture for positioning the real guns in the shelve, maybe that's what they want to do after all but did not do?
Title: Re: Model request to DDLullu and others!
Post by: Barabbah on July 09, 2019, 07:44:03 am
Animated shelf in UP plus, hi-res in UP basic

(https://thenypost.files.wordpress.com/2013/08/obama_170156-520x320.jpg?quality=90&strip=all)

In fact one thing that must be fixed are low-res textures....
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on July 09, 2019, 08:53:42 am
You have my permission, in fact i made this with the UP in mind.

Thanks!

Quote
But one thing is a mystery for me, in the last UP update you include higher resolution for the textures in Tseng's shop and i had to erase the picture of the guns in the shelve so i don't know if that will conflict?

Psycho-A made that texture because he couldn't figure out the model, but I like your solution better and will keep it!
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on July 23, 2019, 03:51:11 pm
I have another problem that DDLullu might be able to fix! The armor0 female Tremere model has solid dark glasses, compared to the transparent ones of the other armor models. I have now fixed it for 10.5 so that all glasses are solid, but the other way around might even look cooler! Also it was reported that the back of her hair moves wrong in armor1...
Title: Re: Model request to DDLullu and others!
Post by: Barabbah on July 23, 2019, 10:01:22 pm
If I remember correctly a fix to the blocked hairs in armor1 was attached on one post several months ago. Regarding the glasses I think making all of them transparent might be a nice touch.
Title: Re: Model request to DDLullu and others!
Post by: DDLullu on July 24, 2019, 12:26:10 am
I have redo the texture to include a transparent glasses plus a new MDL to go with it.(UV change)

And i have copy the armor2 data for the hair into armor1. That should make hair1 move the same as hair2.(not tested)
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on July 24, 2019, 09:40:40 am
I have redo the texture to include a transparent glasses plus a new MDL to go with it.(UV change)

And i have copy the armor2 data for the hair into armor1. That should make hair1 move the same as hair2.(not tested)

Fantastic, everything works fine now! I'll include it in the next UP. BTW, there is one last model missing to be restored, it's an old movie projector. The textures are objects\projector and objects\projector_wheel, but I think there is no model at all! Can you build one out of some other? The wheels already exist in scenery/furniture/stage_props/reel01.mdl and reel02.mdl if that helps. Also did you ever manage to fix the mobile animations for random NPC on the street? Or the smoking animations? Like phones and cigarettes not vanishing...
Title: Re: Model request to DDLullu and others!
Post by: Barabbah on July 24, 2019, 05:19:54 pm
Mmh, where can the projector be placed?
I would put it in the nossie or tremere haven (instead of their tv....) :vampwink:
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on July 24, 2019, 05:51:56 pm
Mmh, where can the projector be placed?

It should be in the filming area of the Netcafe, or if it is too big, at the Chinese Theater. Although I would need to add a projection room there then.
Title: Re: Model request to DDLullu and others!
Post by: Jenya on August 20, 2019, 10:33:07 pm
I finally got some experience with decompiling/compiling source models (did some things for left 4 dead 2) and now tried to compile some characters to VTM:B, but I didn't get which settings should I use in Crowbar to make it work.
DDLullu, can you please share your Crowbar settings with me?
Title: Re: Model request to DDLullu and others!
Post by: Jenya on January 15, 2020, 01:55:09 pm
Still no reply on Crowbar settings 😟
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 15, 2020, 03:34:59 pm
I have redo the texture to include a transparent glasses plus a new MDL to go with it.(UV change)

And i have copy the armor2 data for the hair into armor1. That should make hair1 move the same as hair2.(not tested)

Fantastic, everything works fine now! I'll include it in the next UP. BTW, there is one last model missing to be restored, it's an old movie projector. The textures are objects\projector and objects\projector_wheel, but I think there is no model at all! Can you build one out of some other? The wheels already exist in scenery/furniture/stage_props/reel01.mdl and reel02.mdl if that helps. Also did you ever manage to fix the mobile animations for random NPC on the street? Or the smoking animations? Like phones and cigarettes not vanishing...

