collapse

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Unofficial Patch 10.8 released!  (Read 13285 times)

Offline thewarsend

  • Ancillus
  • ***
  • Posts: 185
  • Reputation: +0/-0
  • BOOM! Love Jack :)
Re: Unofficial Patch 10.8 released!
« Reply #270 on: Today at 12:45:51 pm »
When I tested it the problem was that moving onto the barstool was different in location to sitting on it.



That's what I said, animation location is different between animations. Either idle animation needs to move forward a bit or moving into animation needs to move backward.

I tried "x y z" tricks on interestingplacetypelist.txt but sadly it didn't work. Trying to correct the animation by decompiling didn't work either. DDLullu could probably do it but I am not sure how. Sad part of it is, barstool animation doesn't have the same issues with placement and it never blocks the players path. If we can fix the animation it should be usable as is.


Most of them are used! Tawni's boyfriend is watching TV and the player is swimming. LaCroix and other NPCs are sitting in different poses. Thugs at beachhouse and warehouse are playing cards and a guy in the Last Round is playing pinball.


You misunderstood me, but it is my fault for not properly explaining what I mean. Even if these animations are used somewhere in the game they
do not appear in interestingplacetypelist.txt, so they cannot be assigned and used by NPC's in game.

For example, you can assign watching TV animation in internet cafe and NPC's can randomly sit down and watch TV.


I am not saying we should do that, I am just saying it is possible.


Any news on that? Because  I will not restore irrelevant sitting NPCs while adding actual bugs for player movement!


Sadly I cannot replicate what I did and I have been trying. I have started to think if I solved it some other way without realizing it, maybe I disabled NPC collision somehow? (Is that even possible to do inside Hammer? I really don't think so but Bloodlines version of the engine is weird.) Lets shelve it for now and I will get back to you when I solve it.
« Last Edit: Today at 12:59:44 pm by thewarsend »

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 7019
  • Reputation: +896/-29
  • Unofficial Patcher
Re: Unofficial Patch 10.8 released!
« Reply #271 on: Today at 01:11:07 pm »
DDLullu could probably do it but I am not sure how.
I don't think even he can change animations. Also we still see the barstool idle animation elsewhere so not much is lost!
Quote
Even if these animations are used somewhere in the game they do not appear in interestingplacetypelist.txt, so they cannot be assigned and used by NPC's in game.
They can be assigned using scripted sequences and other ways though, but there are other animations I don't think we could restore, like the wine conversation with the missing wine glasses.
Quote
For example, you can assign watching TV animation in internet cafe and NPC's can randomly sit down and watch TV.
Still there would be nothing on the screens so everything we simulate can only go so far.
Quote
Sadly I cannot replicate what I did and I have been trying. I have started to think if I solved it some other way without realizing it, maybe I disabled NPC collision somehow?
I think you wrote something about changing the collisions of the seats which could be done in Hammer, but which I wouldn't do because it would need a recompilation of the map.
Quote
Lets shelve it for now and I will get back to you when I solve it.
Okay. Then I will build the 10.9 release candidate 1 tomorrow!

 
« Last Edit: Today at 01:16:10 pm by Wesp5 »

Online tarulu

  • Methuselah
  • ****
  • Posts: 285
  • Reputation: +5/-0
Re: Unofficial Patch 10.8 released!
« Reply #272 on: Today at 02:14:10 pm »

Are all idle animations that was on earlier bloodlines versions used for Pcs?
There was a folder on patch extras, Original Python files. does quests mentioned in these files also have quest logs?
There is a pretty interesting script about Lasombra attacking after Andri death, does function of this script is the same as Library quest Lasombra?

« Last Edit: Today at 02:55:30 pm by tarulu »

Offline thewarsend

  • Ancillus
  • ***
  • Posts: 185
  • Reputation: +0/-0
  • BOOM! Love Jack :)
Re: Unofficial Patch 10.8 released!
« Reply #273 on: Today at 02:30:10 pm »
I don't think even he can change animations. Also we still see the barstool idle animation elsewhere so not much is lost!

DDLullu told me there is a way to change an animations location, but not rotation. Since all we need to change is location, it should be doable.I am just not sure how to do it.



It is not the same, is it? It is a barstool animation set, only a single part of it is used in game, but for another purpose entirely.


They can be assigned using scripted sequences and other ways though, but there are other animations I don't think we could restore, like the wine conversation with the missing wine glasses.



A wine glass model exist in game, can we not use that to restore the animation?



Still there would be nothing on the screens so everything we simulate can only go so far.



Actually, there is a game playing (statically) in the internet cafe. Not to mention it would be dead simple to put something on the screen.


I think you wrote something about changing the collisions of the seats which could be done in Hammer, but which I wouldn't do because it would need a recompilation of the map. Okay. Then I will build the 10.9 release candidate 1 tomorrow!


I think the main problem is, I did my tests with Hammer and that produces wildly unpredictable results. I thought min/max bounds and placement was the key, but I might have done something that can only be done in Hammer. There is no knowing until I can replicate it.
« Last Edit: Today at 02:40:47 pm by thewarsend »

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 7019
  • Reputation: +896/-29
  • Unofficial Patcher
Re: Unofficial Patch 10.8 released!
« Reply #274 on: Today at 04:40:50 pm »
A wine glass model exist in game, can we not use that to restore the animation?
I already tried that, but the glass models need to include the animation of being moved around.
Quote
Actually, there is a game playing (statically) in the internet cafe. Not to mention it would be dead simple to put something on the screen.
There are already NPCs using computer, but only while standing because the chairs are prop_physics. And the game is the Bloodlines alpha :)!
Quote
I think the main problem is, I did my tests with Hammer and that produces wildly unpredictable results.
I used Hammer as well and did everything that I could think off, entities only of course, but sadly nothing worked out!
« Last Edit: Today at 04:51:42 pm by Wesp5 »

 

SimplePortal 2.3.7 © 2008-2021, SimplePortal