When I tested it the problem was that moving onto the barstool was different in location to sitting on it.
Most of them are used! Tawni's boyfriend is watching TV and the player is swimming. LaCroix and other NPCs are sitting in different poses. Thugs at beachhouse and warehouse are playing cards and a guy in the Last Round is playing pinball.
Any news on that? Because I will not restore irrelevant sitting NPCs while adding actual bugs for player movement!
DDLullu could probably do it but I am not sure how.
Even if these animations are used somewhere in the game they do not appear in interestingplacetypelist.txt, so they cannot be assigned and used by NPC's in game.
For example, you can assign watching TV animation in internet cafe and NPC's can randomly sit down and watch TV.
Sadly I cannot replicate what I did and I have been trying. I have started to think if I solved it some other way without realizing it, maybe I disabled NPC collision somehow?
Lets shelve it for now and I will get back to you when I solve it.
I don't think even he can change animations. Also we still see the barstool idle animation elsewhere so not much is lost!
They can be assigned using scripted sequences and other ways though, but there are other animations I don't think we could restore, like the wine conversation with the missing wine glasses.
Still there would be nothing on the screens so everything we simulate can only go so far.
I think you wrote something about changing the collisions of the seats which could be done in Hammer, but which I wouldn't do because it would need a recompilation of the map. Okay. Then I will build the 10.9 release candidate 1 tomorrow!
A wine glass model exist in game, can we not use that to restore the animation?
Actually, there is a game playing (statically) in the internet cafe. Not to mention it would be dead simple to put something on the screen.
I think the main problem is, I did my tests with Hammer and that produces wildly unpredictable results.