If you still need a projector model, I can try to cobble together one. I can't guarantee if it will be solid or not though.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 15, 2020, 08:03:02 pm
If you still need a projector model, I can try to cobble together one. I can't guarantee if it will be solid or not though.

That would be cool! The projector textures already exist and models of the film rolls too. For the solidy I will think of something once it is done!
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 16, 2020, 11:18:50 pm
If you still need a projector model, I can try to cobble together one. I can't guarantee if it will be solid or not though.

That would be cool! The projector textures already exist and models of the film rolls too. For the solidy I will think of something once it is done!

This is what I have so far.

Initially, I was going to use something as a base and modify it to fit, but turns out it is a keystone 8mm projector and it is nearly impossible to find anything that resembles it. So I am literally cobbling together one.

I still haven't been able to find time to texture it, I am clearly not great at this, so if you have any input or if anyone wants to take over, please let me know.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 17, 2020, 08:23:33 am
This is what I have so far.

Wow, this looks great already! But how big is it? Is this a movie projector for the Asian Theatre or a small film projector for Ground Zero?

Quote
I still haven't been able to find time to texture it, I am clearly not great at this, so if you have any input or if anyone wants to take over, please let me know.

Maybe DDLullu or MooCha could help you out. Are you reading this, guys?
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 17, 2020, 08:38:11 am
Wow, this looks great already! But how big is it? Is this a movie projector for the Asian Theatre or a small film projector for Ground Zero?

Thank you :)

If we are going off the real thing, it is rather small actually:

(https://thumbs.worthpoint.com/zoom/images4/1/0117/11/vintage-keystone-8mm-projector-regal_1_77f37d848cba1030eb09fd8fcf8ed5bf.jpg)

Maybe DDLullu or MooCha could help you out. Are you reading this, guys?

Any help would be greatly appreciated. I can post the raw mesh if anyone is interested.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 17, 2020, 09:25:41 am
If we are going off the real thing, it is rather small actually:

That's great, I could just place it somewhere in Ground Zero then. I already feared it would be a 30 mm projector of something for which I would have needed to rebuild the Asian Theatre map!
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 17, 2020, 06:49:20 pm
Model is mostly finished. It is not perfect by any means but it will do the job.

I tried to texture it myself using the projector texture found in the game files, but it looks hideous no matter what I do. (Like I said, I am not great at this.)


I saved it as a .obj file and attached it below. If anyone is interested in finishing it, that would be great.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 18, 2020, 10:32:51 am
I saved it as a .obj file and attached it below.

I don't know what to do with an obj file. Unless you turn this into a mdl file the game can use I won't be able to include it...
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 18, 2020, 11:43:28 am
I saved it as a .obj file and attached it below.

I don't know what to do with an obj file. Unless you turn this into a mdl file the game can use I won't be able to include it...

I think you misunderstood.

I finished the model, but like I mentioned, I did a poor job while texturing. (It just looks bad, original textures are extremely small and I am not proficient enough to map it correctly.) I posted as obj because you suggested DDLullu or MooCha could help and it is a format most software can open.

As it is in a mostly finished state, I could convert it to mdl and send it to you. It would work but it just wouldn't look any good.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 18, 2020, 02:33:41 pm
I posted as obj because you suggested DDLullu or MooCha could help and it is a format most software can open.

Ah, I understand. I pointed MooCHa to this thread in the BL2 one...
Title: Re: Model request to DDLullu and others!
Post by: MooCHa on January 18, 2020, 03:12:46 pm
I already seen it. I have no interest in finishing this.

I don't even know if it exports as is and I'm not chasing .mdl down etc on my end. I don't even know where the projector originated from to find an .mdl and have access to base files.

I didn't choose to take this on and I've got other things I'd rather be doing, atm.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 18, 2020, 05:03:00 pm
I didn't choose to take this on and I've got other things I'd rather be doing, atm.

No problem :)! @endthewars, as DDLullu only seldom appears here, can you please create a mdl file for me so I can take a look on how worse it is? Maybe I can fix the texture myself...
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 18, 2020, 07:08:56 pm
I didn't choose to take this on and I've got other things I'd rather be doing, atm.

