You should probably turn the radio off as well, it sounds tacky having both play at once. What was the original beach music supposed to be?
Specifically, the wide ones at the beach house that can be broken.
What you can do however is change the battle track to something that isn't obviously supposed to segue smoothly from something very quiet and gentle when the replacement normal music is loud with lots of percussion.
The other one (the middle one) isn't accessible from the top, but the tank can be opened from underneath, and if you look up you see water.
The infinitely spawning ones in the room Nadia leads you into.
after all this was the first time i noticed the atmospheric rain and wind so this wasnt even too bad or even changed?
A. at the intercom, right after having chosen option "4" for the buzzer and before entering, i can use the intercom again, but then all the 4 options cause the buzzer to activate and with "4" Gimble repeats himself.B. after sending Gimble to Vandal the intercom can be used again and dead Gimble responds to option "4" like before (instead of the intercom being deactivated).
C. him going back in does not make any sense when sending him to Vandal. given that he is NOT ACTIVE down there after entering and freeing his victim. but since i guess that it is hard to change a whole scripted event
probably mentioned more than once since the beginning. but Doctor Malcolms patient seems to have the same old problem. described as seriously wounded, he still manages to stand up
another thing is the Warehouse quest. is the "Planted Astrolite without killing anyone" supposed to do anything? because i never experienced that message (only the "Planted Astrolite without being detected").
Chastity for example: it is not possible to kill her with Blood Boil.
in addition to that i had the idea of killing special enemies like some bosses with spells like Blood Boil or Vision of Death. those are protected from these special effects but i would like to have them applied IF the enemy has low health and that spell would kill him due to damage.
or how about a fear spot at the flames for the AI?
the cross bow is described as being silent, but is not. NPCs always engage, no matter what. same goes for several hidden cast spells, like Blood Boil.
The problem is that he won't be able to leave with you standing in the door and you could always follow him immediately. But I did lock the door of his last personal room so he might have a backdoor out of it...
well, now aside of the weapons, the thing with Blood Boil is that it can be cast silently. no NPC notices it. but later, when the target explodes and practically deals damage to surrounding NPCs, and if it does not kill them, the remaining NPCs instantly attack the player.
well we do know that he does not. so i thought more about locking another door, preventing the player to progress there and come back later (binding it to a quest or storystate) when "suddenly" Gimble is gone for sure and his victim can be freed without any interruption.
* * * Vampire Crash Data Log, Generated From Exe Built On: Oct 6 2004 * * *vampire caused an Access Violation (0xc0000005) in module engine.dll at 0023:20041505.Read from location 000063cc caused an access violation.Context:EDI: 0x000063c0 ESI: 0x20a3f490 EAX: 0x201736a4EBX: 0x000001c8 ECX: 0x03ee30c8 EDX: 0x00000000EIP: 0x20041505 EBP: 0x1dafede4 SegCs: 0x00000023EFlags: 0x00010206 ESP: 0x0018b33c SegSs: 0x0000002bBytes at CS:EIP:0f b7 54 3a 0c 52 ff 50 0c 66 3b 5e 30 73 6e 8b -----[ SysInfo ]-----Error occurred at 9/12/2012 00:41:30.2 processor(s), type 586.80% memory in use.1024 MBytes physical memory.795 MBytes physical memory free.2048 MBytes paging file.1024 MBytes paging file free.2048 MBytes user address space.668 MBytes user address space free.-----[ StackTrace ]-----0x00000140 : <unknown symbol> in <unknown module>-----[ ScopeTrace ]-----SCOPE_TRACE data, stack depth = 605. CBaseAnimating::SetModel (companion1) models/character/npc/common/bum/Male/bum_male.mdl04. CBaseCombatCharacter::SetModel (companion1) 03. CServerGameDLL::GameFrame () 02. RunListenServer () 01. CEngineAPI::Run () 00. 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I have seen this issue announced several times on this board but I am continually aggravated by the sheer lack of times it has been addressed or fixed.
The problem with this is that Dheu, the creator of the CompMod, hasn't been active here for a long time. But I will make burgermeister aware of it, he included some of the CompMod features in his CQM, maybe he has an idea...