No problem :)! @endthewars, as DDLullu only seldom appears here, can you please create a mdl file for me so I can take a look on how worse it is? Maybe I can fix the texture myself...

Alright, I will do that in 15 minutes or so. :)

Edit: I made it. Sadly, this isn't even the last version of the mesh I created. This is the same as the one I posted earlier. I think I lost the last one where I attempted to fixed some of the issues with the texture.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 19, 2020, 10:45:36 am
I made it. Sadly, this isn't even the last version of the mesh I created. This is the same as the one I posted earlier. I think I lost the last one where I attempted to fixed some of the issues with the texture.

I think the textures are not the main problem here, they look shiny and metallic and that's good enough. But the game does actually crash if you look at the model which is bad of course! Also is there a way to attach the projector_wheels, for which textures exist too?
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 19, 2020, 11:52:55 am
I made it. Sadly, this isn't even the last version of the mesh I created. This is the same as the one I posted earlier. I think I lost the last one where I attempted to fixed some of the issues with the texture.

I think the textures are not the main problem here, they look shiny and metallic and that's good enough. But the game does actually crash if you look at the model which is bad of course! Also is there a way to attach the projector_wheels, for which textures exist too?

Problem with the textures is, it was made the old fashioned way and it is very low resolution, I don't know how to apply them to model and make it look good. I literally made dozens of different texturing attempts before realizing there is no way for me to make it look not awful.

I can attach projector_wheels quite easily. I am not exactly certain why it crashes the game though, it compiles just fine. Other stuff I created has that solidity issue but they don't crash the game.

I will look into it of course.
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 19, 2020, 03:38:50 pm
Sorry it took so long. Initially I couldn't make the wheels appear in game, but it turns out it was do to the vmt file. Original was set up wrong, so you need to use the one I provided.

I tested it and it works perfectly, it wont crash the game. Even though the reels appear two sided outside the game, inside they appear single sided. I am not entirely certain why that is. Maybe because they are animated?

Either way, it works and it doesn't crash the game now.

Edit: By the way, I found a sound file named "8mm_projector.wav" and it certainly belongs to this projector.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 19, 2020, 04:03:47 pm
I tested it and it works perfectly, it wont crash the game. Even though the reels appear two sided outside the game, inside they appear single sided.

It looks better now, but still crashes the game for me once you look at it. What map are using to test this? I am using the netcafe because it would fit there...

P.S.: Maybe the location is a problem. The model should go into objects/projector.mdl, not scenery/furniture/projector.mdl. I changed that with VPKTools, but maybe you can fix it in your source?
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 19, 2020, 04:45:04 pm
I tested it and it works perfectly, it wont crash the game. Even though the reels appear two sided outside the game, inside they appear single sided.

It looks better now, but still crashes the game for me once you look at it. What map are using to test this? I am using the netcafe because it would fit there...

I am using Santa Monica Hub, I replaced it with a car to test it.

As you can see I am standing quite close to it without any signs of crashing.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 19, 2020, 04:49:58 pm
I am using Santa Monica Hub, I replaced it with a car to test it.

Hm, the car is probably a static prop, but we can only add dynamic props unless we recompile the map. Can you test replacing it with a dynamic prop?
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 19, 2020, 05:02:27 pm
I am using Santa Monica Hub, I replaced it with a car to test it.

Hm, the car is probably a static prop, but we can only add dynamic props unless we recompile the map. Can you test replacing it with a dynamic prop?

Can you give me an example of a dynamic prop?

I tried replacing it with bookstack01 and it crashed my game.

I tried to compile the model again as a dynamic prop, thinking that would solve the issue, but I couldn't manage to do that. When I try to compile it as a dynamic prop it I get an error.

I really hate using studiocompiler. Turns out my solid problem cause by that as well.

Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 19, 2020, 05:08:06 pm
I tried replacing it with bookstack01 and it crashed...

Yeah, I figured as much. I tested it as a static prop and it didn't crash! So I will look for another spot in a map that is already recompiled ;). Many thanks already...

P.S.: The best spot I found is the ceiling of the Malkavian Maze. It's far away that you don't see the low resolution textures and we can have the wheels turn as well :)!
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 19, 2020, 07:50:18 pm

Yeah, I figured as much. I tested it as a static prop and it didn't crash! So I will look for another spot in a map that is already recompiled ;). Many thanks already...

Thank you. Wish I could do more but like I said, Bloodlines refuses to cooperate with me :)

I was finally able to put interior to one of the cars and it doesn't crash, but as always, it isn't solid. I can do all cars, In fact I can revive some of the junked cars Troika made (those classic trashed cars you can find in the game files) but I need to find a solution first.

Did you check this thread out? :) You will notice everything I used were created by Troika. 100% developers intentions friendly :)
https://forums.planetvampire.com/bloodlines-modding/car-interiors!/

P.S.: The best spot I found is the ceiling of the Malkavian Maze. It's far away that you don't see the low resolution textures and we can have the wheels turn as well :)!

You know what? That's a great spot. Good thinking. :)
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 19, 2020, 09:45:50 pm
I was finally able to put interior to one of the cars and it doesn't crash, but as always, it isn't solid. I can do all cars, In fact I can revive some of the junked cars Troika made (those classic trashed cars you can find in the game files) but I need to find a solution first.

What cars? I think all of them should be at the junkyard! Also about solidity and cars in general, the only way I can see is to recompile all maps with cars on them. Which are all the hubs and lots of others which would increase the patch size a lot with little benefit! Where did you get the interiors from in the first place, the taxi?
Title: Re: Model request to DDLullu and others!
Post by: DDLullu on January 19, 2020, 10:40:40 pm
STOP, i have a news!!!


The studiomdl.exe is not perfect. It's has some wrong datas in the bone aera. I check this and found a cure for the pass through and the crash. I have try it with the car and i cannot pass through it anymore! Below, i include the fix program. You can drop the mdl (made with the compiler) on it or use a new command in the studiomdl.bat file.

Find this in studiomdl.bat in the SDKBinaries folder: call studiomdl.exe -game "%ModDir%" %CmdLine%   
and put that on the next line: call fix_studiomdl.exe "%ModDir%\%MdlFile%.mdl"

You must put fix_studiomdl.exe in the SDKBinaries folder.

This should really be include in the SDK!
I have put the bat file with the fix, it's from SDK v1.80

And here a bonus, i am standing on the hood! Well not me, my avatar is. Try it.
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 19, 2020, 11:11:26 pm
What cars? I think all of them should be at the junkyard! Also about solidity and cars in general, the only way I can see is to recompile all maps with cars on them. Which are all the hubs and lots of others which would increase the patch size a lot with little benefit! Where did you get the interiors from in the first place, the taxi?

I didn't say they were unused, I said I could revive them, restore them into a brand new state. (and give them interiors and stuff.) I said that, because there is 5 copies of the same car in every road and garage. Some of them look quite nice and they were made by Troika, which is a nice selling point I thought.

I got the interiors from taxi model, which is the only car with an interior in the entire game. I will slightly alter the textures to make it not so obvious of course. (even though no one would have realized it in the first place)

STOP, i have a news!!!


The studiomdl.exe is not perfect. It's has some wrong datas in the bone aera. I check this and found a cure for the pass through and the crash. I have try it with the car and i cannot pass through it anymore! Below, i include the fix program. You can drop the mdl (made with the compiler) on it or use a new command in the studiomdl.bat file.

Find this in studiomdl.bat in the SDKBinaries folder: call studiomdl.exe -game "%ModDir%" %CmdLine%   
and put that on the next line: call fix_studiomdl.exe "%ModDir%\%MdlFile%.mdl"

You must put fix_studiomdl.exe in the SDKBinaries folder.

This should really be include in the SDK!
I have put the bat file with the fix, it's from SDK v1.80

And here a bonus, i am standing on the hood! Well not me, my avatar is. Try it.

Words cannot describe how much I love you right now! :)

Thank to you I can finally start working on the rest of the cars. And Wesp5 will not have to alter all of the maps should he decide to include them in the patch. :)

(whole thing should be like 10mb at most when I finish them.)

Not to mention other stuff this fix will help with. You are awesome to say the least! :)
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 19, 2020, 11:14:43 pm
This should really be include in the SDK!

I will include it in the SDK of the patch and the standalone SDK tomorrow. Many thanks!
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 19, 2020, 11:38:53 pm
STOP, i have a news!!!


The studiomdl.exe is not perfect. It's has some wrong datas in the bone aera. I check this and found a cure for the pass through and the crash. I have try it with the car and i cannot pass through it anymore! Below, i include the fix program. You can drop the mdl (made with the compiler) on it or use a new command in the studiomdl.bat file.

Find this in studiomdl.bat in the SDKBinaries folder: call studiomdl.exe -game "%ModDir%" %CmdLine%   
and put that on the next line: call fix_studiomdl.exe "%ModDir%\%MdlFile%.mdl"

You must put fix_studiomdl.exe in the SDKBinaries folder.

This should really be include in the SDK!
I have put the bat file with the fix, it's from SDK v1.80

And here a bonus, i am standing on the hood! Well not me, my avatar is. Try it.

For some reason when I try to use it it says:

"Can't open .exe file

Press Enter"

I tried to use it outside the game folder with a fresh copy of SDK and it says:

"couldn't open myfile"

I am not sure why it didn't work for me.

Edit: If I drop a mdl file on it, it works and it works brilliantly, but if I drop it in the SDK folder along with the bat file and try to run it over studiomdl.exe, it gives an error. I also tried manually editing the bat file to no avail.

Wesp5, can you confirm? Maybe it is just me.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 20, 2020, 09:51:51 am
Edit: If I drop a mdl file on it, it works and it works brilliantly, but if I drop it in the SDK folder along with the bat file and try to run it over studiomdl.exe, it gives an error. I also tried manually editing the bat file to no avail.

Wesp5, can you confirm? Maybe it is just me.

To check this can you please tell me where to access this from the SDK? And maybe provide some example files. Have yopu tried resetting the SDK yet?
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 20, 2020, 11:38:05 am
Edit: If I drop a mdl file on it, it works and it works brilliantly, but if I drop it in the SDK folder along with the bat file and try to run it over studiomdl.exe, it gives an error. I also tried manually editing the bat file to no avail.

Wesp5, can you confirm? Maybe it is just me.

To check this can you please tell me where to access this from the SDK? And maybe provide some example files. Have yopu tried resetting the SDK yet?

I was using the SDK that came with the last patch. I tried resetting twice but it didn't work, I got the same error message.

Then I tried to use the latest SDK I can find from the Unofficial Patch Moddb page. It is probably the same version that comes with the patch, but I thought I would try it. That didn't do anything either.

Lastly I tried to reinstall the game, apply the patch again, but I got the same error message.

When I try to use DDLullu's exe file as its own thing (by dropping the mdl file I created on it like he mentioned) it works without any problems. It only causes errors when I try to use it along with the bat file DDLullu also provided. Just in case I tried to edit the original bat file that came with the patch the way DDLullu mentioned, but it didn't work either.

What example files do you need?
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 20, 2020, 11:48:47 am
What example files do you need?

Some model files to compile and infos on how to do it ;). I never touched models much...
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 20, 2020, 12:07:09 pm
What example files do you need?

Some model files to compile and infos on how to do it ;). I never touched models much...

Oh, I am at work right now, but I can send you some files and some directions tonight when I get home.

At least we now have a way of making models solid, which is awesome, I have been struggling with that for years.

For now, if you want to see an example of a working edited model, you can download it below. I extensively tested it and it works brilliantly.

Also, one car down, six or seven to go :)



Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 20, 2020, 12:20:47 pm
For now, if you want to see an example of a working edited model, you can download it below. I extensively tested it and it works brilliantly.

I just took a look at it in the parking lot of Santa Monica. The model itself is indeed fine, but the reflections of the windows are completely off and look artificial! I can fix that by removing the env_cubemap from the vmt though...
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 20, 2020, 12:25:09 pm
For now, if you want to see an example of a working edited model, you can download it below. I extensively tested it and it works brilliantly.

I just took a look at it in the parking lot of Santa Monica. The model itself is indeed fine, but the reflections of the windows are completely off and look artificial! I don't know if this can be fixed by edition the vmt or if we still would need to recompile all maps to get these right...

It is probably because of the glass texture I used. It belongs to the helicopter model. I just changed the name, didn't even edit the vmt. I would prefer darker windows, they would look less shiny and more natural.

Could you try it with another set of transparent textures? Maybe use the taxi ones or something else?

I am pretty sure I can fix this issue with relative ease.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 20, 2020, 12:26:45 pm
See above, this can be fixed by editing the vmt file :)!
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 20, 2020, 12:34:15 pm
See above, this can be fixed by editing the vmt file :)!

Brilliant! Thank you :)

I love this forum, one solution after another :)

So.. what did you think of the model itself? Does it look good?
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 20, 2020, 12:37:33 pm
So.. what did you think of the model itself? Does it look good?

Yes. So when can you do all the other ones ;)? If we don't need to recompile anything, this might be a thing for the plus patch at least!
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 20, 2020, 12:44:26 pm
So.. what did you think of the model itself? Does it look good?

Yes. So when can you do all the other ones ;)? If we don't need to recompile anything, this might be a thing for the plus patch at least!

YAY! :)

I am not sure, but it shouldn't take very long at all. I will also try to revive some of the junk car models so we can have more variation (just in case it might be needed as a background model), but I will try that after I complete rest of the main models first.

Edit: I wrote should instead of shouldn't. "it shouldn't take very long"

Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 21, 2020, 09:45:46 pm

I have a question and I think you might be able to help.

Its been a while since the last time I played, so I can't locate several cars.

Other than the sedan one that's commonly used, there are a two limo models (one long and one extra long) and one red lightningbird model. I can't seem to locate them anywhere. I can find the green lightningbird commonly, but not the red one.

(PS: I am not talking about the red lightningbird with openable trunk. I know that's in Santa Monica, that's a special model.)
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 22, 2020, 09:07:53 am
Other than the sedan one that's commonly used, there are a two limo models (one long and one extra long) and one red lightningbird model. I can't seem to locate them anywhere. I can find the green lightningbird commonly, but not the red one.

Have you looked in the parking garage already? Also are you aware that different colors usually means different skins with no need to change the model. BTW, you wanted to send me some model files to test DLLullus tool. Or is that working from the SDK now?

P.S.: Did you try to edit the new line like this? call fix_studiomdl.exe -game "%ModDir%\%MdlFile%.mdl"
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 22, 2020, 10:45:59 am
Have you looked in the parking garage already?

Right, now I realize I have looked everywhere except the LA underground parking garage. I somehow forgot that place existed. I can't seem to recall seeing a long limo there, but I will check when I can.

Also are you aware that different colors usually means different skins with no need to change the model.

I am aware of that, with 1970chevymalibu I only needed to edit a single model. But with lightningbird there are actually three different models, one for red, one for green and one more for red with openable trunk. They are all different sizes too. (and they have different poly counts)

More I poke around the files, more I realize how wildly inconsistent models are in this game. 1970chevy was a properly and efficiently made model, so it was relatively easy to work on it. Lightningbird on the other hand is a complicated mess. There are actually 4 - 5 layers of faces all randomly mashed up together, none of them seems to be connected or anything. (Basically just a mess of layers/faces.) When I started working on it, I started facing other problems.

I did finish the red and the green one, but because it is a mess of layers, it ended up looking all weird in game. I will try to send it to you when I get home, so you can test it out.

Since I didn't have the chance to work on any other models, I am not sure if there are more examples of this. But lightningbird model(s) was challenging to say the least and I can't rightly consider it properly finished. If rest of them are like that, I might not be able to finish it because as good as the 1970chevy model looks, lightningbird looks equally horrible.

BTW, you wanted to send me some model files to test DDLullus tool. Or is that working from the SDK now?

It still isn't working from the SDK.

Also I realized, I can't decompile the models I compiled. It just doesn't work.

I wanted to send you some files to test, but there has been power shortages in my neighborhood for a few days now and I have basically no access to my computer.

We only had power for a few hours last night and I wasn't even home for the majority of it. I haven't even been able to work on my project. Hopefully it will be fixed soon. If not, I will still try to send you some files somehow. I was working on a laptop model and several other files (some compiled, some not), I should be able to send you those to test.

Edit: I did try to manually edit the line as "call fix_studiomdl.exe -game "%ModDir%\%MdlFile%.mdl" just like DDLullu suggested but it didn't work for me.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 22, 2020, 12:07:37 pm
Since I didn't have the chance to work on any other models, I am not sure if there are more examples of this. But lightningbird model(s) was challenging to say the least and I can't rightly consider it properly finished. If rest of them are like that, I might not be able to finish it because as good as the 1970chevy model looks, lightningbird looks equally horrible.

Hm, maybe this is not as easy as we hoped. In afterthought, it isn't really a thing for the patch either, as it isn't a fix nor a restoration. Rather similar to the improved logos or the HD textures in upgrading the game as a whole. Maybe I will keep 10.5 as it is without it for now.

Quote
It still isn't working from the SDK.

I'll include it as an extra tool then.
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 22, 2020, 12:19:05 pm
Hm, maybe this is not as easy as we hoped. In afterthought, it isn't really a thing for the patch either, as it isn't a fix nor a restoration. Rather similar to the improved logos or the HD textures in upgrading the game as a whole. Maybe I will keep 10.5 as it is without it for now.

You are right, I think it is best to delay it for now. I will do my best to resolve the issues and get all cars working properly, so maybe it will be ready in time for the next release. (10.6?) If other cars are not like lightningbird model, I could finish them soon though. First car was incredibly easy to do.

We will see I suppose.

I'll include it as an extra tool then.

You totally should. All it needs is instructions for dropping the compiled mdl's on it. It is still a life saver.
Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 22, 2020, 12:26:57 pm
I'll include it as an extra tool then.

You totally should. All it needs is instructions for dropping the compiled mdl's on it. It is still a life saver.

Already done, althought I renamed it so it's more clear what it does: Make-Model-Solid tool :)!
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 22, 2020, 11:21:51 pm
Already done, althought I renamed it so it's more clear what it does: Make-Model-Solid tool :)!

It is a fitting name :)

But like I have promised, I have prepared some test files for you. (they finally fixed that power issue and I have access to my computer, finally!) You shouldn't have to take my word for it, please feel free to test the tool yourself. :)

I have finally found a way to fix the problem I was having with the lightningbird model. It is working perfectly now. Long story short, turns out the problem was, I was trying to do the things the right way, but the model itself wasn't created the right way at all. Files I attached belong to the finished product. (three versions of it in fact. 1 not compiled, 1 compiled and not fixed and 1 compiled and fixed)

Since I managed to figure out how to deal with this problem, I am pretty much back on track with this project which makes me happy. :)




By the way, remember the cars I mentioned? I looked everywhere including the LA underground garage and I don't think they were used anywhere. I can't find them.

Please check:

limo_stretch.mdl (I thought I would find it in Holywood, but it is nowhere to be seen. Maybe it is used in one of the smaller maps but I can't find it. sedan.mdl is commonly used, limo.mdl used only in the LA underground garage but stretch version is nowhere to be seen.)

lightningbird.mdl (The plain red version. lightningbird_green.mdl is commonly used and car_idle.mdl is used in the SM garage, but plain red lightningbird model doesn't appear to be used anywhere.)

Title: Re: Model request to DDLullu and others!
Post by: Wesp5 on January 23, 2020, 09:09:43 am
But like I have promised, I have prepared some test files for you.

I tested them and get the same batch file error that you do. So the current setup with the seperate tool will stay!

Quote
limo_stretch.mdl (I thought I would find it in Holywood, but it is nowhere to be seen. Maybe it is used in one of the smaller maps but I can't find it. sedan.mdl is commonly used, limo.mdl used only in the LA underground garage but stretch version is nowhere to be seen.)

I restored this one to the outside of the Giovanni Mansion long ago.

Quote
lightningbird.mdl (The plain red version. lightningbird_green.mdl is commonly used and car_idle.mdl is used in the SM garage, but plain red lightningbird model doesn't appear to be used anywhere.)

If this looks exactly the same as the one in the SM garage except for the not openable trunk, it might not be anywhere else, because I normally don't care about restoring models that look the same to the player.
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 23, 2020, 03:23:19 pm
I restored this one to the outside of the Giovanni Mansion long ago.

No wonder I didn't find it, I didn't even think of that map.

Now that you mention it, I finally remember seeing it there on my last playtrough. (I can't even recall when that exactly was)

If this looks exactly the same as the one in the SM garage except for the not openable trunk, it might not be anywhere else, because I normally don't care about restoring models that look the same to the player.

It is strange though. It is not just exactly the same model with a different texture on it, it has a higher poly count and they didn't exactly need to create separate model file for it. Not to mention green one isn't even the main one, red one is. What were they intending to do with it I wonder. It is a mystery.
This really makes me want to do something out of it though, possibilities are limitless. :P
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on January 25, 2020, 09:14:57 pm
I am at the end of my rope here and I could really use some help.

After my last attempt, I realized my issue was a lod issue, I was able to get past that by using no-more-lod tool before converting the model and redid the whole thing from scratch. After perfecting it and resolving every issue I had, I tried to test it in game and noticed that it is way too small and rotated in game.

Thinking maybe it was do to something I did, I tried to just compile the untouched/unedited model and it was still small and rotated in game.

I am not sure if it is something the game causes or if it is something the studiomdl causes, but I can't get past it no matter how many times I tried. I worked really hard on this, I can't even count how many times I had to start from scratch, it just saddens me that I can't fix this..





EDIT: It took me all day, but I was able to solve the issue. It took me all day and it was both painful and difficult. I should probably write a tutorial on it just to remember how I did it..

One thing I will say, both the model decompiler and the compiler we have suck. They turned out to be the root of my problems and I had start out from scratch so many times it is a wonder why I didn't give up until now.

But I suppose what matters is, I got it working.
Title: Re: Model request to DDLullu and others!
Post by: thewarsend on February 10, 2020, 11:02:56 pm
All you have to do is find a model on the internet and recompile it for Bloodlines. The model is a port from Gary's mod. The compiler is a HL2 compiler, it spit a version 48 model. I found it in a Spycho_A batch converter for Resurgence! The other ingredient is a converter for the VVD and VTXs to make a Bloodlines model!

I choose the Brujah female MDL for this. So my model get the squeleton, hitboxs, animations, etc from the Brujah female MDL, only the VVD part and the materials are modified to fit the new model.

For the hair i use the ponytail of Pisha. Add the jigglebone's data into the MDL by hand(for the hair and boobs), fix the eyes positions by trials and errors (wish i could use the compiler for this).

The converter is not perfect but for a PC model it's all right.


I dont knows if i could upload poisonivy model here but i make the Noshood from that thread:
https://forums.planetvampire.com/bloodlines-modding/i-need-help-with-modeling-(blender-compiling-model)/msg144163/#msg144163
since i have no smd i make one from the gangrel armor3 and nosferatu armor0, compile the thing, result in the attachment. So you'll know it works!

For the keen eye you will detect a bump in the arm of the nos when he's feeding. No problem, reload the smd in Blender(i use version 276).
I suspect the bip0 bone for doing this and i was right. Three vertices from the arm was control by it so a erase the selections for that bone, save the corrected smd and recompile. A perfect arm in game, i'm begining to like a compiler for Bloodlines.

I was wondering, would it be possible to replace player arms using this method? I was thinking about replacing male arm with L4D2 Ellis and female arm with Rochelle (after modifying the mesh to fit Bloodlines of course). I am asking because I thought the compiler wouldn't work with anything that has more than a single bone. Player hands are always in your face, higher poly models would look much nicer.
SimplePortal 2.3.7 © 2008-2020, SimplePortal